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added gunner's possibility of killing wolf during night, added guardian angel fully

master
jcao219 13 years ago
parent
commit
f473184e44
  1. 11
      decorators.py
  2. 110
      wolfgame.py

11
decorators.py

@ -7,11 +7,13 @@ def generate(fdict, **kwargs): @@ -7,11 +7,13 @@ def generate(fdict, **kwargs):
def dec(f):
def innerf(*args):
largs = list(args)
if not raw_nick and largs[1]:
if largs[1]:
cloak = parse_nick(largs[1])[3]
else:
cloak = ""
if not raw_nick and largs[1]:
largs[1] = parse_nick(largs[1])[0] # username
#if largs[1].startswith("#"):
#if largs[1].startswith("#"):
if owner_only:
if cloak and cloak == botconfig.OWNER:
return f(*largs)
@ -27,6 +29,9 @@ def generate(fdict, **kwargs): @@ -27,6 +29,9 @@ def generate(fdict, **kwargs):
return f(*largs)
for x in s:
fdict[x] = innerf
innerf.owner_only = owner_only
innerf.raw_nick = raw_nick
innerf.admin_only = admin_only
return innerf
return dec

110
wolfgame.py

@ -29,11 +29,13 @@ def connect_callback(cli): @@ -29,11 +29,13 @@ def connect_callback(cli):
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
var.USERS = []
var.CLOAKS = []
@hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
cloak, dunno3, user, status, dunno4):
if user in var.USERS: return # Don't add someone who is already there
var.CLOAKS.append(cloak)
var.USERS.append(user)
cli.who(botconfig.CHANNEL)
@ -186,6 +188,8 @@ def revoke(cli, nick, chan, rest): @@ -186,6 +188,8 @@ def revoke(cli, nick, chan, rest):
ladmins.remove(r)
botconfig.ADMINS = tuple(ladmins)
cli.msg(chan, "Revoked admin rights for \u0002{0}\u0002.".format(r))
else:
cli.msg(chan, "This person is not an admin.")
@ -270,8 +274,7 @@ def fjoin(cli, nick, chan, rest): @@ -270,8 +274,7 @@ def fjoin(cli, nick, chan, rest):
a = a.strip()
if not a:
continue
if a[0].isalpha() or a[0] == "!" and a[0] != "\\":
if not a.lower().endswith("serv"):
if not is_fake_nick(a):
if not noticed:
cli.msg(chan, nick+": You may only fjoin fake people for now.")
noticed = True
@ -357,9 +360,13 @@ def stats(cli, nick, chan, rest): @@ -357,9 +360,13 @@ def stats(cli, nick, chan, rest):
def hurry_up(cli):
def hurry_up(cli, gameid=0):
if var.PHASE != "day": return
if gameid:
if gameid != var.DAY_ID:
return
chan = botconfig.CHANNEL
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
@ -553,7 +560,7 @@ def del_player(cli, nick, forced_death = False): @@ -553,7 +560,7 @@ def del_player(cli, nick, forced_death = False):
return not chk_win(cli)
if var.PHASE != "join" and ret:
# Died during the game, so quiet!
if nick[0].isalpha() or nick[0] == "\\":
if not is_fake_nick(nick):
cmode.append(("+q", nick))
mass_mode(cli, cmode)
var.DEAD.append(nick)
@ -562,7 +569,7 @@ def del_player(cli, nick, forced_death = False): @@ -562,7 +569,7 @@ def del_player(cli, nick, forced_death = False):
# remove him from variables if he is in there
if var.VICTIM == nick:
var.VICTIM = ""
for x in (var.OBSERVED, var.HVISITED):
for x in (var.OBSERVED, var.HVISITED, var.GUARDED):
keys = list(x.keys())
for k in keys:
if k == nick:
@ -685,8 +692,11 @@ def on_nick(cli, prefix, nick): @@ -685,8 +692,11 @@ def on_nick(cli, prefix, nick):
var.DENIED_SETTINGS_CHANGE.remove(prefix)
if prefix in var.USERS:
i = var.USERS.index(prefix)
var.USERS.remove(prefix)
var.USERS.append(nick)
var.CLOAKS.append(var.CLOAKS.pop(i))
if prefix in var.list_players():
r = var.ROLES[var.get_role(prefix)]
@ -697,7 +707,7 @@ def on_nick(cli, prefix, nick): @@ -697,7 +707,7 @@ def on_nick(cli, prefix, nick):
if var.VICTIM == prefix:
var.VICTIM = nick
kvp = []
for dictvar in (var.HVISITED, var.OBSERVED):
for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED):
for a,b in dictvar.items():
if a == prefix:
a = nick
@ -776,13 +786,15 @@ def begin_day(cli): @@ -776,13 +786,15 @@ def begin_day(cli):
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
var.HVISITED = {}
var.GUARDED = {}
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli])
var.DAY_ID = timetime()
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli, var.DAY_ID])
var.TIMERS[1] = t
t.start()
@ -824,6 +836,8 @@ def transition_day(cli, gameid=0): @@ -824,6 +836,8 @@ def transition_day(cli, gameid=0):
elif target not in var.ROLES["village drunk"]:
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
"all night long, and you fly back to your house.").format(target))
if var.VICTIM in var.GUARDED.values():
var.VICTIM = "" # Whew... protected by guardian angel.
if not var.VICTIM:
message.append(random.choice(var.NO_VICTIMS_MESSAGES) +
" All villagers, however, have survived.")
@ -831,6 +845,18 @@ def transition_day(cli, gameid=0): @@ -831,6 +845,18 @@ def transition_day(cli, gameid=0):
if var.HVISITED.get(var.VICTIM):
message.append("The wolves' selected victim was a harlot, "+
"but she wasn't home.")
if var.VICTIM in var.GUNNERS.keys() and var.GUNNERS[var.VICTIM]: # victim had bullets!
if random.random() < 0.5:
wc = var.ROLES["werecrow"]
for crow in wc:
if crow in var.OBSERVED.keys():
wc.remove(crow)
deadwolf = random.choice(var.ROLES["wolf"]+wc)
message.append(("The wolves made the fortunate mistake of attacking "+
"the gunner last night, and \2{0}\2, a wolf,"+
" was shot dead.").format(deadwolf))
dead.append(deadwolf)
var.VICTIM = ""
if var.VICTIM and (var.VICTIM not in var.ROLES["harlot"] or # not a harlot
not var.HVISITED.get(var.VICTIM)): # harlot stayed home
message.append(("The dead body of \u0002{0}\u0002, a "+
@ -846,11 +872,20 @@ def transition_day(cli, gameid=0): @@ -846,11 +872,20 @@ def transition_day(cli, gameid=0):
dead.append(hlt)
# TODO: check if harlot also died
for harlot in var.ROLES["harlot"]:
if var.HVISITED.get(harlot) in var.ROLES["wolf"]:
if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
"visiting a wolf's house last night and is "+
"now dead.").format(harlot))
dead.append(harlot)
for gangel in var.ROLES["guardian angel"]:
if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
r = random.random()
if r < 0.50:
message.append(("\u0002{0}\u0002, a guardian angel, "+
"made the unfortunate mistake of guarding a wolf "+
"last night, attempted to escape, but failed "+
"and is now dead.").format(gangel))
dead.append(gangel)
for crow, target in iter(var.OBSERVED.items()):
if (target in var.ROLES["harlot"] and
target in var.HVISITED.keys() and
@ -864,10 +899,10 @@ def transition_day(cli, gameid=0): @@ -864,10 +899,10 @@ def transition_day(cli, gameid=0):
"were found near the village drunk's house. "+
"The drunk's pet tiger probably ate him.").format(crow))
dead.append(crow)
cli.msg(chan, "\n".join(message))
for deadperson in dead:
if not del_player(cli, deadperson):
return
cli.msg(chan, "\n".join(message))
begin_day(cli)
@ -1073,35 +1108,30 @@ def kill(cli, nick, rest): @@ -1073,35 +1108,30 @@ def kill(cli, nick, rest):
return
role = var.get_role(nick)
if role != 'guardian angel':
cli.msg(nick, "Only a wolf may use this command.")
cli.msg(nick, "Only a guardian angel may use this command.")
return
if var.PHASE != "night":
cli.msg(nick, "You may only guard people at night.")
cli.msg(nick, "You may only protect people at night.")
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
return #TODO
if role == "werecrow": # Check if flying to observe
if var.OBSERVED.get(nick):
cli.msg(nick, ("You are flying to \u0002{0}'s\u0002 house, and "+
"therefore you don't have the time "+
"and energy to kill a villager.").format(var.OBSERVED[nick]))
return
if var.GUARDED.get(nick):
cli.msg(nick, ("You are already protecting "+
"\u0002{0}\u0002.").format(var.GUARDED[nick]))
return
pl = var.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if victim == nick.lower():
cli.msg(nick, "Suicide is bad. Don't do it.")
return
if victim in var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]:
cli.msg(nick, "You may only kill villagers, not other wolves")
cli.msg(nick, "You may not guard yourself.")
return
var.VICTIM = pl[pll.index(victim)]
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(var.VICTIM))
var.GUARDED[nick] = pl[pll.index(victim)]
cli.msg(nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.VICTIM))
cli.msg(victim, "You can sleep well tonight, for a guardian angel is protecting you.")
chk_nightdone(cli)
@ -1181,6 +1211,11 @@ def hvisit(cli, nick, rest): @@ -1181,6 +1211,11 @@ def hvisit(cli, nick, rest):
"\u0002. Have a good time!").format(nick))
chk_nightdone(cli)
def is_fake_nick(who):
return not( ((who[0].isalpha() or (who[0] in ("!", "\\", "_"))) and
not who.lower().endswith("serv")))
@cmd("!frole", admin_only=True)
@ -1191,8 +1226,7 @@ def frole(cli, nick, chan, rest): @@ -1191,8 +1226,7 @@ def frole(cli, nick, chan, rest):
who = rst.pop(0).strip()
rol = " ".join(rst).strip()
if who not in var.USERS:
if ((who[0].isalpha() or (who[0] == "!" or who[0] == "\\")) and
not who.lower().endswith("serv")):
if not is_fake_nick(who):
cli.msg(chan, "Could not be done.")
cli.msg(chan, "The target needs to be in this channel or a fake name.")
return
@ -1200,14 +1234,20 @@ def frole(cli, nick, chan, rest): @@ -1200,14 +1234,20 @@ def frole(cli, nick, chan, rest):
cli.msg(chan, "No.")
return
if rol not in var.ROLES.keys():
pl = var.list_players()
if var.PHASE not in ("night", "day"):
cli.msg(chan, "This is only allowed in game.")
if rol == "gunner":
var.GUNNERS[who] = var.MAX_SHOTS
if who not in pl:
var.ROLES["villager"].append(who)
elif rol == "cursed":
var.CURSED.append(who)
if who not in pl:
var.ROLES["villager"].append(who)
else:
cli.msg(chan, "Not a valid role.")
return
cli.msg(chan, "Operation successful.")
return
if who in var.list_players():
@ -1228,18 +1268,17 @@ def forcepm(cli, nick, chan, rest): @@ -1228,18 +1268,17 @@ def forcepm(cli, nick, chan, rest):
if not who or who == botconfig.NICK:
cli.msg(chan, "That won't work.")
return
if who[0].isalpha() or who[0] == "!" and who[0] != "\\":
if not who.lower().endswith("serv"):
if not is_fake_nick(who):
if who not in var.USERS:
cli.msg(chan, "This can only be done on fake nicks.")
return
cmd = rst.pop(0)
if cmd.lower() in PM_COMMANDS.keys():
if cmd.lower() in PM_COMMANDS.keys() and not PM_COMMANDS[cmd].owner_only:
PM_COMMANDS[cmd.lower()](cli, who, " ".join(rst))
cli.msg(chan, "Operation successful.")
if var.PHASE == "night":
chk_nightdone(cli)
elif cmd.lower() in COMMANDS.keys():
elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd].owner_only:
COMMANDS[cmd.lower()](cli, who, chan, " ".join(rst))
cli.msg(chan, "Operation successful.")
else:
@ -1307,7 +1346,7 @@ def transition_night(cli): @@ -1307,7 +1346,7 @@ def transition_night(cli):
# Reset nighttime variables
var.VICTIM = "" # nickname of kill victim
var.GUARDED = ""
var.GUARDED = {} # key = by whom, value = the person that is visited
var.KILLER = "" # nickname of who chose the victim
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
@ -1326,6 +1365,7 @@ def transition_night(cli): @@ -1326,6 +1365,7 @@ def transition_night(cli):
chan = botconfig.CHANNEL
if var.NIGHT_TIME_LIMIT > 0:
var.NIGHT_ID = timetime()
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID])
var.TIMERS[0] = t
t.start()
@ -1538,11 +1578,9 @@ def start(cli, nick, chan, rest): @@ -1538,11 +1578,9 @@ def start(cli, nick, chan, rest):
if not var.START_WITH_DAY:
var.NIGHT_ID = timetime()
transition_night(cli)
else:
#todo: notify roles
var.DAY_ID = timetime()
transition_day(cli)
# DEATH TO IDLERS!

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