diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 20b5387..b903a17 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -44,13 +44,13 @@ var.USERS = {} var.PINGING = False var.ADMIN_PINGING = False -var.ROLES = {"person" : []} +var.ROLES = {"persoon" : []} var.ORIGINAL_ROLES = {} var.PLAYERS = {} var.DCED_PLAYERS = {} var.ADMIN_TO_PING = None var.AFTER_FLASTGAME = None -var.PHASE = "none" # "join", "day", or "night" +var.PHASE = "geen" # "join", "day", or "night" var.TIMERS = {} var.DEAD = [] @@ -106,7 +106,7 @@ def connect_callback(cli): @hook("mode", hookid=294) def on_give_me_ops(cli, blah, blahh, modeaction, target="", *other): - if modeaction == "+o" and target == botconfig.NICK and var.PHASE == "none": + if modeaction == "+o" and target == botconfig.NICK and var.PHASE == "geen": @hook("quietlistend", 294) def on_quietlist_end(cli, svr, nick, chan, *etc): @@ -117,7 +117,7 @@ def connect_callback(cli): cli.mode(botconfig.CHANNEL, "q") # unquiet all cli.mode(botconfig.CHANNEL, "-m") # remove -m mode from channel - elif modeaction == "+o" and target == botconfig.NICK and var.PHASE != "none": + elif modeaction == "+o" and target == botconfig.NICK and var.PHASE != "geen": decorators.unhook(HOOKS, 294) # forget about it @@ -153,7 +153,7 @@ def reset_settings(): def reset(cli): chan = botconfig.CHANNEL - var.PHASE = "none" + var.PHASE = "geen" for x, timr in var.TIMERS.items(): timr.cancel() @@ -170,7 +170,7 @@ def reset(cli): mass_mode(cli, cmodes) var.DEAD = [] - var.ROLES = {"person" : []} + var.ROLES = {"persoon" : []} reset_settings() @@ -185,12 +185,12 @@ def reset(cli): def forced_exit(cli, nick, *rest): # Admin Only """Forces the bot to close""" - if var.PHASE in ("day", "night"): + if var.PHASE in ("dag", "nacht"): stop_game(cli) else: reset(cli) - cli.quit("Forced quit from "+nick) + cli.quit("Gestopt door "+nick) @@ -199,15 +199,15 @@ def forced_exit(cli, nick, *rest): # Admin Only def restart_program(cli, nick, *rest): """Restarts the bot.""" try: - if var.PHASE in ("day", "night"): + if var.PHASE in ("dag", "nacht"): stop_game(cli) else: reset(cli) - cli.quit("Forced restart from "+nick) + cli.quit("Herstart door "+nick) raise SystemExit finally: - print("RESTARTING") + print("HERSTARTEN") python = sys.executable if rest[-1].strip().lower() == "debugmode": os.execl(python, python, sys.argv[0], "--debug") @@ -225,12 +225,12 @@ def pinger(cli, nick, chan, rest): """Pings the channel to get people's attention. Rate-Limited.""" if (var.LAST_PING and var.LAST_PING + timedelta(seconds=var.PING_WAIT) > datetime.now()): - cli.notice(nick, ("This command is rate-limited. " + - "Please wait a while before using it again.")) + cli.notice(nick, ("Dit commando heeft een gebruikers limiet. " + + "Even wachten dus voor je hem weer gebruikt.")) return - if var.PHASE in ('night','day'): - cli.notice(nick, "You cannot use this command while a game is running.") + if var.PHASE in ('nacht','dag'): + cli.notice(nick, "Je kunt dit commando niet gebruiken zolang het spel bezig is.") return var.LAST_PING = datetime.now() @@ -286,13 +286,13 @@ def mark_simple_notify(cli, nick, *rest): var.SIMPLE_NOTIFY.remove(cloak) var.remove_simple_rolemsg(cloak) - cli.notice(nick, "You now no longer receive simple role instructions.") + cli.notice(nick, "Je ontvangt geen korte rol instructies meer.") return var.SIMPLE_NOTIFY.append(cloak) var.add_simple_rolemsg(cloak) - cli.notice(nick, "You now receive simple role instructions.") + cli.notice(nick, "Je ontvangt korte rol instructies.") if not var.OPT_IN_PING: @cmd("away", raw_nick=True) @@ -305,12 +305,12 @@ if not var.OPT_IN_PING: var.AWAY.remove(cloak) var.remove_away(cloak) - cli.notice(nick, "You are no longer marked as away.") + cli.notice(nick, "Je staat niet langer op afwezig.") return var.AWAY.append(cloak) var.add_away(cloak) - cli.notice(nick, "You are now marked as away.") + cli.notice(nick, "Je staat gemarkeerd als afwezig.") @cmd("back", raw_nick=True) @pmcmd("back", raw_nick=True) @@ -319,12 +319,12 @@ if not var.OPT_IN_PING: cloak = parse_nick(nick)[3] nick = parse_nick(nick)[0] if cloak not in var.AWAY: - cli.notice(nick, "You are not marked as away.") + cli.notice(nick, "Je staat niet gemarkeerd als afwezig.") return var.AWAY.remove(cloak) var.remove_away(cloak) - cli.notice(nick, "You are no longer marked as away.") + cli.notice(nick, "Je staat niet langer op afwezig.") else: # if OPT_IN_PING setting is on @@ -334,12 +334,12 @@ else: # if OPT_IN_PING setting is on """Get yourself in the ping list""" nick, _, _, cloak = parse_nick(nick) if cloak in var.PING_IN: - cli.notice(nick, "You are already on the list") + cli.notice(nick, "Je staat al aangemeld") return var.PING_IN.append(cloak) var.add_ping(cloak) - cli.notice(nick, "You are now on the list.") + cli.notice(nick, "Je bent nu aangemeld.") @cmd("out", raw_nick=True) @pmcmd("out", raw_nick=True) @@ -350,9 +350,9 @@ else: # if OPT_IN_PING setting is on var.PING_IN.remove(cloak) var.remove_ping(cloak) - cli.notice(nick, "You are no longer in the list.") + cli.notice(nick, "Je bent niet meer aangemeld.") return - cli.notice(nick, "You are not in the list.") + cli.notice(nick, "Je bent niet aangemeld.") @cmd("fping", admin_only=True) @@ -371,15 +371,15 @@ def join(cli, nick, chann_, rest): nick, _, __, cloak = parse_nick(nick) - if var.PHASE == "none": + if var.PHASE == "geen": cli.mode(chan, "+v", nick) - var.ROLES["person"].append(nick) + var.ROLES["persoon"].append(nick) var.PHASE = "join" var.WAITED = 0 var.GAME_ID = time.time() var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT) - cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+ + cli.msg(chan, ('\u0002{0}\u0002 heeft Weerwolven van Wakkerdam gestart. '+ 'Type "{1}join" to join. Type "{1}start" to start the game. '+ 'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR)) elif nick in pl: @@ -428,7 +428,7 @@ def fjoin(cli, nick, chann_, rest): def fleave(cli, nick, chann_, rest): chan = botconfig.CHANNEL - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is running.") for a in re.split(" +",rest): a = a.strip() @@ -444,7 +444,7 @@ def fleave(cli, nick, chann_, rest): cli.msg(chan, ("\u0002{0}\u0002 is forcing"+ " \u0002{1}\u0002 to leave.").format(nick, a)) cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a))) - if var.PHASE in ("day", "night"): + if var.PHASE in ("dag", "night"): var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a)) var.LOGGER.logMessage("Appears (s)he was a {0}.".format(var.get_role(a))) del_player(cli, a) @@ -474,7 +474,7 @@ def on_account(cli, nick, acc): @cmd("stats") def stats(cli, nick, chan, rest): """Display the player statistics""" - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return @@ -549,7 +549,7 @@ def stats(cli, nick, chan, rest): def hurry_up(cli, gameid, change): - if var.PHASE != "day": return + if var.PHASE != "dag": return if gameid: if gameid != var.DAY_ID: return @@ -566,7 +566,7 @@ def hurry_up(cli, gameid, change): return tmr = threading.Timer(var.DAY_TIME_LIMIT_CHANGE, hurry_up, [cli, var.DAY_ID, True]) tmr.daemon = True - var.TIMERS["day"] = tmr + var.TIMERS["dag"] = tmr tmr.start() return @@ -602,8 +602,8 @@ def hurry_up(cli, gameid, change): @cmd("fnight", admin_only=True) def fnight(cli, nick, chan, rest): - if var.PHASE != "day": - cli.notice(nick, "It is not daytime.") + if var.PHASE != "dag": + cli.notice(nick, "Het is niet overdag.") else: hurry_up(cli, 0, True) @@ -637,11 +637,11 @@ def chk_decision(cli): def show_votes(cli, nick, chan, rest): """Displays the voting statistics.""" - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return - if var.PHASE != "day": - cli.notice(nick, "Voting is only during the day.") + if var.PHASE != "dag": + cli.notice(nick, "Stemmen kan alleen overdag.") return if (var.LAST_VOTES and @@ -994,10 +994,10 @@ def reaper(cli, gameid): @cmd("") # update last said def update_last_said(cli, nick, chan, rest): - if var.PHASE not in ("join", "none"): + if var.PHASE not in ("join", "geen"): var.LAST_SAID_TIME[nick] = datetime.now() - if var.PHASE not in ("none", "join"): + if var.PHASE not in ("geen", "join"): var.LOGGER.logChannelMessage(nick, rest) @@ -1026,7 +1026,7 @@ def on_join(cli, raw_nick, chan, acc="*", rname=""): @cmd("goat") def goat(cli, nick, chan, rest): """Use a goat to interact with anyone in the channel during the day""" - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1153,7 +1153,7 @@ def leave(cli, what, nick, why=""): if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE: return - if var.PHASE == "none": + if var.PHASE == "geen": return if nick in var.PLAYERS: # must prevent double entry in var.ORIGINAL_ROLES @@ -1197,7 +1197,7 @@ hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1])) @cmd("quit", "leave") def leave_game(cli, nick, chan, rest): """Quits the game.""" - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing @@ -1430,7 +1430,7 @@ def vote(cli, nick, chann_, rest): """Use this to vote for a candidate to be lynched""" chan = botconfig.CHANNEL - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1494,7 +1494,7 @@ def retract(cli, nick, chann_, rest): chan = botconfig.CHANNEL - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1527,7 +1527,7 @@ def shoot(cli, nick, chann_, rest): """Use this to fire off a bullet at someone in the day if you have bullets""" chan = botconfig.CHANNEL - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1639,7 +1639,7 @@ def shoot(cli, nick, chann_, rest): @pmcmd("kill") def kill(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1694,7 +1694,7 @@ def kill(cli, nick, rest): @pmcmd("guard", "protect", "save") def guard(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1743,7 +1743,7 @@ def guard(cli, nick, rest): @pmcmd("observe") def observe(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1795,7 +1795,7 @@ def observe(cli, nick, rest): @pmcmd("id") def investigate(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1845,7 +1845,7 @@ def investigate(cli, nick, rest): @pmcmd("visit") def hvisit(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -1899,7 +1899,7 @@ def is_fake_nick(who): @pmcmd("see") def see(cli, nick, rest): - if var.PHASE in ("none", "join"): + if var.PHASE in ("geen", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): @@ -2225,7 +2225,7 @@ def start(cli, nick, chann_, rest): villagers = var.list_players() pl = villagers[:] - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return if var.PHASE != "join": @@ -2401,7 +2401,7 @@ def wait(cli, nick, chann_, rest): chan = botconfig.CHANNEL - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return if var.PHASE != "join": @@ -2433,7 +2433,7 @@ def fwait(cli, nick, chann_, rest): chan = botconfig.CHANNEL - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return if var.PHASE != "join": @@ -2462,7 +2462,7 @@ def fwait(cli, nick, chann_, rest): @cmd("fstop",admin_only=True) def reset_game(cli, nick, chan, rest): - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick)) @@ -2640,7 +2640,7 @@ def aftergame(cli, rawnick, rest): cli.notice(nick, "That command was not found.") return - if var.PHASE == "none": + if var.PHASE == "geen": do_action() return @@ -2731,7 +2731,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: @cmd("revealroles", admin_only=True) def revroles(cli, nick, chan, rest): - if var.PHASE != "none": + if var.PHASE != "geen": cli.msg(chan, str(var.ROLES)) if var.PHASE in ('night','day'): cli.msg(chan, "Cursed: "+str(var.CURSED)) @@ -2741,7 +2741,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: @cmd("fgame", admin_only=True) def game(cli, nick, chan, rest): pl = var.list_players() - if var.PHASE == "none": + if var.PHASE == "geen": cli.notice(nick, "No game is currently running.") return if var.PHASE != "join": @@ -2837,7 +2837,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: who = who.replace("_", " ") if (who not in var.ROLES or not var.ROLES[who]) and (who != "gunner" - or var.PHASE in ("none", "join")): + or var.PHASE in ("geen", "join")): cli.msg(chan, nick+": invalid role") return elif who == "gunner": @@ -2927,7 +2927,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: var.del_player(who) var.ROLES[rol].append(who) cli.msg(chan, "Operation successful.") - if var.PHASE not in ('none','join'): + if var.PHASE not in ('geen','join'): chk_win(cli) if botconfig.ALLOWED_NORMAL_MODE_COMMANDS and not botconfig.DEBUG_MODE: