# Copyright (c) 2011, Jimmy Cao # All rights reserved. # Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: # Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. # Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from oyoyo.parse import parse_nick import settings.wolfgame as var import botconfig from tools.wolfgamelogger import WolfgameLogger from tools import decorators from datetime import datetime, timedelta import threading import random import copy import time import re import logging import sys import os import imp import math import fnmatch COMMANDS = {} PM_COMMANDS = {} HOOKS = {} cmd = decorators.generate(COMMANDS) pmcmd = decorators.generate(PM_COMMANDS) hook = decorators.generate(HOOKS, raw_nick=True, permissions=False) # Game Logic Begins: var.LAST_PING = None # time of last ping var.LAST_STATS = None var.LAST_VOTES = None var.LAST_ADMINS = None var.USERS = {} var.PINGING = False var.ADMIN_PINGING = False var.ROLES = {"persoon" : []} var.ORIGINAL_ROLES = {} var.PLAYERS = {} var.DCED_PLAYERS = {} var.ADMIN_TO_PING = None var.AFTER_FLASTGAME = None var.PHASE = "geen" # "join", "day", or "night" var.TIMERS = {} var.DEAD = [] var.ORIGINAL_SETTINGS = {} var.LAST_SAID_TIME = {} var.GAME_START_TIME = datetime.now() # for idle checker only var.CAN_START_TIME = 0 var.GRAVEYARD_LOCK = threading.RLock() var.GAME_ID = 0 var.DISCONNECTED = {} # players who got disconnected var.LOGGER = WolfgameLogger(var.LOG_FILENAME, var.BARE_LOG_FILENAME) if botconfig.DEBUG_MODE: var.NIGHT_TIME_LIMIT = 0 # 90 var.NIGHT_TIME_WARN = 0 var.DAY_TIME_LIMIT_WARN = 0 var.DAY_TIME_LIMIT_CHANGE = 0 var.KILL_IDLE_TIME = 0 #300 var.WARN_IDLE_TIME = 0 #180 def connect_callback(cli): to_be_devoiced = [] cmodes = [] @hook("quietlist", hookid=294) def on_quietlist(cli, server, botnick, channel, q, quieted, by, something): if re.match(".+\!\*@\*", quieted): # only unquiet people quieted by bot cmodes.append(("-q", quieted)) @hook("whospcrpl", hookid=294) def on_whoreply(cli, server, nick, ident, cloak, user, status, acc): if user in var.USERS: return # Don't add someone who is already there if user == botconfig.NICK: cli.nickname = user cli.ident = ident cli.hostmask = cloak if acc == "0": acc = "*" if "+" in status: to_be_devoiced.append(user) var.USERS[user] = dict(cloak=cloak,account=acc) @hook("endofwho", hookid=294) def afterwho(*args): for nick in to_be_devoiced: cmodes.append(("-v", nick)) # devoice all on connect @hook("mode", hookid=294) def on_give_me_ops(cli, blah, blahh, modeaction, target="", *other): if modeaction == "+o" and target == botconfig.NICK and var.PHASE == "geen": @hook("quietlistend", 294) def on_quietlist_end(cli, svr, nick, chan, *etc): if chan == botconfig.CHANNEL: decorators.unhook(HOOKS, 294) mass_mode(cli, cmodes) cli.mode(botconfig.CHANNEL, "q") # unquiet all cli.mode(botconfig.CHANNEL, "-m") # remove -m mode from channel elif modeaction == "+o" and target == botconfig.NICK and var.PHASE != "geen": decorators.unhook(HOOKS, 294) # forget about it cli.who(botconfig.CHANNEL, "%nuhaf") def mass_mode(cli, md): """ Example: mass_mode(cli, (('+v', 'asdf'), ('-v','wobosd'))) """ lmd = len(md) # store how many mode changes to do for start_i in range(0, lmd, 4): # 4 mode-changes at a time if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4) z = list(zip(*md[start_i:])) # zip this remainder ei = lmd % 4 # len(z) else: z = list(zip(*md[start_i:start_i+4])) # zip four ei = 4 # len(z) # Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')] arg1 = "".join(z[0]) arg2 = " ".join(z[1]) # + " " + " ".join([x+"!*@*" for x in z[1]]) cli.mode(botconfig.CHANNEL, arg1, arg2) def pm(cli, target, message): # message either privmsg or notice, depending on user settings if target in var.USERS and var.USERS[target]["cloak"] in var.SIMPLE_NOTIFY: cli.notice(target, message) else: cli.msg(target, message) def reset_settings(): for attr in list(var.ORIGINAL_SETTINGS.keys()): setattr(var, attr, var.ORIGINAL_SETTINGS[attr]) dict.clear(var.ORIGINAL_SETTINGS) def reset(cli): chan = botconfig.CHANNEL var.PHASE = "geen" for x, timr in var.TIMERS.items(): timr.cancel() var.TIMERS = {} var.GAME_ID = 0 cli.mode(chan, "-m") cmodes = [] for plr in var.list_players(): cmodes.append(("-v", plr)) for deadguy in var.DEAD: cmodes.append(("-q", deadguy+"!*@*")) mass_mode(cli, cmodes) var.DEAD = [] var.ROLES = {"persoon" : []} reset_settings() dict.clear(var.LAST_SAID_TIME) dict.clear(var.PLAYERS) dict.clear(var.DCED_PLAYERS) dict.clear(var.DISCONNECTED) @pmcmd("fdie", "fbye", admin_only=True) @cmd("fdie", "fbye", admin_only=True) def forced_exit(cli, nick, *rest): # Admin Only """Forces the bot to close""" if var.PHASE in ("dag", "nacht"): stop_game(cli) else: reset(cli) cli.quit("Gestopt door "+nick) @pmcmd("frestart", admin_only=True) @cmd("frestart", admin_only=True) def restart_program(cli, nick, *rest): """Restarts the bot.""" try: if var.PHASE in ("dag", "nacht"): stop_game(cli) else: reset(cli) cli.quit("Herstart door "+nick) raise SystemExit finally: print("HERSTARTEN") python = sys.executable if rest[-1].strip().lower() == "debugmode": os.execl(python, python, sys.argv[0], "--debug") elif rest[-1].strip().lower() == "normalmode": os.execl(python, python, sys.argv[0]) elif rest[-1].strip().lower() == "verbosemode": os.execl(python, python, sys.argv[0], "--verbose") else: os.execl(python, python, *sys.argv) @cmd("ping") def pinger(cli, nick, chan, rest): """Pinged het kanaal om de aandacht te krijgen van de gebruikers. Gebruik gelimiteerd.""" if (var.LAST_PING and var.LAST_PING + timedelta(seconds=var.PING_WAIT) > datetime.now()): cli.notice(nick, ("Dit commando heeft een gebruikers limiet. " + "Even wachten dus voor je hem weer gebruikt.")) return if var.PHASE in ('nacht','dag'): cli.notice(nick, "Je kunt dit commando niet gebruiken zolang het spel bezig is.") return var.LAST_PING = datetime.now() if var.PINGING: return var.PINGING = True TO_PING = [] @hook("whoreply", hookid=800) def on_whoreply(cli, server, dunno, chan, dunno1, cloak, dunno3, user, status, dunno4): if not var.PINGING: return if user in (botconfig.NICK, nick): return # Don't ping self. if (all((not var.OPT_IN_PING, 'G' not in status, # not /away '+' not in status, # not already joined (voiced) cloak not in var.AWAY)) or all((var.OPT_IN_PING, '+' not in status, cloak in var.PING_IN))): TO_PING.append(user) @hook("endofwho", hookid=800) def do_ping(*args): if not var.PINGING: return TO_PING.sort(key=lambda x: x.lower()) cli.msg(botconfig.CHANNEL, "PING! "+" ".join(TO_PING)) var.PINGING = False minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT) if not var.CAN_START_TIME or var.CAN_START_TIME < minimum: var.CAN_START_TIME = minimum decorators.unhook(HOOKS, 800) cli.who(botconfig.CHANNEL) @cmd("simpel", raw_nick = True) @pmcmd("simpel", raw_nick = True) def mark_simple_notify(cli, nick, *rest): """If you want the bot to NOTICE you for every interaction""" nick, _, __, cloak = parse_nick(nick) if cloak in var.SIMPLE_NOTIFY: var.SIMPLE_NOTIFY.remove(cloak) var.remove_simple_rolemsg(cloak) cli.notice(nick, "Je ontvangt geen korte rol instructies meer.") return var.SIMPLE_NOTIFY.append(cloak) var.add_simple_rolemsg(cloak) cli.notice(nick, "Je ontvangt korte rol instructies.") if not var.OPT_IN_PING: @cmd("away", raw_nick=True) @pmcmd("away", raw_nick=True) def away(cli, nick, *rest): """Use this to activate your away status (so you aren't pinged).""" cloak = parse_nick(nick)[3] nick = parse_nick(nick)[0] if cloak in var.AWAY: var.AWAY.remove(cloak) var.remove_away(cloak) cli.notice(nick, "Je staat niet langer op afwezig.") return var.AWAY.append(cloak) var.add_away(cloak) cli.notice(nick, "Je staat gemarkeerd als afwezig.") @cmd("back", raw_nick=True) @pmcmd("back", raw_nick=True) def back_from_away(cli, nick, *rest): """Unmarks away status""" cloak = parse_nick(nick)[3] nick = parse_nick(nick)[0] if cloak not in var.AWAY: cli.notice(nick, "Je staat niet gemarkeerd als afwezig.") return var.AWAY.remove(cloak) var.remove_away(cloak) cli.notice(nick, "Je staat niet langer op afwezig.") else: # if OPT_IN_PING setting is on @cmd("in", raw_nick=True) @pmcmd("in", raw_nick=True) def get_in(cli, nick, *rest): """Get yourself in the ping list""" nick, _, _, cloak = parse_nick(nick) if cloak in var.PING_IN: cli.notice(nick, "Je staat al aangemeld") return var.PING_IN.append(cloak) var.add_ping(cloak) cli.notice(nick, "Je bent nu aangemeld.") @cmd("out", raw_nick=True) @pmcmd("out", raw_nick=True) def get_out(cli, nick, *rest): """Removes yourself from the ping list""" nick, _, _, cloak = parse_nick(nick) if cloak in var.PING_IN: var.PING_IN.remove(cloak) var.remove_ping(cloak) cli.notice(nick, "Je bent niet meer aangemeld.") return cli.notice(nick, "Je bent niet aangemeld.") @cmd("fping", admin_only=True) def fpinger(cli, nick, chan, rest): var.LAST_PING = None pinger(cli, nick, chan, rest) @cmd("join", raw_nick=True) def join(cli, nick, chann_, rest): """Either starts a new game of Werewolf or joins an existing game that has not started yet.""" pl = var.list_players() chan = botconfig.CHANNEL nick, _, __, cloak = parse_nick(nick) if var.PHASE == "geen": cli.mode(chan, "+v", nick) var.ROLES["persoon"].append(nick) var.PHASE = "join" var.WAITED = 0 var.GAME_ID = time.time() var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT) cli.msg(chan, ('\u0002{0}\u0002 heeft Weerwolven van Wakkerdam gestart. '+ 'Tik "{1}join" voor deelname. Tik "{1}start" Om het spel te starten. '+ 'Tik "{1}wacht" om de tijd voor deelname te verlengen.').format(nick, botconfig.CMD_CHAR)) elif nick in pl: cli.notice(nick, "Je speelt al mee!") elif len(pl) >= var.MAX_PLAYERS: cli.notice(nick, "Maximaal aantal spelers bereikt! Probeer het later nog eens.") elif var.PHASE != "join": cli.notice(nick, "Sorry het spel is al bezig. Probeer het later nog eens.") else: cli.mode(chan, "+v", nick) var.ROLES["persoon"].append(nick) cli.msg(chan, '\u0002{0}\u0002 doet mee met het spel.'.format(nick)) var.LAST_STATS = None # reset @cmd("fjoin", admin_only=True) def fjoin(cli, nick, chann_, rest): noticed = False chan = botconfig.CHANNEL if not rest.strip(): join(cli, nick, chan, "") for a in re.split(" +",rest): a = a.strip() if not a: continue ul = list(var.USERS.keys()) ull = [u.lower() for u in ul] if a.lower() not in ull: if not is_fake_nick(a) or not botconfig.DEBUG_MODE: if not noticed: # important cli.msg(chan, nick+(": Je kunt alleen fjoin gebruiken "+ "personen zijn in dit kanaal.")) noticed = True continue if not is_fake_nick(a): a = ul[ull.index(a.lower())] if a != botconfig.NICK: join(cli, a.strip(), chan, "") else: cli.notice(nick, "Nee, Dat is niet toegestaan.") @cmd("fleave","fquit","fdel", admin_only=True) def fleave(cli, nick, chann_, rest): chan = botconfig.CHANNEL if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") for a in re.split(" +",rest): a = a.strip() if not a: continue pl = var.list_players() pll = [x.lower() for x in pl] if a.lower() in pll: a = pl[pll.index(a.lower())] else: cli.msg(chan, nick+": Deze persoon speelt niet mee.") return cli.msg(chan, ("\u0002{0}\u0002 dwingt "+ " \u0002{1}\u0002 het spel te verlaten.").format(nick, a)) cli.msg(chan, "Hij/zij was een \02{0}\02.".format(var.get_role(a))) if var.PHASE in ("dag", "nacht"): var.LOGGER.logMessage("{0} dwingt {1} om het spel te verlaten.".format(nick, a)) var.LOGGER.logMessage("Hij/zij was een {0}.".format(var.get_role(a))) del_player(cli, a) @cmd("fstart", admin_only=True) def fstart(cli, nick, chan, rest): var.CAN_START_TIME = datetime.now() cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 heeft het spel gestart.".format(nick)) start(cli, chan, chan, rest) @hook("kick") def on_kicked(cli, nick, chan, victim, reason): if victim == botconfig.NICK: cli.join(botconfig.CHANNEL) cli.msg("ChanServ", "op "+botconfig.CHANNEL) @hook("account") def on_account(cli, nick, acc): nick = parse_nick(nick)[0] if nick in var.USERS.keys(): var.USERS[nick]["account"] = acc @cmd("stats") def stats(cli, nick, chan, rest): """Display the player statistics""" if var.PHASE == "geen": cli.notice(nick, "Er is nu geen spel bezig.") return pl = var.list_players() if nick in pl or var.PHASE == "join": # only do this rate-limiting stuff if the person is in game if (var.LAST_STATS and var.LAST_STATS + timedelta(seconds=var.STATS_RATE_LIMIT) > datetime.now()): cli.msg(chan, nick+": Dit commando heeft een gebruikslimiet.") return var.LAST_STATS = datetime.now() pl.sort(key=lambda x: x.lower()) if len(pl) > 1: msg = '{0}: \u0002{1}\u0002 spelers: {2}'.format(nick, len(pl), ", ".join(pl)) else: msg = '{0}: \u00021\u0002 speler: {1}'.format(nick, pl[0]) if nick in pl or var.PHASE == "join": cli.msg(chan, msg) var.LOGGER.logMessage(msg.replace("\02", "")) else: cli.notice(nick, msg) if var.PHASE == "join": return message = [] f = False # set to true after the is/are verb is decided l1 = [k for k in var.ROLES.keys() if var.ROLES[k]] l2 = [k for k in var.ORIGINAL_ROLES.keys() if var.ORIGINAL_ROLES[k]] rs = list(set(l1+l2)) # Due to popular demand, picky ordering if "wolf" in rs: rs.remove("wolf") rs.insert(0, "wolf") if "ziener" in rs: rs.remove("ziener") rs.insert(1, "ziener") if "burger" in rs: rs.remove("burger") rs.append("burger") firstcount = len(var.ROLES[rs[0]]) if firstcount > 1 or not firstcount: vb = "zijn" else: vb = "is" for role in rs: count = len(var.ROLES[role]) if count > 1 or count == 0: message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002nee\u0002", var.plural(role))) else: message.append("\u0002{0}\u0002 {1}".format(count, role)) stats_mssg = "{0}: Daar {3} {1}, en {2}.".format(nick, ", ".join(message[0:-1]), message[-1], vb) if nick in pl or var.PHASE == "join": cli.msg(chan, stats_mssg) var.LOGGER.logMessage(stats_mssg.replace("\02", "")) else: cli.notice(nick, stats_mssg) def hurry_up(cli, gameid, change): if var.PHASE != "dag": return if gameid: if gameid != var.DAY_ID: return chan = botconfig.CHANNEL if not change: cli.msg(chan, ("\02Als de zon gestaag naar de horizon zakt, de schaduwen van de " + "eikenbomen langer worden, worden de burgers er aan herinnerd dat er weinig " + "tijd over is om tot een besluit te komen; Als de duisternis valt voor de beslissing " + "is gevallen, de meerderheid van stemmen zal dan winnen. Er zal niemand worden " + "geëlimineerd als er geen of een gelijk aantal stemmen zijn.\02")) if not var.DAY_TIME_LIMIT_CHANGE: return tmr = threading.Timer(var.DAY_TIME_LIMIT_CHANGE, hurry_up, [cli, var.DAY_ID, True]) tmr.daemon = True var.TIMERS["dag"] = tmr tmr.start() return var.DAY_ID = 0 pl = var.list_players() avail = len(pl) - len(var.WOUNDED) votesneeded = avail // 2 + 1 found_dup = False maxfound = (0, "") for votee, voters in iter(var.VOTES.items()): if len(voters) > maxfound[0]: maxfound = (len(voters), votee) found_dup = False elif len(voters) == maxfound[0]: found_dup = True if maxfound[0] > 0 and not found_dup: cli.msg(chan, "De zon gaat onder.") var.LOGGER.logMessage("De zon gaat onder.") var.VOTES[maxfound[1]] = [None] * votesneeded chk_decision(cli) # Induce a lynch else: cli.msg(chan, ("Zodra de zon ondergaat, zijn de burger het er over eens om "+ "naar bed te gaan en te wachten op de morgen.")) var.LOGGER.logMessage(("Zodra de zon ondergaat, zijn de burger het er over eens om "+ "naar bed te gaan en te wachten op de morgen.")) transition_night(cli) @cmd("fnight", admin_only=True) def fnight(cli, nick, chan, rest): if var.PHASE != "dag": cli.notice(nick, "Het is niet overdag.") else: hurry_up(cli, 0, True) @cmd("fday", admin_only=True) def fday(cli, nick, chan, rest): if var.PHASE != "nacht": cli.notice(nick, "Het is geen nacht.") else: transition_day(cli) def chk_decision(cli): chan = botconfig.CHANNEL pl = var.list_players() avail = len(pl) - len(var.WOUNDED) votesneeded = avail // 2 + 1 for votee, voters in iter(var.VOTES.items()): if len(voters) >= votesneeded: lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_role(votee)) cli.msg(botconfig.CHANNEL, lmsg) var.LOGGER.logMessage(lmsg.replace("\02", "")) var.LOGGER.logBare(votee, "LYNCHED") if del_player(cli, votee, True): transition_night(cli) @cmd("votes") def show_votes(cli, nick, chan, rest): """Displays the voting statistics.""" if var.PHASE in ("geen", "join"): cli.notice(nick, "Er draait momenteel geen spel.") return if var.PHASE != "dag": cli.notice(nick, "Stemmen kan alleen overdag.") return if (var.LAST_VOTES and var.LAST_VOTES + timedelta(seconds=var.VOTES_RATE_LIMIT) > datetime.now()): cli.msg(chan, nick+": Dit commando heeft een gebruikslimiet.") return pl = var.list_players() if nick in pl: var.LAST_VOTES = datetime.now() if not var.VOTES.values(): msg = nick+": Nog geen stemmen." if nick in pl: var.LAST_VOTES = None # reset else: votelist = ["{0}: {1} ({2})".format(votee, len(var.VOTES[votee]), " ".join(var.VOTES[votee])) for votee in var.VOTES.keys()] msg = "{0}: {1}".format(nick, ", ".join(votelist)) if nick in pl: cli.msg(chan, msg) else: cli.notice(nick, msg) pl = var.list_players() avail = len(pl) - len(var.WOUNDED) votesneeded = avail // 2 + 1 the_message = ("{0}: \u0002{1}\u0002 spelers, \u0002{2}\u0002 stemmen "+ "nodig om te elimineren, \u0002{3}\u0002 spelers beschikbaar " + "om te stemmen.").format(nick, len(pl), votesneeded, avail) if nick in pl: cli.msg(chan, the_message) else: cli.notice(nick, the_message) def chk_traitor(cli): for tt in var.ROLES["verrader"]: var.ROLES["wolf"].append(tt) var.ROLES["verrader"].remove(tt) pm(cli, tt, ('HOOOOOOOOOWL. Jij bent veranderd in een... wolf!\n'+ 'Het is aan jou om je gesneuvelde soortgenoten te wreken!')) def stop_game(cli, winner = ""): chan = botconfig.CHANNEL if var.DAY_START_TIME: now = datetime.now() td = now - var.DAY_START_TIME var.DAY_TIMEDELTA += td if var.NIGHT_START_TIME: now = datetime.now() td = now - var.NIGHT_START_TIME var.NIGHT_TIMEDELTA += td daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60 nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60 total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA tmin, tsec = total.seconds // 60, total.seconds % 60 gameend_msg = ("Spel duurde \u0002{0:0>2}:{1:0>2}\u0002. " + "\u0002{2:0>2}:{3:0>2}\u0002 was dag. " + "\u0002{4:0>2}:{5:0>2}\u0002 was nacht. ").format(tmin, tsec, daymin, daysec, nitemin, nitesec) cli.msg(chan, gameend_msg) var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n") var.LOGGER.logBare("DAY", "TIME", str(var.DAY_TIMEDELTA.seconds)) var.LOGGER.logBare("NIGHT", "TIME", str(var.NIGHT_TIMEDELTA.seconds)) var.LOGGER.logBare("GAME", "TIME", str(total.seconds)) roles_msg = [] var.ORIGINAL_ROLES["vervloekte burger"] = var.CURSED # A hack var.ORIGINAL_ROLES["kanonnier"] = list(var.GUNNERS.keys()) lroles = list(var.ORIGINAL_ROLES.keys()) lroles.remove("wolf") lroles.insert(0, "wolf") # picky, howl consistency for role in lroles: if len(var.ORIGINAL_ROLES[role]) == 0 or role == "burger": continue playersinrole = list(var.ORIGINAL_ROLES[role]) for i,plr in enumerate(playersinrole): if plr.startswith("(dced)"): # don't care about it here playersinrole[i] = plr[6:] if len(playersinrole) == 2: msg = "De {1} waren \u0002{0[0]}\u0002 en \u0002{0[1]}\u0002." roles_msg.append(msg.format(playersinrole, var.plural(role))) elif len(playersinrole) == 1: roles_msg.append("De {1} was \u0002{0[0]}\u0002.".format(playersinrole, role)) else: msg = "De {2} waren {0}, en \u0002{1}\u0002." nickslist = ["\u0002"+x+"\u0002" for x in playersinrole[0:-1]] roles_msg.append(msg.format(", ".join(nickslist), playersinrole[-1], var.plural(role))) cli.msg(chan, " ".join(roles_msg)) plrl = [] for role,ppl in var.ORIGINAL_ROLES.items(): for x in ppl: plrl.append((x, role)) var.LOGGER.saveToFile() for plr, rol in plrl: #if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him # if plr in var.DEAD_USERS.keys(): # acc = var.DEAD_USERS[plr]["account"] # else: # continue # something wrong happened #else: if plr.startswith("(dced)") and plr[6:] in var.DCED_PLAYERS.keys(): acc = var.DCED_PLAYERS[plr[6:]]["account"] elif plr in var.PLAYERS.keys(): acc = var.PLAYERS[plr]["account"] else: continue #probably fjoin'd fake if acc == "*": continue # not logged in during game start # determine if this player's team won if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["verrader"] + var.ORIGINAL_ROLES["weerkraai"]): # the player was wolf-aligned if winner == "wolven": won = True elif winner == "burgers": won = False else: break # abnormal game stop else: if winner == "wolven": won = False elif winner == "burgers": won = True else: break iwon = won and plr in var.list_players() # survived, team won = individual win var.update_role_stats(acc, rol, won, iwon) reset(cli) # This must be after reset(cli) if var.AFTER_FLASTGAME: var.AFTER_FLASTGAME() var.AFTER_FLASTGAME = None if var.ADMIN_TO_PING: # It was an flastgame cli.msg(chan, "PING! " + var.ADMIN_TO_PING) var.ADMIN_TO_PING = None return True def chk_win(cli): """ Returns True if someone won """ chan = botconfig.CHANNEL lpl = len(var.list_players()) if lpl == 0: cli.msg(chan, "Er zijn geen spelers meer. Het spel is gestopt.") reset(cli) return True if var.PHASE == "join": return False lwolves = (len(var.ROLES["wolf"])+ len(var.ROLES["verrader"])+ len(var.ROLES["weerkraai"])) if var.PHASE == "day": lpl -= len([x for x in var.WOUNDED if x not in var.ROLES["verrader"]]) lwolves -= len([x for x in var.WOUNDED if x in var.ROLES["verrader"]]) if lwolves == lpl / 2: cli.msg(chan, ("Game over! Er zijn evenveel wolven als burgers."+ "De wolven eten iedereen op en winnen het spel.")) var.LOGGER.logMessage(("Game over! Er zijn evenveel wolven als burgers."+ "De wolven eten iedereen op en winnen het spel.")) village_win = False var.LOGGER.logBare("WOLVEN", "WIN") elif lwolves > lpl / 2: cli.msg(chan, ("Game over! Er zijn meer wolven dan burgers."+ "De wolven eten iedereen op en winnen het spel.")) var.LOGGER.logMessage(("Game over! Er zijn evenveel wolven als burgers."+ "De wolven eten iedereen op en winnen het spel.")) village_win = False var.LOGGER.logBare("WOLVEN", "WIN") elif (not var.ROLES["wolf"] and not var.ROLES["verrader"] and not var.ROLES["weerkraai"]): cli.msg(chan, ("Game over! Alle wolven zijn dood! De burgers "+ "fileren ze, BBQ ze, en hebben een stevige maaltijd.")) var.LOGGER.logMessage(("Game over! Alle wolven zijn dood! De burgers "+ "filleren ze, BBQ ze, en hebben een stevige maaltijd.")) village_win = True var.LOGGER.logBare("BURGERS", "WIN") elif (not var.ROLES["wolf"] and not var.ROLES["weerkraai"] and var.ROLES["verrader"]): for t in var.ROLES["verrader"]: var.LOGGER.logBare(t, "TRANSFORM") chk_traitor(cli) cli.msg(chan, ('\u0002De burgers, tijdens het festijn, zijn bang '+ 'ze horen een luide huil. De wolven zijn '+ 'niet weg!\u0002')) var.LOGGER.logMessage(('De burgers, tijdens het festijn, zijn bang '+ 'ze horen een luide huil. De wolven zijn '+ 'niet weg!')) return chk_win(cli) else: return False stop_game(cli, "burgers" if village_win else "wolven") return True def del_player(cli, nick, forced_death = False, devoice = True): """ Returns: False if one side won. arg: forced_death = True when lynched or when the seer/wolf both don't act """ t = time.time() # time var.LAST_STATS = None # reset var.LAST_VOTES = None with var.GRAVEYARD_LOCK: if not var.GAME_ID or var.GAME_ID > t: # either game ended, or a new game has started. return False cmode = [] if devoice: cmode.append(("-v", nick)) var.del_player(nick) ret = True if var.PHASE == "join": # Died during the joining process as a person mass_mode(cli, cmode) return not chk_win(cli) if var.PHASE != "join" and ret: # Died during the game, so quiet! if not is_fake_nick(nick): cmode.append(("+q", nick+"!*@*")) mass_mode(cli, cmode) if nick not in var.DEAD: var.DEAD.append(nick) ret = not chk_win(cli) if var.PHASE in ("nacht", "dag") and ret: # remove him from variables if he is in there for a,b in list(var.KILLS.items()): if b == nick: del var.KILLS[a] elif a == nick: del var.KILLS[a] for x in (var.OBSERVED, var.HVISITED, var.GUARDED): keys = list(x.keys()) for k in keys: if k == nick: del x[k] elif x[k] == nick: del x[k] if nick in var.DISCONNECTED: del var.DISCONNECTED[nick] if var.PHASE == "dag" and not forced_death and ret: # didn't die from lynching if nick in var.VOTES.keys(): del var.VOTES[nick] # Delete other people's votes on him for k in list(var.VOTES.keys()): if nick in var.VOTES[k]: var.VOTES[k].remove(nick) if not var.VOTES[k]: # no more votes on that guy del var.VOTES[k] break # can only vote once if nick in var.WOUNDED: var.WOUNDED.remove(nick) chk_decision(cli) elif var.PHASE == "nacht" and ret: chk_nightdone(cli) return ret def reaper(cli, gameid): # check to see if idlers need to be killed. var.IDLE_WARNED = [] chan = botconfig.CHANNEL while gameid == var.GAME_ID: with var.GRAVEYARD_LOCK: if var.WARN_IDLE_TIME or var.KILL_IDLE_TIME: # only if enabled to_warn = [] to_kill = [] for nick in var.list_players(): lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME) tdiff = datetime.now() - lst if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and nick not in var.IDLE_WARNED): if var.WARN_IDLE_TIME: to_warn.append(nick) var.IDLE_WARNED.append(nick) var.LAST_SAID_TIME[nick] = (datetime.now() - timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and nick in var.IDLE_WARNED): if var.KILL_IDLE_TIME: to_kill.append(nick) elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and nick in var.IDLE_WARNED): var.IDLE_WARNED.remove(nick) # he saved himself from death for nck in to_kill: if nck not in var.list_players(): continue cli.msg(chan, ("\u0002{0}\u0002 is niet opgestaan "+ "voor een erg lange tijd. Hij/zij is nu dood verklaard. "+ "Hij/zij was een \u0002{1}\u0002.").format(nck, var.get_role(nck))) if not del_player(cli, nck): return pl = var.list_players() x = [a for a in to_warn if a in pl] if x: cli.msg(chan, ("{0}: \u0002Je hebt al een tijdje niets gezegd. "+ "Doe actief mee of je wordt binnenkort "+ "dood verklaard.\u0002").format(", ".join(x))) for dcedplayer in list(var.DISCONNECTED.keys()): _, timeofdc, what = var.DISCONNECTED[dcedplayer] if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME): cli.msg(chan, ("\02{0}\02 is gestorven door een fatale aanval van wilde dieren. "+ "Hij/zij was een \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) if not del_player(cli, dcedplayer, devoice = False): return elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME): cli.msg(chan, ("\02{0}\02 is gestorven door het eten van giftige bessen. "+ "Hij/zij was een \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) if not del_player(cli, dcedplayer, devoice = False): return time.sleep(10) @cmd("") # update last said def update_last_said(cli, nick, chan, rest): if var.PHASE not in ("join", "geen"): var.LAST_SAID_TIME[nick] = datetime.now() if var.PHASE not in ("geen", "join"): var.LOGGER.logChannelMessage(nick, rest) @hook("join") def on_join(cli, raw_nick, chan, acc="*", rname=""): nick,m,u,cloak = parse_nick(raw_nick) if nick not in var.USERS.keys() and nick != botconfig.NICK: var.USERS[nick] = dict(cloak=cloak,account=acc) with var.GRAVEYARD_LOCK: if nick in var.DISCONNECTED.keys(): clk = var.DISCONNECTED[nick][0] if cloak == clk: cli.mode(chan, "+v", nick, nick+"!*@*") del var.DISCONNECTED[nick] cli.msg(chan, "\02{0}\02 is teruggekeerd naar het dorp.".format(nick)) for r,rlist in var.ORIGINAL_ROLES.items(): if "(dced)"+nick in rlist: rlist.remove("(dced)"+nick) rlist.append(nick) break if nick in var.DCED_PLAYERS.keys(): var.PLAYERS[nick] = var.DCED_PLAYERS.pop(nick) @cmd("geit", "goat") def goat(cli, nick, chan, rest): """Use a goat to interact with anyone in the channel during the day""" if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is nu geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Je bent nu niet aan het spelen.") return if var.PHASE != "dag": cli.notice(nick, "Dat kun je alleen overdag doen.") return if var.GOATED: cli.notice(nick, "Je kunt dat maar 1 keer per dag doen.") return ul = list(var.USERS.keys()) ull = [x.lower() for x in ul] rest = re.split(" +",rest)[0].strip().lower() if not rest: cli.notice(nick, "Niet genoeg parameters.") return matches = 0 for player in ull: if rest == player: victim = player break if player.startswith(rest): victim = player matches += 1 else: if matches != 1: pm(cli, nick,"\u0002{0}\u0002 is niet in dit kanaal.".format(rest)) return victim = ul[ull.index(victim)] cli.msg(botconfig.CHANNEL, ("\u0002{0}\u0002's geit loopt langs "+ "en schopt \u0002{1}\u0002.").format(nick, victim)) var.LOGGER.logMessage("{0}'s geit loopt langs en schopt {1}.".format(nick, victim)) var.GOATED = True @hook("nick") def on_nick(cli, prefix, nick): prefix,u,m,cloak = parse_nick(prefix) chan = botconfig.CHANNEL if prefix in var.USERS: var.USERS[nick] = var.USERS.pop(prefix) if prefix == var.ADMIN_TO_PING: var.ADMIN_TO_PING = nick # for k,v in list(var.DEAD_USERS.items()): # if prefix == k: # var.DEAD_USERS[nick] = var.DEAD_USERS[k] # del var.DEAD_USERS[k] if prefix in var.list_players() and prefix not in var.DISCONNECTED.keys(): r = var.ROLES[var.get_role(prefix)] r.append(nick) r.remove(prefix) if var.PHASE in ("nacht", "dag"): for k,v in var.ORIGINAL_ROLES.items(): if prefix in v: var.ORIGINAL_ROLES[k].remove(prefix) var.ORIGINAL_ROLES[k].append(nick) break for k,v in list(var.PLAYERS.items()): if prefix == k: var.PLAYERS[nick] = var.PLAYERS[k] del var.PLAYERS[k] if prefix in var.GUNNERS.keys(): var.GUNNERS[nick] = var.GUNNERS.pop(prefix) if prefix in var.CURSED: var.CURSED.append(nick) var.CURSED.remove(prefix) for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED, var.KILLS): kvp = [] for a,b in dictvar.items(): if a == prefix: a = nick if b == prefix: b = nick kvp.append((a,b)) dictvar.update(kvp) if prefix in dictvar.keys(): del dictvar[prefix] if prefix in var.SEEN: var.SEEN.remove(prefix) var.SEEN.append(nick) with var.GRAVEYARD_LOCK: # to be safe if prefix in var.LAST_SAID_TIME.keys(): var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix) if prefix in var.IDLE_WARNED: var.IDLE_WARNED.remove(prefix) var.IDLE_WARNED.append(nick) if var.PHASE == "dag": if prefix in var.WOUNDED: var.WOUNDED.remove(prefix) var.WOUNDED.append(nick) if prefix in var.INVESTIGATED: var.INVESTIGATED.remove(prefix) var.INVESTIGATED.append(prefix) if prefix in var.VOTES: var.VOTES[nick] = var.VOTES.pop(prefix) for v in var.VOTES.values(): if prefix in v: v.remove(prefix) v.append(nick) # Check if he was DC'ed if var.PHASE in ("nacht", "dag"): with var.GRAVEYARD_LOCK: if nick in var.DISCONNECTED.keys(): clk = var.DISCONNECTED[nick][0] if cloak == clk: cli.mode(chan, "+v", nick, nick+"!*@*") del var.DISCONNECTED[nick] cli.msg(chan, ("\02{0}\02 is teruggekeerd naar "+ "het dorp.").format(nick)) def leave(cli, what, nick, why=""): nick, _, _, cloak = parse_nick(nick) if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE: return if var.PHASE == "geen": return if nick in var.PLAYERS: # must prevent double entry in var.ORIGINAL_ROLES for r,rlist in var.ORIGINAL_ROLES.items(): if nick in rlist: var.ORIGINAL_ROLES[r].remove(nick) var.ORIGINAL_ROLES[r].append("(dced)"+nick) break var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick) if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): return # the player who just quit was in the game killhim = True if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"): msg = ("\02{0}\02 is gestorven door het eten van giftige bessen. "+ "Hij/zij was een \02{1}\02.").format(nick, var.get_role(nick)) elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"): msg = ("\02{0}\02 is gestorven door een fatale aanval van wilde dieren. "+ "Hij/zij was een \02{1}\02.").format(nick, var.get_role(nick)) elif what != "kick": msg = "\u0002{0}\u0002 is vermist.".format(nick) killhim = False else: msg = ("\02{0}\02 is gestorven door van een klif af te vallen. "+ "Hij/zij was een \02{1}\02.").format(nick, var.get_role(nick)) cli.msg(botconfig.CHANNEL, msg) var.LOGGER.logMessage(msg.replace("\02", "")) if killhim: del_player(cli, nick) else: var.DISCONNECTED[nick] = (cloak, datetime.now(), what) #Functions decorated with hook do not parse the nick by default hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick, rest[0])) hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1])) @cmd("stop", "quit", "leave") def leave_game(cli, nick, chan, rest): """Quits the game.""" if var.PHASE == "geen": cli.notice(nick, "Er is nu geen spel bezig.") return if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing cli.notice(nick, "Je doet nu niet mee aan het spel.") return cli.msg(botconfig.CHANNEL, ("\02{0}\02 is gestorven aan een onbekende ziekte. "+ "Hij/zij was een \02{1}\02.").format(nick, var.get_role(nick))) var.LOGGER.logMessage(("{0} is gestorven aan een onbekende ziekte. "+ "Hij/zij was een {1}.").format(nick, var.get_role(nick))) del_player(cli, nick) def begin_day(cli): chan = botconfig.CHANNEL # Reset nighttime variables var.KILLS = {} # nicknames of kill victim var.GUARDED = "" var.KILLER = "" # nickname of who chose the victim var.SEEN = [] # list of seers that have had visions var.OBSERVED = {} # those whom werecrows have observed var.HVISITED = {} var.GUARDED = {} msg = ("De burgers moeten nu stemmen wie ze willen elimineren. "+ 'gebruik "{0}hang " om je stem door te geven. {1} stemmen '+ 'zijn nodig om iemand te elimineren.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1) cli.msg(chan, msg) var.LOGGER.logMessage(msg) var.LOGGER.logBare("DAY", "BEGIN") if var.DAY_TIME_LIMIT_WARN > 0: # Time limit enabled var.DAY_ID = time.time() t = threading.Timer(var.DAY_TIME_LIMIT_WARN, hurry_up, [cli, var.DAY_ID, False]) var.TIMERS["day_warn"] = t t.daemon = True t.start() def night_warn(cli, gameid): if gameid != var.NIGHT_ID: return if var.PHASE == "day": return cli.msg(botconfig.CHANNEL, ("\02 De burgers worden wakker en het valt ze op " + "dat het buiten nog steeds donker is. " + "De nacht is bijna voorbij en er zijn " + "nog steeds geluiden te horen in het dorp.\02")) def transition_day(cli, gameid=0): if gameid: if gameid != var.NIGHT_ID: return var.NIGHT_ID = 0 if var.PHASE == "dag": return var.PHASE = "dag" var.GOATED = False chan = botconfig.CHANNEL # Reset daytime variables var.VOTES = {} var.INVESTIGATED = [] var.WOUNDED = [] var.DAY_START_TIME = datetime.now() if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted and var.FIRST_NIGHT and var.ROLES["ziener"] and not botconfig.DEBUG_MODE): cli.msg(botconfig.CHANNEL, "\02De wolven zijn allemaal gestorven door een onbekende ziekte.\02") for x in var.ROLES["wolf"]+var.ROLES["weerkraai"]+var.ROLES["verrader"]: if not del_player(cli, x, True): return var.FIRST_NIGHT = False td = var.DAY_START_TIME - var.NIGHT_START_TIME var.NIGHT_START_TIME = None var.NIGHT_TIMEDELTA += td min, sec = td.seconds // 60, td.seconds % 60 found = {} for v in var.KILLS.values(): if v in found: found[v] += 1 else: found[v] = 1 maxc = 0 victim = "" dups = [] for v, c in found.items(): if c > maxc: maxc = c victim = v dups = [] elif c == maxc: dups.append(v) if maxc: if dups: dups.append(victim) victim = random.choice(dups) message = [("Nacht duurde \u0002{0:0>2}:{1:0>2}\u0002. Het is nu dag. "+ "De burgers worden wakker, dankbaar dat ze de nacht hebben overleeft, "+ "en doorzoeken het dorp... ").format(min, sec)] dead = [] crowonly = var.ROLES["weerkraai"] and not var.ROLES["wolf"] if victim: var.LOGGER.logBare(victim, "WOLVESVICTIM", *[y for x,y in var.KILLS.items() if x == victim]) for crow, target in iter(var.OBSERVED.items()): if ((target in list(var.HVISITED.keys()) and var.HVISITED[target]) or # if var.HVISITED[target] is None, harlot visited self target in var.SEEN+list(var.GUARDED.keys())): pm(cli, crow, ("Met dat de zon opgaat, zie je dat \u0002{0}\u0002 de hele nacht niet in "+ "zijn bed heeft gelegen, en je gaat vliegensvlug terug naar je huis.").format(target)) else: pm(cli, crow, ("Met dat de zon opgaat, zie je dat \u0002{0}\u0002 de hele nacht "+ "heeft geslapen, en je gaat vliegensvlug terug naar je huis.").format(target)) if victim in var.GUARDED.values(): message.append(("\u0002{0}\u0002 is afgelopen nacht aangevalen door de wolven, maar gelukkig, "+ "de bescherm engel heeft hem/haar beschermd.").format(victim)) victim = "" elif not victim: message.append(random.choice(var.NO_VICTIMS_MESSAGES) + " Alle burgers hebben, wonder boven wonder, het overleeft.") elif victim in var.ROLES["onschuldige meisje"]: # Attacked harlot, yay no kill if var.HVISITED.get(victim): message.append("De door de wolven gekozen slachtoffer was een onschuldige meisje, "+ "maar ze was niet thuis.") if victim and (victim not in var.ROLES["onschuldige meisje"] or # not a harlot not var.HVISITED.get(victim)): # harlot stayed home message.append(("Het dode lichaam van \u0002{0}\u0002, een "+ "\u0002{1}\u0002, is gevonden. De nabestaanden rouwen om zijn/haar "+ "dood.").format(victim, var.get_role(victim))) dead.append(victim) var.LOGGER.logBare(victim, "KILLED") if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets! if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE: wc = var.ROLES["weerkraai"] for crow in wc: if crow in var.OBSERVED.keys(): wc.remove(crow) # don't kill off werecrows that observed deadwolf = random.choice(var.ROLES["wolf"]+wc) message.append(("Helaas, het slachtoffer, \02{0}\02, heeft een geweer met kogels en "+ "\02{1}\02, een \02{2}\02, is neergeschoten.").format(victim, deadwolf, var.get_role(deadwolf))) var.LOGGER.logBare(deadwolf, "KILLEDBYGUNNER") dead.append(deadwolf) if victim in var.HVISITED.values(): # victim was visited by some harlot for hlt in var.HVISITED.keys(): if var.HVISITED[hlt] == victim: message.append(("\02{0}\02, een \02onschuldige meisje\02, maakte de verkeerde beslissing "+ "door afgelopen nacht het huis van het slachtoffer te bezoeken en is "+ "nu gestorven.").format(hlt)) dead.append(hlt) for harlot in var.ROLES["onschuldige meisje"]: if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["weerkraai"]: message.append(("\02{0}\02, een \02onschuldige meisje\02, maakte de verkeerde beslissing door "+ "afgelopen nacht het huis van de wolf te bezoeken en is "+ "nu gestorven.").format(harlot)) dead.append(harlot) for gangel in var.ROLES["bescherm engel"]: if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["weerkraai"]: if victim == gangel: continue # already dead. r = random.random() if r < var.GUARDIAN_ANGEL_DIES_CHANCE: message.append(("\02{0}\02, een \02bescherm engel\02, "+ "maakte de verkeerde beslissing door afgelopen nacht een wolf "+ "te beschermen, hij/zij probeerde te ontkomen, maar het mislukte "+ "en is nu gestorven.").format(gangel)) var.LOGGER.logBare(gangel, "KILLEDWHENGUARDINGWOLF") dead.append(gangel) cli.msg(chan, "\n".join(message)) for msg in message: var.LOGGER.logMessage(msg.replace("\02", "")) for deadperson in dead: if not del_player(cli, deadperson): return if (var.WOLF_STEALS_GUN and victim in dead and victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0): # victim has bullets guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["weerkraai"] + var.ROLES["verrader"]) # random looter numbullets = var.GUNNERS[victim] var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her mmsg = ("tijdens het zoeken naar {2}'s eigendommen, Je vond " + "een geweer geladen met {0} zilveren kogel{1}! " + "Je kunt deze alleen overdag gebruiken. " + "Als je een wolf raakt, kan het zijn dat je hem per ongeluk zal missen. " + "Als je een burger raakt, zal het waarschijnlijk zijn dat deze gewond raakt.") if numbullets == 1: mmsg = mmsg.format(numbullets, "", victim) else: mmsg = mmsg.format(numbullets, "s", victim) pm(cli, guntaker, mmsg) var.GUNNERS[victim] = 0 # just in case begin_day(cli) def chk_nightdone(cli): if (len(var.SEEN) == len(var.ROLES["ziener"]) and # Seers have seen. len(var.HVISITED.keys()) == len(var.ROLES["onschuldige meisje"]) and # harlots have visited. len(var.GUARDED.keys()) == len(var.ROLES["bescherm engel"]) and # guardians have guarded len(var.ROLES["weerkraai"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and var.PHASE == "nacht"): # check if wolves are actually agreeing if len(set(var.KILLS.values())) > 1: return for x, t in var.TIMERS.items(): t.cancel() var.TIMERS = {} if var.PHASE == "nacht": # Double check transition_day(cli) @cmd("hang", "vote") def vote(cli, nick, chann_, rest): """Use this to vote for a candidate to be lynched""" chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij speelt momenteel niet mee.") return if var.PHASE != "dag": cli.notice(nick, ("Elimineren kan alleen overdag gedaan worden. "+ "Wacht tot de morgen is gekomen.")) return if nick in var.WOUNDED: cli.msg(chan, ("{0}: Je bent gewond en moet rusten, "+ "daarom kun je vandaag niet stemmen.").format(nick)) return pl = var.list_players() pl_l = [x.strip().lower() for x in pl] rest = re.split(" +",rest)[0].strip().lower() if not rest: cli.notice(nick, "Niet genoeg parameters.") return matches = 0 for player in pl_l: if rest == player: target = player break if player.startswith(rest): target = player matches += 1 else: if matches != 1: pm(cli, nick, "\u0002{0}\u0002 speelt niet mee.".format(rest)) return voted = pl[pl_l.index(target)] lcandidates = list(var.VOTES.keys()) for voters in lcandidates: # remove previous vote if nick in var.VOTES[voters]: var.VOTES[voters].remove(nick) if not var.VOTES.get(voters) and voters != voted: del var.VOTES[voters] break if voted not in var.VOTES.keys(): var.VOTES[voted] = [nick] else: var.VOTES[voted].append(nick) cli.msg(chan, ("\u0002{0}\u0002 stemt voor "+ "\u0002{1}\u0002.").format(nick, voted)) var.LOGGER.logMessage("{0} stemmen voor {1}.".format(nick, voted)) var.LOGGER.logBare(voted, "VOTED", nick) var.LAST_VOTES = None # reset chk_decision(cli) @cmd("trekterug", "retract") def retract(cli, nick, chann_, rest): """Takes back your vote during the day (for whom to lynch)""" chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is nu geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij speelt nu niet mee.") return if var.PHASE != "dag": cli.notice(nick, ("Elimineren kan alleen overdag gedaan worden. "+ "Wacht tot de morgen is gekomen.")) return candidates = var.VOTES.keys() for voter in list(candidates): if nick in var.VOTES[voter]: var.VOTES[voter].remove(nick) if not var.VOTES[voter]: del var.VOTES[voter] cli.msg(chan, "\u0002{0}\u0002 trekt zijn/haar stem terug.".format(nick)) var.LOGGER.logBare(voter, "RETRACT", nick) var.LOGGER.logMessage("{0} trekt zijn/haar stem terug.".format(nick)) var.LAST_VOTES = None # reset break else: cli.notice(nick, "Je hebt nog niet gestemd.") @cmd("schiet") def shoot(cli, nick, chann_, rest): """Use this to fire off a bullet at someone in the day if you have bullets""" chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is nu geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij speelt nu niet mee.") return if var.PHASE != "dag": cli.notice(nick, ("Schieten mag alleen overdag. "+ "Wacht tot de morgen is gekomen.")) return if not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()): pm(cli, nick, "Je hebt geen geweer.") return elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or (nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])): pm(cli, nick, "Je kogels zijn op.") return victim = re.split(" +",rest)[0].strip().lower() if not victim: cli.notice(nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick, "\u0002{0}\u0002 speelt niet mee met dit spel.".format(victim)) return victim = pl[pll.index(target)] if victim == nick: cli.notice(nick, "Je houd het geweer verkeerdom vast.") return wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["weerkraai"]+var.ROLES["verrader"] if wolfshooter and nick in var.WOLF_GUNNERS: var.WOLF_GUNNERS[nick] -= 1 else: var.GUNNERS[nick] -= 1 rand = random.random() if nick in var.ROLES["dronken burger"]: chances = var.DRUNK_GUN_CHANCES else: chances = var.GUN_CHANCES wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["weerkraai"] if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide # and it's not a wolf shooting another wolf cli.msg(chan, ("\u0002{0}\u0002 schiet op \u0002{1}\u0002 met "+ "een zilveren kogel").format(nick, victim)) var.LOGGER.logMessage("{0} schiet op {1} met een zilveren kogel!".format(nick, victim)) victimrole = var.get_role(victim) if victimrole in ("wolf", "weerkraai"): cli.msg(chan, ("\u0002{0}\u0002 is een wolf, en is gedood door "+ "een zilveren kogel.").format(victim)) var.LOGGER.logMessage(("{0} is een wolf,en is gedood door "+ "een zilveren kogel.").format(victim)) if not del_player(cli, victim): return elif random.random() <= var.MANSLAUGHTER_CHANCE: cli.msg(chan, ("\u0002{0}\u0002 is geen wolf "+ "maar is perongeluk fataal gewond geraakt.").format(victim)) cli.msg(chan, "Hij/zij bleek een \u0002{0}\u0002 te zijn.".format(victimrole)) var.LOGGER.logMessage("{0} is geen wolf en is fataal gewond geraakt.".format(victim)) var.LOGGER.logMessage("Hij/zij was een {0}.".format(victimrole)) if not del_player(cli, victim): return else: cli.msg(chan, ("\u0002{0}\u0002 is een burger en is gewond geraakt maar "+ "zal volledig hestellen. Hij/zij moet de hele dag "+ "rust houden.").format(victim)) var.LOGGER.logMessage(("{0} is een burger en is gewond geraakt maar "+ "zal volledig hestellen. Hij/zij moet de hele dag "+ "rust houden").format(victim)) if victim not in var.WOUNDED: var.WOUNDED.append(victim) lcandidates = list(var.VOTES.keys()) for cand in lcandidates: # remove previous vote if victim in var.VOTES[cand]: var.VOTES[cand].remove(victim) if not var.VOTES.get(cand): del var.VOTES[cand] break chk_decision(cli) chk_win(cli) elif rand <= chances[0] + chances[1]: cli.msg(chan, "\u0002{0}\u0002 is een slechte schutter. Hij/zij mist!".format(nick)) var.LOGGER.logMessage("{0} is een slechte schutter. Hij/zij mist!".format(nick)) else: cli.msg(chan, ("\u0002{0}\u0002 moet zijn/haar geweer vaker schoonmaken. "+ "Het geweer explodeerde en dode hem/haar!").format(nick)) cli.msg(chan, "Hij/zij was een \u0002{0}\u0002.".format(var.get_role(nick))) var.LOGGER.logMessage(("{0} moet zijn/haar geweer vaker schoonmakenn. "+ "Het geweer explodeerde en dode hem/haar!").format(nick)) var.LOGGER.logMessage("Hij/zij was een {0}.".format(var.get_role(nick))) if not del_player(cli, nick): return # Someone won. @pmcmd("dood") def kill(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return role = var.get_role(nick) if role == "verrader": return # they do this a lot. if role not in ('wolf', 'weerkraai'): pm(cli, nick, "Alleen een wolf mag dit commando gebruiken.") return if var.PHASE != "nacht": pm(cli, nick, "Je kunt alleen 's nachts iemand vermoorden.") return victim = re.split(" +",rest)[0].strip().lower() if not victim: pm(cli, nick, "Niet genoeg parameters") return if role == "weerkraai": # Check if flying to observe if var.OBSERVED.get(nick): pm(cli, nick, ("Je bent al in een weerkraai veranderd; En daarom, "+ "ben je fysiek niet in staat burgers te doden.")) return pl = var.list_players() pll = [x.lower() for x in pl] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick, "\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim == nick: pm(cli, nick, "Zelfmoord is slecht. Doe het niet!") return if victim in var.ROLES["wolf"]+var.ROLES["weerkraai"]: pm(cli, nick, "Je mag allen burgers doden, niet de andere wolven.") return var.KILLS[nick] = victim pm(cli, nick, "Jij hebt \u0002{0}\u0002 gekozen om te worden gedood.".format(victim)) var.LOGGER.logBare(nick, "SELECT", victim) chk_nightdone(cli) @pmcmd("bescherm", "protect", "save") def guard(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return role = var.get_role(nick) if role != 'bescherm engel': pm(cli, nick, "Alleen een bescherm engel kan dit commando gebruiken.") return if var.PHASE != "nacht": pm(cli, nick, "Je kunt alleen 's nachts iemand beschermen.") return victim = re.split(" +",rest)[0].strip().lower() if not victim: pm(cli, nick, "Niet genoeg parameters") return if var.GUARDED.get(nick): pm(cli, nick, ("Je beschermd "+ "\u0002{0}\u0002 al.").format(var.GUARDED[nick])) return pl = var.list_players() pll = [x.lower() for x in pl] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick, "\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim == nick: pm(cli, nick, "Je kunt jezelf niet beschermen.") return var.GUARDED[nick] = victim pm(cli, nick, "Je beschermd \u0002{0}\u0002 vannacht. Succes!".format(var.GUARDED[nick])) pm(cli, var.GUARDED[nick], "Je kunt rustig slapen vannacht, een bescherm engel beschermd je vannacht.") var.LOGGER.logBare(var.GUARDED[nick], "GUARDED", nick) chk_nightdone(cli) @pmcmd("observeer") def observe(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return if not var.is_role(nick, "weerkraai"): pm(cli, nick, "Alleen een weerkraai kan dit commando gebruiken.") return if var.PHASE != "nacht": pm(cli, nick, "Je kunt alleen 's nachts in een weerkraai veranderen.") return victim = re.split(" +", rest)[0].strip().lower() if not victim: pm(cli, nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim == nick.lower(): pm(cli, nick, "Misschien moet je in plaats van dit, iemand vermoorden.") return if nick in var.OBSERVED.keys(): pm(cli, nick, "Je vliegt al naar \02{0}\02's huis.".format(var.OBSERVED[nick])) return if var.get_role(victim) in ("weerkraai", "verrader", "wolf"): pm(cli, nick, "Naar een huis van een andere wolf vliegen is verspilling van je tijd.") return var.OBSERVED[nick] = victim if nick in var.KILLS.keys(): del var.KILLS[nick] pm(cli, nick, ("Je bent in een grote weerkraai veranderd enje begint te vliegen "+ "naarr \u0002{0}'s\u0002 huis. Je keert terug wanneer "+ "je goed hebt rondgekeken en de dag begint.").format(victim)) var.LOGGER.logBare(victim, "OBSERVED", nick) @pmcmd("id") def investigate(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return if not var.is_role(nick, "rechercheur"): pm(cli, nick, "Alleen een rechercheur mag dit commando gebruiken.") return if var.PHASE != "dag": pm(cli, nick, "Aleen overdag kun je onderzoek doen naar mensen.") return if nick in var.INVESTIGATED: pm(cli, nick, "Je mag maar één persoon per ronde onderzoeken.") return victim = re.split(" +", rest)[0].strip().lower() if not victim: pm(cli, nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] var.INVESTIGATED.append(nick) pm(cli, nick, ("Het resultaat van je onderzoek is binnen. \u0002{0}\u0002"+ " is een... \u0002{1}\u0002!").format(victim, var.get_role(victim))) var.LOGGER.logBare(victim, "INVESTIGATED", nick) if random.random() < var.rechercheur_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings) # Reveal his role! for badguy in var.ROLES["wolf"] + var.ROLES["weerkraai"] + var.ROLES["verrader"]: pm(cli, badguy, ("\u0002{0}\u0002 heeft perongeluk een papier laten vallen. Hier op staat "+ "dat hij/zij een rechercheur is!").format(nick)) var.LOGGER.logBare(nick, "PAPERDROP") @pmcmd("bezoek") def hvisit(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return if not var.is_role(nick, "onschuldige meisje"): pm(cli, nick, "Alleen een onschuldige meisje kan dit commando gebruiken.") return if var.PHASE != "nacht": pm(cli, nick, "Je kunt alleen 's nachts iemand bezoeken.") return if var.HVISITED.get(nick): pm(cli, nick, ("Je brengt de nacht al door "+ "met \u0002{0}\u0002.").format(var.HVISITED[nick])) return victim = re.split(" +",rest)[0].strip().lower() if not victim: pm(cli, nick, "Niet genoeg parameters") return pll = [x.lower() for x in var.list_players()] matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = var.list_players()[pll.index(target)] if nick == victim: # Staying home var.HVISITED[nick] = None pm(cli, nick, "Je hebt er voor gekozen vanacht thuis te blijven.") else: var.HVISITED[nick] = victim pm(cli, nick, ("Je brengt de nacht door met \u0002{0}\u0002. "+ "Veel plezier!").format(var.HVISITED[nick])) pm(cli, var.HVISITED[nick], ("Je brengt de nacht door met \u0002{0}"+ "\u0002. veel plezier!").format(nick)) var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick) chk_nightdone(cli) def is_fake_nick(who): return not(re.search("^[a-zA-Z\\\_\]\[`]([a-zA-Z0-9\\\_\]\[`]+)?", who)) or who.lower().endswith("serv") @pmcmd("zie") def see(cli, nick, rest): if var.PHASE in ("geen", "join"): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "Jij doet nu niet mee aan het spel.") return if not var.is_role(nick, "ziener"): pm(cli, nick, "Alleen een ziener mag dit commando gebruiken") return if var.PHASE != "nacht": pm(cli, nick, "Alleen 's nachts kun je visioenen hebben.") return if nick in var.SEEN: pm(cli, nick, "Je kunt maar één visioen per ronde hebben.") return victim = re.split(" +",rest)[0].strip().lower() pl = var.list_players() pll = [x.lower() for x in pl] if not victim: pm(cli, nick, "Niet genoeg parameters") return matches = 0 for player in pll: if victim == player: target = player break if player.startswith(victim): target = player matches += 1 else: if matches != 1: pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim in var.CURSED: role = "wolf" elif var.get_role(victim) == "verrader": role = "burger" else: role = var.get_role(victim) pm(cli, nick, ("Je hebt een visioen. In deze visioen, "+ "zie je dat \u0002{0}\u0002 een "+ "\u0002{1}\u0002 is!").format(victim, role)) var.SEEN.append(nick) var.LOGGER.logBare(victim, "SEEN", nick) chk_nightdone(cli) @hook("featurelist") # For multiple targets with PRIVMSG def getfeatures(cli, nick, *rest): for r in rest: if r.startswith("TARGMAX="): x = r[r.index("PRIVMSG:"):] if "," in x: l = x[x.index(":")+1:x.index(",")] else: l = x[x.index(":")+1:] l = l.strip() if not l or not l.isdigit(): continue else: var.MAX_PRIVMSG_TARGETS = int(l) break def mass_privmsg(cli, targets, msg, notice = False): while targets: if len(targets) <= var.MAX_PRIVMSG_TARGETS: bgs = ",".join(targets) targets = () else: bgs = ",".join(targets[0:var.MAX_PRIVMSG_TARGETS]) targets = targets[var.MAX_PRIVMSG_TARGETS:] if not notice: cli.msg(bgs, msg) else: cli.notice(bgs, msg) @pmcmd("") def relay(cli, nick, rest): """Let the wolves talk to each other through the bot""" if var.PHASE not in ("nacht", "dag"): return badguys = var.ROLES["wolf"] + var.ROLES["verrader"] + var.ROLES["weerkraai"] if len(badguys) > 1: if nick in badguys: badguys.remove(nick) # remove self from list if rest.startswith("\01ACTION"): rest = rest[7:-1] mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], nick+rest) mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], nick+rest, True) else: mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 zegt: {1}".format(nick, rest)) mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 zegt: {1}".format(nick, rest), True) def transition_night(cli): if var.PHASE == "nacht": return var.PHASE = "nacht" for x, tmr in var.TIMERS.items(): # cancel daytime timer tmr.cancel() var.TIMERS = {} # Reset nighttime variables var.KILLS = {} var.GUARDED = {} # key = by whom, value = the person that is visited var.KILLER = "" # nickname of who chose the victim var.SEEN = [] # list of seers that have had visions var.OBSERVED = {} # those whom werecrows have observed var.HVISITED = {} var.NIGHT_START_TIME = datetime.now() daydur_msg = "" if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day td = var.NIGHT_START_TIME - var.DAY_START_TIME var.DAY_START_TIME = None var.DAY_TIMEDELTA += td min, sec = td.seconds // 60, td.seconds % 60 daydur_msg = "Aantal dagen geduurt \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec) chan = botconfig.CHANNEL if var.NIGHT_TIME_LIMIT > 0: var.NIGHT_ID = time.time() t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID]) var.TIMERS["nacht"] = t var.TIMERS["nacht"].daemon = True t.start() if var.NIGHT_TIME_WARN > 0: t2 = threading.Timer(var.NIGHT_TIME_WARN, night_warn, [cli, var.NIGHT_ID]) var.TIMERS["night_warn"] = t2 var.TIMERS["night_warn"].daemon = True t2.start() # send PMs ps = var.list_players() wolves = var.ROLES["wolf"]+var.ROLES["verrader"]+var.ROLES["weerkraai"] for wolf in wolves: normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY if normal_notify: if wolf in var.ROLES["wolf"]: pm(cli, wolf, ('Jij bent een \u0002wolf\u0002. het is aan jou om alle burgers '+ 'te doden. gebruik "dood " om een burger te doden.')) elif wolf in var.ROLES["verrader"]: pm(cli, wolf, ('Jij bent een \u0002verrader\u0002. Iedereen ziet je als een burger. '+ 'Zelfs een ziener kan jouw ware identiteit niet zien. '+ 'Alleen een rechercheur kan dat. ')) else: pm(cli, wolf, ('Je bent een \u0002c\u0002. In de nacht kun je vliegen. '+ 'Gebruik "dood " om een burger te doden. Daarnaast, kun '+ 'je "observeer " gebruiken om te zien of iemand in bed is of niet. '+ 'Observeren (observeer) sluit je uit van deelname bij het doden.')) if len(wolves) > 1: pm(cli, wolf, 'Oh ja, Als je mij een prive bericht stuurd, stuur ik die door naar de wolven.') else: pm(cli, wolf, "Jij bent een \02{0}\02.".format(var.get_role(wolf))) # !simple pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(wolf) # remove self from list for i, player in enumerate(pl): if player in var.ROLES["wolf"]: pl[i] = player + " (wolf)" elif player in var.ROLES["verrader"]: pl[i] = player + " (verrader)" elif player in var.ROLES["weerkraai"]: pl[i] = player + " (weerkraai)" pm(cli, wolf, "\u0002Spelers:\u0002 "+", ".join(pl)) for seer in var.ROLES["ziener"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(seer) # remove self from list if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_NOTIFY: pm(cli, seer, ('Jij bent een \u0002ziener\u0002. '+ 'Het is je werk om de wolf te vinden, je '+ 'kan één visioen per nacht hebben. '+ 'Gebruik "zie " om de rol van een speler te zien.')) else: pm(cli, seer, "Je bent een \02ziener\02.") # !simple pm(cli, seer, "Spelers: "+", ".join(pl)) for harlot in var.ROLES["onschuldige meisje"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(harlot) if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_NOTIFY: cli.msg(harlot, ('Je bent een \u0002onschuldige meisje\u0002. '+ 'Je brengt de nacht door met één persoon per ronde. '+ 'Als je een slachtoffer van een wolf of een wolf bezoekt, '+ 'wordt je gedood. Gebruik "bezoek " om een speler te bezoeken.')) else: cli.notice(harlot, "Jij bent een \02onschuldige meisje\02.") # !simple pm(cli, harlot, "Spelers: "+", ".join(pl)) for g_angel in var.ROLES["bescherm engel"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(g_angel) if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_NOTIFY: cli.msg(g_angel, ('Jij bent een \u0002bescherm engel\u0002. '+ 'Het is je werk om burgers te beschermen. Als je een wolf '+ 'beschermd, is er een 50/50 kans dat je overlijdt, als je een slachtoffer '+ 'beschermd, blijven ze leven. Gebruik "bescherm " om een speler te beschermen.')) else: cli.notice(g_angel, "Je bent een \02bescherm engel\02.") # !simple pm(cli, g_angel, "Spelers: " + ", ".join(pl)) for dttv in var.ROLES["rechercheur"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(dttv) if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_NOTIFY: cli.msg(dttv, ("Jij bent een \u0002rechercheur\u0002.\n"+ "Je werk is om alle wolven en verraders uit teschakelen. "+ "Je voert je werk overdag uit, en je ziet de ware "+ "identiteit van alle gebruikers, ook de verraders.\n"+ "Maar, elke keer dat je mogelijkheid gebruikt, er is een 2/5 "+ "kans dat je identiteit zichtbaar wordt voor de wolven. Dus wees "+ "voorzichtig. Gebruik \"{0}id\" om de identiteit te ontdekken van een speler.").format(botconfig.CMD_CHAR)) else: cli.notice(dttv, "Jij bent een \02rechercheur\02.") # !simple pm(cli, dttv, "Spelers: " + ", ".join(pl)) for d in var.ROLES["dronken burger"]: if var.FIRST_NIGHT: pm(cli, d, 'Je hebt teveel gedronken! Jij bent een \u0002dronken burger\u0002.') for g in tuple(var.GUNNERS.keys()): if g not in ps: continue elif not var.GUNNERS[g]: continue norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY if norm_notify: gun_msg = ("Jij hebt een geweer met zilveren kogels. Je kunt hem alleen "+ "overdag gebruiken. Als je op een wolf schiet, hij/zij zal direct sterven, maar schiet "+ "je een burger, de burger zal het waarschijnlijk overleven. Gebruik !schiet om "+ "iemand neer te schieten. Dit moet je in het algemene kanaal doen. Je hebt {0}.") else: gun_msg = ("Je hebt een \02geweer\02 met {0}.") if var.GUNNERS[g] == 1: gun_msg = gun_msg.format("1 kogel") elif var.GUNNERS[g] > 1: gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " kogels") else: continue pm(cli, g, gun_msg) dmsg = (daydur_msg + "Het is nu nacht. Alle spelers "+ "controleer je prive bericht voor instructies. "+ "Heb je er geen ontvangen, blijf dan rustig zitten, "+ "relax, en wacht op de morgen die gaat komen.") cli.msg(chan, dmsg) var.LOGGER.logMessage(dmsg.replace("\02", "")) var.LOGGER.logBare("NIGHT", "BEGIN") # cli.msg(chan, "DEBUG: "+str(var.ROLES)) if not var.ROLES["wolf"]: # Probably something interesting going on. chk_nightdone(cli) chk_traitor(cli) def cgamemode(cli, *args): chan = botconfig.CHANNEL if var.ORIGINAL_SETTINGS: # needs reset reset_settings() for arg in args: modeargs = arg.split("=", 1) if len(modeargs) < 2: # no equal sign in the middle of the arg cli.msg(botconfig.CHANNEL, "ongeldige syntaxis.") return False modeargs[0] = modeargs[0].strip() if modeargs[0] in var.GAME_MODES.keys(): md = modeargs.pop(0) modeargs[0] = modeargs[0].strip() try: gm = var.GAME_MODES[md](modeargs[0]) for attr in dir(gm): val = getattr(gm, attr) if (hasattr(var, attr) and not callable(val) and not attr.startswith("_")): var.ORIGINAL_SETTINGS[attr] = getattr(var, attr) setattr(var, attr, val) return True except var.InvalidModeException as e: cli.msg(botconfig.CHANNEL, "ongeldige modes: "+str(e)) return False else: cli.msg(chan, "Modes \u0002{0}\u0002 niet gevonden.".format(modeargs[0])) @cmd("start") def start(cli, nick, chann_, rest): """Starts a game of Werewolf""" chan = botconfig.CHANNEL villagers = var.list_players() pl = villagers[:] if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Weerwolven is al bezig.") return if nick not in villagers and nick != chan: cli.notice(nick, "Je speelt nu niet mee.") return now = datetime.now() var.GAME_START_TIME = now # Only used for the idler checker dur = int((var.CAN_START_TIME - now).total_seconds()) if dur > 0: cli.msg(chan, "Wacht minimaal nog z'n {0} seconden.".format(dur)) return if len(villagers) < 4: cli.msg(chan, "{0}: Er zijn vier of meer spelers nodig voor dit spel.".format(nick)) return for pcount in range(len(villagers), 3, -1): addroles = var.ROLES_GUIDE.get(pcount) if addroles: break if var.ORIGINAL_SETTINGS: # Custom settings while True: wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] + addroles[var.INDEX_OF_ROLE["verrader"]]) if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["kanonnier"]] - addroles[var.INDEX_OF_ROLE["vervloekte burger"]]): cli.msg(chan, "Er zijn te weinig spelers in het "+ "spel om de standaard regels te gebruiken.") elif not wvs: cli.msg(chan, "Er moet minimaal één wolf zijn!") elif wvs > (len(villagers) / 2): cli.msg(chan, "Er zijn te veel wolven.") else: break reset_settings() cli.msg(chan, "De standaard instellingen zijn teruggezet. Start opnieuw.") var.PHASE = "join" return if var.ADMIN_TO_PING: if "join" in COMMANDS.keys(): COMMANDS["join"] = [lambda *spam: cli.msg(chan, "Dit commando is uitgeschakeld door een administrator.")] if "start" in COMMANDS.keys(): COMMANDS["start"] = [lambda *spam: cli.msg(chan, "Dit commando is uitgeschakeld door een administrator.")] var.ROLES = {} var.CURSED = [] var.GUNNERS = {} var.WOLF_GUNNERS = {} villager_roles = ("kanonnier", "vervloekte burger") for i, count in enumerate(addroles): role = var.ROLE_INDICES[i] if role in villager_roles: var.ROLES[role] = [None] * count continue # We deal with those later, see below selected = random.sample(villagers, count) var.ROLES[role] = selected for x in selected: villagers.remove(x) # Now for the villager roles # Select cursed (just a villager) if var.ROLES["vervloekte burger"]: possiblecursed = pl[:] for cannotbe in (var.ROLES["wolf"] + var.ROLES["weerkraai"] + var.ROLES["ziener"] + var.ROLES["dronken burger"]): # traitor can be cursed possiblecursed.remove(cannotbe) var.CURSED = random.sample(possiblecursed, len(var.ROLES["vervloekte burger"])) del var.ROLES["vervloekte burger"] # Select gunner (also a villager) if var.ROLES["kanonnier"]: possible = pl[:] for cannotbe in (var.ROLES["wolf"] + var.ROLES["weerkraai"] + var.ROLES["verrader"]): possible.remove(cannotbe) for csd in var.CURSED: # cursed cannot be gunner if csd in possible: possible.remove(csd) for gnr in random.sample(possible, len(var.ROLES["kanonnier"])): if gnr in var.ROLES["dronken burger"]: var.GUNNERS[gnr] = (var.DRUNK_SHOTS_MULTIPLIER * math.ceil(var.SHOTS_MULTIPLIER * len(pl))) else: var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) del var.ROLES["kanonnier"] var.ROLES["burger"] = villagers cli.msg(chan, ("{0}: Welkom bij Weerwolven van Wakkerdam.").format(", ".join(pl))) cli.mode(chan, "+m") var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy var.DAY_TIMEDELTA = timedelta(0) var.NIGHT_TIMEDELTA = timedelta(0) var.DAY_START_TIME = None var.NIGHT_START_TIME = None var.LOGGER.log("Spel Start") var.LOGGER.logBare("GAME", "BEGIN", nick) var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT") var.LOGGER.log("***") var.LOGGER.log("ROLES: ") for rol in var.ROLES: r = [] for rw in var.plural(rol).split(" "): rwu = rw[0].upper() if len(rw) > 1: rwu += rw[1:] r.append(rwu) r = " ".join(r) var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol]))) for plr in var.ROLES[rol]: var.LOGGER.logBare(plr, "ROLE", rol) if var.CURSED: var.LOGGER.log("Vervloekten: "+", ".join(var.CURSED)) for plr in var.CURSED: var.LOGGER.logBare(plr+" ROLE vevloekte burger") if var.GUNNERS: var.LOGGER.log("Burgers met kogels: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()])) for plr in var.GUNNERS: var.LOGGER.logBare(plr, "ROLE kanonnier") var.LOGGER.log("***") var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS} if not var.START_WITH_DAY: var.FIRST_NIGHT = True transition_night(cli) else: transition_day(cli) # DEATH TO IDLERS! reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID)) reapertimer.daemon = True reapertimer.start() stats(cli, chan, chan, rest) @hook("error") def on_error(cli, pfx, msg): if msg.endswith("(Excess Flood)"): restart_program(cli, "excess flood", "") elif msg.startswith("Closing Link:"): raise SystemExit @cmd("wacht") def wait(cli, nick, chann_, rest): """Increase the wait time (before !start can be used)""" pl = var.list_players() chan = botconfig.CHANNEL if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Weerwolven van Wakkerdam is al bezig..") return if nick not in pl: cli.notice(nick, "Je speelt nu niet mee.") return if var.WAITED >= var.MAXIMUM_WAITED: cli.msg(chan, "Het maximale aantal keren voor het uitbreiden van de wacht tijd is bereikt.") return now = datetime.now() if now > var.CAN_START_TIME: var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT) else: var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT) var.WAITED += 1 cli.msg(chan, ("\u0002{0}\u0002 heeft de wachttijd verlengt met "+ "{1} seconden.").format(nick, var.EXTRA_WAIT)) @cmd("fwait", admin_only=True) def fwait(cli, nick, chann_, rest): pl = var.list_players() chan = botconfig.CHANNEL if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Weerwolven is al bezig.") return rest = re.split(" +", rest.strip(), 1)[0] if rest and rest.isdigit(): if len(rest) < 4: extra = int(rest) else: cli.msg(chan, "{0}: We hebben niet de hele dag!".format(nick)) return else: extra = var.EXTRA_WAIT now = datetime.now() if now > var.CAN_START_TIME: var.CAN_START_TIME = now + timedelta(seconds=extra) else: var.CAN_START_TIME += timedelta(seconds=extra) var.WAITED += 1 cli.msg(chan, ("\u0002{0}\u0002 heeft de wachttijd geforceerd verlengt met "+ "{1} seconden.").format(nick, extra)) @cmd("fstop",admin_only=True) def reset_game(cli, nick, chan, rest): if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 heeft het spel geforceerd gestopt.".format(nick)) var.LOGGER.logMessage("{0} heeft het spel geforceerd gestopt.".format(nick)) if var.PHASE != "join": stop_game(cli) else: reset(cli) @pmcmd("regels", "rules") def pm_rules(cli, nick, rest): cli.notice(nick, var.RULES) @cmd("rules", "regels") def show_rules(cli, nick, chan, rest): """Displays the rules""" if var.PHASE in ("dag", "nacht") and nick not in var.list_players(): cli.notice(nick, var.RULES) return cli.msg(botconfig.CHANNEL, var.RULES) var.LOGGER.logMessage(var.RULES) @pmcmd("help", raw_nick = True) def get_help(cli, rnick, rest): """Gets help.""" nick, mode, user, cloak = parse_nick(rnick) fns = [] rest = rest.strip().replace(botconfig.CMD_CHAR, "", 1).lower() splitted = re.split(" +", rest, 1) cname = splitted.pop(0) rest = splitted[0] if splitted else "" found = False if cname: for c in (COMMANDS,PM_COMMANDS): if cname in c.keys(): found = True for fn in c[cname]: if fn.__doc__: if callable(fn.__doc__): pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest)) if nick == botconfig.CHANNEL: var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest)) else: pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__) if nick == botconfig.CHANNEL: var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__) return else: continue else: continue else: if not found: pm(cli, nick, "Commando niet gevonden.") else: pm(cli, nick, "Er is geen hulp bij dit commando beschikbaar.") return # if command was not found, or if no command was given: for name, fn in COMMANDS.items(): if (name and not fn[0].admin_only and not fn[0].owner_only and name not in fn[0].aliases): fns.append("\u0002"+name+"\u0002") afns = [] if is_admin(cloak) or cloak in botconfig.OWNERS: # todo - is_owner for name, fn in COMMANDS.items(): if fn[0].admin_only and name not in fn[0].aliases: afns.append("\u0002"+name+"\u0002") cli.notice(nick, "Commands: "+", ".join(fns)) if afns: cli.notice(nick, "Admin Commands: "+", ".join(afns)) @cmd("help", raw_nick = True) def help2(cli, nick, chan, rest): """Gets help""" if rest.strip(): # command was given get_help(cli, chan, rest) else: get_help(cli, nick, rest) @hook("invite", raw_nick = False, admin_only = True) def on_invite(cli, nick, something, chan): if chan == botconfig.CHANNEL: cli.join(chan) def is_admin(cloak): return bool([ptn for ptn in botconfig.OWNERS+botconfig.ADMINS if fnmatch.fnmatch(cloak.lower(), ptn.lower())]) @cmd("admins") def show_admins(cli, nick, chan, rest): """Pings the admins that are available.""" admins = [] pl = var.list_players() if (var.LAST_ADMINS and var.LAST_ADMINS + timedelta(seconds=var.ADMINS_RATE_LIMIT) > datetime.now()): cli.notice(nick, ("Dit commando heeft een gebruikerslimiet. " + "Wacht even voor je hem weer gebruikt.")) return if not (var.PHASE in ("dag", "nacht") and nick not in pl): var.LAST_ADMINS = datetime.now() if var.ADMIN_PINGING: return var.ADMIN_PINGING = True @hook("whoreply", hookid = 4) def on_whoreply(cli, server, dunno, chan, dunno1, cloak, dunno3, user, status, dunno4): if not var.ADMIN_PINGING: return if (is_admin(cloak) and 'G' not in status and user != botconfig.NICK and cloak not in var.AWAY): admins.append(user) @hook("endofwho", hookid = 4) def show(*args): if not var.ADMIN_PINGING: return admins.sort(key=lambda x: x.lower()) if var.PHASE in ("dag", "nacht") and nick not in pl: cli.notice(nick, "Beschikbare admins: "+" ".join(admins)) else: cli.msg(chan, "Beschikbare admins: "+" ".join(admins)) decorators.unhook(HOOKS, 4) var.ADMIN_PINGING = False cli.who(chan) @cmd("muntje", "coin") def coin(cli, nick, chan, rest): """It's a bad idea to base any decisions on this command.""" if var.PHASE in ("dag", "nacht") and nick not in var.list_players(): cli.notice(nick, "Je kunt dit commando nu niet gebruiken.") return cli.msg(chan, "\2{0}\2 gooit een munt in de lucht...".format(nick)) var.LOGGER.logMessage("{0} gooit een munt in de lucht...".format(nick)) cmsg = "De munt valt op \2{0}\2.".format("kop" if random.random() < 0.5 else "munt") cli.msg(chan, cmsg) var.LOGGER.logMessage(cmsg) def aftergame(cli, rawnick, rest): """Schedule a command to be run after the game by someone.""" chan = botconfig.CHANNEL nick = parse_nick(rawnick)[0] rst = re.split(" +", rest) cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1).strip() if cmd in PM_COMMANDS.keys(): def do_action(): for fn in PM_COMMANDS[cmd]: fn(cli, rawnick, " ".join(rst)) elif cmd in COMMANDS.keys(): def do_action(): for fn in COMMANDS[cmd]: fn(cli, rawnick, botconfig.CHANNEL, " ".join(rst)) else: cli.notice(nick, "Dit commando is niet gevonden.") return if var.PHASE == "geen": do_action() return cli.msg(chan, ("Het commando \02{0}\02 is ingeplanned om uitgevoerd te worden "+ "na dit spel door \02{1}\02.").format(cmd, nick)) var.AFTER_FLASTGAME = do_action @cmd("faftergame", admin_only=True, raw_nick=True) def _faftergame(cli, nick, chan, rest): if not rest.strip(): cli.notice(parse_nick(nick)[0], "Onjuiste syntax voor dit commando.") return aftergame(cli, nick, rest) @pmcmd("faftergame", admin_only=True, raw_nick=True) def faftergame(cli, nick, rest): _faftergame(cli, nick, botconfig.CHANNEL, rest) @pmcmd("flastgame", admin_only=True, raw_nick=True) def flastgame(cli, nick, rest): """This command may be used in the channel or in a PM, and it disables starting or joining a game. !flastgame """ rawnick = nick nick, _, __, cloak = parse_nick(rawnick) chan = botconfig.CHANNEL if var.PHASE != "join": if "join" in COMMANDS.keys(): COMMANDS["join"] = [lambda *spam: cli.msg(chan, "Dit commando is uitgeschakeld door een administrator.")] if "start" in COMMANDS.keys(): COMMANDS["start"] = [lambda *spam: cli.msg(chan, "Dit commando is uitgeschakeld door een administrator.")] cli.msg(chan, "Een nieuw spel starten is uitgeschakeld door \02{0}\02.".format(nick)) var.ADMIN_TO_PING = nick if rest.strip(): aftergame(cli, rawnick, rest) @cmd("flastgame", admin_only=True, raw_nick=True) def _flastgame(cli, nick, chan, rest): flastgame(cli, nick, rest) before_debug_mode_commands = list(COMMANDS.keys()) before_debug_mode_pmcommands = list(PM_COMMANDS.keys()) if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: @cmd("eval", owner_only = True) @pmcmd("eval", owner_only = True) def pyeval(cli, nick, *rest): rest = list(rest) if len(rest) == 2: chan = rest.pop(0) else: chan = nick try: a = str(eval(rest[0])) if len(a) < 500: cli.msg(chan, a) else: cli.msg(chan, a[0:500]) except Exception as e: cli.msg(chan, str(type(e))+":"+str(e)) @cmd("exec", owner_only = True) @pmcmd("exec", owner_only = True) def py(cli, nick, *rest): rest = list(rest) if len(rest) == 2: chan = rest.pop(0) else: chan = nick try: exec(rest[0]) except Exception as e: cli.msg(chan, str(type(e))+":"+str(e)) @cmd("revealroles", admin_only=True) def revroles(cli, nick, chan, rest): if var.PHASE != "geen": cli.msg(chan, str(var.ROLES)) if var.PHASE in ('nacht','dag'): cli.msg(chan, "Vervloekt: "+str(var.CURSED)) cli.msg(chan, "Kanonnier: "+str(list(var.GUNNERS.keys()))) @cmd("fgame", admin_only=True) def game(cli, nick, chan, rest): pl = var.list_players() if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Weerwolven is al bezig.") return if nick not in pl: cli.notice(nick, "Jij speelt nu niet mee.") return rest = rest.strip().lower() if rest: if cgamemode(cli, *re.split(" +",rest)): cli.msg(chan, ("\u0002{0}\u0002 heeft de spel "+ "instellingen succesvol aangepast.").format(nick)) def fgame_help(args = ""): args = args.strip() if not args: return "Available game mode setters: "+ ", ".join(var.GAME_MODES.keys()) elif args in var.GAME_MODES.keys(): return var.GAME_MODES[args].__doc__ else: return "Game mode setter {0} not found.".format(args) game.__doc__ = fgame_help # DO NOT MAKE THIS A PMCOMMAND ALSO @cmd("force", admin_only=True) def forcepm(cli, nick, chan, rest): rst = re.split(" +",rest) if len(rst) < 2: cli.msg(chan, "De syntax is incorrect.") return who = rst.pop(0).strip() if not who or who == botconfig.NICK: cli.msg(chan, "Dat werkt niet.") return if not is_fake_nick(who): ul = list(var.USERS.keys()) ull = [u.lower() for u in ul] if who.lower() not in ull: cli.msg(chan, "Dit kan alleen gedaan worden op niet bestaande nicknames.") return else: who = ul[ull.index(who.lower())] cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1) did = False if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only: if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and not is_admin(var.USERS[nick]["cloak"])): # Not a full admin cli.notice(nick, "Only full admins can force an admin-only command.") return for fn in PM_COMMANDS[cmd]: if fn.raw_nick: continue fn(cli, who, " ".join(rst)) did = True if did: cli.msg(chan, "Operation successful.") else: cli.msg(chan, "Not possible with this command.") #if var.PHASE == "night": <- Causes problems with night starting twice. # chk_nightdone(cli) elif COMMANDS.get(cmd) and not COMMANDS[cmd][0].owner_only: if (COMMANDS[cmd][0].admin_only and nick in var.USERS and not is_admin(var.USERS[nick]["cloak"])): # Not a full admin cli.notice(nick, "Only full admins can force an admin-only command.") return for fn in COMMANDS[cmd]: if fn.raw_nick: continue fn(cli, who, chan, " ".join(rst)) did = True if did: cli.msg(chan, "Operation successful.") else: cli.msg(chan, "Not possible with this command.") else: cli.msg(chan, "That command was not found.") @cmd("rforce", admin_only=True) def rforcepm(cli, nick, chan, rest): rst = re.split(" +",rest) if len(rst) < 2: cli.msg(chan, "The syntax is incorrect.") return who = rst.pop(0).strip().lower() who = who.replace("_", " ") if (who not in var.ROLES or not var.ROLES[who]) and (who != "gunner" or var.PHASE in ("geen", "join")): cli.msg(chan, nick+": invalid role") return elif who == "gunner": tgt = list(var.GUNNERS.keys()) else: tgt = var.ROLES[who] cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1) if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only: if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and not is_admin(var.USERS[nick]["cloak"])): # Not a full admin cli.notice(nick, "Only full admins can force an admin-only command.") return for fn in PM_COMMANDS[cmd]: for guy in tgt[:]: fn(cli, guy, " ".join(rst)) cli.msg(chan, "Operation successful.") #if var.PHASE == "night": <- Causes problems with night starting twice. # chk_nightdone(cli) elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd][0].owner_only: if (COMMANDS[cmd][0].admin_only and nick in var.USERS and not is_admin(var.USERS[nick]["cloak"])): # Not a full admin cli.notice(nick, "Only full admins can force an admin-only command.") return for fn in COMMANDS[cmd]: for guy in tgt[:]: fn(cli, guy, chan, " ".join(rst)) cli.msg(chan, "Operation successful.") else: cli.msg(chan, "That command was not found.") @cmd("frole", admin_only=True) def frole(cli, nick, chan, rest): rst = re.split(" +",rest) if len(rst) < 2: cli.msg(chan, "The syntax is incorrect.") return who = rst.pop(0).strip() rol = " ".join(rst).strip() ul = list(var.USERS.keys()) ull = [u.lower() for u in ul] if who.lower() not in ull: if not is_fake_nick(who): cli.msg(chan, "Could not be done.") cli.msg(chan, "The target needs to be in this channel or a fake name.") return if not is_fake_nick(who): who = ul[ull.index(who.lower())] if who == botconfig.NICK or not who: cli.msg(chan, "No.") return if rol not in var.ROLES.keys(): pl = var.list_players() if var.PHASE not in ("night", "day"): cli.msg(chan, "This is only allowed in game.") return if rol.startswith("gunner"): rolargs = re.split(" +",rol, 1) if len(rolargs) == 2 and rolargs[1].isdigit(): if len(rolargs[1]) < 7: var.GUNNERS[who] = int(rolargs[1]) var.WOLF_GUNNERS[who] = int(rolargs[1]) else: var.GUNNERS[who] = 999 var.WOLF_GUNNERS[who] = 999 else: var.GUNNERS[who] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) if who not in pl: var.ROLES["villager"].append(who) elif rol == "cursed villager": if who not in var.CURSED: var.CURSED.append(who) if who not in pl: var.ROLES["villager"].append(who) else: cli.msg(chan, "Not a valid role.") return cli.msg(chan, "Operation successful.") return if who in var.list_players(): var.del_player(who) var.ROLES[rol].append(who) cli.msg(chan, "Operation successful.") if var.PHASE not in ('geen','join'): chk_win(cli) if botconfig.ALLOWED_NORMAL_MODE_COMMANDS and not botconfig.DEBUG_MODE: for comd in list(COMMANDS.keys()): if (comd not in before_debug_mode_commands and comd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS): del COMMANDS[comd] for pmcomd in list(PM_COMMANDS.keys()): if (pmcomd not in before_debug_mode_pmcommands and pmcomd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS): del PM_COMMANDS[pmcomd]