from oyoyo.parse import parse_nick import vars import botconfig import decorators from datetime import datetime, timedelta import threading import random import copy COMMANDS = {} PM_COMMANDS = {} HOOKS = {} cmd = decorators.generate(COMMANDS) pmcmd = decorators.generate(PM_COMMANDS) hook = decorators.generate(HOOKS) # Game Logic Begins: def connect_callback(cli): cli.identify(botconfig.PASS) cli.join(botconfig.CHANNEL) cli.msg("ChanServ", "op "+botconfig.CHANNEL) vars.LAST_PING = 0 # time of last !ping vars.ROLES = {"person" : []} vars.PHASE = "none" # "join", "day", or "night" vars.TIMERS = [None, None] vars.DEAD = [] @cmd("!say") def say(cli, nick, rest): # To be removed later cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) def reset(cli): chan = botconfig.CHANNEL vars.PHASE = "none" if vars.TIMERS[0]: vars.TIMERS[0].cancel() vars.TIMERS[0] = None if vars.TIMERS[1]: vars.TIMERS[1].cancel() vars.TIMERS[1] = None cli.mode(chan, "-m") for plr in vars.list_players(): cli.mode(chan, "-v", "{0} {0}!*@*".format(plr)) for deadguy in vars.DEAD: cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy)) vars.DEAD = [] vars.ROLES = {"person" : []} @pmcmd("!bye", admin_only=True) @cmd("!bye", admin_only=True) def forced_exit(cli, nick, *rest): # Admin Only reset(cli) cli.quit("Forced quit from admin") raise SystemExit @cmd("!exec", admin_only=True) def py(cli, nick, chan, rest): exec(rest) # A decorator for standard game commands def checks(f): def inner(*args): cli = args[0] nick = args[1] if vars.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return elif nick not in vars.list_players(): cli.notice(nick, "You're not currently playing.") return f(*args) return inner @cmd("!ping") def pinger(cli, nick, chan, rest): if (vars.LAST_PING and vars.LAST_PING + timedelta(seconds=300) > datetime.now()): cli.notice(nick, ("This command is ratelimited. " + "Please wait a while before using it again.")) return vars.LAST_PING = datetime.now() vars.PINGING = True TO_PING = [] @hook("whoreply") def on_whoreply(cli, server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4): if not vars.PINGING: return if user in (botconfig.NICK, nick): return # Don't ping self. if vars.PINGING and 'G' not in status and '+' not in status: # TODO: check if the user has !AWAY'D himself TO_PING.append(user) @hook("endofwho") def do_ping(*args): if not vars.PINGING: return cli.msg(chan, "PING! "+" ".join(TO_PING)) vars.PINGING = False HOOKS.pop("whoreply") HOOKS.pop("endofwho") cli.send("WHO "+chan) @cmd("!sudo ping", admin_only=True) def fpinger(cli, nick, chan, rest): vars.LAST_PING = None pinger(cli, nick, chan, rest) @cmd("!join") def join(cli, nick, chan, rest): if vars.PHASE == "none": cli.mode(chan, "+v", nick, nick+"!*@*") vars.ROLES["person"].append(nick) vars.PHASE = "join" vars.WAITED = 0 vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT) cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+ 'Type "!join" to join. Type "!start" to start the game. '+ 'Type "!wait" to increase join wait time.').format(nick)) elif nick in vars.list_players(): cli.notice(nick, "You're already playing!") elif vars.PHASE != "join": cli.notice(nick, "Sorry but the game is already running. Try again next time.") else: cli.mode(chan, "+v", nick, nick+"!*@*") vars.ROLES["person"].append(nick) cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) @cmd("!stats") def stats(cli, nick, chan, rest): if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return pl = vars.list_players() if len(pl) > 1: cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick, len(pl), ", ".join(pl))) else: cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])) if vars.PHASE == "join": return message = [] for role in ("wolf", "seer", "harlot"): count = len(vars.ROLES.get(role,[])) if count > 1: message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role))) else: message.append("\u0002{0}\u0002 {1}".format(count, role)) if len(vars.ROLES["wolf"]) > 1 or not vars.ROLES["wolf"]: vb = "are" else: vb = "is" cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick, ", ".join(message[0:-1]), message[-1], vb)) def hurry_up(cli): if vars.PHASE != "day": return chan = botconfig.CHANNEL pl = vars.list_players() avail = len(pl) - len(vars.WOUNDED) votesneeded = avail // 2 + 1 found_dup = False max = (0, "") for votee, voters in iter(vars.VOTES.items()): if len(voters) > max[0]: max = (len(voters), votee) found_dup = False elif len(voters) == max[0]: found_dup = True if max[0] > 0 and not found_dup: cli.msg(chan, "The sun sets.") vars.VOTES[max[1]] = [None] * votesneeded chk_decision(cli) # Induce a lynch else: cli.msg(chan, "The sun is almost setting.") for plr in pl: vars.VOTES[plr] = [None] * (votesneeded - 1) def chk_decision(cli): chan = botconfig.CHANNEL pl = vars.list_players() avail = len(pl) - len(vars.WOUNDED) votesneeded = avail // 2 + 1 for votee, voters in iter(vars.VOTES.items()): if len(voters) >= votesneeded: cli.msg(botconfig.CHANNEL, random.choice(vars.LYNCH_MESSAGES).format( votee, vars.get_role(votee))) if del_player(cli, votee, True): transition_night(cli) @checks @cmd("!votes") def show_votes(cli, nick, chan, rest): if not vars.VOTES.values(): cli.msg(chan, nick+": No votes yet.") return elif vars.PHASE != "day": cli.notice(nick, "Voting is only during the day.") return if None in [x for voter in vars.VOTES.values() for x in voter]: cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+ "receives the next vote will be lynched.")) return votelist = ["{0}: {1} ({2})".format(votee, len(vars.VOTES[votee]), " ".join(vars.VOTES[votee])) for votee in vars.VOTES.keys()] cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist))) pl = vars.list_players() avail = len(pl) - len(vars.WOUNDED) votesneeded = avail // 2 + 1 cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+ "required to lynch, \u0002{3}\u0002 players available " + "to vote.").format(nick, len(pl), votesneeded, avail)) def chk_win(cli): """ Returns True if someone won """ chan = botconfig.CHANNEL lpl = len(vars.list_players()) if lpl == 0: cli.msg(chan, "No more players remaining. Game ended.") reset(cli) return True elif len(vars.ROLES["wolf"]) >= lpl / 2: cli.msg(chan, ("Game over! There are the same number of wolves as "+ "villagers. The wolves eat everyone, and win.")) elif not len(vars.ROLES["wolf"]) and not vars.ROLES.get("traitor", 0): cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ "chop them up, BBQ them, and have a hearty meal.")) elif not len(vars.ROLES["wolf"]) and vars.ROLES.get("traitor", 0): pass # WOLVES ARE NOT GONE :O # TODO: transform TRAITOR return False else: return False if vars.DAY_START_TIME: now = datetime.now() td = now - vars.DAY_START_TIME vars.DAY_TIMEDELTA += td if vars.NIGHT_START_TIME: now = datetime.now() td = now - vars.NIGHT_START_TIME vars.NIGHT_TIMEDELTA += td daymin, daysec = vars.DAY_TIMEDELTA.seconds // 60, vars.DAY_TIMEDELTA.seconds % 60 nitemin, nitesec = vars.NIGHT_TIMEDELTA.seconds // 60, vars.NIGHT_TIMEDELTA.seconds % 60 total = vars.DAY_TIMEDELTA + vars.NIGHT_TIMEDELTA tmin, tsec = total.seconds // 60, total.seconds % 60 cli.msg(chan, ("Game lasted \u0002{0:0<2}:{1:0<2}\u0002. " + "\u0002{2:0<2}:{3:0<2}\u0002 was day. " + "\u0002{4:0<2}:{5:0<2}\u0002 was night. ").format(tmin, tsec, daymin, daysec, nitemin, nitesec)) roles_msg = [] for role in ("wolf", "seer", "harlot", "village drunk", "traitor"): if len(vars.ORIGINAL_ROLES[role]) == 0: continue elif len(vars.ORIGINAL_ROLES[role]) == 2: msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002." roles_msg.append(msg.format(vars.ORIGINAL_ROLES[role], vars.plural(role))) elif len(vars.ORIGINAL_ROLES[role]) == 1: roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(vars.ORIGINAL_ROLES[role], role)) else: msg = "The {2} were \u0002{0}\u0002, and \u0002{1}\u0002." nickslist = ["\u0002"+x+"\u0002" for x in vars.ORIGINAL_ROLES[role][0:-1]] roles_msg.append(msg.format(", ".join(nickslist, vars.ORIGINAL_ROLES[role][-1], vars.plural(role)))) if vars.CURSED: roles_msg.append("The cursed villager was \u0002{0}\u0002.".format(vars.CURSED)) cli.msg(chan, " ".join(roles_msg)) reset(cli) # TODO: Reveal roles here return True def del_player(cli, nick, forced_death): """ Returns False if one side won. """ cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick)) vars.del_player(nick) ret = True if vars.PHASE == "join": ret = not chk_win(cli) if vars.PHASE != "join" and ret: # Died during the game cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick)) vars.DEAD.append(nick) ret = not chk_win(cli) if vars.PHASE == "night" and ret: if vars.VICTIM == nick: vars.VICTIM = "" if vars.PHASE == "day" and not forced_death and ret: # didn't die from lynching if nick in vars.VOTES.keys(): del vars.VOTES[nick] # Delete his votes chk_decision(cli) return ret def leave(cli, what, nick): if nick not in vars.list_players(): # not playing return msg = "" if what in ("!quit", "!leave"): msg = ("\u0002{0}\u0002 died of an unknown disease. "+ "S/He was a \u0002{1}\u0002.") elif what == "part": msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+ "Appears (s)he was a \u0002{1}\u0002.") elif what == "quit": msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+ "Appears (s)he was a \u0002{1}\u0002.") elif what == "kick": msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+ "Appears (s)he was a \u0002{1}\u0002.") msg = msg.format(nick, vars.get_role(nick)) cli.msg(botconfig.CHANNEL, msg) del_player(cli, nick, False) cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick)) cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick)) hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick)) hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) def transition_day(cli): vars.PHASE = "day" chan = botconfig.CHANNEL vars.DAY_START_TIME = datetime.now() td = vars.DAY_START_TIME - vars.NIGHT_START_TIME vars.NIGHT_START_TIME = None vars.NIGHT_TIMEDELTA += td min, sec = td.seconds // 60, td.seconds % 60 message = ("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+ "The villagers awake, thankful for surviving the night, "+ "and search the village... ").format(min, sec) dead = [] if not vars.VICTIM: message += random.choice(vars.NO_VICTIMS_MESSAGES) message += " All villagers, however, have survived." cli.msg(chan, message); # TODO: check if visited is harlot else: message += ("The dead body of \u0002{0}\u0002, a "+ "\u0002{1}\u0002, is found. Those remaining mourn his/her "+ "death.").format(vars.VICTIM, vars.get_role(vars.VICTIM)) dead.append(vars.VICTIM) cli.msg(chan, message) # TODO: check if harlot also died for deadperson in dead: if not del_player(cli, deadperson, True): return cli.msg(chan, ("The villagers must now vote for whom to lynch. "+ 'Use "!lynch " to cast your vote. 3 votes '+ 'are required to lynch.')) if vars.DAY_TIME_LIMIT > 0: # Time limit enabled t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli]) vars.TIMERS[1] = t t.start() def chk_nightdone(cli): if (len(vars.SEEN) == len(vars.ROLES["seer"]) and vars.VICTIM and vars.PHASE == "night"): if vars.TIMERS[0]: vars.TIMERS[0].cancel() # cancel timer vars.TIMERS[0] = None if vars.PHASE == "night": # Double check transition_day(cli) @checks @cmd("!lynch", "!vote") def vote(cli, nick, chan, rest): if vars.PHASE != "day": cli.notice(nick, ("Lynching is only allowed during the day. "+ "Please wait patiently for morning.")) return pl = vars.list_players() pl_l = [x.strip().lower() for x in pl] rest = rest.split(" ")[0].strip().lower() if rest in pl_l: voted = pl[pl_l.index(rest)] candidates = vars.VOTES.keys() for voters in list(candidates): # remove previous vote if nick in vars.VOTES[voters]: vars.VOTES[voters].remove(nick) if not vars.VOTES[voters] and voters != voted: del vars.VOTES[voters] if voted not in vars.VOTES.keys(): vars.VOTES[voted] = [nick] else: vars.VOTES[voted].append(nick) cli.msg(chan, ("\u0002{0}\u0002 votes for "+ "\u0002{1}\u0002.").format(nick, rest)) chk_decision(cli) elif not rest: cli.notice(nick, "Not enough parameters.") else: cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest)) @checks @pmcmd("!kill", "kill") def kill(cli, nick, rest): if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")): cli.msg(nick, "Only a wolf may use this command") return if vars.PHASE != "night": cli.msg(nick, "You may only kill people at night.") return victim = rest.split(" ")[0].strip() if not victim: cli.msg(nick, "Not enough parameters") return if victim not in vars.list_players(): cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) return if victim == nick: cli.msg(nick, "Suicide is bad. Don't do it.") return if victim in vars.ROLES["wolf"]: cli.msg(nick, "You may only kill villagers, not other wolves") return vars.VICTIM = victim cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim)) chk_nightdone(cli) @checks @pmcmd("see", "!see") def see(cli, nick, rest): if not vars.is_role(nick, "seer"): cli.msg(nick, "Only a seer may use this command") return if vars.PHASE != "night": cli.msg(nick, "You may have visions at night.") return if nick in vars.SEEN: cli.msg(nick, "You may only have one vision per round.") victim = rest.split(" ")[0].strip() if not victim: cli.msg(nick, "Not enough parameters") return if victim not in vars.list_players(): cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) return if vars.CURSED == nick: role = "wolf" elif vars.get_role(victim) == "traitor": role = "villager" else: role = vars.get_role(victim) cli.msg(nick, ("You have a vision; in this vision, "+ "you see that \u0002{0}\u0002 is a "+ "\u0002{1}\u0002!").format(victim, role)) vars.SEEN.append(nick) chk_nightdone(cli) @pmcmd("") def relay(cli, nick, rest): badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", []) if len(badguys) > 1: if vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor"): badguys.remove(nick) # remove self from list for badguy in badguys: cli.msg(badguy, "{0} says: {1}".format(nick, rest)) def transition_night(cli): vars.PHASE = "night" # Reset daytime variables vars.VOTES = {} if vars.TIMERS[1]: # cancel daytime-limit timer vars.TIMERS[1].cancel() vars.TIMERS[1] = None vars.WOUNDED = [] # Reset nighttime variables vars.VICTIM = "" # nickname of kill victim vars.SEEN = [] # list of seers that have had visions vars.NIGHT_START_TIME = datetime.now() daydur_msg = "" if vars.NIGHT_TIMEDELTA: # transition from day td = vars.NIGHT_START_TIME - vars.DAY_START_TIME vars.DAY_START_TIME = None vars.DAY_TIMEDELTA += td min, sec = td.seconds // 60, td.seconds % 60 daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}. ".format(min,sec) chan = botconfig.CHANNEL cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+ "check for PMs from me for instructions. "+ "If you did not receive one, simply sit back, "+ "relax, and wait patiently for morning.")) if vars.NIGHT_TIME_LIMIT > 0: t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli]) vars.TIMERS[0] = t t.start() # send PMs ps = vars.list_players() for wolf in vars.ROLES["wolf"]: cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ 'villagers. Use "kill " to kill a villager. Also, if '+ 'you send a PM to me, it will be relayed to all other wolves.')) pl = ps[:] pl.remove(wolf) # remove self from list for i, player in enumerate(pl): if vars.is_role(player, "wolf"): pl[i] = player + " (wolf)" elif vars.is_role(player, "traitor"): pl[i] = player + " (traitor)" cli.msg(wolf, "Players: "+", ".join(pl)) for seer in vars.ROLES["seer"]: pl = ps[:] pl.remove(seer) # remove self from list cli.msg(seer, ('You are a \u0002seer\u0002. '+ 'It is your job to detect the wolves, you '+ 'may have a vision once per night. '+ 'Use "see " to see the role of a player.')) cli.msg(seer, "Players: "+", ".join(pl)) for d in vars.ROLES["village drunk"]: cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.') @cmd("!start") def start(cli, nick, chan, rest): villagers = vars.list_players() if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return if vars.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") return if nick not in villagers: cli.notice(nick, "You're currently not playing.") return now = datetime.now() dur = int((vars.CAN_START_TIME - now).total_seconds()) if dur > 0: cli.msg(chan, "Please wait at least {0} more seconds.".format(dur)) return if len(villagers) < 4: cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) return vars.ROLES = {} vars.CURSED = "" vars.GUNNERS = [] addroles = None for pcount in range(len(villagers), 3, -1): addroles = vars.ROLES_GUIDE.get(pcount) if addroles: break for i, count in enumerate(addroles): role = vars.ROLE_INDICES[i] selected = random.sample(villagers, count) vars.ROLES[role] = selected for x in selected: villagers.remove(x) # Select cursed (just a villager) if vars.ROLES["cursed"]: vars.CURSED = random.choice((villagers + # harlot and drunk can be cursed vars.ROLES["harlot"] + vars.ROLES["village drunk"] + vars.ROLES["cursed"])) for person in vars.ROLES["cursed"]: villagers.append(person) del vars.ROLES["cursed"] # Select gunner (also a villager) if vars.ROLES["gunner"]: possible = (villagers + vars.ROLES["harlot"] + vars.ROLES["village drunk"] + vars.ROLES["seer"] + vars.ROLES["gunner"]) if vars.CURSED in possible: possible.remove(vars.CURSED) vars.GUNNERS = random.sample(possible, len(vars.ROLES["gunner"])) for person in vars.ROLES["gunner"]: villagers.append(person) del vars.ROLES["gunner"] vars.ROLES["villager"] = villagers cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ "game (a theme of Mafia).").format(", ".join(vars.list_players()))) cli.mode(chan, "+m") vars.ORIGINAL_ROLES = copy.deepcopy(vars.ROLES) # Make a copy vars.DAY_TIMEDELTA = timedelta(0) vars.NIGHT_TIMEDELTA = timedelta(0) vars.DAY_START_TIME = None vars.NIGHT_START_TIME = None transition_night(cli) @cmd("!wait") def wait(cli, nick, chan, rest): pl = vars.list_players() if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return if vars.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") return if nick not in pl: cli.notice(nick, "You're currently not playing.") return if vars.WAITED >= vars.MAXIMUM_WAITED: cli.msg(chan, "Limit has already been reached for extending the wait time.") return now = datetime.now() if now > vars.CAN_START_TIME: vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT) else: vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT) vars.WAITED += 1 cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+ "{1} seconds.").format(nick, vars.EXTRA_WAIT)) @cmd("!reset", admin_only = True) def reset_game(cli, nick, chan, rest): reset(cli)