from oyoyo.parse import parse_nick import vars import botconfig import decorators import time import random COMMANDS = {} PM_COMMANDS = {} HOOKS = {} cmd = decorators.generate(COMMANDS) pmcmd = decorators.generate(PM_COMMANDS) hook = decorators.generate(HOOKS) # Game Logic Begins: def connect_callback(cli): cli.identify(botconfig.PASS) cli.join(botconfig.CHANNEL) cli.msg("ChanServ", "op "+botconfig.CHANNEL) def reset_game(): vars.ROLES = {"person" : []} vars.PHASE = "none" # Command Handlers: @cmd("!say") def say(cli, nick, rest): # To be removed later cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) @pmcmd("!bye", admin_only=True) @cmd("!bye", admin_only=True) def forced_exit(cli, nick, *rest): # Admin Only reset_game(cli, nick, rest[0], None) cli.quit("Forced quit from admin") raise SystemExit @cmd("!exec") def py(cli, nick, chan, rest): if nick in botconfig.ADMINS: exec(rest) @cmd("!ping") def pinger(cli, nick, chan, rest): vars.PINGING = True TO_PING = [] @hook("whoreply") def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4): if not vars.PINGING: return if user in (botconfig.NICK, nick): return # Don't ping self. if vars.PINGING and 'G' not in status and '+' not in status: # TODO: check if the user has AWAY'D himself TO_PING.append(user) @hook("endofwho") def do_ping(*args): if not vars.PINGING: return chan = args[2] cli.msg(chan, "PING! "+" ".join(TO_PING)) vars.PINGING = False HOOKS.pop("whoreply") HOOKS.pop("endofwho") cli.send("WHO "+chan) @cmd("!join") def join(cli, nick, chan, rest): if vars.PHASE == "none": cli.mode(chan, "+v", nick, nick+"!*@*") vars.ROLES["person"].append(nick) vars.PHASE = "join" vars.CAN_START_TIME = time.time() + vars.MINIMUM_WAIT cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \ Type "!join" to join. Type "!start" to start the game. \ Type "!wait" to increase join wait time.'.format(nick)) elif nick in vars.list_players(): cli.notice(nick, "You're already playing!") elif vars.PHASE != "join": cli.notice(nick, "Sorry but the game is already running. Try again next time.") else: cli.mode(chan, "+v", nick, nick+"!*@*") vars.ROLES["person"].append(nick) cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) @cmd("!stats") def stats(cli, nick, chan, rest): if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return pl = vars.list_players() if len(pl) > 1: cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick, len(pl), ", ".join(pl))) else: cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])) if vars.PHASE == "join": return message = [] for role in ("wolf", "seer", "harlot"): count = len(vars.ROLES.get(role,[])) if count > 1: message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role))) else: message.append("\u0002{0}\u0002 {1}".format(count, role)) cli.msg(chan, "{0}: There are {1}, and {2}.".format(nick, ", ".join(message[0:-1]), message[-1])) def transition_night(cli, chan): vars.PHASE = "night" @cmd("!start") def start(cli, nick, chan, rest): pl = vars.list_players() if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return if vars.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") return if nick not in pl: cli.notice(nick, "You're currently not playing.") return now = time.time() if vars.CAN_START_TIME > now: cli.msg(chan, "Please wait at least {0} more seconds.".format( int(vars.CAN_START_TIME - now))) return if len(pl) < 4: cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) return vars.ROLES = {} nharlots = 0 nseers = 0 nwolves = 0 ndrunk = 0 ncursed = 0 if len(pl) >= 8: nharlots = 1 nseers = 1 nwolves = 2 ndrunk = 1 ncursed = 1 elif(len(pl)) >= 6: nseers = 1 nwolves = 1 ndrunk = 1 ncursed = 1 else: nseers = 1 nwolves = 1 seer = random.choice(pl) vars.ROLES["seer"] = [seer] pl.remove(seer) if nharlots: harlots = random.sample(pl, nharlots) vars.ROLES["harlot"] = harlots for h in harlots: pl.remove(h) if nwolves: wolves = random.sample(pl, nwolves) vars.ROLES["wolf"] = wolves for w in wolves: pl.remove(w) if ndrunk: drunk = random.choice(pl) vars.ROLES["village drunk"] = [drunk] pl.remove(drunk) vars.ROLES["villager"] = pl if ncursed: CURSED = random.choice(var.ROLES["villager"] + \ var.ROLES.get("harlot", []) +\ var.ROLES.get("village drunk", [])) cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \ party game (a theme of Mafia).".format(", ".join(vars.list_players()))) cli.mode(chan, "+m") vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy transition_night(cli, chan) @cmd("!wait") def wait(cli, nick, chan, rest): pl = vars.list_players() if vars.PHASE == "none": cli.notice(nick, "No game is currently running.") return if vars.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") return if nick not in pl: cli.notice(nick, "You're currently not playing.") return if vars.WAITED >= vars.MAXIMUM_WAITED: cli.msg(chan, "Limit has already been reached for extending the wait time.") return now = time.time() if now > vars.CAN_START_TIME: vars.CAN_START_TIME = now + vars.EXTRA_WAIT else: vars.CAN_START_TIME += vars.EXTRA_WAIT vars.WAITED += 1 cli.msg(chan, "{0} increased the wait \ time by {1} seconds.".format(nick, vars.EXTRA_WAIT)) @cmd("!reset", admin_only = True) def reset_game(cli, nick, chan, rest): vars.PHASE = "none" cli.mode(chan, "-m") for pl in vars.list_players(): cli.mode(chan, "-v", pl) vars.ROLES = {"person" : []} vars.ORIGINAL_ROLES = None vars.CURSED = "" vars.GAME_START_TIME = 0 vars.CAN_START_TIME = 0 vars.GUNNERS = {} vars.WAITED = 0