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from oyoyo.parse import parse_nick
import vars
import botconfig
import decorators
from datetime import datetime, timedelta
import threading
import random
import copy
from time import sleep
import re
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
cmd = decorators.generate(COMMANDS)
pmcmd = decorators.generate(PM_COMMANDS)
hook = decorators.generate(HOOKS)
# Game Logic Begins:
def connect_callback(cli):
cli.identify(botconfig.PASS)
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
vars.LAST_PING = 0 # time of last !ping
vars.ROLES = {"person" : []}
vars.PHASE = "none" # "join", "day", or "night"
vars.TIMERS = [None, None]
vars.DEAD = []
@cmd("!say")
def say(cli, nick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
def mass_mode(cli, md):
""" Example: mass_mode((('+v', 'asdf'), ('-v','wobosd'))) """
lmd = len(md) # store how many mode changes to do
for start_i in range(0, lmd, 4): # 4 mode-changes at a time
if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4)
z = list(zip(*md[start_i:])) # zip this remainder
ei = lmd % 4 # len(z)
else:
z = list(zip(*md[start_i:start_i+4])) # zip four
ei = 4 # len(z)
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
arg1 = "".join(z[0])
arg2 = " ".join(z[1]) + " " + " ".join([x+"!*@*" for x in z[1]])
cli.mode(botconfig.CHANNEL, arg1, arg2)
def reset(cli):
chan = botconfig.CHANNEL
vars.PHASE = "none"
if vars.TIMERS[0]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
if vars.TIMERS[1]:
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
cli.mode(chan, "-m")
cmodes = []
for plr in vars.list_players():
cmodes.append(("-v", plr))
for deadguy in vars.DEAD:
cmodes.append(("-q", deadguy))
mass_mode(cli, cmodes)
vars.DEAD = []
vars.ROLES = {"person" : []}
@pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
reset(cli)
print("Quitting in 5 seconds.")
dict.clear(COMMANDS)
dict.clear(PM_COMMANDS)
dict.clear(PM_COMMANDS)
sleep(5)
cli.quit("Forced quit from admin")
raise SystemExit
@cmd("!exec", admin_only=True)
def py(cli, nick, chan, rest):
exec(rest)
# A decorator for standard game commands
def checks(f):
def inner(*args):
cli = args[0]
nick = args[1]
if vars.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in vars.list_players():
cli.notice(nick, "You're not currently playing.")
return
f(*args)
return inner
@cmd("!ping")
def pinger(cli, nick, chan, rest):
if (vars.LAST_PING and
vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
cli.notice(nick, ("This command is ratelimited. " +
"Please wait a while before using it again."))
return
vars.LAST_PING = datetime.now()
vars.PINGING = True
TO_PING = []
@hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
if not vars.PINGING: return
if user in (botconfig.NICK, nick): return # Don't ping self.
if vars.PINGING and 'G' not in status and '+' not in status:
# TODO: check if the user has !AWAY'D himself
TO_PING.append(user)
@hook("endofwho")
def do_ping(*args):
if not vars.PINGING: return
cli.msg(chan, "PING! "+" ".join(TO_PING))
vars.PINGING = False
HOOKS.pop("whoreply")
HOOKS.pop("endofwho")
cli.send("WHO "+chan)
#def chk_bed
@cmd("!sudo ping", admin_only=True)
def fpinger(cli, nick, chan, rest):
vars.LAST_PING = None
pinger(cli, nick, chan, rest)
@cmd("!join")
def join(cli, nick, chan, rest):
if vars.PHASE == "none":
cli.mode(chan, "+v", nick, nick+"!*@*")
vars.ROLES["person"].append(nick)
vars.PHASE = "join"
vars.WAITED = 0
vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT)
cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
'Type "!join" to join. Type "!start" to start the game. '+
'Type "!wait" to increase join wait time.').format(nick))
elif nick in vars.list_players():
cli.notice(nick, "You're already playing!")
elif vars.PHASE != "join":
cli.notice(nick, "Sorry but the game is already running. Try again next time.")
else:
cli.mode(chan, "+v", nick, nick+"!*@*")
vars.ROLES["person"].append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
@cmd("!stats")
def stats(cli, nick, chan, rest):
if vars.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
pl = vars.list_players()
if len(pl) > 1:
cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
len(pl), ", ".join(pl)))
else:
cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
if vars.PHASE == "join":
return
message = []
for role in vars.ORIGINAL_ROLES.keys():
if not vars.ORIGINAL_ROLES[role]:
continue # Never had this role, don't list it.
count = len(vars.ROLES[role])
if count > 1 or count == 0:
message.append("\u0002{0}\u0002 {1}".format(count, vars.plural(role)))
else:
message.append("\u0002{0}\u0002 {1}".format(count, role))
if len(vars.ROLES["wolf"]) > 1 or not vars.ROLES["wolf"]:
vb = "are"
else:
vb = "is"
cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick,
", ".join(message[0:-1]),
message[-1],
vb))
def hurry_up(cli):
if vars.PHASE != "day": return
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
maxfound = (0, "")
for votee, voters in iter(vars.VOTES.items()):
if len(voters) > maxfound[0]:
maxfound = (len(voters), votee)
found_dup = False
elif len(voters) == maxfound[0]:
found_dup = True
if max[0] > 0 and not found_dup:
cli.msg(chan, "The sun sets.")
vars.VOTES[maxfound[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
cli.msg(chan, "The sun is almost setting.")
for plr in pl:
vars.VOTES[plr] = [None] * (votesneeded - 1)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
for votee, voters in iter(vars.VOTES.items()):
if len(voters) >= votesneeded:
cli.msg(botconfig.CHANNEL,
random.choice(vars.LYNCH_MESSAGES).format(
votee, vars.get_role(votee)))
if del_player_lynch(cli, vote):
transition_night(cli)
@checks
@cmd("!votes")
def show_votes(cli, nick, chan, rest):
if vars.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
elif not vars.VOTES.values():
cli.msg(chan, nick+": No votes yet.")
return
if None in [x for voter in vars.VOTES.values() for x in voter]:
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
"receives the next vote will be lynched."))
return
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
for votee in vars.VOTES.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
"required to lynch, \u0002{3}\u0002 players available " +
"to vote.").format(nick, len(pl), votesneeded, avail))
def chk_win(cli):
""" Returns True if someone won """
chan = botconfig.CHANNEL
lpl = len(vars.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
elif (len(vars.ROLES["wolf"])+
len(vars.ROLES["traitor"])+
len(vars.ROLES["werecrow"])) >= lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
elif (not vars.ROLES["wolf"] and
not vars.ROLES["traitor"] and
not vars.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
elif not len(vars.ROLES["wolf"]) and vars.ROLES["traitor"]:
for tt in vars.ROLES["traitor"]:
vars.ROLES["wolf"].append(tt)
vars.ROLES["traitor"].remove(tt)
cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
'It is up to you to avenge your fallen leaders!'))
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are not gone!\u0002'))
return False
else:
return False
if vars.DAY_START_TIME:
now = datetime.now()
td = now - vars.DAY_START_TIME
vars.DAY_TIMEDELTA += td
if vars.NIGHT_START_TIME:
now = datetime.now()
td = now - vars.NIGHT_START_TIME
vars.NIGHT_TIMEDELTA += td
daymin, daysec = vars.DAY_TIMEDELTA.seconds // 60, vars.DAY_TIMEDELTA.seconds % 60
nitemin, nitesec = vars.NIGHT_TIMEDELTA.seconds // 60, vars.NIGHT_TIMEDELTA.seconds % 60
total = vars.DAY_TIMEDELTA + vars.NIGHT_TIMEDELTA
tmin, tsec = total.seconds // 60, total.seconds % 60
cli.msg(chan, ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " +
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " +
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec,
daymin, daysec,
nitemin, nitesec))
roles_msg = []
vars.ORIGINAL_ROLES["cursed villager"] = vars.CURSED
for role in vars.ORIGINAL_ROLES.keys():
if len(vars.ORIGINAL_ROLES[role]) == 0 or role == "villager":
continue
elif len(vars.ORIGINAL_ROLES[role]) == 2:
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
roles_msg.append(msg.format(vars.ORIGINAL_ROLES[role], vars.plural(role)))
elif len(vars.ORIGINAL_ROLES[role]) == 1:
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(vars.ORIGINAL_ROLES[role],
role))
else:
msg = "The {2} were {0}, and \u0002{1}\u0002."
nickslist = ["\u0002"+x+"\u0002" for x in vars.ORIGINAL_ROLES[role][0:-1]]
roles_msg.append(msg.format(", ".join(nickslist),
vars.ORIGINAL_ROLES[role][-1],
vars.plural(role)))
cli.msg(chan, " ".join(roles_msg))
reset(cli)
# TODO: Reveal roles here
return True
def del_player(cli, nick):
"""
Returns: False if one side won.
arg: forced_death = True when lynched.
"""
cmode = []
cmode.append(("-v", nick))
vars.del_player(nick)
ret = True
if vars.PHASE == "join":
# Died during the joining process as a person
mass_mode(cli, cmode)
return not chk_win(cli)
if vars.PHASE != "join" and ret:
# Died during the game, so quiet!
cmode.append(("+q", nick))
mass_mode(cli, cmode)
vars.DEAD.append(nick)
ret = not chk_win(cli)
if vars.PHASE in ("night", "day") and ret:
# remove him from variables if he is in there
if vars.VICTIM == nick:
vars.VICTIM = ""
for x in (vars.OBSERVED, vars.HVISITED):
keys = list(x.keys())
for k in keys:
if k == nick:
del x[k]
elif x[k] == nick:
del x[k]
return ret
def del_player_lynch(cli, nick):
if not del_player(cli, nick):
return
if vars.PHASE == "day" and not lynched_death and ret:
# didn't die from lynching, therefore a vote is still going on
if nick in vars.VOTES.keys():
del vars.VOTES[nick] # Delete his votes
for k in vars.VOTES.keys():
if nick in vars.VOTES[k]:
vars.VOTES[k].remove(nick)
chk_decision(cli)
return not chk_win(cli)
@hook("ping")
def on_ping(cli, prefix, server):
cli.send('PONG', server)
def leave(cli, what, nick):
if vars.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if nick not in vars.list_players(): # not playing
cli.notice(nick, "You're not currently playing.")
return
msg = ""
if what in ("!quit", "!leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
"S/He was a \u0002{1}\u0002.")
elif what == "part":
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "quit":
msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "kick":
msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
"Appears (s)he was a \u0002{1}\u0002.")
msg = msg.format(nick, vars.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
del_player(cli, nick)
cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
def transition_day(cli):
vars.PHASE = "day"
chan = botconfig.CHANNEL
vars.DAY_START_TIME = datetime.now()
td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
vars.NIGHT_START_TIME = None
vars.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
"The villagers awake, thankful for surviving the night, "+
"and search the village... ").format(min, sec)]
dead = []
crowonly = vars.ROLES["werecrow"] and not vars.ROLES["wolf"]
for crow, target in iter(vars.OBSERVED.items()):
if target in vars.ROLES["harlot"]+vars.ROLES["seer"]:
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+
"bed at night, and you fly back to your house.").format(target))
elif target not in vars.ROLES["village drunk"]:
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
"all night long, and you fly back to your house.").format(target))
if not vars.VICTIM:
message.append(random.choice(vars.NO_VICTIMS_MESSAGES) +
" All villagers, however, have survived.")
elif vars.VICTIM in vars.ROLES["harlot"]: # Attacked harlot, yay no deaths
if vars.HVISITED.get(vars.VICTIM):
message.append("The wolves' selected victim was a harlot, "+
"but she wasn't home.")
if vars.VICTIM and (vars.VICTIM not in vars.ROLES["harlot"] or # not a harlot
not vars.HVISITED.get(vars.VICTIM)): # harlot stayed home
message.append(("The dead body of \u0002{0}\u0002, a "+
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
"death.").format(vars.VICTIM, vars.get_role(vars.VICTIM)))
dead.append(vars.VICTIM)
if vars.VICTIM in vars.HVISITED.values(): # victim was visited by some harlot
for hlt in vars.HVISITED.keys():
if vars.HVISITED[hlt] == vars.VICTIM:
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
"visiting the victim's house last night and is "+
"now dead.").format(hlt))
dead.append(hlt)
# TODO: check if harlot also died
for harlot in vars.ROLES["harlot"]:
if vars.HVISITED.get(harlot) in vars.ROLES["wolf"]:
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
"visiting a wolf's house last night and is "+
"now dead.").format(harlot))
dead.append(harlot)
for crow, target in iter(vars.OBSERVED.items()):
if (target in vars.ROLES["harlot"] and
target in vars.HVISITED.keys() and
target not in dead):
# Was visited by a crow
cli.msg(target, ("You suddenly remember that you were startled by the loud "+
"sound of the flapping of wings during the walk back home."))
elif target in vars.ROLES["village drunk"]:
# Crow dies because of tiger (HANGOVER)
cli.msg(chan, ("The bones of \u0002{0}\u0002, a werecrow, "+
"were found near the village drunk's house. "+
"The drunk's pet tiger probably ate him.").format(crow))
dead.append(crow)
for deadperson in dead:
if not del_player(cli, deadperson):
return
cli.msg(chan, "\n".join(message))
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
vars.TIMERS[1] = t
t.start()
def chk_nightdone(cli):
if (len(vars.SEEN) == len(vars.ROLES["seer"]) and # Seers have seen.
len(vars.HVISITED.keys()) == len(vars.ROLES["harlot"]) and # harlots have visited.
(vars.VICTIM or (vars.ROLES["werecrow"] == 1 and # Wolves have done their stuff
not vars.ROLES["wolf"] and
vars.OBSERVED)) and
vars.PHASE == "night"): # It is night time
if vars.TIMERS[0]:
vars.TIMERS[0].cancel() # cancel timer
vars.TIMERS[0] = None
if vars.PHASE == "night": # Double check
transition_day(cli)
@checks
@cmd("!lynch", "!vote")
def vote(cli, nick, chan, rest):
if vars.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
pl = vars.list_players()
pl_l = [x.strip().lower() for x in pl]
rest = re.split("\s+",rest)[0].strip().lower()
if rest in pl_l:
if nick in vars.WOUNDED:
cli.msg(chan, ("{0}: You are wounded and resting, "+
"thus you are unable to vote for the day."))
voted = pl[pl_l.index(rest)]
lcandidates = list(vars.VOTES.keys())
for voters in lcandidates: # remove previous vote
if nick in vars.VOTES[voters]:
vars.VOTES[voters].remove(nick)
if not vars.VOTES.get(voters) and voters != voted:
del vars.VOTES[voters]
break
if voted not in vars.VOTES.keys():
vars.VOTES[voted] = [nick]
else:
vars.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, rest))
chk_decision(cli)
elif not rest:
cli.notice(nick, "Not enough parameters.")
else:
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@cmd("!retract")
def retract(cli, nick, chan, rest):
if vars.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
candidates = vars.VOTES.keys()
for voter in list(candidates):
if nick in vars.VOTES[voter]:
vars.VOTES[voter].remove(nick)
if not vars.VOTES[voter]:
del vars.VOTES[voter]
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
break
else:
cli.notice(nick, "You haven't voted yet.")
@checks
@cmd("!shoot", "shoot")
def shoot(cli, nick, chan, rest):
if vars.PHASE != "day":
cli.notice(nick, ("Shooting is only allowed during the day. "+
"Please wait patiently for morning."))
return
if nick not in vars.GUNNERS.keys():
cli.msg(nick, "You don't have a gun.")
return
elif not vars.GUNNERS[nick]:
cli.msg(nick, "You don't have any more bullets.")
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.notice(nick, "Not enough parameters")
return
pl = vars.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.notice(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
rand = random.random()
if nick in vars.ROLES["village drunk"]:
chances = vars.DRUNK_GUN_CHANCES
else:
chances = vars.GUN_CHANCES
if rand <= chances[0]:
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
"a silver bullet!").format(nick, victim))
victimrole = vars.get_role(victim)
if victimrole in ("wolf", "werecrow"):
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
"the silver bullet.").format(victim))
if not del_player(cli, victim):
return
elif random.random() <= vars.MANSLAUGHTER_CHANCE:
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
"but was accidentally fatally injured.").format(victim))
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole))
if not del_player(cli, victim):
return
else:
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+
"will have a full recovery. S/He will be resting "+
"for the day.").format(victim))
vars.WOUNDED.append(victim)
chk_decision(cli)
elif rand <= chances[0] + chances[1]:
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick))
vars.GUNNERS[nick] -= 1
else:
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+
"The gun exploded and killed him/her!").format(nick))
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(vars.get_role(nick)))
if not del_player(cli, nick):
return # Someone won.
@checks
@pmcmd("!kill", "kill")
def kill(cli, nick, rest):
role = vars.get_role(nick)
if role not in ('wolf', 'werecrow'):
cli.msg(nick, "Only a wolf may use this command.")
return
if vars.PHASE != "night":
cli.msg(nick, "You may only kill people at night.")
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
if role == "werecrow": # Check if flying to observe
if vars.OBSERVED.get(nick):
cli.msg(nick, ("You are flying to \u0002{0}'s\u0002 house, and "+
"therefore you don't have the time "+
"and energy to kill a villager.").format(vars.OBSERVED[nick]))
return
pl = vars.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if victim == nick.lower():
cli.msg(nick, "Suicide is bad. Don't do it.")
return
if victim in vars.ROLES["wolf"]:
cli.msg(nick, "You may only kill villagers, not other wolves")
return
vars.VICTIM = pl[pll.index(victim)]
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(vars.VICTIM))
chk_nightdone(cli)
@checks
@pmcmd("observe", "!observe")
def observe(cli, nick, rest):
if not vars.is_role(nick, "werecrow"):
cli.msg(nick, "Only a werecrow may use this command.")
return
if vars.PHASE != "night":
cli.msg(nick, "You may only transform into a crow at night.")
return
victim = re.split("\s+", rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
pl = vars.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.msg(nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
if victim == nick.lower():
cli.msg(nick, "Instead of doing that, you should probably go kill someone.")
return
if vars.get_role(victim) in ("werecrow", "traitor", "wolf"):
cli.msg(nick, "Flying to another wolf's house is a waste of time.")
return
vars.OBSERVED[nick] = victim
cli.msg(nick, ("You transform into a large crow and start your flight "+
"to \u0002{0}'s\u0002 house. You will return after "+
"collecting your observations when day begins.").format(victim))
@checks
@pmcmd("visit", "!visit")
def hvisit(cli, nick, rest):
if not vars.is_role(nick, "harlot"):
cli.msg(nick, "Only a harlot may use this command.")
return
if vars.PHASE != "night":
cli.msg(nick, "You may only visit someone at night.")
return
if vars.HVISITED.get(nick):
cli.msg(nick, ("You are already spending the night "+
"with \u0002{0}\u0002.").format(vars.HVISITED[nick]))
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
pl = [x.lower() for x in vars.list_players()]
if victim not in pl:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if nick.lower() == victim: # Staying home
vars.HVISITED[nick] = None
cli.msg(nick, "You have chosen to stay home for the night.")
else:
vars.HVISITED[nick] = vars.list_players()[pl.index(victim)]
cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+
"Have a good time!").format(victim))
if vars.HVISITED[nick] not in vars.ROLES["wolf"]:
cli.msg(vars.HVISITED[nick], ("You are spending the night with \u0002{0}"+
"\u0002. Have a good time!").format(nick))
chk_nightdone(cli)
@checks
@pmcmd("see", "!see")
def see(cli, nick, rest):
if not vars.is_role(nick, "seer"):
cli.msg(nick, "Only a seer may use this command")
return
if vars.PHASE != "night":
cli.msg(nick, "You may only have visions at night.")
return
if nick in vars.SEEN:
cli.msg(nick, "You may only have one vision per round.")
victim = re.split("\s+",rest)[0].strip().lower()
pl = vars.list_players()
pll = [x.lower() for x in pl]
if not victim:
cli.msg(nick, "Not enough parameters")
return
if victim not in pll:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
if nick in vars.CURSED:
role = "wolf"
elif vars.get_role(victim) == "traitor":
role = "villager"
else:
role = vars.get_role(victim)
cli.msg(nick, ("You have a vision; in this vision, "+
"you see that \u0002{0}\u0002 is a "+
"\u0002{1}\u0002!").format(victim, role))
vars.SEEN.append(nick)
chk_nightdone(cli)
@pmcmd("")
def relay(cli, nick, rest):
badguys = vars.ROLES["wolf"] + vars.ROLES["traitor"] + vars.ROLES["werecrow"]
if len(badguys) > 1:
if vars.get_role(nick) in ("wolf","traitor","werecrow"):
badguys.remove(nick) # remove self from list
for badguy in badguys:
cli.msg(badguy, "{0} says: {1}".format(nick, rest))
def transition_night(cli):
vars.PHASE = "night"
# Reset daytime variables
vars.VOTES = {}
if vars.TIMERS[1]: # cancel daytime-limit timer
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
vars.WOUNDED = []
# Reset nighttime variables
vars.VICTIM = "" # nickname of kill victim
vars.KILLER = "" # nickname of who chose the victim
vars.SEEN = [] # list of seers that have had visions
vars.OBSERVED = {} # those whom werecrows have observed
vars.HVISITED = {}
vars.NIGHT_START_TIME = datetime.now()
daydur_msg = ""
if vars.NIGHT_TIMEDELTA: # transition from day
td = vars.NIGHT_START_TIME - vars.DAY_START_TIME
vars.DAY_START_TIME = None
vars.DAY_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec)
chan = botconfig.CHANNEL
if vars.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
t.start()
# send PMs
ps = vars.list_players()
wolves = vars.ROLES["wolf"]+vars.ROLES["traitor"]+vars.ROLES["werecrow"]
for wolf in wolves:
if wolf in vars.ROLES["wolf"]:
cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
'villagers. Use "kill <nick>" to kill a villager.'))
elif wolf in vars.ROLES["traitor"]:
cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+
'villager and not even a seer can see your true identity. '+
'Only detectives can. '))
else:
cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
'use "observe <nick>" to check if someone is in bed or not. '+
'Observing will prevent you participating in a killing.'))
if len(wolves) > 1:
cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
pl = ps[:]
pl.remove(wolf) # remove self from list
for i, player in enumerate(pl):
if player in vars.ROLES["wolf"]:
pl[i] = player + " (wolf)"
elif player in vars.ROLES["traitor"]:
pl[i] = player + " (traitor)"
elif player in vars.ROLES["werecrow"]:
pl[i] = player + " (werecrow)"
cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl))
for seer in vars.ROLES["seer"]:
pl = ps[:]
pl.remove(seer) # remove self from list
cli.msg(seer, ('You are a \u0002seer\u0002. '+
'It is your job to detect the wolves, you '+
'may have a vision once per night. '+
'Use "see <nick>" to see the role of a player.'))
cli.msg(seer, "Players: "+", ".join(pl))
for harlot in vars.ROLES["harlot"]:
pl = ps[:]
pl.remove(harlot)
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
'You may spend the night with one person per round. '+
'If you visit a victim of a wolf, or visit a wolf, '+
'you will die. Use !visit to visit a player.'))
cli.msg(harlot, "Players: "+", ".join(pl))
for d in vars.ROLES["village drunk"]:
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
for g in tuple(vars.GUNNERS.keys()):
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
"shoot a villager, that villager will likely survive. You get {0}.")
if vars.GUNNERS[g] == 1:
gun_msg = gun_msg.format("1 bullet")
elif vars.GUNNERS[g] > 1:
gun_msg = gun_msg.format(str(vars.GUNNERS[g]) + " bullets")
else:
continue
cli.msg(g, gun_msg)
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
@cmd("!start")
def start(cli, nick, chan, rest):
villagers = vars.list_players()
if vars.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if vars.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in villagers:
cli.notice(nick, "You're currently not playing.")
return
now = datetime.now()
vars.GAME_START_TIME = now # Only used for the idler checker
dur = int((vars.CAN_START_TIME - now).total_seconds())
if dur > 0:
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
return
if len(villagers) < 4:
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
return
vars.ROLES = {}
vars.CURSED = []
vars.GUNNERS = {}
addroles = None
for pcount in range(len(villagers), 3, -1):
addroles = vars.ROLES_GUIDE.get(pcount)
if addroles:
break
villager_roles = ("gunner", "cursed")
for i, count in enumerate(addroles):
role = vars.ROLE_INDICES[i]
if role in villager_roles:
vars.ROLES[role] = [None] * count
continue # We deal with those later, see below
selected = random.sample(villagers, count)
vars.ROLES[role] = selected
for x in selected:
villagers.remove(x)
# Now for the villager roles
# Select cursed (just a villager)
if vars.ROLES["cursed"]:
vars.CURSED = random.sample((villagers + # harlot and drunk can be cursed
vars.ROLES["harlot"] +
vars.ROLES["village drunk"]),
len(vars.ROLES["cursed"]))
del vars.ROLES["cursed"]
# Select gunner (also a villager)
if vars.ROLES["gunner"]:
possible = (villagers +
vars.ROLES["harlot"] +
vars.ROLES["village drunk"] +
vars.ROLES["seer"])
for csd in vars.CURSED:
if csd in possible:
possible.remove(csd)
for gnr in random.sample(possible, len(vars.ROLES["gunner"])):
if vars.ROLES["village drunk"] == gnr:
vars.GUNNERS[gnr] = vars.DRUNK_SHOTS_MULTIPLIER * vars.MAX_SHOTS
else:
vars.GUNNERS[gnr] = vars.MAX_SHOTS
del vars.ROLES["gunner"]
vars.ROLES["villager"] = villagers
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(vars.list_players())))
cli.mode(chan, "+m")
vars.ORIGINAL_ROLES = copy.deepcopy(vars.ROLES) # Make a copy
vars.DAY_TIMEDELTA = timedelta(0)
vars.NIGHT_TIMEDELTA = timedelta(0)
vars.DAY_START_TIME = None
vars.NIGHT_START_TIME = None
transition_night(cli)
@cmd("!wait")
def wait(cli, nick, chan, rest):
pl = vars.list_players()
if vars.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if vars.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in pl:
cli.notice(nick, "You're currently not playing.")
return
if vars.WAITED >= vars.MAXIMUM_WAITED:
cli.msg(chan, "Limit has already been reached for extending the wait time.")
return
now = datetime.now()
if now > vars.CAN_START_TIME:
vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT)
else:
vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT)
vars.WAITED += 1
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
"{1} seconds.").format(nick, vars.EXTRA_WAIT))
@cmd("!reset", admin_only = True)
def reset_game(cli, nick, chan, rest):
reset(cli)