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PING_WAIT = 300 # Seconds
MINIMUM_WAIT = 0 # debug, change to 60 for normal
EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 0
DAY_TIME_LIMIT = 0
# HIT MISS SUICIDE
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
DRUNK_GUN_CHANCES = ( 4/7 , 2/7 , 1/7 )
MANSLAUGHTER_CHANCE = 1/5
GAME_MODES = {}
############################################################################################
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW #
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0), #
6 : ( 0 , 1 , 0 , 5 , 0 , 0 , 5 , 0), #
8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0), #
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0)} #
############################################################################################
ROLE_INDICES = {0 : "seer",
1 : "wolf",
2 : "cursed",
3 : "village drunk",
4 : "harlot",
5 : "traitor",
6 : "gunner",
7 : "werecrow"}
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
def plural(role):
if role == "wolf": return "wolves"
elif role == "person": return "people"
else: return role + "s"
def list_players():
pl = []
for x in ROLES.values():
pl.extend(x)
return pl
def list_players_and_roles():
plr = {}
for x in ROLES.keys():
for p in ROLES[x]:
plr[p] = x
return plr
get_role = lambda plyr: list_players_and_roles()[plyr]
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)
class InvalidModeException(object): pass
def game_mode(name):
def decor(c):
GAME_MODES[name] = c
return c
return decor
CHANGEABLE_ROLES = { "seer" : 0,
"wolf" : 1,
"drunk" : 3,
"harlot" : 4,
"traitor" : 5,
"gunner" : 6,
"werecrow" : 7 }
# !game roles wolves:1 seers:0
# TODO: implement game modes
@game_mode("roles")
class ChangedRolesMode(object):
ROLES_GUIDE = ROLES_GUIDE.copy()
def __init__(self, arg):
pairs = arg.split(" ")
if len(parts) == 1:
raise InvalidModeException("Invalid syntax for !game roles.")
for pair in pairs:
change = pair.split(":")
if len(change) != 2:
raise InvalidModeException("Invalid syntax for !game roles.")
role, num = change
try:
num = int(num)
except ValueError:
raise InvalidModeException("A bad value was used in !game roles.")
for x in self.ROLES_GUIDE.keys():
lx = list(x)
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException('"{0}" is not a changeable role.'.format(role))
self.ROLES_GUIDE[x] = tuple(lx)
pl = list_players()
if len(pl) < sum(self.ROLES_GUIDE[4]):
raise InvalidModeException("Too few players for such these custom roles.")