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118 lines
4.4 KiB
118 lines
4.4 KiB
PING_WAIT = 300 # Seconds |
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MINIMUM_WAIT = 0 # debug, change to 60 for normal |
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EXTRA_WAIT = 20 |
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MAXIMUM_WAITED = 2 # limit for amount of !wait's |
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MAX_SHOTS = 2 |
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DRUNK_SHOTS_MULTIPLIER = 3 |
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NIGHT_TIME_LIMIT = 0 |
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DAY_TIME_LIMIT = 0 |
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# HIT MISS SUICIDE |
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 ) |
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DRUNK_GUN_CHANCES = ( 4/7 , 2/7 , 1/7 ) |
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MANSLAUGHTER_CHANCE = 1/5 |
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GAME_MODES = {} |
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############################################################################################ |
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW # |
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ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0), # |
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6 : ( 0 , 1 , 0 , 5 , 0 , 0 , 5 , 0), # |
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8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0), # |
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0)} # |
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############################################################################################ |
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ROLE_INDICES = {0 : "seer", |
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1 : "wolf", |
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2 : "cursed", |
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3 : "village drunk", |
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4 : "harlot", |
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5 : "traitor", |
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6 : "gunner", |
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7 : "werecrow"} |
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.", |
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"A pool of blood and wolf paw prints are found.", |
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"Traces of wolf fur are found.") |
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.", |
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.", |
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.", |
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.") |
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is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol] |
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def plural(role): |
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if role == "wolf": return "wolves" |
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elif role == "person": return "people" |
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else: return role + "s" |
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def list_players(): |
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pl = [] |
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for x in ROLES.values(): |
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pl.extend(x) |
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return pl |
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def list_players_and_roles(): |
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plr = {} |
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for x in ROLES.keys(): |
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for p in ROLES[x]: |
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plr[p] = x |
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return plr |
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get_role = lambda plyr: list_players_and_roles()[plyr] |
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def del_player(pname): |
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prole = get_role(pname) |
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ROLES[prole].remove(pname) |
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class InvalidModeException(object): pass |
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def game_mode(name): |
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def decor(c): |
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GAME_MODES[name] = c |
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return c |
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return decor |
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CHANGEABLE_ROLES = { "seer" : 0, |
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"wolf" : 1, |
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"drunk" : 3, |
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"harlot" : 4, |
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"traitor" : 5, |
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"gunner" : 6, |
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"werecrow" : 7 } |
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# !game roles wolves:1 seers:0 |
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# TODO: implement game modes |
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@game_mode("roles") |
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class ChangedRolesMode(object): |
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ROLES_GUIDE = ROLES_GUIDE.copy() |
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def __init__(self, arg): |
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pairs = arg.split(" ") |
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if len(parts) == 1: |
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raise InvalidModeException("Invalid syntax for !game roles.") |
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for pair in pairs: |
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change = pair.split(":") |
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if len(change) != 2: |
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raise InvalidModeException("Invalid syntax for !game roles.") |
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role, num = change |
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try: |
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num = int(num) |
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except ValueError: |
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raise InvalidModeException("A bad value was used in !game roles.") |
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for x in self.ROLES_GUIDE.keys(): |
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lx = list(x) |
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try: |
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lx[CHANGEABLE_ROLES[role.lower()]] = num |
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except KeyError: |
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raise InvalidModeException('"{0}" is not a changeable role.'.format(role)) |
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self.ROLES_GUIDE[x] = tuple(lx) |
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pl = list_players() |
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if len(pl) < sum(self.ROLES_GUIDE[4]): |
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raise InvalidModeException("Too few players for such these custom roles.") |
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