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# Copyright (c) 2011, Jimmy Cao
# All rights reserved.
# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
# Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
# Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from oyoyo.parse import parse_nick
import settings.wolfgame as var
import botconfig
from tools.wolfgamelogger import WolfgameLogger
from tools import decorators
from datetime import datetime, timedelta
import threading
import random
import copy
import time
import re
import logging
import sys
import os
import imp
import math
import fnmatch
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
cmd = decorators.generate(COMMANDS)
pmcmd = decorators.generate(PM_COMMANDS)
hook = decorators.generate(HOOKS, raw_nick=True, permissions=False)
# Game Logic Begins:
var.LAST_PING = None # time of last ping
var.LAST_STATS = None
var.LAST_VOTES = None
var.LAST_ADMINS = None
var.USERS = {}
var.PINGING = False
var.ADMIN_PINGING = False
var.ROLES = {"person" : []}
var.ORIGINAL_ROLES = {}
var.PLAYERS = {}
var.DCED_PLAYERS = {}
var.ADMIN_TO_PING = None
var.AFTER_FLASTGAME = None
var.PHASE = "none" # "join", "day", or "night"
var.TIMERS = {}
var.DEAD = []
var.ORIGINAL_SETTINGS = {}
var.LAST_SAID_TIME = {}
var.GAME_START_TIME = datetime.now() # for idle checker only
var.CAN_START_TIME = 0
var.GRAVEYARD_LOCK = threading.RLock()
var.GAME_ID = 0
var.DISCONNECTED = {} # players who got disconnected
var.LOGGER = WolfgameLogger(var.LOG_FILENAME, var.BARE_LOG_FILENAME)
if botconfig.DEBUG_MODE:
var.NIGHT_TIME_LIMIT = 0 # 90
var.DAY_TIME_LIMIT_WARN = 0
var.DAY_TIME_LIMIT_CHANGE = 0
var.KILL_IDLE_TIME = 0 #300
var.WARN_IDLE_TIME = 0 #180
def connect_callback(cli):
to_be_devoiced = []
cmodes = []
@hook("quietlist", hookid=294)
def on_quietlist(cli, server, botnick, channel, q, quieted, by, something):
if re.match(".+\!\*@\*", quieted): # only unquiet people quieted by bot
cmodes.append(("-q", quieted))
@hook("whospcrpl", hookid=294)
def on_whoreply(cli, server, nick, ident, cloak, user, status, acc):
if user in var.USERS: return # Don't add someone who is already there
if user == botconfig.NICK:
cli.nickname = user
cli.ident = ident
cli.hostmask = cloak
if acc == "0":
acc = "*"
if "+" in status:
to_be_devoiced.append(user)
var.USERS[user] = dict(cloak=cloak,account=acc)
@hook("endofwho", hookid=294)
def afterwho(*args):
for nick in to_be_devoiced:
cmodes.append(("-v", nick))
# devoice all on connect
@hook("mode", hookid=294)
def on_give_me_ops(cli, blah, blahh, modeaction, target="", *other):
if modeaction == "+o" and target == botconfig.NICK and var.PHASE == "none":
@hook("quietlistend", 294)
def on_quietlist_end(cli, svr, nick, chan, *etc):
if chan == botconfig.CHANNEL:
decorators.unhook(HOOKS, 294)
mass_mode(cli, cmodes)
cli.mode(botconfig.CHANNEL, "q") # unquiet all
cli.mode(botconfig.CHANNEL, "-m") # remove -m mode from channel
elif modeaction == "+o" and target == botconfig.NICK and var.PHASE != "none":
decorators.unhook(HOOKS, 294) # forget about it
cli.who(botconfig.CHANNEL, "%nuhaf")
def mass_mode(cli, md):
""" Example: mass_mode(cli, (('+v', 'asdf'), ('-v','wobosd'))) """
lmd = len(md) # store how many mode changes to do
for start_i in range(0, lmd, 4): # 4 mode-changes at a time
if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4)
z = list(zip(*md[start_i:])) # zip this remainder
ei = lmd % 4 # len(z)
else:
z = list(zip(*md[start_i:start_i+4])) # zip four
ei = 4 # len(z)
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
arg1 = "".join(z[0])
arg2 = " ".join(z[1]) # + " " + " ".join([x+"!*@*" for x in z[1]])
cli.mode(botconfig.CHANNEL, arg1, arg2)
def pm(cli, target, message): # message either privmsg or notice, depending on user settings
if target in var.USERS and var.USERS[target]["cloak"] in var.SIMPLE_NOTIFY:
cli.notice(target, message)
else:
cli.msg(target, message)
def reset_settings():
for attr in list(var.ORIGINAL_SETTINGS.keys()):
setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
dict.clear(var.ORIGINAL_SETTINGS)
def reset(cli):
chan = botconfig.CHANNEL
var.PHASE = "none"
for x, timr in var.TIMERS.items():
timr.cancel()
var.TIMERS = {}
var.GAME_ID = 0
cli.mode(chan, "-m")
cmodes = []
for plr in var.list_players():
cmodes.append(("-v", plr))
for deadguy in var.DEAD:
cmodes.append(("-q", deadguy+"!*@*"))
mass_mode(cli, cmodes)
var.DEAD = []
var.ROLES = {"person" : []}
reset_settings()
dict.clear(var.LAST_SAID_TIME)
dict.clear(var.PLAYERS)
dict.clear(var.DCED_PLAYERS)
dict.clear(var.DISCONNECTED)
@pmcmd("fdie", "fbye", admin_only=True)
@cmd("fdie", "fbye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
"""Forces the bot to close"""
if var.PHASE in ("day", "night"):
stop_game(cli)
else:
reset(cli)
cli.quit("Forced quit from "+nick)
@pmcmd("frestart", admin_only=True)
@cmd("frestart", admin_only=True)
def restart_program(cli, nick, *rest):
"""Restarts the bot."""
try:
if var.PHASE in ("day", "night"):
stop_game(cli)
else:
reset(cli)
cli.quit("Forced restart from "+nick)
raise SystemExit
finally:
print("RESTARTING")
python = sys.executable
if rest[-1].strip().lower() == "debugmode":
os.execl(python, python, sys.argv[0], "--debug")
elif rest[-1].strip().lower() == "normalmode":
os.execl(python, python, sys.argv[0])
elif rest[-1].strip().lower() == "verbosemode":
os.execl(python, python, sys.argv[0], "--verbose")
else:
os.execl(python, python, *sys.argv)
@cmd("ping")
def pinger(cli, nick, chan, rest):
"""Pings the channel to get people's attention. Rate-Limited."""
if (var.LAST_PING and
var.LAST_PING + timedelta(seconds=var.PING_WAIT) > datetime.now()):
cli.notice(nick, ("This command is rate-limited. " +
"Please wait a while before using it again."))
return
if var.PHASE in ('night','day'):
cli.notice(nick, "You cannot use this command while a game is running.")
return
var.LAST_PING = datetime.now()
if var.PINGING:
return
var.PINGING = True
TO_PING = []
@hook("whoreply", hookid=800)
def on_whoreply(cli, server, dunno, chan, dunno1,
cloak, dunno3, user, status, dunno4):
if not var.PINGING: return
if user in (botconfig.NICK, nick): return # Don't ping self.
if (var.PINGING and 'G' not in status and
'+' not in status and cloak not in var.AWAY):
TO_PING.append(user)
@hook("endofwho", hookid=800)
def do_ping(*args):
if not var.PINGING: return
TO_PING.sort(key=lambda x: x.lower())
cli.msg(botconfig.CHANNEL, "PING! "+" ".join(TO_PING))
var.PINGING = False
minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT)
if not var.CAN_START_TIME or var.CAN_START_TIME < minimum:
var.CAN_START_TIME = minimum
decorators.unhook(HOOKS, 800)
cli.who(botconfig.CHANNEL)
@cmd("away", raw_nick=True)
@pmcmd("away", raw_nick=True)
def away(cli, nick, *rest):
"""Use this to activate your away status (so you aren't pinged)."""
cloak = parse_nick(nick)[3]
nick = parse_nick(nick)[0]
if cloak in var.AWAY:
var.AWAY.remove(cloak)
var.remove_away(cloak)
cli.notice(nick, "You are no longer marked as away.")
return
var.AWAY.append(cloak)
var.add_away(cloak)
cli.notice(nick, "You are now marked as away.")
@cmd("back", raw_nick=True)
@pmcmd("back", raw_nick=True)
def back_from_away(cli, nick, *rest):
"""Unmarks away status"""
cloak = parse_nick(nick)[3]
nick = parse_nick(nick)[0]
if cloak not in var.AWAY:
cli.notice(nick, "You are not marked as away.")
return
var.AWAY.remove(cloak)
var.remove_away(cloak)
cli.notice(nick, "You are no longer marked as away.")
@cmd("simple", raw_nick = True)
@pmcmd("simple", raw_nick = True)
def mark_simple_notify(cli, nick, *rest):
"""If you don't want to bot to send you role instructions"""
nick, _, __, cloak = parse_nick(nick)
if cloak in var.SIMPLE_NOTIFY:
var.SIMPLE_NOTIFY.remove(cloak)
var.remove_simple_rolemsg(cloak)
cli.notice(nick, "You now no longer receive simple role instructions.")
return
var.SIMPLE_NOTIFY.append(cloak)
var.add_simple_rolemsg(cloak)
cli.notice(nick, "You now receive simple role instructions.")
@cmd("fping", admin_only=True)
def fpinger(cli, nick, chan, rest):
var.LAST_PING = None
pinger(cli, nick, chan, rest)
@cmd("join", raw_nick=True)
def join(cli, nick, chann_, rest):
"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
pl = var.list_players()
chan = botconfig.CHANNEL
nick, _, __, cloak = parse_nick(nick)
if var.PHASE == "none":
cli.mode(chan, "+v", nick)
var.ROLES["person"].append(nick)
var.PHASE = "join"
var.WAITED = 0
var.GAME_ID = time.time()
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT)
cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
'Type "{1}join" to join. Type "{1}start" to start the game. '+
'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR))
elif nick in pl:
cli.notice(nick, "You're already playing!")
elif len(pl) >= var.MAX_PLAYERS:
cli.notice(nick, "Too many players! Try again next time.")
elif var.PHASE != "join":
cli.notice(nick, "Sorry but the game is already running. Try again next time.")
else:
cli.mode(chan, "+v", nick)
var.ROLES["person"].append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
var.LAST_STATS = None # reset
@cmd("fjoin", admin_only=True)
def fjoin(cli, nick, chann_, rest):
noticed = False
chan = botconfig.CHANNEL
if not rest.strip():
join(cli, nick, chan, "")
for a in re.split(" +",rest):
a = a.strip()
if not a:
continue
ul = list(var.USERS.keys())
ull = [u.lower() for u in ul]
if a.lower() not in ull:
if not is_fake_nick(a) or not botconfig.DEBUG_MODE:
if not noticed: # important
cli.msg(chan, nick+(": You may only fjoin "+
"people who are in this channel."))
noticed = True
continue
if not is_fake_nick(a):
a = ul[ull.index(a.lower())]
if a != botconfig.NICK:
join(cli, a.strip(), chan, "")
else:
cli.notice(nick, "No, that won't be allowed.")
@cmd("fleave","fquit","fdel", admin_only=True)
def fleave(cli, nick, chann_, rest):
chan = botconfig.CHANNEL
if var.PHASE == "none":
cli.notice(nick, "No game is running.")
for a in re.split(" +",rest):
a = a.strip()
if not a:
continue
pl = var.list_players()
pll = [x.lower() for x in pl]
if a.lower() in pll:
a = pl[pll.index(a.lower())]
else:
cli.msg(chan, nick+": That person is not playing.")
return
cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
" \u0002{1}\u0002 to leave.").format(nick, a))
cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a)))
if var.PHASE in ("day", "night"):
var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a))
var.LOGGER.logMessage("Appears (s)he was a {0}.".format(var.get_role(a)))
del_player(cli, a)
@cmd("fstart", admin_only=True)
def fstart(cli, nick, chan, rest):
var.CAN_START_TIME = datetime.now()
cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to start.".format(nick))
start(cli, nick, nick, rest)
@hook("kick")
def on_kicked(cli, nick, chan, victim, reason):
if victim == botconfig.NICK:
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
@hook("account")
def on_account(cli, nick, acc):
nick = parse_nick(nick)[0]
if nick in var.USERS.keys():
var.USERS[nick]["account"] = acc
@cmd("stats")
def stats(cli, nick, chan, rest):
"""Display the player statistics"""
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
pl = var.list_players()
if nick in pl or var.PHASE == "join":
# only do this rate-limiting stuff if the person is in game
if (var.LAST_STATS and
var.LAST_STATS + timedelta(seconds=var.STATS_RATE_LIMIT) > datetime.now()):
cli.msg(chan, nick+": This command is rate-limited.")
return
var.LAST_STATS = datetime.now()
pl.sort(key=lambda x: x.lower())
if len(pl) > 1:
msg = '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
len(pl), ", ".join(pl))
else:
msg = '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])
if nick in pl or var.PHASE == "join":
cli.msg(chan, msg)
var.LOGGER.logMessage(msg.replace("\02", ""))
else:
cli.notice(nick, msg)
if var.PHASE == "join":
return
message = []
f = False # set to true after the is/are verb is decided
l1 = [k for k in var.ROLES.keys()
if var.ROLES[k]]
l2 = [k for k in var.ORIGINAL_ROLES.keys()
if var.ORIGINAL_ROLES[k]]
rs = list(set(l1+l2))
# Due to popular demand, picky ordering
if "wolf" in rs:
rs.remove("wolf")
rs.insert(0, "wolf")
if "seer" in rs:
rs.remove("seer")
rs.insert(1, "seer")
if "villager" in rs:
rs.remove("villager")
rs.append("villager")
firstcount = len(var.ROLES[rs[0]])
if firstcount > 1 or not firstcount:
vb = "are"
else:
vb = "is"
for role in rs:
count = len(var.ROLES[role])
if count > 1 or count == 0:
message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002no\u0002", var.plural(role)))
else:
message.append("\u0002{0}\u0002 {1}".format(count, role))
stats_mssg = "{0}: There {3} {1}, and {2}.".format(nick,
", ".join(message[0:-1]),
message[-1],
vb)
if nick in pl or var.PHASE == "join":
cli.msg(chan, stats_mssg)
var.LOGGER.logMessage(stats_mssg.replace("\02", ""))
else:
cli.notice(nick, stats_mssg)
def hurry_up(cli, gameid, change):
if var.PHASE != "day": return
if gameid:
if gameid != var.DAY_ID:
return
chan = botconfig.CHANNEL
if not change:
cli.msg(chan, ("\02As the sun sinks inexorably toward the horizon, turning the lanky pine " +
"trees into fire-edged silhouettes, the villagers are reminded that very little " +
"time remains for them to reach a decision; if darkness falls before they have done " +
"so, the majority will win the vote. No one will be lynched if there " +
"are no votes or an even split.\02"))
if not var.DAY_TIME_LIMIT_CHANGE:
return
tmr = threading.Timer(var.DAY_TIME_LIMIT_CHANGE, hurry_up, [cli, var.DAY_ID, True])
tmr.daemon = True
var.TIMERS["day"] = tmr
tmr.start()
return
var.DAY_ID = 0
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
maxfound = (0, "")
for votee, voters in iter(var.VOTES.items()):
if len(voters) > maxfound[0]:
maxfound = (len(voters), votee)
found_dup = False
elif len(voters) == maxfound[0]:
found_dup = True
if maxfound[0] > 0 and not found_dup:
cli.msg(chan, "The sun sets.")
var.LOGGER.logMessage("The sun sets.")
var.VOTES[maxfound[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
cli.msg(chan, ("As the sun sets, the villagers agree to "+
"retire to their beds and wait for morning."))
var.LOGGER.logMessage(("As the sun sets, the villagers agree to "+
"retire to their beds and wait for morning."))
transition_night(cli)
@cmd("fnight", admin_only=True)
def fnight(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, "It is not daytime.")
else:
hurry_up(cli, 0, True)
@cmd("fday", admin_only=True)
def fday(cli, nick, chan, rest):
if var.PHASE != "night":
cli.notice(nick, "It is not nighttime.")
else:
transition_day(cli)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
for votee, voters in iter(var.VOTES.items()):
if len(voters) >= votesneeded:
lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_role(votee))
cli.msg(botconfig.CHANNEL, lmsg)
var.LOGGER.logMessage(lmsg.replace("\02", ""))
var.LOGGER.logBare(votee, "LYNCHED")
if del_player(cli, votee, True):
transition_night(cli)
@cmd("votes")
def show_votes(cli, nick, chan, rest):
"""Displays the voting statistics."""
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
if (var.LAST_VOTES and
var.LAST_VOTES + timedelta(seconds=var.VOTES_RATE_LIMIT) > datetime.now()):
cli.msg(chan, nick+": This command is rate-limited.")
return
pl = var.list_players()
if nick in pl:
var.LAST_VOTES = datetime.now()
if not var.VOTES.values():
msg = nick+": No votes yet."
if nick in pl:
var.LAST_VOTES = None # reset
else:
votelist = ["{0}: {1} ({2})".format(votee,
len(var.VOTES[votee]),
" ".join(var.VOTES[votee]))
for votee in var.VOTES.keys()]
msg = "{0}: {1}".format(nick, ", ".join(votelist))
if nick in pl:
cli.msg(chan, msg)
else:
cli.notice(nick, msg)
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
the_message = ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
"required to lynch, \u0002{3}\u0002 players available " +
"to vote.").format(nick, len(pl), votesneeded, avail)
if nick in pl:
cli.msg(chan, the_message)
else:
cli.notice(nick, the_message)
def chk_traitor(cli):
for tt in var.ROLES["traitor"]:
var.ROLES["wolf"].append(tt)
var.ROLES["traitor"].remove(tt)
pm(cli, tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
'It is up to you to avenge your fallen leaders!'))
def stop_game(cli, winner = ""):
chan = botconfig.CHANNEL
if var.DAY_START_TIME:
now = datetime.now()
td = now - var.DAY_START_TIME
var.DAY_TIMEDELTA += td
if var.NIGHT_START_TIME:
now = datetime.now()
td = now - var.NIGHT_START_TIME
var.NIGHT_TIMEDELTA += td
daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60
nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60
total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA
tmin, tsec = total.seconds // 60, total.seconds % 60
gameend_msg = ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " +
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " +
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec,
daymin, daysec,
nitemin, nitesec)
cli.msg(chan, gameend_msg)
var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n")
var.LOGGER.logBare("DAY", "TIME", str(var.DAY_TIMEDELTA.seconds))
var.LOGGER.logBare("NIGHT", "TIME", str(var.NIGHT_TIMEDELTA.seconds))
var.LOGGER.logBare("GAME", "TIME", str(total.seconds))
roles_msg = []
var.ORIGINAL_ROLES["cursed villager"] = var.CURSED # A hack
var.ORIGINAL_ROLES["gunner"] = list(var.GUNNERS.keys())
lroles = list(var.ORIGINAL_ROLES.keys())
lroles.remove("wolf")
lroles.insert(0, "wolf") # picky, howl consistency
for role in lroles:
if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
continue
playersinrole = list(var.ORIGINAL_ROLES[role])
for i,plr in enumerate(playersinrole):
if plr.startswith("(dced)"): # don't care about it here
playersinrole[i] = plr[6:]
if len(playersinrole) == 2:
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
roles_msg.append(msg.format(playersinrole, var.plural(role)))
elif len(playersinrole) == 1:
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(playersinrole,
role))
else:
msg = "The {2} were {0}, and \u0002{1}\u0002."
nickslist = ["\u0002"+x+"\u0002" for x in playersinrole[0:-1]]
roles_msg.append(msg.format(", ".join(nickslist),
playersinrole[-1],
var.plural(role)))
cli.msg(chan, " ".join(roles_msg))
plrl = []
for role,ppl in var.ORIGINAL_ROLES.items():
for x in ppl:
plrl.append((x, role))
var.LOGGER.saveToFile()
for plr, rol in plrl:
#if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him
# if plr in var.DEAD_USERS.keys():
# acc = var.DEAD_USERS[plr]["account"]
# else:
# continue # something wrong happened
#else:
if plr.startswith("(dced)") and plr[6:] in var.DCED_PLAYERS.keys():
acc = var.DCED_PLAYERS[plr[6:]]["account"]
elif plr in var.PLAYERS.keys():
acc = var.PLAYERS[plr]["account"]
else:
continue #probably fjoin'd fake
if acc == "*":
continue # not logged in during game start
# determine if this player's team won
if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["traitor"] +
var.ORIGINAL_ROLES["werecrow"]): # the player was wolf-aligned
if winner == "wolves":
won = True
elif winner == "villagers":
won = False
else:
break # abnormal game stop
else:
if winner == "wolves":
won = False
elif winner == "villagers":
won = True
else:
break
iwon = won and plr in var.list_players() # survived, team won = individual win
var.update_role_stats(acc, rol, won, iwon)
reset(cli)
# This must be after reset(cli)
if var.AFTER_FLASTGAME:
var.AFTER_FLASTGAME()
var.AFTER_FLASTGAME = None
if var.ADMIN_TO_PING: # It was an flastgame
cli.msg(chan, "PING! " + var.ADMIN_TO_PING)
var.ADMIN_TO_PING = None
return True
def chk_win(cli):
""" Returns True if someone won """
chan = botconfig.CHANNEL
lpl = len(var.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
if var.PHASE == "join":
return False
lwolves = (len(var.ROLES["wolf"])+
len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"]))
if var.PHASE == "day":
lpl -= len([x for x in var.WOUNDED if x not in var.ROLES["traitor"]])
lwolves -= len([x for x in var.WOUNDED if x in var.ROLES["traitor"]])
if lwolves == lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone and win."))
var.LOGGER.logMessage(("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
village_win = False
var.LOGGER.logBare("WOLVES", "WIN")
elif lwolves > lpl / 2:
cli.msg(chan, ("Game over! There are more wolves than "+
"villagers. The wolves eat everyone, and win."))
var.LOGGER.logMessage(("Game over! There are more wolves than "+
"villagers. The wolves eat everyone, and win."))
village_win = False
var.LOGGER.logBare("WOLVES", "WIN")
elif (not var.ROLES["wolf"] and
not var.ROLES["traitor"] and
not var.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
var.LOGGER.logMessage(("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
village_win = True
var.LOGGER.logBare("VILLAGERS", "WIN")
elif (not var.ROLES["wolf"] and not
var.ROLES["werecrow"] and var.ROLES["traitor"]):
for t in var.ROLES["traitor"]:
var.LOGGER.logBare(t, "TRANSFORM")
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!\u0002'))
var.LOGGER.logMessage(('The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!'))
return chk_win(cli)
else:
return False
stop_game(cli, "villagers" if village_win else "wolves")
return True
def del_player(cli, nick, forced_death = False, devoice = True):
"""
Returns: False if one side won.
arg: forced_death = True when lynched or when the seer/wolf both don't act
"""
t = time.time() # time
var.LAST_STATS = None # reset
var.LAST_VOTES = None
with var.GRAVEYARD_LOCK:
if not var.GAME_ID or var.GAME_ID > t:
# either game ended, or a new game has started.
return False
cmode = []
if devoice:
cmode.append(("-v", nick))
var.del_player(nick)
ret = True
if var.PHASE == "join":
# Died during the joining process as a person
mass_mode(cli, cmode)
return not chk_win(cli)
if var.PHASE != "join" and ret:
# Died during the game, so quiet!
if not is_fake_nick(nick):
cmode.append(("+q", nick+"!*@*"))
mass_mode(cli, cmode)
if nick not in var.DEAD:
var.DEAD.append(nick)
ret = not chk_win(cli)
if var.PHASE in ("night", "day") and ret:
# remove him from variables if he is in there
for a,b in list(var.KILLS.items()):
if b == nick:
del var.KILLS[a]
elif a == nick:
del var.KILLS[a]
for x in (var.OBSERVED, var.HVISITED, var.GUARDED):
keys = list(x.keys())
for k in keys:
if k == nick:
del x[k]
elif x[k] == nick:
del x[k]
if nick in var.DISCONNECTED:
del var.DISCONNECTED[nick]
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
if nick in var.VOTES.keys():
del var.VOTES[nick] # Delete other people's votes on him
for k in list(var.VOTES.keys()):
if nick in var.VOTES[k]:
var.VOTES[k].remove(nick)
if not var.VOTES[k]: # no more votes on that guy
del var.VOTES[k]
break # can only vote once
if nick in var.WOUNDED:
var.WOUNDED.remove(nick)
chk_decision(cli)
elif var.PHASE == "night" and ret:
chk_nightdone(cli)
return ret
def reaper(cli, gameid):
# check to see if idlers need to be killed.
var.IDLE_WARNED = []
chan = botconfig.CHANNEL
while gameid == var.GAME_ID:
with var.GRAVEYARD_LOCK:
if var.WARN_IDLE_TIME or var.KILL_IDLE_TIME: # only if enabled
to_warn = []
to_kill = []
for nick in var.list_players():
lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME)
tdiff = datetime.now() - lst
if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and
nick not in var.IDLE_WARNED):
if var.WARN_IDLE_TIME:
to_warn.append(nick)
var.IDLE_WARNED.append(nick)
var.LAST_SAID_TIME[nick] = (datetime.now() -
timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
nick in var.IDLE_WARNED):
if var.KILL_IDLE_TIME:
to_kill.append(nick)
elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
nick in var.IDLE_WARNED):
var.IDLE_WARNED.remove(nick) # he saved himself from death
for nck in to_kill:
if nck not in var.list_players():
continue
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+
"for a very long time. S/He is declared dead. Appears "+
"(s)he was a \u0002{1}\u0002.").format(nck, var.get_role(nck)))
if not del_player(cli, nck):
return
pl = var.list_players()
x = [a for a in to_warn if a in pl]
if x:
cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+
"Please say something soon or you "+
"might be declared dead.\u0002").format(", ".join(x)))
for dcedplayer in list(var.DISCONNECTED.keys()):
_, timeofdc, what = var.DISCONNECTED[dcedplayer]
if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME):
cli.msg(chan, ("\02{0}\02 died due to a fatal attack by wild animals. Appears (s)he "+
"was a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
if not del_player(cli, dcedplayer, devoice = False):
return
elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME):
cli.msg(chan, ("\02{0}\02 died due to eating poisonous berries. Appears (s)he was "+
"a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
if not del_player(cli, dcedplayer, devoice = False):
return
time.sleep(10)
@cmd("") # update last said
def update_last_said(cli, nick, chan, rest):
if var.PHASE not in ("join", "none"):
var.LAST_SAID_TIME[nick] = datetime.now()
if var.PHASE not in ("none", "join"):
var.LOGGER.logChannelMessage(nick, rest)
@hook("join")
def on_join(cli, raw_nick, chan, acc="*", rname=""):
nick,m,u,cloak = parse_nick(raw_nick)
if nick not in var.USERS.keys() and nick != botconfig.NICK:
var.USERS[nick] = dict(cloak=cloak,account=acc)
with var.GRAVEYARD_LOCK:
if nick in var.DISCONNECTED.keys():
clk = var.DISCONNECTED[nick][0]
if cloak == clk:
cli.mode(chan, "+v", nick, nick+"!*@*")
del var.DISCONNECTED[nick]
cli.msg(chan, "\02{0}\02 has returned to the village.".format(nick))
for r,rlist in var.ORIGINAL_ROLES.items():
if "(dced)"+nick in rlist:
rlist.remove("(dced)"+nick)
rlist.append(nick)
break
if nick in var.DCED_PLAYERS.keys():
var.PLAYERS[nick] = var.DCED_PLAYERS.pop(nick)
@cmd("goat")
def goat(cli, nick, chan, rest):
"""Use a goat to interact with anyone in the channel during the day"""
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if var.PHASE != "day":
cli.notice(nick, "You can only do that in the day.")
return
if var.GOATED:
cli.notice(nick, "You can only do that once per day.")
return
ul = list(var.USERS.keys())
ull = [x.lower() for x in ul]
rest = re.split(" +",rest)[0].strip().lower()
if not rest:
cli.notice(nick, "Not enough parameters.")
return
matches = 0
for player in ull:
if rest == player:
victim = player
break
if player.startswith(rest):
victim = player
matches += 1
else:
if matches != 1:
pm(cli, nick,"\u0002{0}\u0002 is not in this channel.".format(rest))
return
victim = ul[ull.index(victim)]
cli.msg(botconfig.CHANNEL, ("\u0002{0}\u0002's goat walks by "+
"and kicks \u0002{1}\u0002.").format(nick,
victim))
var.LOGGER.logMessage("{0}'s goat walks by and kicks {1}.".format(nick, victim))
var.GOATED = True
@hook("nick")
def on_nick(cli, prefix, nick):
prefix,u,m,cloak = parse_nick(prefix)
chan = botconfig.CHANNEL
if prefix in var.USERS:
var.USERS[nick] = var.USERS.pop(prefix)
if prefix == var.ADMIN_TO_PING:
var.ADMIN_TO_PING = nick
# for k,v in list(var.DEAD_USERS.items()):
# if prefix == k:
# var.DEAD_USERS[nick] = var.DEAD_USERS[k]
# del var.DEAD_USERS[k]
if prefix in var.list_players() and prefix not in var.DISCONNECTED.keys():
r = var.ROLES[var.get_role(prefix)]
r.append(nick)
r.remove(prefix)
if var.PHASE in ("night", "day"):
for k,v in var.ORIGINAL_ROLES.items():
if prefix in v:
var.ORIGINAL_ROLES[k].remove(prefix)
var.ORIGINAL_ROLES[k].append(nick)
break
for k,v in list(var.PLAYERS.items()):
if prefix == k:
var.PLAYERS[nick] = var.PLAYERS[k]
del var.PLAYERS[k]
if prefix in var.GUNNERS.keys():
var.GUNNERS[nick] = var.GUNNERS.pop(prefix)
if prefix in var.CURSED:
var.CURSED.append(nick)
var.CURSED.remove(prefix)
for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED, var.KILLS):
kvp = []
for a,b in dictvar.items():
if a == prefix:
a = nick
if b == prefix:
b = nick
kvp.append((a,b))
dictvar.update(kvp)
if prefix in dictvar.keys():
del dictvar[prefix]
if prefix in var.SEEN:
var.SEEN.remove(prefix)
var.SEEN.append(nick)
with var.GRAVEYARD_LOCK: # to be safe
if prefix in var.LAST_SAID_TIME.keys():
var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix)
if prefix in var.IDLE_WARNED:
var.IDLE_WARNED.remove(prefix)
var.IDLE_WARNED.append(nick)
if var.PHASE == "day":
if prefix in var.WOUNDED:
var.WOUNDED.remove(prefix)
var.WOUNDED.append(nick)
if prefix in var.INVESTIGATED:
var.INVESTIGATED.remove(prefix)
var.INVESTIGATED.append(prefix)
if prefix in var.VOTES:
var.VOTES[nick] = var.VOTES.pop(prefix)
for v in var.VOTES.values():
if prefix in v:
v.remove(prefix)
v.append(nick)
# Check if he was DC'ed
if var.PHASE in ("night", "day"):
with var.GRAVEYARD_LOCK:
if nick in var.DISCONNECTED.keys():
clk = var.DISCONNECTED[nick][0]
if cloak == clk:
cli.mode(chan, "+v", nick, nick+"!*@*")
del var.DISCONNECTED[nick]
cli.msg(chan, ("\02{0}\02 has returned to "+
"the village.").format(nick))
def leave(cli, what, nick, why=""):
nick, _, _, cloak = parse_nick(nick)
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE:
return
if var.PHASE == "none":
return
if nick in var.PLAYERS:
# must prevent double entry in var.ORIGINAL_ROLES
for r,rlist in var.ORIGINAL_ROLES.items():
if nick in rlist:
var.ORIGINAL_ROLES[r].remove(nick)
var.ORIGINAL_ROLES[r].append("(dced)"+nick)
break
var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick)
if nick not in var.list_players() or nick in var.DISCONNECTED.keys():
return
# the player who just quit was in the game
killhim = True
if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"):
msg = ("\02{0}\02 died due to eating poisonous berries. Appears "+
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"):
msg = ("\02{0}\02 died due to a fatal attack by wild animals. Appears "+
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
elif what != "kick":
msg = "\u0002{0}\u0002 has gone missing.".format(nick)
killhim = False
else:
msg = ("\02{0}\02 died due to falling off a cliff. Appears "+
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
var.LOGGER.logMessage(msg.replace("\02", ""))
if killhim:
del_player(cli, nick)
else:
var.DISCONNECTED[nick] = (cloak, datetime.now(), what)
#Functions decorated with hook do not parse the nick by default
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick, rest[0]))
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1]))
@cmd("quit", "leave")
def leave_game(cli, nick, chan, rest):
"""Quits the game."""
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing
cli.notice(nick, "You're not currently playing.")
return
cli.msg(botconfig.CHANNEL, ("\02{0}\02 died of an unknown disease. "+
"S/He was a \02{1}\02.").format(nick, var.get_role(nick)))
var.LOGGER.logMessage(("{0} died of an unknown disease. "+
"S/He was a {1}.").format(nick, var.get_role(nick)))
del_player(cli, nick)
def begin_day(cli):
chan = botconfig.CHANNEL
# Reset nighttime variables
var.KILLS = {} # nicknames of kill victim
var.GUARDED = ""
var.KILLER = "" # nickname of who chose the victim
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
var.HVISITED = {}
var.GUARDED = {}
msg = ("The villagers must now vote for whom to lynch. "+
'Use "{0}lynch <nick>" to cast your vote. {1} votes '+
'are required to lynch.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1)
cli.msg(chan, msg)
var.LOGGER.logMessage(msg)
var.LOGGER.logBare("DAY", "BEGIN")
if var.DAY_TIME_LIMIT_WARN > 0: # Time limit enabled
var.DAY_ID = time.time()
t = threading.Timer(var.DAY_TIME_LIMIT_WARN, hurry_up, [cli, var.DAY_ID, False])
var.TIMERS["day_warn"] = t
t.daemon = True
t.start()
def night_warn(cli, gameid):
if gameid != var.NIGHT_ID:
return
if var.PHASE == "day":
return
cli.msg(botconfig.CHANNEL, ("\02A few villagers awake early and notice it " +
"is still dark outside. " +
"The night is almost over and there are " +
"still whispers heard in the village.\02"))
def transition_day(cli, gameid=0):
if gameid:
if gameid != var.NIGHT_ID:
return
var.NIGHT_ID = 0
if var.PHASE == "day":
return
var.PHASE = "day"
var.GOATED = False
chan = botconfig.CHANNEL
# Reset daytime variables
var.VOTES = {}
var.INVESTIGATED = []
var.WOUNDED = []
var.DAY_START_TIME = datetime.now()
if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted
and var.FIRST_NIGHT and var.ROLES["seer"] and not botconfig.DEBUG_MODE):
cli.msg(botconfig.CHANNEL, "\02The wolves all die of a mysterious plague.\02")
for x in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"]:
if not del_player(cli, x, True):
return
var.FIRST_NIGHT = False
td = var.DAY_START_TIME - var.NIGHT_START_TIME
var.NIGHT_START_TIME = None
var.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
found = {}
for v in var.KILLS.values():
if v in found:
found[v] += 1
else:
found[v] = 1
maxc = 0
victim = ""
dups = []
for v, c in found.items():
if c > maxc:
maxc = c
victim = v
dups = []
elif c == maxc:
dups.append(v)
if maxc:
if dups:
dups.append(victim)
victim = random.choice(dups)
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
"The villagers awake, thankful for surviving the night, "+
"and search the village... ").format(min, sec)]
dead = []
crowonly = var.ROLES["werecrow"] and not var.ROLES["wolf"]
if victim:
var.LOGGER.logBare(victim, "WOLVESVICTIM", *[y for x,y in var.KILLS.items() if x == victim])
for crow, target in iter(var.OBSERVED.items()):
if ((target in list(var.HVISITED.keys()) and var.HVISITED[target]) or # if var.HVISITED[target] is None, harlot visited self
target in var.SEEN+list(var.GUARDED.keys())):
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+
"bed all night, and you fly back to your house.").format(target))
else:
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
"all night long, and you fly back to your house.").format(target))
if victim in var.GUARDED.values():
message.append(("\u0002{0}\u0002 was attacked by the wolves last night, but luckily, the "+
"guardian angel protected him/her.").format(victim))
victim = ""
elif not victim:
message.append(random.choice(var.NO_VICTIMS_MESSAGES) +
" All villagers, however, have survived.")
elif victim in var.ROLES["harlot"]: # Attacked harlot, yay no kill
if var.HVISITED.get(victim):
message.append("The wolves' selected victim was a harlot, "+
"but she wasn't home.")
if victim and (victim not in var.ROLES["harlot"] or # not a harlot
not var.HVISITED.get(victim)): # harlot stayed home
message.append(("The dead body of \u0002{0}\u0002, a "+
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
"death.").format(victim, var.get_role(victim)))
dead.append(victim)
var.LOGGER.logBare(victim, "KILLED")
if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets!
if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE:
wc = var.ROLES["werecrow"]
for crow in wc:
if crow in var.OBSERVED.keys():
wc.remove(crow)
# don't kill off werecrows that observed
deadwolf = random.choice(var.ROLES["wolf"]+wc)
message.append(("Fortunately, the victim, \02{0}\02, had bullets, and "+
"\02{1}\02, a \02{2}\02, was shot dead.").format(victim, deadwolf, var.get_role(deadwolf)))
var.LOGGER.logBare(deadwolf, "KILLEDBYGUNNER")
dead.append(deadwolf)
if victim in var.HVISITED.values(): # victim was visited by some harlot
for hlt in var.HVISITED.keys():
if var.HVISITED[hlt] == victim:
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
"visiting the victim's house last night and is "+
"now dead.").format(hlt))
dead.append(hlt)
for harlot in var.ROLES["harlot"]:
if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
"visiting a wolf's house last night and is "+
"now dead.").format(harlot))
dead.append(harlot)
for gangel in var.ROLES["guardian angel"]:
if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
if victim == gangel:
continue # already dead.
r = random.random()
if r < var.GUARDIAN_ANGEL_DIES_CHANCE:
message.append(("\02{0}\02, a \02guardian angel\02, "+
"made the unfortunate mistake of guarding a wolf "+
"last night, attempted to escape, but failed "+
"and is now dead.").format(gangel))
var.LOGGER.logBare(gangel, "KILLEDWHENGUARDINGWOLF")
dead.append(gangel)
cli.msg(chan, "\n".join(message))
for msg in message:
var.LOGGER.logMessage(msg.replace("\02", ""))
for deadperson in dead:
if not del_player(cli, deadperson):
return
if (var.WOLF_STEALS_GUN and victim in dead and
victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0):
# victim has bullets
guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["werecrow"]
+ var.ROLES["traitor"]) # random looter
numbullets = var.GUNNERS[victim]
var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her
mmsg = ("While searching {2}'s belongings, You found " +
"a gun loaded with {0} silver bullet{1}! " +
"You may only use it during the day. " +
"If you shoot at a wolf, you will intentionally miss. " +
"If you shoot a villager, it is likely that they will be injured.")
if numbullets == 1:
mmsg = mmsg.format(numbullets, "", victim)
else:
mmsg = mmsg.format(numbullets, "s", victim)
pm(cli, guntaker, mmsg)
var.GUNNERS[victim] = 0 # just in case
begin_day(cli)
def chk_nightdone(cli):
if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen.
len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited.
len(var.GUARDED.keys()) == len(var.ROLES["guardian angel"]) and # guardians have guarded
len(var.ROLES["werecrow"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and
var.PHASE == "night"):
# check if wolves are actually agreeing
if len(set(var.KILLS.values())) > 1:
return
for x, t in var.TIMERS.items():
t.cancel()
var.TIMERS = {}
if var.PHASE == "night": # Double check
transition_day(cli)
@cmd("lynch", "vote")
def vote(cli, nick, chann_, rest):
"""Use this to vote for a candidate to be lynched"""
chan = botconfig.CHANNEL
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if var.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
if nick in var.WOUNDED:
cli.msg(chan, ("{0}: You are wounded and resting, "+
"thus you are unable to vote for the day.").format(nick))
return
pl = var.list_players()
pl_l = [x.strip().lower() for x in pl]
rest = re.split(" +",rest)[0].strip().lower()
if not rest:
cli.notice(nick, "Not enough parameters.")
return
matches = 0
for player in pl_l:
if rest == player:
target = player
break
if player.startswith(rest):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
return
voted = pl[pl_l.index(target)]
lcandidates = list(var.VOTES.keys())
for voters in lcandidates: # remove previous vote
if nick in var.VOTES[voters]:
var.VOTES[voters].remove(nick)
if not var.VOTES.get(voters) and voters != voted:
del var.VOTES[voters]
break
if voted not in var.VOTES.keys():
var.VOTES[voted] = [nick]
else:
var.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, voted))
var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted))
var.LOGGER.logBare(voted, "VOTED", nick)
var.LAST_VOTES = None # reset
chk_decision(cli)
@cmd("retract")
def retract(cli, nick, chann_, rest):
"""Takes back your vote during the day (for whom to lynch)"""
chan = botconfig.CHANNEL
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if var.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
candidates = var.VOTES.keys()
for voter in list(candidates):
if nick in var.VOTES[voter]:
var.VOTES[voter].remove(nick)
if not var.VOTES[voter]:
del var.VOTES[voter]
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
var.LOGGER.logBare(voter, "RETRACT", nick)
var.LOGGER.logMessage("{0} retracted his/her vote.".format(nick))
var.LAST_VOTES = None # reset
break
else:
cli.notice(nick, "You haven't voted yet.")
@cmd("shoot")
def shoot(cli, nick, chann_, rest):
"""Use this to fire off a bullet at someone in the day if you have bullets"""
chan = botconfig.CHANNEL
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if var.PHASE != "day":
cli.notice(nick, ("Shooting is only allowed during the day. "+
"Please wait patiently for morning."))
return
if not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()):
pm(cli, nick, "You don't have a gun.")
return
elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or
(nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])):
pm(cli, nick, "You don't have any more bullets.")
return
victim = re.split(" +",rest)[0].strip().lower()
if not victim:
cli.notice(nick, "Not enough parameters")
return
pl = var.list_players()
pll = [x.lower() for x in pl]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
if victim == nick:
cli.notice(nick, "You are holding it the wrong way.")
return
wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"]
if wolfshooter and nick in var.WOLF_GUNNERS:
var.WOLF_GUNNERS[nick] -= 1
else:
var.GUNNERS[nick] -= 1
rand = random.random()
if nick in var.ROLES["village drunk"]:
chances = var.DRUNK_GUN_CHANCES
else:
chances = var.GUN_CHANCES
wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["werecrow"]
if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide
# and it's not a wolf shooting another wolf
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
"a silver bullet!").format(nick, victim))
var.LOGGER.logMessage("{0} shoots {1} with a silver bullet!".format(nick, victim))
victimrole = var.get_role(victim)
if victimrole in ("wolf", "werecrow"):
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
"the silver bullet.").format(victim))
var.LOGGER.logMessage(("{0} is a wolf, and is dying from the "+
"silver bullet.").format(victim))
if not del_player(cli, victim):
return
elif random.random() <= var.MANSLAUGHTER_CHANCE:
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
"but was accidentally fatally injured.").format(victim))
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole))
var.LOGGER.logMessage("{0} is not a wolf but was accidentally fatally injured.".format(victim))
var.LOGGER.logMessage("Appears (s)he was a {0}.".format(victimrole))
if not del_player(cli, victim):
return
else:
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+
"will have a full recovery. S/He will be resting "+
"for the day.").format(victim))
var.LOGGER.logMessage(("{0} is a villager and is injured but "+
"will have a full recovery. S/He will be resting "+
"for the day").format(victim))
if victim not in var.WOUNDED:
var.WOUNDED.append(victim)
lcandidates = list(var.VOTES.keys())
for cand in lcandidates: # remove previous vote
if victim in var.VOTES[cand]:
var.VOTES[cand].remove(victim)
if not var.VOTES.get(cand):
del var.VOTES[cand]
break
chk_decision(cli)
chk_win(cli)
elif rand <= chances[0] + chances[1]:
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick))
var.LOGGER.logMessage("{0} is a lousy shooter. S/He missed!".format(nick))
else:
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+
"The gun exploded and killed him/her!").format(nick))
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick)))
var.LOGGER.logMessage(("{0} should clean his/her weapers more often. "+
"The gun exploded and killed him/her!").format(nick))
var.LOGGER.logMessage("Appears that (s)he was a {0}.".format(var.get_role(nick)))
if not del_player(cli, nick):
return # Someone won.
@pmcmd("kill")
def kill(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
role = var.get_role(nick)
if role == "traitor":
return # they do this a lot.
if role not in ('wolf', 'werecrow'):
pm(cli, nick, "Only a wolf may use this command.")
return
if var.PHASE != "night":
pm(cli, nick, "You may only kill people at night.")
return
victim = re.split(" +",rest)[0].strip().lower()
if not victim:
pm(cli, nick, "Not enough parameters")
return
if role == "werecrow": # Check if flying to observe
if var.OBSERVED.get(nick):
pm(cli, nick, ("You have already transformed into a crow; therefore, "+
"you are physically unable to kill a villager."))
return
pl = var.list_players()
pll = [x.lower() for x in pl]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
if victim == nick:
pm(cli, nick, "Suicide is bad. Don't do it.")
return
if victim in var.ROLES["wolf"]+var.ROLES["werecrow"]:
pm(cli, nick, "You may only kill villagers, not other wolves.")
return
var.KILLS[nick] = victim
pm(cli, nick, "You have selected \u0002{0}\u0002 to be killed.".format(victim))
var.LOGGER.logBare(nick, "SELECT", victim)
chk_nightdone(cli)
@pmcmd("guard", "protect", "save")
def guard(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
role = var.get_role(nick)
if role != 'guardian angel':
pm(cli, nick, "Only a guardian angel may use this command.")
return
if var.PHASE != "night":
pm(cli, nick, "You may only protect people at night.")
return
victim = re.split(" +",rest)[0].strip().lower()
if not victim:
pm(cli, nick, "Not enough parameters")
return
if var.GUARDED.get(nick):
pm(cli, nick, ("You are already protecting "+
"\u0002{0}\u0002.").format(var.GUARDED[nick]))
return
pl = var.list_players()
pll = [x.lower() for x in pl]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
if victim == nick:
pm(cli, nick, "You may not guard yourself.")
return
var.GUARDED[nick] = victim
pm(cli, nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick]))
pm(cli, var.GUARDED[nick], "You can sleep well tonight, for a guardian angel is protecting you.")
var.LOGGER.logBare(var.GUARDED[nick], "GUARDED", nick)
chk_nightdone(cli)
@pmcmd("observe")
def observe(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if not var.is_role(nick, "werecrow"):
pm(cli, nick, "Only a werecrow may use this command.")
return
if var.PHASE != "night":
pm(cli, nick, "You may only transform into a crow at night.")
return
victim = re.split(" +", rest)[0].strip().lower()
if not victim:
pm(cli, nick, "Not enough parameters")
return
pl = var.list_players()
pll = [x.lower() for x in pl]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
if victim == nick.lower():
pm(cli, nick, "Instead of doing that, you should probably go kill someone.")
return
if nick in var.OBSERVED.keys():
pm(cli, nick, "You are already flying to \02{0}\02's house.".format(var.OBSERVED[nick]))
return
if var.get_role(victim) in ("werecrow", "traitor", "wolf"):
pm(cli, nick, "Flying to another wolf's house is a waste of time.")
return
var.OBSERVED[nick] = victim
if nick in var.KILLS.keys():
del var.KILLS[nick]
pm(cli, nick, ("You transform into a large crow and start your flight "+
"to \u0002{0}'s\u0002 house. You will return after "+
"collecting your observations when day begins.").format(victim))
var.LOGGER.logBare(victim, "OBSERVED", nick)
@pmcmd("id")
def investigate(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if not var.is_role(nick, "detective"):
pm(cli, nick, "Only a detective may use this command.")
return
if var.PHASE != "day":
pm(cli, nick, "You may only investigate people during the day.")
return
if nick in var.INVESTIGATED:
pm(cli, nick, "You may only investigate one person per round.")
return
victim = re.split(" +", rest)[0].strip().lower()
if not victim:
pm(cli, nick, "Not enough parameters")
return
pl = var.list_players()
pll = [x.lower() for x in pl]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
var.INVESTIGATED.append(nick)
pm(cli, nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim)))
var.LOGGER.logBare(victim, "INVESTIGATED", nick)
if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
# Reveal his role!
for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]:
pm(cli, badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+
"that (s)he is the detective!").format(nick))
var.LOGGER.logBare(nick, "PAPERDROP")
@pmcmd("visit")
def hvisit(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if not var.is_role(nick, "harlot"):
pm(cli, nick, "Only a harlot may use this command.")
return
if var.PHASE != "night":
pm(cli, nick, "You may only visit someone at night.")
return
if var.HVISITED.get(nick):
pm(cli, nick, ("You are already spending the night "+
"with \u0002{0}\u0002.").format(var.HVISITED[nick]))
return
victim = re.split(" +",rest)[0].strip().lower()
if not victim:
pm(cli, nick, "Not enough parameters")
return
pll = [x.lower() for x in var.list_players()]
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = var.list_players()[pll.index(target)]
if nick == victim: # Staying home
var.HVISITED[nick] = None
pm(cli, nick, "You have chosen to stay home for the night.")
else:
var.HVISITED[nick] = victim
pm(cli, nick, ("You are spending the night with \u0002{0}\u0002. "+
"Have a good time!").format(var.HVISITED[nick]))
pm(cli, var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
"\u0002. Have a good time!").format(nick))
var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick)
chk_nightdone(cli)
def is_fake_nick(who):
return not(re.search("^[a-zA-Z\\\_\]\[`]([a-zA-Z0-9\\\_\]\[`]+)?", who)) or who.lower().endswith("serv")
@pmcmd("see")
def see(cli, nick, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
cli.notice(nick, "You're not currently playing.")
return
if not var.is_role(nick, "seer"):
pm(cli, nick, "Only a seer may use this command")
return
if var.PHASE != "night":
pm(cli, nick, "You may only have visions at night.")
return
if nick in var.SEEN:
pm(cli, nick, "You may only have one vision per round.")
return
victim = re.split(" +",rest)[0].strip().lower()
pl = var.list_players()
pll = [x.lower() for x in pl]
if not victim:
pm(cli, nick, "Not enough parameters")
return
matches = 0
for player in pll:
if victim == player:
target = player
break
if player.startswith(victim):
target = player
matches += 1
else:
if matches != 1:
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(target)]
if victim in var.CURSED:
role = "wolf"
elif var.get_role(victim) == "traitor":
role = "villager"
else:
role = var.get_role(victim)
pm(cli, nick, ("You have a vision; in this vision, "+
"you see that \u0002{0}\u0002 is a "+
"\u0002{1}\u0002!").format(victim, role))
var.SEEN.append(nick)
var.LOGGER.logBare(victim, "SEEN", nick)
chk_nightdone(cli)
@hook("featurelist") # For multiple targets with PRIVMSG
def getfeatures(cli, nick, *rest):
for r in rest:
if r.startswith("TARGMAX="):
x = r[r.index("PRIVMSG:"):]
if "," in x:
l = x[x.index(":")+1:x.index(",")]
else:
l = x[x.index(":")+1:]
l = l.strip()
if not l or not l.isdigit():
continue
else:
var.MAX_PRIVMSG_TARGETS = int(l)
break
def mass_privmsg(cli, targets, msg, notice = False):
while targets:
if len(targets) <= var.MAX_PRIVMSG_TARGETS:
bgs = ",".join(targets)
targets = ()
else:
bgs = ",".join(targets[0:var.MAX_PRIVMSG_TARGETS])
targets = targets[var.MAX_PRIVMSG_TARGETS:]
if not notice:
cli.msg(bgs, msg)
else:
cli.notice(bgs, msg)
@pmcmd("")
def relay(cli, nick, rest):
"""Let the wolves talk to each other through the bot"""
if var.PHASE not in ("night", "day"):
return
badguys = var.ROLES["wolf"] + var.ROLES["traitor"] + var.ROLES["werecrow"]
if len(badguys) > 1:
if nick in badguys:
badguys.remove(nick) # remove self from list
if rest.startswith("\01ACTION"):
rest = rest[7:-1]
mass_privmsg(cli, [guy for guy in badguys
if (guy in var.PLAYERS and
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], nick+rest)
mass_privmsg(cli, [guy for guy in badguys
if (guy in var.PLAYERS and
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], nick+rest, True)
else:
mass_privmsg(cli, [guy for guy in badguys
if (guy in var.PLAYERS and
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest))
mass_privmsg(cli, [guy for guy in badguys
if (guy in var.PLAYERS and
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest), True)
def transition_night(cli):
if var.PHASE == "night":
return
var.PHASE = "night"
for x, tmr in var.TIMERS.items(): # cancel daytime timer
tmr.cancel()
var.TIMERS = {}
# Reset nighttime variables
var.KILLS = {}
var.GUARDED = {} # key = by whom, value = the person that is visited
var.KILLER = "" # nickname of who chose the victim
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
var.HVISITED = {}
var.NIGHT_START_TIME = datetime.now()
daydur_msg = ""
if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day
td = var.NIGHT_START_TIME - var.DAY_START_TIME
var.DAY_START_TIME = None
var.DAY_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec)
chan = botconfig.CHANNEL
if var.NIGHT_TIME_LIMIT > 0:
var.NIGHT_ID = time.time()
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID])
var.TIMERS["night"] = t
var.TIMERS["night"].daemon = True
t.start()
if var.NIGHT_TIME_WARN > 0:
t2 = threading.Timer(var.NIGHT_TIME_WARN, night_warn, [cli, var.NIGHT_ID])
var.TIMERS["night_warn"] = t2
var.TIMERS["night_warn"].daemon = True
t2.start()
# send PMs
ps = var.list_players()
wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]
for wolf in wolves:
normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY
if normal_notify:
if wolf in var.ROLES["wolf"]:
pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
'villagers. Use "kill <nick>" to kill a villager.'))
elif wolf in var.ROLES["traitor"]:
pm(cli, wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+
'villager and not even a seer can see your true identity. '+
'Only detectives can. '))
else:
pm(cli, wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
'use "observe <nick>" to check if someone is in bed or not. '+
'Observing will prevent you from participating in a killing.'))
if len(wolves) > 1:
pm(cli, wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
else:
pm(cli, wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(wolf) # remove self from list
for i, player in enumerate(pl):
if player in var.ROLES["wolf"]:
pl[i] = player + " (wolf)"
elif player in var.ROLES["traitor"]:
pl[i] = player + " (traitor)"
elif player in var.ROLES["werecrow"]:
pl[i] = player + " (werecrow)"
pm(cli, wolf, "\u0002Players:\u0002 "+", ".join(pl))
for seer in var.ROLES["seer"]:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(seer) # remove self from list
if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_NOTIFY:
pm(cli, seer, ('You are a \u0002seer\u0002. '+
'It is your job to detect the wolves, you '+
'may have a vision once per night. '+
'Use "see <nick>" to see the role of a player.'))
else:
pm(cli, seer, "You are a \02seer\02.") # !simple
pm(cli, seer, "Players: "+", ".join(pl))
for harlot in var.ROLES["harlot"]:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(harlot)
if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_NOTIFY:
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
'You may spend the night with one person per round. '+
'If you visit a victim of a wolf, or visit a wolf, '+
'you will die. Use !visit to visit a player.'))
else:
cli.notice(harlot, "You are a \02harlot\02.") # !simple
pm(cli, harlot, "Players: "+", ".join(pl))
for g_angel in var.ROLES["guardian angel"]:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(g_angel)
if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_NOTIFY:
cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+
'It is your job to protect the villagers. If you guard a'+
' wolf, there is a 50/50 chance of you dying, if you guard '+
'a victim, they will live. Use !guard to guard a player.'))
else:
cli.notice(g_angel, "You are a \02guardian angel\02.") # !simple
pm(cli, g_angel, "Players: " + ", ".join(pl))
for dttv in var.ROLES["detective"]:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(dttv)
if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_NOTIFY:
cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+
"It is your job to determine all the wolves and traitors. "+
"Your job is during the day, and you can see the true "+
"identity of all users, even traitors.\n"+
"But, each time you use your ability, you risk a 2/5 "+
"chance of having your identity revealed to the wolves. So be "+
"careful. Use \"!id\" to identify any player during the day."))
else:
cli.notice(dttv, "You are a \02detective\02.") # !simple
pm(cli, dttv, "Players: " + ", ".join(pl))
for d in var.ROLES["village drunk"]:
if var.FIRST_NIGHT:
pm(cli, d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
for g in tuple(var.GUNNERS.keys()):
if g not in ps:
continue
elif not var.GUNNERS[g]:
continue
norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY
if norm_notify:
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
"shoot a villager, that villager will likely survive. You get {0}.")
else:
gun_msg = ("You have a \02gun\02 with {0}.")
if var.GUNNERS[g] == 1:
gun_msg = gun_msg.format("1 bullet")
elif var.GUNNERS[g] > 1:
gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets")
else:
continue
pm(cli, g, gun_msg)
dmsg = (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning.")
cli.msg(chan, dmsg)
var.LOGGER.logMessage(dmsg.replace("\02", ""))
var.LOGGER.logBare("NIGHT", "BEGIN")
# cli.msg(chan, "DEBUG: "+str(var.ROLES))
if not var.ROLES["wolf"]: # Probably something interesting going on.
chk_nightdone(cli)
chk_traitor(cli)
def cgamemode(cli, *args):
chan = botconfig.CHANNEL
if var.ORIGINAL_SETTINGS: # needs reset
reset_settings()
for arg in args:
modeargs = arg.split("=", 1)
if len(modeargs) < 2: # no equal sign in the middle of the arg
cli.msg(botconfig.CHANNEL, "Invalid syntax.")
return False
modeargs[0] = modeargs[0].strip()
if modeargs[0] in var.GAME_MODES.keys():
md = modeargs.pop(0)
modeargs[0] = modeargs[0].strip()
try:
gm = var.GAME_MODES[md](modeargs[0])
for attr in dir(gm):
val = getattr(gm, attr)
if (hasattr(var, attr) and not callable(val)
and not attr.startswith("_")):
var.ORIGINAL_SETTINGS[attr] = getattr(var, attr)
setattr(var, attr, val)
return True
except var.InvalidModeException as e:
cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e))
return False
else:
cli.msg(chan, "Mode \u0002{0}\u0002 not found.".format(modeargs[0]))
@cmd("start")
def start(cli, nick, chann_, rest):
"""Starts a game of Werewolf"""
chan = botconfig.CHANNEL
villagers = var.list_players()
pl = villagers[:]
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in villagers and nick != chan:
cli.notice(nick, "You're currently not playing.")
return
# fstart condition
if nick == chan:
chan = botconfig.CHANNEL
now = datetime.now()
var.GAME_START_TIME = now # Only used for the idler checker
dur = int((var.CAN_START_TIME - now).total_seconds())
if dur > 0:
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
return
if len(villagers) < 4:
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
return
for pcount in range(len(villagers), 3, -1):
addroles = var.ROLES_GUIDE.get(pcount)
if addroles:
break
if var.ORIGINAL_SETTINGS: # Custom settings
while True:
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] +
addroles[var.INDEX_OF_ROLE["traitor"]])
if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] -
addroles[var.INDEX_OF_ROLE["cursed villager"]]):
cli.msg(chan, "There are too few players in the "+
"game to use the custom roles.")
elif not wvs:
cli.msg(chan, "There has to be at least one wolf!")
elif wvs > (len(villagers) / 2):
cli.msg(chan, "Too many wolves.")
else:
break
reset_settings()
cli.msg(chan, "The default settings have been restored. Please !start again.")
var.PHASE = "join"
return
if var.ADMIN_TO_PING:
if "join" in COMMANDS.keys():
COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
if "start" in COMMANDS.keys():
COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
var.ROLES = {}
var.CURSED = []
var.GUNNERS = {}
var.WOLF_GUNNERS = {}
villager_roles = ("gunner", "cursed villager")
for i, count in enumerate(addroles):
role = var.ROLE_INDICES[i]
if role in villager_roles:
var.ROLES[role] = [None] * count
continue # We deal with those later, see below
selected = random.sample(villagers, count)
var.ROLES[role] = selected
for x in selected:
villagers.remove(x)
# Now for the villager roles
# Select cursed (just a villager)
if var.ROLES["cursed villager"]:
possiblecursed = pl[:]
for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] +
var.ROLES["seer"] + var.ROLES["village drunk"]):
# traitor can be cursed
possiblecursed.remove(cannotbe)
var.CURSED = random.sample(possiblecursed, len(var.ROLES["cursed villager"]))
del var.ROLES["cursed villager"]
# Select gunner (also a villager)
if var.ROLES["gunner"]:
possible = pl[:]
for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] +
var.ROLES["traitor"]):
possible.remove(cannotbe)
for csd in var.CURSED: # cursed cannot be gunner
if csd in possible:
possible.remove(csd)
for gnr in random.sample(possible, len(var.ROLES["gunner"])):
if gnr in var.ROLES["village drunk"]:
var.GUNNERS[gnr] = (var.DRUNK_SHOTS_MULTIPLIER *
math.ceil(var.SHOTS_MULTIPLIER * len(pl)))
else:
var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
del var.ROLES["gunner"]
var.ROLES["villager"] = villagers
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(pl)))
cli.mode(chan, "+m")
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy
var.DAY_TIMEDELTA = timedelta(0)
var.NIGHT_TIMEDELTA = timedelta(0)
var.DAY_START_TIME = None
var.NIGHT_START_TIME = None
var.LOGGER.log("Game Start")
var.LOGGER.logBare("GAME", "BEGIN", nick)
var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT")
var.LOGGER.log("***")
var.LOGGER.log("ROLES: ")
for rol in var.ROLES:
r = []
for rw in var.plural(rol).split(" "):
rwu = rw[0].upper()
if len(rw) > 1:
rwu += rw[1:]
r.append(rwu)
r = " ".join(r)
var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol])))
for plr in var.ROLES[rol]:
var.LOGGER.logBare(plr, "ROLE", rol)
if var.CURSED:
var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED))
for plr in var.CURSED:
var.LOGGER.logBare(plr+" ROLE cursed villager")
if var.GUNNERS:
var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()]))
for plr in var.GUNNERS:
var.LOGGER.logBare(plr, "ROLE gunner")
var.LOGGER.log("***")
var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS}
if not var.START_WITH_DAY:
var.FIRST_NIGHT = True
transition_night(cli)
else:
transition_day(cli)
# DEATH TO IDLERS!
reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID))
reapertimer.daemon = True
reapertimer.start()
@hook("error")
def on_error(cli, pfx, msg):
if msg.endswith("(Excess Flood)"):
restart_program(cli, "excess flood", "")
elif msg.startswith("Closing Link:"):
raise SystemExit
@cmd("wait")
def wait(cli, nick, chann_, rest):
"""Increase the wait time (before !start can be used)"""
pl = var.list_players()
chan = botconfig.CHANNEL
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in pl:
cli.notice(nick, "You're currently not playing.")
return
if var.WAITED >= var.MAXIMUM_WAITED:
cli.msg(chan, "Limit has already been reached for extending the wait time.")
return
now = datetime.now()
if now > var.CAN_START_TIME:
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
else:
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
var.WAITED += 1
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
"{1} seconds.").format(nick, var.EXTRA_WAIT))
@cmd("fwait", admin_only=True)
def fwait(cli, nick, chann_, rest):
pl = var.list_players()
chan = botconfig.CHANNEL
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
rest = re.split(" +", rest.strip(), 1)[0]
if rest and rest.isdigit():
if len(rest) < 4:
extra = int(rest)
else:
cli.msg(chan, "{0}: We don't have all day!".format(nick))
return
else:
extra = var.EXTRA_WAIT
now = datetime.now()
if now > var.CAN_START_TIME:
var.CAN_START_TIME = now + timedelta(seconds=extra)
else:
var.CAN_START_TIME += timedelta(seconds=extra)
var.WAITED += 1
cli.msg(chan, ("\u0002{0}\u0002 forcibly increased the wait time by "+
"{1} seconds.").format(nick, extra))
@cmd("fstop",admin_only=True)
def reset_game(cli, nick, chan, rest):
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick))
var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick))
if var.PHASE != "join":
stop_game(cli)
else:
reset(cli)
@pmcmd("rules")
def pm_rules(cli, nick, rest):
cli.notice(nick, var.RULES)
@cmd("rules")
def show_rules(cli, nick, chan, rest):
"""Displays the rules"""
if var.PHASE in ("day", "night") and nick not in var.list_players():
cli.notice(nick, var.RULES)
return
cli.msg(botconfig.CHANNEL, var.RULES)
var.LOGGER.logMessage(var.RULES)
@pmcmd("help", raw_nick = True)
def get_help(cli, rnick, rest):
"""Gets help."""
nick, mode, user, cloak = parse_nick(rnick)
fns = []
rest = rest.strip().replace(botconfig.CMD_CHAR, "", 1).lower()
splitted = re.split(" +", rest, 1)
cname = splitted.pop(0)
rest = splitted[0] if splitted else ""
found = False
if cname:
for c in (COMMANDS,PM_COMMANDS):
if cname in c.keys():
found = True
for fn in c[cname]:
if fn.__doc__:
if callable(fn.__doc__):
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
if nick == botconfig.CHANNEL:
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
else:
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__)
if nick == botconfig.CHANNEL:
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__)
return
else:
continue
else:
continue
else:
if not found:
pm(cli, nick, "Command not found.")
else:
pm(cli, nick, "Documentation for this command is not available.")
return
# if command was not found, or if no command was given:
for name, fn in COMMANDS.items():
if (name and not fn[0].admin_only and
not fn[0].owner_only and name not in fn[0].aliases):
fns.append("\u0002"+name+"\u0002")
afns = []
if is_admin(cloak) or cloak in botconfig.OWNERS: # todo - is_owner
for name, fn in COMMANDS.items():
if fn[0].admin_only and name not in fn[0].aliases:
afns.append("\u0002"+name+"\u0002")
cli.notice(nick, "Commands: "+", ".join(fns))
if afns:
cli.notice(nick, "Admin Commands: "+", ".join(afns))
@cmd("help", raw_nick = True)
def help2(cli, nick, chan, rest):
"""Gets help"""
if rest.strip(): # command was given
get_help(cli, chan, rest)
else:
get_help(cli, nick, rest)
@hook("invite", raw_nick = False, admin_only = True)
def on_invite(cli, nick, something, chan):
if chan == botconfig.CHANNEL:
cli.join(chan)
def is_admin(cloak):
return bool([ptn for ptn in botconfig.OWNERS+botconfig.ADMINS if fnmatch.fnmatch(cloak.lower(), ptn.lower())])
@cmd("admins")
def show_admins(cli, nick, chan, rest):
"""Pings the admins that are available."""
admins = []
pl = var.list_players()
if (var.LAST_ADMINS and
var.LAST_ADMINS + timedelta(seconds=var.ADMINS_RATE_LIMIT) > datetime.now()):
cli.notice(nick, ("This command is rate-limited. " +
"Please wait a while before using it again."))
return
if not (var.PHASE in ("day", "night") and nick not in pl):
var.LAST_ADMINS = datetime.now()
if var.ADMIN_PINGING:
return
var.ADMIN_PINGING = True
@hook("whoreply", hookid = 4)
def on_whoreply(cli, server, dunno, chan, dunno1,
cloak, dunno3, user, status, dunno4):
if not var.ADMIN_PINGING:
return
if (is_admin(cloak) and 'G' not in status and
user != botconfig.NICK and cloak not in var.AWAY):
admins.append(user)
@hook("endofwho", hookid = 4)
def show(*args):
if not var.ADMIN_PINGING:
return
admins.sort(key=lambda x: x.lower())
if var.PHASE in ("day", "night") and nick not in pl:
cli.notice(nick, "Available admins: "+" ".join(admins))
else:
cli.msg(chan, "Available admins: "+" ".join(admins))
decorators.unhook(HOOKS, 4)
var.ADMIN_PINGING = False
cli.who(chan)
@cmd("coin")
def coin(cli, nick, chan, rest):
"""It's a bad idea to base any decisions on this command."""
if var.PHASE in ("day", "night") and nick not in var.list_players():
cli.notice(nick, "You may not use this command right now.")
return
cli.msg(chan, "\2{0}\2 tosses a coin into the air...".format(nick))
var.LOGGER.logMessage("{0} tosses a coin into the air...".format(nick))
cmsg = "The coin lands on \2{0}\2.".format("heads" if random.random() < 0.5 else "tails")
cli.msg(chan, cmsg)
var.LOGGER.logMessage(cmsg)
def aftergame(cli, rawnick, rest):
"""Schedule a command to be run after the game by someone."""
chan = botconfig.CHANNEL
nick = parse_nick(rawnick)[0]
rst = re.split(" +", rest)
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1).strip()
if cmd in PM_COMMANDS.keys():
def do_action():
for fn in PM_COMMANDS[cmd]:
fn(cli, rawnick, " ".join(rst))
elif cmd in COMMANDS.keys():
def do_action():
for fn in COMMANDS[cmd]:
fn(cli, rawnick, botconfig.CHANNEL, " ".join(rst))
else:
cli.notice(nick, "That command was not found.")
return
if var.PHASE == "none":
do_action()
return
cli.msg(chan, ("The command \02{0}\02 has been scheduled to run "+
"after this game by \02{1}\02.").format(cmd, nick))
var.AFTER_FLASTGAME = do_action
@cmd("faftergame", admin_only=True, raw_nick=True)
def _faftergame(cli, nick, chan, rest):
if not rest.strip():
cli.notice(parse_nick(nick)[0], "Incorrect syntax for this command.")
return
aftergame(cli, nick, rest)
@pmcmd("faftergame", admin_only=True, raw_nick=True)
def faftergame(cli, nick, rest):
_faftergame(cli, nick, botconfig.CHANNEL, rest)
@pmcmd("flastgame", admin_only=True, raw_nick=True)
def flastgame(cli, nick, rest):
"""This command may be used in the channel or in a PM, and it disables starting or joining a game. !flastgame <optional-command-after-game-ends>"""
rawnick = nick
nick, _, __, cloak = parse_nick(rawnick)
chan = botconfig.CHANNEL
if var.PHASE != "join":
if "join" in COMMANDS.keys():
COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
if "start" in COMMANDS.keys():
COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
cli.msg(chan, "Starting a new game has now been disabled by \02{0}\02.".format(nick))
var.ADMIN_TO_PING = nick
if rest.strip():
aftergame(cli, rawnick, rest)
@cmd("flastgame", admin_only=True, raw_nick=True)
def _flastgame(cli, nick, chan, rest):
flastgame(cli, nick, rest)
before_debug_mode_commands = list(COMMANDS.keys())
before_debug_mode_pmcommands = list(PM_COMMANDS.keys())
if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
@cmd("eval", owner_only = True)
@pmcmd("eval", owner_only = True)
def pyeval(cli, nick, chan, rest):
try:
a = str(eval(rest))
if len(a) < 500:
cli.msg(chan, a)
else:
cli.msg(chan, a[0:500])
except Exception as e:
cli.msg(chan, str(type(e))+":"+str(e))
@cmd("exec", owner_only = True)
@pmcmd("exec", owner_only = True)
def py(cli, nick, chan, rest):
try:
exec(rest)
except Exception as e:
cli.msg(chan, str(type(e))+":"+str(e))
@cmd("revealroles", admin_only=True)
def revroles(cli, nick, chan, rest):
if var.PHASE != "none":
cli.msg(chan, str(var.ROLES))
if var.PHASE in ('night','day'):
cli.msg(chan, "Cursed: "+str(var.CURSED))
cli.msg(chan, "Gunners: "+str(list(var.GUNNERS.keys())))
@cmd("fgame", admin_only=True)
def game(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in pl:
cli.notice(nick, "You're currently not playing.")
return
rest = rest.strip().lower()
if rest:
if cgamemode(cli, *re.split(" +",rest)):
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
"game settings successfully.").format(nick))
def fgame_help(args = ""):
args = args.strip()
if not args:
return "Available game mode setters: "+ ", ".join(var.GAME_MODES.keys())
elif args in var.GAME_MODES.keys():
return var.GAME_MODES[args].__doc__
else:
return "Game mode setter {0} not found.".format(args)
game.__doc__ = fgame_help
# DO NOT MAKE THIS A PMCOMMAND ALSO
@cmd("force", admin_only=True)
def forcepm(cli, nick, chan, rest):
rst = re.split(" +",rest)
if len(rst) < 2:
cli.msg(chan, "The syntax is incorrect.")
return
who = rst.pop(0).strip()
if not who or who == botconfig.NICK:
cli.msg(chan, "That won't work.")
return
if not is_fake_nick(who):
ul = list(var.USERS.keys())
ull = [u.lower() for u in ul]
if who.lower() not in ull:
cli.msg(chan, "This can only be done on fake nicks.")
return
else:
who = ul[ull.index(who.lower())]
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1)
did = False
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only:
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and
not is_admin(var.USERS[nick]["cloak"])):
# Not a full admin
cli.notice(nick, "Only full admins can force an admin-only command.")
return
for fn in PM_COMMANDS[cmd]:
if fn.raw_nick:
continue
fn(cli, who, " ".join(rst))
did = True
if did:
cli.msg(chan, "Operation successful.")
else:
cli.msg(chan, "Not possible with this command.")
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif COMMANDS.get(cmd) and not COMMANDS[cmd][0].owner_only:
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and
not is_admin(var.USERS[nick]["cloak"])):
# Not a full admin
cli.notice(nick, "Only full admins can force an admin-only command.")
return
for fn in COMMANDS[cmd]:
if fn.raw_nick:
continue
fn(cli, who, chan, " ".join(rst))
did = True
if did:
cli.msg(chan, "Operation successful.")
else:
cli.msg(chan, "Not possible with this command.")
else:
cli.msg(chan, "That command was not found.")
@cmd("rforce", admin_only=True)
def rforcepm(cli, nick, chan, rest):
rst = re.split(" +",rest)
if len(rst) < 2:
cli.msg(chan, "The syntax is incorrect.")
return
who = rst.pop(0).strip().lower()
who = who.replace("_", " ")
if (who not in var.ROLES or not var.ROLES[who]) and (who != "gunner"
or var.PHASE in ("none", "join")):
cli.msg(chan, nick+": invalid role")
return
elif who == "gunner":
tgt = list(var.GUNNERS.keys())
else:
tgt = var.ROLES[who]
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1)
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only:
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and
not is_admin(var.USERS[nick]["cloak"])):
# Not a full admin
cli.notice(nick, "Only full admins can force an admin-only command.")
return
for fn in PM_COMMANDS[cmd]:
for guy in tgt[:]:
fn(cli, guy, " ".join(rst))
cli.msg(chan, "Operation successful.")
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd][0].owner_only:
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and
not is_admin(var.USERS[nick]["cloak"])):
# Not a full admin
cli.notice(nick, "Only full admins can force an admin-only command.")
return
for fn in COMMANDS[cmd]:
for guy in tgt[:]:
fn(cli, guy, chan, " ".join(rst))
cli.msg(chan, "Operation successful.")
else:
cli.msg(chan, "That command was not found.")
@cmd("frole", admin_only=True)
def frole(cli, nick, chan, rest):
rst = re.split(" +",rest)
if len(rst) < 2:
cli.msg(chan, "The syntax is incorrect.")
return
who = rst.pop(0).strip()
rol = " ".join(rst).strip()
ul = list(var.USERS.keys())
ull = [u.lower() for u in ul]
if who.lower() not in ull:
if not is_fake_nick(who):
cli.msg(chan, "Could not be done.")
cli.msg(chan, "The target needs to be in this channel or a fake name.")
return
if not is_fake_nick(who):
who = ul[ull.index(who.lower())]
if who == botconfig.NICK or not who:
cli.msg(chan, "No.")
return
if rol not in var.ROLES.keys():
pl = var.list_players()
if var.PHASE not in ("night", "day"):
cli.msg(chan, "This is only allowed in game.")
return
if rol.startswith("gunner"):
rolargs = re.split(" +",rol, 1)
if len(rolargs) == 2 and rolargs[1].isdigit():
if len(rolargs[1]) < 7:
var.GUNNERS[who] = int(rolargs[1])
var.WOLF_GUNNERS[who] = int(rolargs[1])
else:
var.GUNNERS[who] = 999
var.WOLF_GUNNERS[who] = 999
else:
var.GUNNERS[who] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
if who not in pl:
var.ROLES["villager"].append(who)
elif rol == "cursed villager":
var.CURSED.append(who)
if who not in pl:
var.ROLES["villager"].append(who)
else:
cli.msg(chan, "Not a valid role.")
return
cli.msg(chan, "Operation successful.")
return
if who in var.list_players():
var.del_player(who)
var.ROLES[rol].append(who)
cli.msg(chan, "Operation successful.")
if var.PHASE not in ('none','join'):
chk_win(cli)
if botconfig.ALLOWED_NORMAL_MODE_COMMANDS and not botconfig.DEBUG_MODE:
for comd in list(COMMANDS.keys()):
if (comd not in before_debug_mode_commands and
comd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS):
del COMMANDS[comd]
for pmcomd in list(PM_COMMANDS.keys()):
if (pmcomd not in before_debug_mode_pmcommands and
pmcomd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS):
del PM_COMMANDS[pmcomd]