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from oyoyo.parse import parse_nick
import var
import botconfig
import decorators
from datetime import datetime, timedelta
import threading
import random
import copy
from time import sleep
import re
import logging
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
cmd = decorators.generate(COMMANDS)
pmcmd = decorators.generate(PM_COMMANDS)
hook = decorators.generate(HOOKS)
# Game Logic Begins:
def connect_callback(cli):
cli.identify(botconfig.PASS)
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
var.LAST_PING = 0 # time of last !ping
var.ROLES = {"person" : []}
var.PHASE = "none" # "join", "day", or "night"
var.TIMERS = [None, None]
var.DEAD = []
var.ORIGINAL_SETTINGS = {}
var.DENIED_SETTINGS_CHANGE = []
var.SETTINGS_CHANGE_OPPOSITION = []
var.SETTINGS_CHANGE_REQUESTER = None
@cmd("!say")
def say(cli, nick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
def mass_mode(cli, md):
""" Example: mass_mode((('+v', 'asdf'), ('-v','wobosd'))) """
lmd = len(md) # store how many mode changes to do
for start_i in range(0, lmd, 4): # 4 mode-changes at a time
if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4)
z = list(zip(*md[start_i:])) # zip this remainder
ei = lmd % 4 # len(z)
else:
z = list(zip(*md[start_i:start_i+4])) # zip four
ei = 4 # len(z)
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
arg1 = "".join(z[0])
arg2 = " ".join(z[1]) + " " + " ".join([x+"!*@*" for x in z[1]])
cli.mode(botconfig.CHANNEL, arg1, arg2)
def reset_settings():
for attr in list(var.ORIGINAL_SETTINGS.keys()):
setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
dict.clear(var.ORIGINAL_SETTINGS)
var.ORIGINAL_SETTINGS = {}
var.DENIED_SETTINGS_CHANGE = []
var.SETTINGS_CHANGE_OPPOSITION = []
var.SETTINGS_CHANGE_REQUESTER = None
def reset(cli):
chan = botconfig.CHANNEL
var.PHASE = "none"
if var.TIMERS[0]:
var.TIMERS[0].cancel()
var.TIMERS[0] = None
if var.TIMERS[1]:
var.TIMERS[1].cancel()
var.TIMERS[1] = None
cli.mode(chan, "-m")
cmodes = []
for plr in var.list_players():
cmodes.append(("-v", plr))
for deadguy in var.DEAD:
cmodes.append(("-q", deadguy))
mass_mode(cli, cmodes)
var.DEAD = []
var.ROLES = {"person" : []}
reset_settings()
var.DENIED_SETTINGS_CHANGE = []
var.SETTINGS_CHANGE_OPPOSITION = []
var.SETTINGS_CHANGE_REQUESTER = None
@pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
reset(cli)
print("Quitting in 5 seconds.")
dict.clear(COMMANDS)
dict.clear(PM_COMMANDS)
dict.clear(PM_COMMANDS)
sleep(5)
cli.quit("Forced quit from admin")
raise SystemExit
@cmd("!exec", admin_only=True)
def py(cli, nick, chan, rest):
try:
exec(rest)
except Exception as e:
cli.msg(chan, str(type(e))+":"+str(e))
# A decorator for standard game commands
def checks(f):
def inner(*args):
cli = args[0]
nick = args[1]
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players():
cli.notice(nick, "You're not currently playing.")
return
f(*args)
return inner
@cmd("!ping")
def pinger(cli, nick, chan, rest):
if (var.LAST_PING and
var.LAST_PING + timedelta(seconds=300) > datetime.now()):
cli.notice(nick, ("This command is ratelimited. " +
"Please wait a while before using it again."))
return
var.LAST_PING = datetime.now()
var.PINGING = True
TO_PING = []
@hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
if not var.PINGING: return
if user in (botconfig.NICK, nick): return # Don't ping self.
if var.PINGING and 'G' not in status and '+' not in status:
# TODO: check if the user has !AWAY'D himself
TO_PING.append(user)
@hook("endofwho")
def do_ping(*args):
if not var.PINGING: return
cli.msg(chan, "PING! "+" ".join(TO_PING))
var.PINGING = False
HOOKS.pop("whoreply")
HOOKS.pop("endofwho")
cli.send("WHO "+chan)
#def chk_bed
@cmd("!sudo ping", admin_only=True)
def fpinger(cli, nick, chan, rest):
var.LAST_PING = None
pinger(cli, nick, chan, rest)
@cmd("!join")
def join(cli, nick, chan, rest):
if var.PHASE == "none":
cli.mode(chan, "+v", nick, nick+"!*@*")
var.ROLES["person"].append(nick)
var.PHASE = "join"
var.WAITED = 0
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT)
cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
'Type "!join" to join. Type "!start" to start the game. '+
'Type "!wait" to increase join wait time.').format(nick))
elif nick in var.list_players():
cli.notice(nick, "You're already playing!")
elif var.PHASE != "join":
cli.notice(nick, "Sorry but the game is already running. Try again next time.")
else:
cli.mode(chan, "+v", nick, nick+"!*@*")
var.ROLES["person"].append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
@cmd("!stats")
def stats(cli, nick, chan, rest):
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
pl = var.list_players()
if len(pl) > 1:
cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
len(pl), ", ".join(pl)))
else:
cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
if var.PHASE == "join":
return
message = []
for role in var.ORIGINAL_ROLES.keys():
if not var.ORIGINAL_ROLES[role]:
continue # Never had this role, don't list it.
count = len(var.ROLES[role])
if count > 1 or count == 0:
message.append("\u0002{0}\u0002 {1}".format(count, var.plural(role)))
else:
message.append("\u0002{0}\u0002 {1}".format(count, role))
if len(var.ROLES["wolf"]) > 1 or not var.ROLES["wolf"]:
vb = "are"
else:
vb = "is"
cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick,
", ".join(message[0:-1]),
message[-1],
vb))
def hurry_up(cli):
if var.PHASE != "day": return
chan = botconfig.CHANNEL
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
maxfound = (0, "")
for votee, voters in iter(var.VOTES.items()):
if len(voters) > maxfound[0]:
maxfound = (len(voters), votee)
found_dup = False
elif len(voters) == maxfound[0]:
found_dup = True
if maxfound[0] > 0 and not found_dup:
cli.msg(chan, "The sun sets.")
var.VOTES[maxfound[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
cli.msg(chan, "The sun is almost setting.")
for plr in pl:
var.VOTES[plr] = [None] * (votesneeded - 1)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
for votee, voters in iter(var.VOTES.items()):
if len(voters) >= votesneeded:
cli.msg(botconfig.CHANNEL,
random.choice(var.LYNCH_MESSAGES).format(
votee, var.get_role(votee)))
if del_player(cli, votee, True):
transition_night(cli)
@checks
@cmd("!votes")
def show_votes(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
elif not var.VOTES.values():
cli.msg(chan, nick+": No votes yet.")
return
if None in [x for voter in var.VOTES.values() for x in voter]:
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
"receives the next vote will be lynched."))
return
votelist = ["{0}: {1} ({2})".format(votee,
len(var.VOTES[votee]),
" ".join(var.VOTES[votee]))
for votee in var.VOTES.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = var.list_players()
avail = len(pl) - len(var.WOUNDED)
votesneeded = avail // 2 + 1
cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
"required to lynch, \u0002{3}\u0002 players available " +
"to vote.").format(nick, len(pl), votesneeded, avail))
def chk_traitor(cli):
for tt in var.ROLES["traitor"]:
var.ROLES["wolf"].append(tt)
var.ROLES["traitor"].remove(tt)
cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
'It is up to you to avenge your fallen leaders!'))
def chk_win(cli):
""" Returns True if someone won """
chan = botconfig.CHANNEL
lpl = len(var.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
if var.PHASE == "join":
return False
elif (len(var.ROLES["wolf"])+
len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"])) >= lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
elif (not var.ROLES["wolf"] and
not var.ROLES["traitor"] and
not var.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!\u0002'))
return False
else:
return False
if var.DAY_START_TIME:
now = datetime.now()
td = now - var.DAY_START_TIME
var.DAY_TIMEDELTA += td
if var.NIGHT_START_TIME:
now = datetime.now()
td = now - var.NIGHT_START_TIME
var.NIGHT_TIMEDELTA += td
daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60
nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60
total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA
tmin, tsec = total.seconds // 60, total.seconds % 60
cli.msg(chan, ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " +
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " +
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec,
daymin, daysec,
nitemin, nitesec))
roles_msg = []
var.ORIGINAL_ROLES["cursed villager"] = var.CURSED
for role in var.ORIGINAL_ROLES.keys():
if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
continue
elif len(var.ORIGINAL_ROLES[role]) == 2:
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
roles_msg.append(msg.format(var.ORIGINAL_ROLES[role], var.plural(role)))
elif len(var.ORIGINAL_ROLES[role]) == 1:
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(var.ORIGINAL_ROLES[role],
role))
else:
msg = "The {2} were {0}, and \u0002{1}\u0002."
nickslist = ["\u0002"+x+"\u0002" for x in var.ORIGINAL_ROLES[role][0:-1]]
roles_msg.append(msg.format(", ".join(nickslist),
var.ORIGINAL_ROLES[role][-1],
var.plural(role)))
cli.msg(chan, " ".join(roles_msg))
reset(cli)
# TODO: Reveal roles here
return True
def del_player(cli, nick, forced_death = False):
"""
Returns: False if one side won.
arg: forced_death = True when lynched.
"""
cmode = []
cmode.append(("-v", nick))
var.del_player(nick)
ret = True
if var.PHASE == "join":
# Died during the joining process as a person
mass_mode(cli, cmode)
return not chk_win(cli)
if var.PHASE != "join" and ret:
# Died during the game, so quiet!
cmode.append(("+q", nick))
mass_mode(cli, cmode)
var.DEAD.append(nick)
ret = not chk_win(cli)
if var.PHASE in ("night", "day") and ret:
# remove him from variables if he is in there
if var.VICTIM == nick:
var.VICTIM = ""
for x in (var.OBSERVED, var.HVISITED):
keys = list(x.keys())
for k in keys:
if k == nick:
del x[k]
elif x[k] == nick:
del x[k]
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
if nick in var.VOTES.keys():
del var.VOTES[nick] # Delete his votes
for k in var.VOTES.keys():
if nick in var.VOTES[k]:
var.VOTES[k].remove(nick)
chk_decision(cli)
return ret
@hook("ping")
def on_ping(cli, server):
cli.send('PONG', server)
def leave(cli, what, nick):
if var.PHASE == "none" and what.startswith("!"):
cli.notice(nick, "No game is currently running.")
return
elif var.PHASE == "none":
return
if nick not in var.list_players() and what.startswith("!"): # not playing
cli.notice(nick, "You're not currently playing.")
return
elif nick not in var.list_players():
return
msg = ""
if what in ("!quit", "!leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
"S/He was a \u0002{1}\u0002.")
elif what == "part":
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "quit":
msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "kick":
msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
"Appears (s)he was a \u0002{1}\u0002.")
msg = msg.format(nick, var.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
del_player(cli, nick)
cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
def begin_day(cli):
chan = botconfig.CHANNEL
# Reset nighttime variables
var.VICTIM = "" # nickname of kill victim
var.KILLER = "" # nickname of who chose the victim
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
var.HVISITED = {}
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli])
var.TIMERS[1] = t
t.start()
def transition_day(cli):
var.PHASE = "day"
chan = botconfig.CHANNEL
# Reset daytime variables
var.VOTES = {}
var.WOUNDED = []
var.DAY_START_TIME = datetime.now()
if not var.NIGHT_START_TIME:
for plr in var.list_players():
cli.msg(plr, "You are a \u0002{0}\u0002.".format(var.get_role(plr)))
begin_day(cli)
return
td = var.DAY_START_TIME - var.NIGHT_START_TIME
var.NIGHT_START_TIME = None
var.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
"The villagers awake, thankful for surviving the night, "+
"and search the village... ").format(min, sec)]
dead = []
crowonly = var.ROLES["werecrow"] and not var.ROLES["wolf"]
for crow, target in iter(var.OBSERVED.items()):
if target in var.ROLES["harlot"]+var.ROLES["seer"]:
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+
"bed at night, and you fly back to your house.").format(target))
elif target not in var.ROLES["village drunk"]:
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
"all night long, and you fly back to your house.").format(target))
if not var.VICTIM:
message.append(random.choice(var.NO_VICTIMS_MESSAGES) +
" All villagers, however, have survived.")
elif var.VICTIM in var.ROLES["harlot"]: # Attacked harlot, yay no deaths
if var.HVISITED.get(var.VICTIM):
message.append("The wolves' selected victim was a harlot, "+
"but she wasn't home.")
if var.VICTIM and (var.VICTIM not in var.ROLES["harlot"] or # not a harlot
not var.HVISITED.get(var.VICTIM)): # harlot stayed home
message.append(("The dead body of \u0002{0}\u0002, a "+
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
"death.").format(var.VICTIM, var.get_role(var.VICTIM)))
dead.append(var.VICTIM)
if var.VICTIM in var.HVISITED.values(): # victim was visited by some harlot
for hlt in var.HVISITED.keys():
if var.HVISITED[hlt] == var.VICTIM:
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
"visiting the victim's house last night and is "+
"now dead.").format(hlt))
dead.append(hlt)
# TODO: check if harlot also died
for harlot in var.ROLES["harlot"]:
if var.HVISITED.get(harlot) in var.ROLES["wolf"]:
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
"visiting a wolf's house last night and is "+
"now dead.").format(harlot))
dead.append(harlot)
for crow, target in iter(var.OBSERVED.items()):
if (target in var.ROLES["harlot"] and
target in var.HVISITED.keys() and
target not in dead):
# Was visited by a crow
cli.msg(target, ("You suddenly remember that you were startled by the loud "+
"sound of the flapping of wings during the walk back home."))
elif target in var.ROLES["village drunk"]:
# Crow dies because of tiger (HANGOVER)
cli.msg(chan, ("The bones of \u0002{0}\u0002, a werecrow, "+
"were found near the village drunk's house. "+
"The drunk's pet tiger probably ate him.").format(crow))
dead.append(crow)
for deadperson in dead:
if not del_player(cli, deadperson):
return
cli.msg(chan, "\n".join(message))
begin_day(cli)
def chk_nightdone(cli):
if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen.
len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited.
(var.VICTIM or
(var.ROLES["werecrow"] == 1 and # Wolves have done their stuff
not var.ROLES["wolf"] and var.OBSERVED) or
(not var.ROLES["wolf"] + var.ROLES["werecrow"])) and
var.PHASE == "night"): # no wolves
if var.TIMERS[0]:
var.TIMERS[0].cancel() # cancel timer
var.TIMERS[0] = None
if var.PHASE == "night": # Double check
transition_day(cli)
@checks
@cmd("!lynch", "!vote")
def vote(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
pl = var.list_players()
pl_l = [x.strip().lower() for x in pl]
rest = re.split("\s+",rest)[0].strip().lower()
if rest in pl_l:
if nick in var.WOUNDED:
cli.msg(chan, ("{0}: You are wounded and resting, "+
"thus you are unable to vote for the day."))
voted = pl[pl_l.index(rest)]
lcandidates = list(var.VOTES.keys())
for voters in lcandidates: # remove previous vote
if nick in var.VOTES[voters]:
var.VOTES[voters].remove(nick)
if not var.VOTES.get(voters) and voters != voted:
del var.VOTES[voters]
break
if voted not in var.VOTES.keys():
var.VOTES[voted] = [nick]
else:
var.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, rest))
chk_decision(cli)
elif not rest:
cli.notice(nick, "Not enough parameters.")
else:
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@cmd("!retract")
def retract(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
candidates = var.VOTES.keys()
for voter in list(candidates):
if nick in var.VOTES[voter]:
var.VOTES[voter].remove(nick)
if not var.VOTES[voter]:
del var.VOTES[voter]
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
break
else:
cli.notice(nick, "You haven't voted yet.")
@checks
@cmd("!shoot", "shoot")
def shoot(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, ("Shooting is only allowed during the day. "+
"Please wait patiently for morning."))
return
if nick not in var.GUNNERS.keys():
cli.msg(nick, "You don't have a gun.")
return
elif not var.GUNNERS[nick]:
cli.msg(nick, "You don't have any more bullets.")
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.notice(nick, "Not enough parameters")
return
pl = var.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.notice(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
rand = random.random()
if nick in var.ROLES["village drunk"]:
chances = var.DRUNK_GUN_CHANCES
else:
chances = var.GUN_CHANCES
if rand <= chances[0]:
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
"a silver bullet!").format(nick, victim))
victimrole = var.get_role(victim)
if victimrole in ("wolf", "werecrow"):
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
"the silver bullet.").format(victim))
if not del_player(cli, victim):
return
elif random.random() <= var.MANSLAUGHTER_CHANCE:
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
"but was accidentally fatally injured.").format(victim))
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole))
if not del_player(cli, victim):
return
else:
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+
"will have a full recovery. S/He will be resting "+
"for the day.").format(victim))
var.WOUNDED.append(victim)
chk_decision(cli)
elif rand <= chances[0] + chances[1]:
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick))
var.GUNNERS[nick] -= 1
else:
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+
"The gun exploded and killed him/her!").format(nick))
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick)))
if not del_player(cli, nick):
return # Someone won.
@checks
@pmcmd("!kill", "kill")
def kill(cli, nick, rest):
role = var.get_role(nick)
if role not in ('wolf', 'werecrow'):
cli.msg(nick, "Only a wolf may use this command.")
return
if var.PHASE != "night":
cli.msg(nick, "You may only kill people at night.")
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
if role == "werecrow": # Check if flying to observe
if var.OBSERVED.get(nick):
cli.msg(nick, ("You are flying to \u0002{0}'s\u0002 house, and "+
"therefore you don't have the time "+
"and energy to kill a villager.").format(var.OBSERVED[nick]))
return
pl = var.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if victim == nick.lower():
cli.msg(nick, "Suicide is bad. Don't do it.")
return
if victim in var.ROLES["wolf"]:
cli.msg(nick, "You may only kill villagers, not other wolves")
return
var.VICTIM = pl[pll.index(victim)]
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(var.VICTIM))
chk_nightdone(cli)
@checks
@pmcmd("observe", "!observe")
def observe(cli, nick, rest):
if not var.is_role(nick, "werecrow"):
cli.msg(nick, "Only a werecrow may use this command.")
return
if var.PHASE != "night":
cli.msg(nick, "You may only transform into a crow at night.")
return
victim = re.split("\s+", rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
pl = var.list_players()
pll = [x.lower() for x in pl]
if victim not in pll:
cli.msg(nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
if victim == nick.lower():
cli.msg(nick, "Instead of doing that, you should probably go kill someone.")
return
if var.get_role(victim) in ("werecrow", "traitor", "wolf"):
cli.msg(nick, "Flying to another wolf's house is a waste of time.")
return
var.OBSERVED[nick] = victim
cli.msg(nick, ("You transform into a large crow and start your flight "+
"to \u0002{0}'s\u0002 house. You will return after "+
"collecting your observations when day begins.").format(victim))
@checks
@pmcmd("visit", "!visit")
def hvisit(cli, nick, rest):
if not var.is_role(nick, "harlot"):
cli.msg(nick, "Only a harlot may use this command.")
return
if var.PHASE != "night":
cli.msg(nick, "You may only visit someone at night.")
return
if var.HVISITED.get(nick):
cli.msg(nick, ("You are already spending the night "+
"with \u0002{0}\u0002.").format(var.HVISITED[nick]))
return
victim = re.split("\s+",rest)[0].strip().lower()
if not victim:
cli.msg(nick, "Not enough parameters")
return
pl = [x.lower() for x in var.list_players()]
if victim not in pl:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if nick.lower() == victim: # Staying home
var.HVISITED[nick] = None
cli.msg(nick, "You have chosen to stay home for the night.")
else:
var.HVISITED[nick] = var.list_players()[pl.index(victim)]
cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+
"Have a good time!").format(victim))
if var.HVISITED[nick] not in var.ROLES["wolf"]:
cli.msg(var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
"\u0002. Have a good time!").format(nick))
chk_nightdone(cli)
@checks
@pmcmd("see", "!see")
def see(cli, nick, rest):
if not var.is_role(nick, "seer"):
cli.msg(nick, "Only a seer may use this command")
return
if var.PHASE != "night":
cli.msg(nick, "You may only have visions at night.")
return
if nick in var.SEEN:
cli.msg(nick, "You may only have one vision per round.")
victim = re.split("\s+",rest)[0].strip().lower()
pl = var.list_players()
pll = [x.lower() for x in pl]
if not victim:
cli.msg(nick, "Not enough parameters")
return
if victim not in pll:
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
victim = pl[pll.index(victim)]
if nick in var.CURSED:
role = "wolf"
elif var.get_role(victim) == "traitor":
role = "villager"
else:
role = var.get_role(victim)
cli.msg(nick, ("You have a vision; in this vision, "+
"you see that \u0002{0}\u0002 is a "+
"\u0002{1}\u0002!").format(victim, role))
var.SEEN.append(nick)
chk_nightdone(cli)
@pmcmd("")
def relay(cli, nick, rest):
if var.PHASE != "night":
return
badguys = var.ROLES["wolf"] + var.ROLES["traitor"] + var.ROLES["werecrow"]
if len(badguys) > 1:
if var.get_role(nick) in ("wolf","traitor","werecrow"):
badguys.remove(nick) # remove self from list
for badguy in badguys:
cli.msg(badguy, "{0} says: {1}".format(nick, rest))
def transition_night(cli):
var.PHASE = "night"
if var.TIMERS[1]: # cancel daytime-limit timer
var.TIMERS[1].cancel()
var.TIMERS[1] = None
# Reset nighttime variables
var.VICTIM = "" # nickname of kill victim
var.KILLER = "" # nickname of who chose the victim
var.SEEN = [] # list of seers that have had visions
var.OBSERVED = {} # those whom werecrows have observed
var.HVISITED = {}
var.NIGHT_START_TIME = datetime.now()
daydur_msg = ""
if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day
td = var.NIGHT_START_TIME - var.DAY_START_TIME
var.DAY_START_TIME = None
var.DAY_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec)
chan = botconfig.CHANNEL
if var.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli])
var.TIMERS[0] = t
t.start()
# send PMs
ps = var.list_players()
wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]
for wolf in wolves:
if wolf in var.ROLES["wolf"]:
cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
'villagers. Use "kill <nick>" to kill a villager.'))
elif wolf in var.ROLES["traitor"]:
cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+
'villager and not even a seer can see your true identity. '+
'Only detectives can. '))
else:
cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
'use "observe <nick>" to check if someone is in bed or not. '+
'Observing will prevent you participating in a killing.'))
if len(wolves) > 1:
cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
pl = ps[:]
pl.remove(wolf) # remove self from list
for i, player in enumerate(pl):
if player in var.ROLES["wolf"]:
pl[i] = player + " (wolf)"
elif player in var.ROLES["traitor"]:
pl[i] = player + " (traitor)"
elif player in var.ROLES["werecrow"]:
pl[i] = player + " (werecrow)"
cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl))
for seer in var.ROLES["seer"]:
pl = ps[:]
pl.remove(seer) # remove self from list
cli.msg(seer, ('You are a \u0002seer\u0002. '+
'It is your job to detect the wolves, you '+
'may have a vision once per night. '+
'Use "see <nick>" to see the role of a player.'))
cli.msg(seer, "Players: "+", ".join(pl))
for harlot in var.ROLES["harlot"]:
pl = ps[:]
pl.remove(harlot)
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
'You may spend the night with one person per round. '+
'If you visit a victim of a wolf, or visit a wolf, '+
'you will die. Use !visit to visit a player.'))
cli.msg(harlot, "Players: "+", ".join(pl))
for d in var.ROLES["village drunk"]:
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
for g in tuple(var.GUNNERS.keys()):
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
"shoot a villager, that villager will likely survive. You get {0}.")
if var.GUNNERS[g] == 1:
gun_msg = gun_msg.format("1 bullet")
elif var.GUNNERS[g] > 1:
gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets")
else:
continue
cli.msg(g, gun_msg)
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
if not var.ROLES["wolf"]: # Probably something interesting going on.
chk_nightdone(cli)
chk_traitor(cli) # TODO: Remove this nonsense and add
# a startWithDay custom setting
def cgamemode(cli, *args):
chan = botconfig.CHANNEL
for arg in args:
modeargs = arg.split("=", 1)
modeargs[0] = modeargs[0].strip()
if modeargs[0] in var.GAME_MODES.keys():
md = modeargs.pop(0)
modeargs[0] = modeargs[0].strip()
try:
gm = var.GAME_MODES[md](modeargs[0])
for attr in dir(gm):
val = getattr(gm, attr)
if (hasattr(var, attr) and not callable(val)
and not attr.startswith("_")):
var.ORIGINAL_SETTINGS[attr] = getattr(var, attr)
setattr(var, attr, val)
return True
except var.InvalidModeException as e:
cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e))
return False
else:
cli.msg(chan, "Mode \u0002{0}\u0002not found.".format(modeargs[0]))
@cmd("!start")
def start(cli, nick, chan, rest):
villagers = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in villagers:
cli.notice(nick, "You're currently not playing.")
return
now = datetime.now()
var.GAME_START_TIME = now # Only used for the idler checker
dur = int((var.CAN_START_TIME - now).total_seconds())
if dur > 0:
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
return
if len(villagers) < 4:
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
return
for pcount in range(len(villagers), 3, -1):
addroles = var.ROLES_GUIDE.get(pcount)
if addroles:
break
if var.ORIGINAL_SETTINGS: # Custom settings
while True:
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] +
addroles[var.INDEX_OF_ROLE["traitor"]])
if len(villagers) < sum(addroles):
cli.msg(chan, "There are too few players in the "+
"game to use the custom roles.")
elif not wvs:
cli.msg(chan, "There has to be at least one wolf!")
elif wvs > (len(villagers) / 2):
cli.msg(chan, "Too many wolves.")
else:
break
reset_settings()
cli.msg(chan, "The default settings have been restored. Please !start again.")
var.PHASE = "join"
return
var.ROLES = {}
var.CURSED = []
var.GUNNERS = {}
villager_roles = ("gunner", "cursed")
for i, count in enumerate(addroles):
role = var.ROLE_INDICES[i]
if role in villager_roles:
var.ROLES[role] = [None] * count
continue # We deal with those later, see below
selected = random.sample(villagers, count)
var.ROLES[role] = selected
for x in selected:
villagers.remove(x)
# Now for the villager roles
# Select cursed (just a villager)
if var.ROLES["cursed"]:
var.CURSED = random.sample((villagers + # harlot and drunk can be cursed
var.ROLES["harlot"] +
var.ROLES["village drunk"]),
len(var.ROLES["cursed"]))
del var.ROLES["cursed"]
# Select gunner (also a villager)
if var.ROLES["gunner"]:
possible = (villagers +
var.ROLES["harlot"] +
var.ROLES["village drunk"] +
var.ROLES["seer"])
for csd in var.CURSED:
if csd in possible:
possible.remove(csd)
for gnr in random.sample(possible, len(var.ROLES["gunner"])):
if var.ROLES["village drunk"] == gnr:
var.GUNNERS[gnr] = var.DRUNK_SHOTS_MULTIPLIER * var.MAX_SHOTS
else:
var.GUNNERS[gnr] = var.MAX_SHOTS
del var.ROLES["gunner"]
var.ROLES["villager"] = villagers
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(var.list_players())))
cli.mode(chan, "+m")
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy
var.DAY_TIMEDELTA = timedelta(0)
var.NIGHT_TIMEDELTA = timedelta(0)
var.DAY_START_TIME = None
var.NIGHT_START_TIME = None
if not var.START_WITH_DAY:
transition_night(cli)
else:
transition_day(cli)
@cmd("!game")
def game(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in pl:
cli.notice(nick, "You're currently not playing.")
return
if nick in var.DENIED_SETTINGS_CHANGE:
cli.notice(nick, "You cannot vote because your previous "+
"settings change was denied by vote.")
return
if var.SETTINGS_CHANGE_REQUESTER:
cli.notice(nick, "There is already an existing "+
"settings change request.")
return
rest = rest.strip().lower()
if rest:
if cgamemode(cli, *rest.split(" ")):
var.SETTINGS_CHANGE_REQUESTER = nick
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
"game settings successfully. To "+
'oppose this change, use "!no".').format(nick))
if var.CAN_START_TIME > datetime.now():
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT) * 2
else:
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.EXTRA_WAIT) * 2
cli.msg(chan, "The wait time has also been extended.")
@cmd("!no")
def nay(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE != "join" or not var.SETTINGS_CHANGE_REQUESTER:
cli.notice(nick, "This command is only allowed if there is "+
"a game settings change request in effect.")
return
if nick not in pl:
cli.notice(nick, "You're not currently playing.")
return
if var.SETTINGS_CHANGE_REQUESTER in pl:
pl.remove(var.SETTINGS_CHANGE_REQUESTER)
if nick in var.SETTINGS_CHANGE_OPPOSITION:
cli.notice(nick, "You are already in the opposition.")
return
var.SETTINGS_CHANGE_OPPOSITION.append(nick)
needed = len(pl)//2 + 1
if len(var.SETTINGS_CHANGE_OPPOSITION) >= needed:
cli.msg(chan, "The settings change request has been downvoted "+
"to oblivion. The default settings are restored.")
reset_settings()
else:
cli.msg(chan, ("\u0002{0}\u0002 has voted \u0002no\u0002. {1} more "+
"vote{2} are needed to deny the change.").format(nick,
needed - len(var.SETTINGS_CHANGE_OPPOSITION),
"s" if needed > 1 else ""))
@cmd("!wait")
def wait(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
if nick not in pl:
cli.notice(nick, "You're currently not playing.")
return
if var.WAITED >= var.MAXIMUM_WAITED:
cli.msg(chan, "Limit has already been reached for extending the wait time.")
return
now = datetime.now()
if now > var.CAN_START_TIME:
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
else:
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
var.WAITED += 1
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
"{1} seconds.").format(nick, var.EXTRA_WAIT))
@cmd("!reset", admin_only = True)
def reset_game(cli, nick, chan, rest):
reset(cli)