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2895 lines
105 KiB
2895 lines
105 KiB
# Copyright (c) 2011, Jimmy Cao |
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# All rights reserved. |
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# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: |
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# Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. |
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# Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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from oyoyo.parse import parse_nick |
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import settings.wolfgame as var |
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import botconfig |
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from tools.wolfgamelogger import WolfgameLogger |
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from tools import decorators |
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from datetime import datetime, timedelta |
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import threading |
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import random |
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import copy |
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import time |
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import re |
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import logging |
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import sys |
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import os |
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import imp |
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import math |
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import fnmatch |
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COMMANDS = {} |
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PM_COMMANDS = {} |
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HOOKS = {} |
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cmd = decorators.generate(COMMANDS) |
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pmcmd = decorators.generate(PM_COMMANDS) |
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hook = decorators.generate(HOOKS, raw_nick=True, permissions=False) |
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# Game Logic Begins: |
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var.LAST_PING = None # time of last ping |
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var.LAST_STATS = None |
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var.LAST_VOTES = None |
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var.LAST_ADMINS = None |
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var.USERS = {} |
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var.PINGING = False |
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var.ADMIN_PINGING = False |
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var.ROLES = {"person" : []} |
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var.ORIGINAL_ROLES = {} |
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var.PLAYERS = {} |
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var.DCED_PLAYERS = {} |
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var.ADMIN_TO_PING = None |
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var.AFTER_FLASTGAME = None |
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var.PHASE = "none" # "join", "day", or "night" |
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var.TIMERS = {} |
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var.DEAD = [] |
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var.ORIGINAL_SETTINGS = {} |
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var.LAST_SAID_TIME = {} |
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var.GAME_START_TIME = datetime.now() # for idle checker only |
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var.CAN_START_TIME = 0 |
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var.GRAVEYARD_LOCK = threading.RLock() |
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var.GAME_ID = 0 |
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var.DISCONNECTED = {} # players who got disconnected |
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var.LOGGER = WolfgameLogger(var.LOG_FILENAME, var.BARE_LOG_FILENAME) |
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if botconfig.DEBUG_MODE: |
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var.NIGHT_TIME_LIMIT = 0 # 90 |
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var.DAY_TIME_LIMIT_WARN = 0 |
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var.DAY_TIME_LIMIT_CHANGE = 0 |
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var.KILL_IDLE_TIME = 0 #300 |
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var.WARN_IDLE_TIME = 0 #180 |
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def connect_callback(cli): |
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to_be_devoiced = [] |
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cmodes = [] |
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@hook("quietlist", hookid=294) |
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def on_quietlist(cli, server, botnick, channel, q, quieted, by, something): |
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if re.match(".+\!\*@\*", quieted): # only unquiet people quieted by bot |
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cmodes.append(("-q", quieted)) |
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@hook("whospcrpl", hookid=294) |
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def on_whoreply(cli, server, nick, ident, cloak, user, status, acc): |
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if user in var.USERS: return # Don't add someone who is already there |
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if user == botconfig.NICK: |
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cli.nickname = user |
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cli.ident = ident |
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cli.hostmask = cloak |
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if acc == "0": |
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acc = "*" |
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if "+" in status: |
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to_be_devoiced.append(user) |
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var.USERS[user] = dict(cloak=cloak,account=acc) |
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@hook("endofwho", hookid=294) |
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def afterwho(*args): |
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for nick in to_be_devoiced: |
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cmodes.append(("-v", nick)) |
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# devoice all on connect |
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@hook("mode", hookid=294) |
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def on_give_me_ops(cli, blah, blahh, modeaction, target="", *other): |
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if modeaction == "+o" and target == botconfig.NICK and var.PHASE == "none": |
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@hook("quietlistend", 294) |
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def on_quietlist_end(cli, svr, nick, chan, *etc): |
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if chan == botconfig.CHANNEL: |
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decorators.unhook(HOOKS, 294) |
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mass_mode(cli, cmodes) |
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cli.mode(botconfig.CHANNEL, "q") # unquiet all |
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cli.mode(botconfig.CHANNEL, "-m") # remove -m mode from channel |
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elif modeaction == "+o" and target == botconfig.NICK and var.PHASE != "none": |
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decorators.unhook(HOOKS, 294) # forget about it |
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cli.who(botconfig.CHANNEL, "%nuhaf") |
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def mass_mode(cli, md): |
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""" Example: mass_mode(cli, (('+v', 'asdf'), ('-v','wobosd'))) """ |
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lmd = len(md) # store how many mode changes to do |
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for start_i in range(0, lmd, 4): # 4 mode-changes at a time |
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if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4) |
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z = list(zip(*md[start_i:])) # zip this remainder |
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ei = lmd % 4 # len(z) |
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else: |
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z = list(zip(*md[start_i:start_i+4])) # zip four |
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ei = 4 # len(z) |
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# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')] |
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arg1 = "".join(z[0]) |
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arg2 = " ".join(z[1]) # + " " + " ".join([x+"!*@*" for x in z[1]]) |
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cli.mode(botconfig.CHANNEL, arg1, arg2) |
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def pm(cli, target, message): # message either privmsg or notice, depending on user settings |
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if target in var.USERS and var.USERS[target]["cloak"] in var.SIMPLE_NOTIFY: |
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cli.notice(target, message) |
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else: |
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cli.msg(target, message) |
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def reset_settings(): |
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for attr in list(var.ORIGINAL_SETTINGS.keys()): |
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setattr(var, attr, var.ORIGINAL_SETTINGS[attr]) |
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dict.clear(var.ORIGINAL_SETTINGS) |
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def reset(cli): |
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chan = botconfig.CHANNEL |
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var.PHASE = "none" |
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for x, timr in var.TIMERS.items(): |
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timr.cancel() |
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var.TIMERS = {} |
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var.GAME_ID = 0 |
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cli.mode(chan, "-m") |
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cmodes = [] |
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for plr in var.list_players(): |
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cmodes.append(("-v", plr)) |
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for deadguy in var.DEAD: |
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cmodes.append(("-q", deadguy+"!*@*")) |
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mass_mode(cli, cmodes) |
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var.DEAD = [] |
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var.ROLES = {"person" : []} |
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reset_settings() |
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dict.clear(var.LAST_SAID_TIME) |
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dict.clear(var.PLAYERS) |
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dict.clear(var.DCED_PLAYERS) |
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dict.clear(var.DISCONNECTED) |
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@pmcmd("fdie", "fbye", admin_only=True) |
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@cmd("fdie", "fbye", admin_only=True) |
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def forced_exit(cli, nick, *rest): # Admin Only |
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"""Forces the bot to close""" |
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if var.PHASE in ("day", "night"): |
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stop_game(cli) |
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else: |
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reset(cli) |
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cli.quit("Forced quit from "+nick) |
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@pmcmd("frestart", admin_only=True) |
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@cmd("frestart", admin_only=True) |
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def restart_program(cli, nick, *rest): |
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"""Restarts the bot.""" |
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try: |
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if var.PHASE in ("day", "night"): |
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stop_game(cli) |
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else: |
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reset(cli) |
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cli.quit("Forced restart from "+nick) |
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raise SystemExit |
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finally: |
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print("RESTARTING") |
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python = sys.executable |
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if rest[-1].strip().lower() == "debugmode": |
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os.execl(python, python, sys.argv[0], "--debug") |
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elif rest[-1].strip().lower() == "normalmode": |
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os.execl(python, python, sys.argv[0]) |
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elif rest[-1].strip().lower() == "verbosemode": |
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os.execl(python, python, sys.argv[0], "--verbose") |
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else: |
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os.execl(python, python, *sys.argv) |
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@cmd("ping") |
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def pinger(cli, nick, chan, rest): |
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"""Pings the channel to get people's attention. Rate-Limited.""" |
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if (var.LAST_PING and |
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var.LAST_PING + timedelta(seconds=var.PING_WAIT) > datetime.now()): |
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cli.notice(nick, ("This command is rate-limited. " + |
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"Please wait a while before using it again.")) |
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return |
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if var.PHASE in ('night','day'): |
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cli.notice(nick, "You cannot use this command while a game is running.") |
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return |
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var.LAST_PING = datetime.now() |
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if var.PINGING: |
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return |
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var.PINGING = True |
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TO_PING = [] |
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@hook("whoreply", hookid=800) |
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def on_whoreply(cli, server, dunno, chan, dunno1, |
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cloak, dunno3, user, status, dunno4): |
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if not var.PINGING: return |
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if user in (botconfig.NICK, nick): return # Don't ping self. |
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if (var.PINGING and 'G' not in status and |
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'+' not in status and cloak not in var.AWAY): |
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TO_PING.append(user) |
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@hook("endofwho", hookid=800) |
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def do_ping(*args): |
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if not var.PINGING: return |
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TO_PING.sort(key=lambda x: x.lower()) |
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cli.msg(botconfig.CHANNEL, "PING! "+" ".join(TO_PING)) |
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var.PINGING = False |
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minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT) |
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if not var.CAN_START_TIME or var.CAN_START_TIME < minimum: |
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var.CAN_START_TIME = minimum |
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decorators.unhook(HOOKS, 800) |
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cli.who(botconfig.CHANNEL) |
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@cmd("away", raw_nick=True) |
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@pmcmd("away", raw_nick=True) |
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def away(cli, nick, *rest): |
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"""Use this to activate your away status (so you aren't pinged).""" |
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cloak = parse_nick(nick)[3] |
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nick = parse_nick(nick)[0] |
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if cloak in var.AWAY: |
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var.AWAY.remove(cloak) |
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var.remove_away(cloak) |
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cli.notice(nick, "You are no longer marked as away.") |
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return |
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var.AWAY.append(cloak) |
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var.add_away(cloak) |
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cli.notice(nick, "You are now marked as away.") |
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@cmd("back", raw_nick=True) |
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@pmcmd("back", raw_nick=True) |
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def back_from_away(cli, nick, *rest): |
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"""Unmarks away status""" |
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cloak = parse_nick(nick)[3] |
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nick = parse_nick(nick)[0] |
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if cloak not in var.AWAY: |
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cli.notice(nick, "You are not marked as away.") |
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return |
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var.AWAY.remove(cloak) |
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var.remove_away(cloak) |
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cli.notice(nick, "You are no longer marked as away.") |
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@cmd("simple", raw_nick = True) |
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@pmcmd("simple", raw_nick = True) |
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def mark_simple_notify(cli, nick, *rest): |
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"""If you want the bot to NOTICE you for every interaction""" |
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nick, _, __, cloak = parse_nick(nick) |
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if cloak in var.SIMPLE_NOTIFY: |
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var.SIMPLE_NOTIFY.remove(cloak) |
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var.remove_simple_rolemsg(cloak) |
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cli.notice(nick, "You now no longer receive simple role instructions.") |
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return |
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var.SIMPLE_NOTIFY.append(cloak) |
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var.add_simple_rolemsg(cloak) |
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cli.notice(nick, "You now receive simple role instructions.") |
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@cmd("fping", admin_only=True) |
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def fpinger(cli, nick, chan, rest): |
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var.LAST_PING = None |
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pinger(cli, nick, chan, rest) |
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@cmd("join", raw_nick=True) |
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def join(cli, nick, chann_, rest): |
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"""Either starts a new game of Werewolf or joins an existing game that has not started yet.""" |
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pl = var.list_players() |
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chan = botconfig.CHANNEL |
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nick, _, __, cloak = parse_nick(nick) |
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if var.PHASE == "none": |
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cli.mode(chan, "+v", nick) |
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var.ROLES["person"].append(nick) |
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var.PHASE = "join" |
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var.WAITED = 0 |
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var.GAME_ID = time.time() |
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var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT) |
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cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+ |
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'Type "{1}join" to join. Type "{1}start" to start the game. '+ |
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'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR)) |
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elif nick in pl: |
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cli.notice(nick, "You're already playing!") |
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elif len(pl) >= var.MAX_PLAYERS: |
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cli.notice(nick, "Too many players! Try again next time.") |
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elif var.PHASE != "join": |
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cli.notice(nick, "Sorry but the game is already running. Try again next time.") |
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else: |
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cli.mode(chan, "+v", nick) |
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var.ROLES["person"].append(nick) |
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
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var.LAST_STATS = None # reset |
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@cmd("fjoin", admin_only=True) |
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def fjoin(cli, nick, chann_, rest): |
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noticed = False |
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chan = botconfig.CHANNEL |
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if not rest.strip(): |
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join(cli, nick, chan, "") |
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for a in re.split(" +",rest): |
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a = a.strip() |
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if not a: |
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continue |
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ul = list(var.USERS.keys()) |
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ull = [u.lower() for u in ul] |
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if a.lower() not in ull: |
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if not is_fake_nick(a) or not botconfig.DEBUG_MODE: |
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if not noticed: # important |
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cli.msg(chan, nick+(": You may only fjoin "+ |
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"people who are in this channel.")) |
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noticed = True |
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continue |
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if not is_fake_nick(a): |
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a = ul[ull.index(a.lower())] |
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if a != botconfig.NICK: |
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join(cli, a.strip(), chan, "") |
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else: |
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cli.notice(nick, "No, that won't be allowed.") |
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@cmd("fleave","fquit","fdel", admin_only=True) |
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def fleave(cli, nick, chann_, rest): |
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chan = botconfig.CHANNEL |
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if var.PHASE == "none": |
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cli.notice(nick, "No game is running.") |
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for a in re.split(" +",rest): |
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a = a.strip() |
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if not a: |
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continue |
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pl = var.list_players() |
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pll = [x.lower() for x in pl] |
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if a.lower() in pll: |
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a = pl[pll.index(a.lower())] |
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else: |
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cli.msg(chan, nick+": That person is not playing.") |
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return |
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+ |
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" \u0002{1}\u0002 to leave.").format(nick, a)) |
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cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a))) |
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if var.PHASE in ("day", "night"): |
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var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a)) |
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var.LOGGER.logMessage("Appears (s)he was a {0}.".format(var.get_role(a))) |
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del_player(cli, a) |
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@cmd("fstart", admin_only=True) |
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def fstart(cli, nick, chan, rest): |
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var.CAN_START_TIME = datetime.now() |
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cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to start.".format(nick)) |
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start(cli, chan, chan, rest) |
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@hook("kick") |
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def on_kicked(cli, nick, chan, victim, reason): |
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if victim == botconfig.NICK: |
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cli.join(botconfig.CHANNEL) |
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cli.msg("ChanServ", "op "+botconfig.CHANNEL) |
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@hook("account") |
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def on_account(cli, nick, acc): |
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nick = parse_nick(nick)[0] |
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if nick in var.USERS.keys(): |
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var.USERS[nick]["account"] = acc |
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@cmd("stats") |
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def stats(cli, nick, chan, rest): |
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"""Display the player statistics""" |
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if var.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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pl = var.list_players() |
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if nick in pl or var.PHASE == "join": |
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# only do this rate-limiting stuff if the person is in game |
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if (var.LAST_STATS and |
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var.LAST_STATS + timedelta(seconds=var.STATS_RATE_LIMIT) > datetime.now()): |
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cli.msg(chan, nick+": This command is rate-limited.") |
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return |
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var.LAST_STATS = datetime.now() |
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pl.sort(key=lambda x: x.lower()) |
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if len(pl) > 1: |
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msg = '{0}: \u0002{1}\u0002 players: {2}'.format(nick, |
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len(pl), ", ".join(pl)) |
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else: |
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msg = '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]) |
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if nick in pl or var.PHASE == "join": |
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cli.msg(chan, msg) |
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var.LOGGER.logMessage(msg.replace("\02", "")) |
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else: |
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cli.notice(nick, msg) |
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if var.PHASE == "join": |
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return |
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message = [] |
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f = False # set to true after the is/are verb is decided |
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l1 = [k for k in var.ROLES.keys() |
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if var.ROLES[k]] |
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l2 = [k for k in var.ORIGINAL_ROLES.keys() |
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if var.ORIGINAL_ROLES[k]] |
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rs = list(set(l1+l2)) |
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# Due to popular demand, picky ordering |
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if "wolf" in rs: |
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rs.remove("wolf") |
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rs.insert(0, "wolf") |
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if "seer" in rs: |
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rs.remove("seer") |
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rs.insert(1, "seer") |
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if "villager" in rs: |
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rs.remove("villager") |
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rs.append("villager") |
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firstcount = len(var.ROLES[rs[0]]) |
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if firstcount > 1 or not firstcount: |
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vb = "are" |
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else: |
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vb = "is" |
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for role in rs: |
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count = len(var.ROLES[role]) |
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if count > 1 or count == 0: |
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message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002no\u0002", var.plural(role))) |
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else: |
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message.append("\u0002{0}\u0002 {1}".format(count, role)) |
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stats_mssg = "{0}: There {3} {1}, and {2}.".format(nick, |
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", ".join(message[0:-1]), |
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message[-1], |
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vb) |
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if nick in pl or var.PHASE == "join": |
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cli.msg(chan, stats_mssg) |
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var.LOGGER.logMessage(stats_mssg.replace("\02", "")) |
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else: |
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cli.notice(nick, stats_mssg) |
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def hurry_up(cli, gameid, change): |
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if var.PHASE != "day": return |
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if gameid: |
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if gameid != var.DAY_ID: |
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return |
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chan = botconfig.CHANNEL |
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if not change: |
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cli.msg(chan, ("\02As the sun sinks inexorably toward the horizon, turning the lanky pine " + |
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"trees into fire-edged silhouettes, the villagers are reminded that very little " + |
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"time remains for them to reach a decision; if darkness falls before they have done " + |
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"so, the majority will win the vote. No one will be lynched if there " + |
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"are no votes or an even split.\02")) |
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if not var.DAY_TIME_LIMIT_CHANGE: |
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return |
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tmr = threading.Timer(var.DAY_TIME_LIMIT_CHANGE, hurry_up, [cli, var.DAY_ID, True]) |
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tmr.daemon = True |
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var.TIMERS["day"] = tmr |
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tmr.start() |
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return |
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var.DAY_ID = 0 |
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pl = var.list_players() |
|
avail = len(pl) - len(var.WOUNDED) |
|
votesneeded = avail // 2 + 1 |
|
|
|
found_dup = False |
|
maxfound = (0, "") |
|
for votee, voters in iter(var.VOTES.items()): |
|
if len(voters) > maxfound[0]: |
|
maxfound = (len(voters), votee) |
|
found_dup = False |
|
elif len(voters) == maxfound[0]: |
|
found_dup = True |
|
if maxfound[0] > 0 and not found_dup: |
|
cli.msg(chan, "The sun sets.") |
|
var.LOGGER.logMessage("The sun sets.") |
|
var.VOTES[maxfound[1]] = [None] * votesneeded |
|
chk_decision(cli) # Induce a lynch |
|
else: |
|
cli.msg(chan, ("As the sun sets, the villagers agree to "+ |
|
"retire to their beds and wait for morning.")) |
|
var.LOGGER.logMessage(("As the sun sets, the villagers agree to "+ |
|
"retire to their beds and wait for morning.")) |
|
transition_night(cli) |
|
|
|
|
|
|
|
|
|
@cmd("fnight", admin_only=True) |
|
def fnight(cli, nick, chan, rest): |
|
if var.PHASE != "day": |
|
cli.notice(nick, "It is not daytime.") |
|
else: |
|
hurry_up(cli, 0, True) |
|
|
|
|
|
@cmd("fday", admin_only=True) |
|
def fday(cli, nick, chan, rest): |
|
if var.PHASE != "night": |
|
cli.notice(nick, "It is not nighttime.") |
|
else: |
|
transition_day(cli) |
|
|
|
|
|
|
|
def chk_decision(cli): |
|
chan = botconfig.CHANNEL |
|
pl = var.list_players() |
|
avail = len(pl) - len(var.WOUNDED) |
|
votesneeded = avail // 2 + 1 |
|
for votee, voters in iter(var.VOTES.items()): |
|
if len(voters) >= votesneeded: |
|
lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_role(votee)) |
|
cli.msg(botconfig.CHANNEL, lmsg) |
|
var.LOGGER.logMessage(lmsg.replace("\02", "")) |
|
var.LOGGER.logBare(votee, "LYNCHED") |
|
if del_player(cli, votee, True): |
|
transition_night(cli) |
|
|
|
|
|
|
|
@cmd("votes") |
|
def show_votes(cli, nick, chan, rest): |
|
"""Displays the voting statistics.""" |
|
|
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if var.PHASE != "day": |
|
cli.notice(nick, "Voting is only during the day.") |
|
return |
|
|
|
if (var.LAST_VOTES and |
|
var.LAST_VOTES + timedelta(seconds=var.VOTES_RATE_LIMIT) > datetime.now()): |
|
cli.msg(chan, nick+": This command is rate-limited.") |
|
return |
|
|
|
pl = var.list_players() |
|
|
|
if nick in pl: |
|
var.LAST_VOTES = datetime.now() |
|
|
|
if not var.VOTES.values(): |
|
msg = nick+": No votes yet." |
|
if nick in pl: |
|
var.LAST_VOTES = None # reset |
|
else: |
|
votelist = ["{0}: {1} ({2})".format(votee, |
|
len(var.VOTES[votee]), |
|
" ".join(var.VOTES[votee])) |
|
for votee in var.VOTES.keys()] |
|
msg = "{0}: {1}".format(nick, ", ".join(votelist)) |
|
|
|
if nick in pl: |
|
cli.msg(chan, msg) |
|
else: |
|
cli.notice(nick, msg) |
|
|
|
pl = var.list_players() |
|
avail = len(pl) - len(var.WOUNDED) |
|
votesneeded = avail // 2 + 1 |
|
the_message = ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+ |
|
"required to lynch, \u0002{3}\u0002 players available " + |
|
"to vote.").format(nick, len(pl), votesneeded, avail) |
|
if nick in pl: |
|
cli.msg(chan, the_message) |
|
else: |
|
cli.notice(nick, the_message) |
|
|
|
|
|
|
|
def chk_traitor(cli): |
|
for tt in var.ROLES["traitor"]: |
|
var.ROLES["wolf"].append(tt) |
|
var.ROLES["traitor"].remove(tt) |
|
pm(cli, tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+ |
|
'It is up to you to avenge your fallen leaders!')) |
|
|
|
|
|
|
|
def stop_game(cli, winner = ""): |
|
chan = botconfig.CHANNEL |
|
if var.DAY_START_TIME: |
|
now = datetime.now() |
|
td = now - var.DAY_START_TIME |
|
var.DAY_TIMEDELTA += td |
|
if var.NIGHT_START_TIME: |
|
now = datetime.now() |
|
td = now - var.NIGHT_START_TIME |
|
var.NIGHT_TIMEDELTA += td |
|
|
|
daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60 |
|
nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60 |
|
total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA |
|
tmin, tsec = total.seconds // 60, total.seconds % 60 |
|
gameend_msg = ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " + |
|
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " + |
|
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec, |
|
daymin, daysec, |
|
nitemin, nitesec) |
|
cli.msg(chan, gameend_msg) |
|
var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n") |
|
var.LOGGER.logBare("DAY", "TIME", str(var.DAY_TIMEDELTA.seconds)) |
|
var.LOGGER.logBare("NIGHT", "TIME", str(var.NIGHT_TIMEDELTA.seconds)) |
|
var.LOGGER.logBare("GAME", "TIME", str(total.seconds)) |
|
|
|
roles_msg = [] |
|
|
|
var.ORIGINAL_ROLES["cursed villager"] = var.CURSED # A hack |
|
var.ORIGINAL_ROLES["gunner"] = list(var.GUNNERS.keys()) |
|
|
|
lroles = list(var.ORIGINAL_ROLES.keys()) |
|
lroles.remove("wolf") |
|
lroles.insert(0, "wolf") # picky, howl consistency |
|
|
|
for role in lroles: |
|
if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager": |
|
continue |
|
playersinrole = list(var.ORIGINAL_ROLES[role]) |
|
for i,plr in enumerate(playersinrole): |
|
if plr.startswith("(dced)"): # don't care about it here |
|
playersinrole[i] = plr[6:] |
|
if len(playersinrole) == 2: |
|
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002." |
|
roles_msg.append(msg.format(playersinrole, var.plural(role))) |
|
elif len(playersinrole) == 1: |
|
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(playersinrole, |
|
role)) |
|
else: |
|
msg = "The {2} were {0}, and \u0002{1}\u0002." |
|
nickslist = ["\u0002"+x+"\u0002" for x in playersinrole[0:-1]] |
|
roles_msg.append(msg.format(", ".join(nickslist), |
|
playersinrole[-1], |
|
var.plural(role))) |
|
cli.msg(chan, " ".join(roles_msg)) |
|
|
|
plrl = [] |
|
for role,ppl in var.ORIGINAL_ROLES.items(): |
|
for x in ppl: |
|
plrl.append((x, role)) |
|
|
|
var.LOGGER.saveToFile() |
|
|
|
for plr, rol in plrl: |
|
#if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him |
|
# if plr in var.DEAD_USERS.keys(): |
|
# acc = var.DEAD_USERS[plr]["account"] |
|
# else: |
|
# continue # something wrong happened |
|
#else: |
|
if plr.startswith("(dced)") and plr[6:] in var.DCED_PLAYERS.keys(): |
|
acc = var.DCED_PLAYERS[plr[6:]]["account"] |
|
elif plr in var.PLAYERS.keys(): |
|
acc = var.PLAYERS[plr]["account"] |
|
else: |
|
continue #probably fjoin'd fake |
|
|
|
if acc == "*": |
|
continue # not logged in during game start |
|
# determine if this player's team won |
|
if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["traitor"] + |
|
var.ORIGINAL_ROLES["werecrow"]): # the player was wolf-aligned |
|
if winner == "wolves": |
|
won = True |
|
elif winner == "villagers": |
|
won = False |
|
else: |
|
break # abnormal game stop |
|
else: |
|
if winner == "wolves": |
|
won = False |
|
elif winner == "villagers": |
|
won = True |
|
else: |
|
break |
|
|
|
iwon = won and plr in var.list_players() # survived, team won = individual win |
|
|
|
var.update_role_stats(acc, rol, won, iwon) |
|
|
|
reset(cli) |
|
|
|
# This must be after reset(cli) |
|
if var.AFTER_FLASTGAME: |
|
var.AFTER_FLASTGAME() |
|
var.AFTER_FLASTGAME = None |
|
if var.ADMIN_TO_PING: # It was an flastgame |
|
cli.msg(chan, "PING! " + var.ADMIN_TO_PING) |
|
var.ADMIN_TO_PING = None |
|
|
|
return True |
|
|
|
def chk_win(cli): |
|
""" Returns True if someone won """ |
|
|
|
chan = botconfig.CHANNEL |
|
lpl = len(var.list_players()) |
|
|
|
if lpl == 0: |
|
cli.msg(chan, "No more players remaining. Game ended.") |
|
reset(cli) |
|
return True |
|
|
|
if var.PHASE == "join": |
|
return False |
|
|
|
|
|
lwolves = (len(var.ROLES["wolf"])+ |
|
len(var.ROLES["traitor"])+ |
|
len(var.ROLES["werecrow"])) |
|
if var.PHASE == "day": |
|
lpl -= len([x for x in var.WOUNDED if x not in var.ROLES["traitor"]]) |
|
lwolves -= len([x for x in var.WOUNDED if x in var.ROLES["traitor"]]) |
|
|
|
if lwolves == lpl / 2: |
|
cli.msg(chan, ("Game over! There are the same number of wolves as "+ |
|
"villagers. The wolves eat everyone and win.")) |
|
var.LOGGER.logMessage(("Game over! There are the same number of wolves as "+ |
|
"villagers. The wolves eat everyone, and win.")) |
|
village_win = False |
|
var.LOGGER.logBare("WOLVES", "WIN") |
|
elif lwolves > lpl / 2: |
|
cli.msg(chan, ("Game over! There are more wolves than "+ |
|
"villagers. The wolves eat everyone, and win.")) |
|
var.LOGGER.logMessage(("Game over! There are more wolves than "+ |
|
"villagers. The wolves eat everyone, and win.")) |
|
village_win = False |
|
var.LOGGER.logBare("WOLVES", "WIN") |
|
elif (not var.ROLES["wolf"] and |
|
not var.ROLES["traitor"] and |
|
not var.ROLES["werecrow"]): |
|
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ |
|
"chop them up, BBQ them, and have a hearty meal.")) |
|
var.LOGGER.logMessage(("Game over! All the wolves are dead! The villagers "+ |
|
"chop them up, BBQ them, and have a hearty meal.")) |
|
village_win = True |
|
var.LOGGER.logBare("VILLAGERS", "WIN") |
|
elif (not var.ROLES["wolf"] and not |
|
var.ROLES["werecrow"] and var.ROLES["traitor"]): |
|
for t in var.ROLES["traitor"]: |
|
var.LOGGER.logBare(t, "TRANSFORM") |
|
chk_traitor(cli) |
|
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+ |
|
'frightened as they hear a loud howl. The wolves are '+ |
|
'not gone!\u0002')) |
|
var.LOGGER.logMessage(('The villagers, during their celebrations, are '+ |
|
'frightened as they hear a loud howl. The wolves are '+ |
|
'not gone!')) |
|
return chk_win(cli) |
|
else: |
|
return False |
|
stop_game(cli, "villagers" if village_win else "wolves") |
|
return True |
|
|
|
|
|
|
|
|
|
|
|
def del_player(cli, nick, forced_death = False, devoice = True): |
|
""" |
|
Returns: False if one side won. |
|
arg: forced_death = True when lynched or when the seer/wolf both don't act |
|
""" |
|
t = time.time() # time |
|
|
|
var.LAST_STATS = None # reset |
|
var.LAST_VOTES = None |
|
|
|
with var.GRAVEYARD_LOCK: |
|
if not var.GAME_ID or var.GAME_ID > t: |
|
# either game ended, or a new game has started. |
|
return False |
|
cmode = [] |
|
if devoice: |
|
cmode.append(("-v", nick)) |
|
var.del_player(nick) |
|
ret = True |
|
if var.PHASE == "join": |
|
# Died during the joining process as a person |
|
mass_mode(cli, cmode) |
|
return not chk_win(cli) |
|
if var.PHASE != "join" and ret: |
|
# Died during the game, so quiet! |
|
if not is_fake_nick(nick): |
|
cmode.append(("+q", nick+"!*@*")) |
|
mass_mode(cli, cmode) |
|
if nick not in var.DEAD: |
|
var.DEAD.append(nick) |
|
ret = not chk_win(cli) |
|
if var.PHASE in ("night", "day") and ret: |
|
# remove him from variables if he is in there |
|
for a,b in list(var.KILLS.items()): |
|
if b == nick: |
|
del var.KILLS[a] |
|
elif a == nick: |
|
del var.KILLS[a] |
|
for x in (var.OBSERVED, var.HVISITED, var.GUARDED): |
|
keys = list(x.keys()) |
|
for k in keys: |
|
if k == nick: |
|
del x[k] |
|
elif x[k] == nick: |
|
del x[k] |
|
if nick in var.DISCONNECTED: |
|
del var.DISCONNECTED[nick] |
|
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching |
|
if nick in var.VOTES.keys(): |
|
del var.VOTES[nick] # Delete other people's votes on him |
|
for k in list(var.VOTES.keys()): |
|
if nick in var.VOTES[k]: |
|
var.VOTES[k].remove(nick) |
|
if not var.VOTES[k]: # no more votes on that guy |
|
del var.VOTES[k] |
|
break # can only vote once |
|
|
|
if nick in var.WOUNDED: |
|
var.WOUNDED.remove(nick) |
|
chk_decision(cli) |
|
elif var.PHASE == "night" and ret: |
|
chk_nightdone(cli) |
|
return ret |
|
|
|
|
|
def reaper(cli, gameid): |
|
# check to see if idlers need to be killed. |
|
var.IDLE_WARNED = [] |
|
chan = botconfig.CHANNEL |
|
|
|
while gameid == var.GAME_ID: |
|
with var.GRAVEYARD_LOCK: |
|
if var.WARN_IDLE_TIME or var.KILL_IDLE_TIME: # only if enabled |
|
to_warn = [] |
|
to_kill = [] |
|
for nick in var.list_players(): |
|
lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME) |
|
tdiff = datetime.now() - lst |
|
if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and |
|
nick not in var.IDLE_WARNED): |
|
if var.WARN_IDLE_TIME: |
|
to_warn.append(nick) |
|
var.IDLE_WARNED.append(nick) |
|
var.LAST_SAID_TIME[nick] = (datetime.now() - |
|
timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance |
|
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and |
|
nick in var.IDLE_WARNED): |
|
if var.KILL_IDLE_TIME: |
|
to_kill.append(nick) |
|
elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and |
|
nick in var.IDLE_WARNED): |
|
var.IDLE_WARNED.remove(nick) # he saved himself from death |
|
for nck in to_kill: |
|
if nck not in var.list_players(): |
|
continue |
|
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+ |
|
"for a very long time. S/He is declared dead. Appears "+ |
|
"(s)he was a \u0002{1}\u0002.").format(nck, var.get_role(nck))) |
|
if not del_player(cli, nck): |
|
return |
|
pl = var.list_players() |
|
x = [a for a in to_warn if a in pl] |
|
if x: |
|
cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+ |
|
"Please say something soon or you "+ |
|
"might be declared dead.\u0002").format(", ".join(x))) |
|
for dcedplayer in list(var.DISCONNECTED.keys()): |
|
_, timeofdc, what = var.DISCONNECTED[dcedplayer] |
|
if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME): |
|
cli.msg(chan, ("\02{0}\02 died due to a fatal attack by wild animals. Appears (s)he "+ |
|
"was a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) |
|
if not del_player(cli, dcedplayer, devoice = False): |
|
return |
|
elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME): |
|
cli.msg(chan, ("\02{0}\02 died due to eating poisonous berries. Appears (s)he was "+ |
|
"a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) |
|
if not del_player(cli, dcedplayer, devoice = False): |
|
return |
|
time.sleep(10) |
|
|
|
|
|
|
|
@cmd("") # update last said |
|
def update_last_said(cli, nick, chan, rest): |
|
if var.PHASE not in ("join", "none"): |
|
var.LAST_SAID_TIME[nick] = datetime.now() |
|
|
|
if var.PHASE not in ("none", "join"): |
|
var.LOGGER.logChannelMessage(nick, rest) |
|
|
|
|
|
|
|
@hook("join") |
|
def on_join(cli, raw_nick, chan, acc="*", rname=""): |
|
nick,m,u,cloak = parse_nick(raw_nick) |
|
if nick not in var.USERS.keys() and nick != botconfig.NICK: |
|
var.USERS[nick] = dict(cloak=cloak,account=acc) |
|
with var.GRAVEYARD_LOCK: |
|
if nick in var.DISCONNECTED.keys(): |
|
clk = var.DISCONNECTED[nick][0] |
|
if cloak == clk: |
|
cli.mode(chan, "+v", nick, nick+"!*@*") |
|
del var.DISCONNECTED[nick] |
|
|
|
cli.msg(chan, "\02{0}\02 has returned to the village.".format(nick)) |
|
for r,rlist in var.ORIGINAL_ROLES.items(): |
|
if "(dced)"+nick in rlist: |
|
rlist.remove("(dced)"+nick) |
|
rlist.append(nick) |
|
break |
|
if nick in var.DCED_PLAYERS.keys(): |
|
var.PLAYERS[nick] = var.DCED_PLAYERS.pop(nick) |
|
|
|
@cmd("goat") |
|
def goat(cli, nick, chan, rest): |
|
"""Use a goat to interact with anyone in the channel during the day""" |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if var.PHASE != "day": |
|
cli.notice(nick, "You can only do that in the day.") |
|
return |
|
if var.GOATED: |
|
cli.notice(nick, "You can only do that once per day.") |
|
return |
|
ul = list(var.USERS.keys()) |
|
ull = [x.lower() for x in ul] |
|
rest = re.split(" +",rest)[0].strip().lower() |
|
if not rest: |
|
cli.notice(nick, "Not enough parameters.") |
|
return |
|
matches = 0 |
|
for player in ull: |
|
if rest == player: |
|
victim = player |
|
break |
|
if player.startswith(rest): |
|
victim = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick,"\u0002{0}\u0002 is not in this channel.".format(rest)) |
|
return |
|
victim = ul[ull.index(victim)] |
|
cli.msg(botconfig.CHANNEL, ("\u0002{0}\u0002's goat walks by "+ |
|
"and kicks \u0002{1}\u0002.").format(nick, |
|
victim)) |
|
var.LOGGER.logMessage("{0}'s goat walks by and kicks {1}.".format(nick, victim)) |
|
var.GOATED = True |
|
|
|
|
|
|
|
@hook("nick") |
|
def on_nick(cli, prefix, nick): |
|
prefix,u,m,cloak = parse_nick(prefix) |
|
chan = botconfig.CHANNEL |
|
|
|
if prefix in var.USERS: |
|
var.USERS[nick] = var.USERS.pop(prefix) |
|
|
|
if prefix == var.ADMIN_TO_PING: |
|
var.ADMIN_TO_PING = nick |
|
|
|
# for k,v in list(var.DEAD_USERS.items()): |
|
# if prefix == k: |
|
# var.DEAD_USERS[nick] = var.DEAD_USERS[k] |
|
# del var.DEAD_USERS[k] |
|
|
|
if prefix in var.list_players() and prefix not in var.DISCONNECTED.keys(): |
|
r = var.ROLES[var.get_role(prefix)] |
|
r.append(nick) |
|
r.remove(prefix) |
|
|
|
if var.PHASE in ("night", "day"): |
|
for k,v in var.ORIGINAL_ROLES.items(): |
|
if prefix in v: |
|
var.ORIGINAL_ROLES[k].remove(prefix) |
|
var.ORIGINAL_ROLES[k].append(nick) |
|
break |
|
for k,v in list(var.PLAYERS.items()): |
|
if prefix == k: |
|
var.PLAYERS[nick] = var.PLAYERS[k] |
|
del var.PLAYERS[k] |
|
if prefix in var.GUNNERS.keys(): |
|
var.GUNNERS[nick] = var.GUNNERS.pop(prefix) |
|
if prefix in var.CURSED: |
|
var.CURSED.append(nick) |
|
var.CURSED.remove(prefix) |
|
for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED, var.KILLS): |
|
kvp = [] |
|
for a,b in dictvar.items(): |
|
if a == prefix: |
|
a = nick |
|
if b == prefix: |
|
b = nick |
|
kvp.append((a,b)) |
|
dictvar.update(kvp) |
|
if prefix in dictvar.keys(): |
|
del dictvar[prefix] |
|
if prefix in var.SEEN: |
|
var.SEEN.remove(prefix) |
|
var.SEEN.append(nick) |
|
with var.GRAVEYARD_LOCK: # to be safe |
|
if prefix in var.LAST_SAID_TIME.keys(): |
|
var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix) |
|
if prefix in var.IDLE_WARNED: |
|
var.IDLE_WARNED.remove(prefix) |
|
var.IDLE_WARNED.append(nick) |
|
|
|
if var.PHASE == "day": |
|
if prefix in var.WOUNDED: |
|
var.WOUNDED.remove(prefix) |
|
var.WOUNDED.append(nick) |
|
if prefix in var.INVESTIGATED: |
|
var.INVESTIGATED.remove(prefix) |
|
var.INVESTIGATED.append(prefix) |
|
if prefix in var.VOTES: |
|
var.VOTES[nick] = var.VOTES.pop(prefix) |
|
for v in var.VOTES.values(): |
|
if prefix in v: |
|
v.remove(prefix) |
|
v.append(nick) |
|
|
|
# Check if he was DC'ed |
|
if var.PHASE in ("night", "day"): |
|
with var.GRAVEYARD_LOCK: |
|
if nick in var.DISCONNECTED.keys(): |
|
clk = var.DISCONNECTED[nick][0] |
|
if cloak == clk: |
|
cli.mode(chan, "+v", nick, nick+"!*@*") |
|
del var.DISCONNECTED[nick] |
|
|
|
cli.msg(chan, ("\02{0}\02 has returned to "+ |
|
"the village.").format(nick)) |
|
|
|
def leave(cli, what, nick, why=""): |
|
nick, _, _, cloak = parse_nick(nick) |
|
|
|
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE: |
|
return |
|
if var.PHASE == "none": |
|
return |
|
if nick in var.PLAYERS: |
|
# must prevent double entry in var.ORIGINAL_ROLES |
|
for r,rlist in var.ORIGINAL_ROLES.items(): |
|
if nick in rlist: |
|
var.ORIGINAL_ROLES[r].remove(nick) |
|
var.ORIGINAL_ROLES[r].append("(dced)"+nick) |
|
break |
|
var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick) |
|
if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
return |
|
|
|
|
|
# the player who just quit was in the game |
|
killhim = True |
|
if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"): |
|
msg = ("\02{0}\02 died due to eating poisonous berries. Appears "+ |
|
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
|
elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"): |
|
msg = ("\02{0}\02 died due to a fatal attack by wild animals. Appears "+ |
|
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
|
elif what != "kick": |
|
msg = "\u0002{0}\u0002 has gone missing.".format(nick) |
|
killhim = False |
|
else: |
|
msg = ("\02{0}\02 died due to falling off a cliff. Appears "+ |
|
"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
|
cli.msg(botconfig.CHANNEL, msg) |
|
var.LOGGER.logMessage(msg.replace("\02", "")) |
|
if killhim: |
|
del_player(cli, nick) |
|
else: |
|
var.DISCONNECTED[nick] = (cloak, datetime.now(), what) |
|
|
|
#Functions decorated with hook do not parse the nick by default |
|
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) |
|
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick, rest[0])) |
|
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1])) |
|
|
|
|
|
@cmd("quit", "leave") |
|
def leave_game(cli, nick, chan, rest): |
|
"""Quits the game.""" |
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
cli.msg(botconfig.CHANNEL, ("\02{0}\02 died of an unknown disease. "+ |
|
"S/He was a \02{1}\02.").format(nick, var.get_role(nick))) |
|
var.LOGGER.logMessage(("{0} died of an unknown disease. "+ |
|
"S/He was a {1}.").format(nick, var.get_role(nick))) |
|
del_player(cli, nick) |
|
|
|
|
|
|
|
def begin_day(cli): |
|
chan = botconfig.CHANNEL |
|
|
|
# Reset nighttime variables |
|
var.KILLS = {} # nicknames of kill victim |
|
var.GUARDED = "" |
|
var.KILLER = "" # nickname of who chose the victim |
|
var.SEEN = [] # list of seers that have had visions |
|
var.OBSERVED = {} # those whom werecrows have observed |
|
var.HVISITED = {} |
|
var.GUARDED = {} |
|
|
|
msg = ("The villagers must now vote for whom to lynch. "+ |
|
'Use "{0}lynch <nick>" to cast your vote. {1} votes '+ |
|
'are required to lynch.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1) |
|
cli.msg(chan, msg) |
|
var.LOGGER.logMessage(msg) |
|
var.LOGGER.logBare("DAY", "BEGIN") |
|
|
|
if var.DAY_TIME_LIMIT_WARN > 0: # Time limit enabled |
|
var.DAY_ID = time.time() |
|
t = threading.Timer(var.DAY_TIME_LIMIT_WARN, hurry_up, [cli, var.DAY_ID, False]) |
|
var.TIMERS["day_warn"] = t |
|
t.daemon = True |
|
t.start() |
|
|
|
def night_warn(cli, gameid): |
|
if gameid != var.NIGHT_ID: |
|
return |
|
|
|
if var.PHASE == "day": |
|
return |
|
|
|
cli.msg(botconfig.CHANNEL, ("\02A few villagers awake early and notice it " + |
|
"is still dark outside. " + |
|
"The night is almost over and there are " + |
|
"still whispers heard in the village.\02")) |
|
|
|
def transition_day(cli, gameid=0): |
|
if gameid: |
|
if gameid != var.NIGHT_ID: |
|
return |
|
var.NIGHT_ID = 0 |
|
|
|
if var.PHASE == "day": |
|
return |
|
|
|
var.PHASE = "day" |
|
var.GOATED = False |
|
chan = botconfig.CHANNEL |
|
|
|
# Reset daytime variables |
|
var.VOTES = {} |
|
var.INVESTIGATED = [] |
|
var.WOUNDED = [] |
|
var.DAY_START_TIME = datetime.now() |
|
|
|
if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted |
|
and var.FIRST_NIGHT and var.ROLES["seer"] and not botconfig.DEBUG_MODE): |
|
cli.msg(botconfig.CHANNEL, "\02The wolves all die of a mysterious plague.\02") |
|
for x in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"]: |
|
if not del_player(cli, x, True): |
|
return |
|
|
|
var.FIRST_NIGHT = False |
|
|
|
td = var.DAY_START_TIME - var.NIGHT_START_TIME |
|
var.NIGHT_START_TIME = None |
|
var.NIGHT_TIMEDELTA += td |
|
min, sec = td.seconds // 60, td.seconds % 60 |
|
|
|
found = {} |
|
for v in var.KILLS.values(): |
|
if v in found: |
|
found[v] += 1 |
|
else: |
|
found[v] = 1 |
|
|
|
maxc = 0 |
|
victim = "" |
|
dups = [] |
|
for v, c in found.items(): |
|
if c > maxc: |
|
maxc = c |
|
victim = v |
|
dups = [] |
|
elif c == maxc: |
|
dups.append(v) |
|
|
|
if maxc: |
|
if dups: |
|
dups.append(victim) |
|
victim = random.choice(dups) |
|
|
|
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+ |
|
"The villagers awake, thankful for surviving the night, "+ |
|
"and search the village... ").format(min, sec)] |
|
dead = [] |
|
crowonly = var.ROLES["werecrow"] and not var.ROLES["wolf"] |
|
if victim: |
|
var.LOGGER.logBare(victim, "WOLVESVICTIM", *[y for x,y in var.KILLS.items() if x == victim]) |
|
for crow, target in iter(var.OBSERVED.items()): |
|
if ((target in list(var.HVISITED.keys()) and var.HVISITED[target]) or # if var.HVISITED[target] is None, harlot visited self |
|
target in var.SEEN+list(var.GUARDED.keys())): |
|
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+ |
|
"bed all night, and you fly back to your house.").format(target)) |
|
else: |
|
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+ |
|
"all night long, and you fly back to your house.").format(target)) |
|
if victim in var.GUARDED.values(): |
|
message.append(("\u0002{0}\u0002 was attacked by the wolves last night, but luckily, the "+ |
|
"guardian angel protected him/her.").format(victim)) |
|
victim = "" |
|
elif not victim: |
|
message.append(random.choice(var.NO_VICTIMS_MESSAGES) + |
|
" All villagers, however, have survived.") |
|
elif victim in var.ROLES["harlot"]: # Attacked harlot, yay no kill |
|
if var.HVISITED.get(victim): |
|
message.append("The wolves' selected victim was a harlot, "+ |
|
"but she wasn't home.") |
|
if victim and (victim not in var.ROLES["harlot"] or # not a harlot |
|
not var.HVISITED.get(victim)): # harlot stayed home |
|
message.append(("The dead body of \u0002{0}\u0002, a "+ |
|
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+ |
|
"death.").format(victim, var.get_role(victim))) |
|
dead.append(victim) |
|
var.LOGGER.logBare(victim, "KILLED") |
|
if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets! |
|
if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE: |
|
wc = var.ROLES["werecrow"] |
|
for crow in wc: |
|
if crow in var.OBSERVED.keys(): |
|
wc.remove(crow) |
|
# don't kill off werecrows that observed |
|
deadwolf = random.choice(var.ROLES["wolf"]+wc) |
|
message.append(("Fortunately, the victim, \02{0}\02, had bullets, and "+ |
|
"\02{1}\02, a \02{2}\02, was shot dead.").format(victim, deadwolf, var.get_role(deadwolf))) |
|
var.LOGGER.logBare(deadwolf, "KILLEDBYGUNNER") |
|
dead.append(deadwolf) |
|
if victim in var.HVISITED.values(): # victim was visited by some harlot |
|
for hlt in var.HVISITED.keys(): |
|
if var.HVISITED[hlt] == victim: |
|
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+ |
|
"visiting the victim's house last night and is "+ |
|
"now dead.").format(hlt)) |
|
dead.append(hlt) |
|
for harlot in var.ROLES["harlot"]: |
|
if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]: |
|
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+ |
|
"visiting a wolf's house last night and is "+ |
|
"now dead.").format(harlot)) |
|
dead.append(harlot) |
|
for gangel in var.ROLES["guardian angel"]: |
|
if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["werecrow"]: |
|
if victim == gangel: |
|
continue # already dead. |
|
r = random.random() |
|
if r < var.GUARDIAN_ANGEL_DIES_CHANCE: |
|
message.append(("\02{0}\02, a \02guardian angel\02, "+ |
|
"made the unfortunate mistake of guarding a wolf "+ |
|
"last night, attempted to escape, but failed "+ |
|
"and is now dead.").format(gangel)) |
|
var.LOGGER.logBare(gangel, "KILLEDWHENGUARDINGWOLF") |
|
dead.append(gangel) |
|
cli.msg(chan, "\n".join(message)) |
|
for msg in message: |
|
var.LOGGER.logMessage(msg.replace("\02", "")) |
|
for deadperson in dead: |
|
if not del_player(cli, deadperson): |
|
return |
|
|
|
if (var.WOLF_STEALS_GUN and victim in dead and |
|
victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0): |
|
# victim has bullets |
|
guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["werecrow"] |
|
+ var.ROLES["traitor"]) # random looter |
|
numbullets = var.GUNNERS[victim] |
|
var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her |
|
mmsg = ("While searching {2}'s belongings, You found " + |
|
"a gun loaded with {0} silver bullet{1}! " + |
|
"You may only use it during the day. " + |
|
"If you shoot at a wolf, you will intentionally miss. " + |
|
"If you shoot a villager, it is likely that they will be injured.") |
|
if numbullets == 1: |
|
mmsg = mmsg.format(numbullets, "", victim) |
|
else: |
|
mmsg = mmsg.format(numbullets, "s", victim) |
|
pm(cli, guntaker, mmsg) |
|
var.GUNNERS[victim] = 0 # just in case |
|
|
|
|
|
begin_day(cli) |
|
|
|
|
|
def chk_nightdone(cli): |
|
if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen. |
|
len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited. |
|
len(var.GUARDED.keys()) == len(var.ROLES["guardian angel"]) and # guardians have guarded |
|
len(var.ROLES["werecrow"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and |
|
var.PHASE == "night"): |
|
|
|
# check if wolves are actually agreeing |
|
if len(set(var.KILLS.values())) > 1: |
|
return |
|
|
|
for x, t in var.TIMERS.items(): |
|
t.cancel() |
|
|
|
var.TIMERS = {} |
|
if var.PHASE == "night": # Double check |
|
transition_day(cli) |
|
|
|
|
|
|
|
@cmd("lynch", "vote") |
|
def vote(cli, nick, chann_, rest): |
|
"""Use this to vote for a candidate to be lynched""" |
|
chan = botconfig.CHANNEL |
|
|
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if var.PHASE != "day": |
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
if nick in var.WOUNDED: |
|
cli.msg(chan, ("{0}: You are wounded and resting, "+ |
|
"thus you are unable to vote for the day.").format(nick)) |
|
return |
|
pl = var.list_players() |
|
pl_l = [x.strip().lower() for x in pl] |
|
rest = re.split(" +",rest)[0].strip().lower() |
|
|
|
if not rest: |
|
cli.notice(nick, "Not enough parameters.") |
|
return |
|
|
|
matches = 0 |
|
for player in pl_l: |
|
if rest == player: |
|
target = player |
|
break |
|
if player.startswith(rest): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(rest)) |
|
return |
|
|
|
voted = pl[pl_l.index(target)] |
|
lcandidates = list(var.VOTES.keys()) |
|
for voters in lcandidates: # remove previous vote |
|
if nick in var.VOTES[voters]: |
|
var.VOTES[voters].remove(nick) |
|
if not var.VOTES.get(voters) and voters != voted: |
|
del var.VOTES[voters] |
|
break |
|
if voted not in var.VOTES.keys(): |
|
var.VOTES[voted] = [nick] |
|
else: |
|
var.VOTES[voted].append(nick) |
|
cli.msg(chan, ("\u0002{0}\u0002 votes for "+ |
|
"\u0002{1}\u0002.").format(nick, voted)) |
|
var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted)) |
|
var.LOGGER.logBare(voted, "VOTED", nick) |
|
|
|
var.LAST_VOTES = None # reset |
|
|
|
chk_decision(cli) |
|
|
|
|
|
|
|
@cmd("retract") |
|
def retract(cli, nick, chann_, rest): |
|
"""Takes back your vote during the day (for whom to lynch)""" |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
|
|
if var.PHASE != "day": |
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
|
|
candidates = var.VOTES.keys() |
|
for voter in list(candidates): |
|
if nick in var.VOTES[voter]: |
|
var.VOTES[voter].remove(nick) |
|
if not var.VOTES[voter]: |
|
del var.VOTES[voter] |
|
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick)) |
|
var.LOGGER.logBare(voter, "RETRACT", nick) |
|
var.LOGGER.logMessage("{0} retracted his/her vote.".format(nick)) |
|
var.LAST_VOTES = None # reset |
|
break |
|
else: |
|
cli.notice(nick, "You haven't voted yet.") |
|
|
|
|
|
|
|
@cmd("shoot") |
|
def shoot(cli, nick, chann_, rest): |
|
"""Use this to fire off a bullet at someone in the day if you have bullets""" |
|
|
|
chan = botconfig.CHANNEL |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
|
|
if var.PHASE != "day": |
|
cli.notice(nick, ("Shooting is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
if not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()): |
|
pm(cli, nick, "You don't have a gun.") |
|
return |
|
elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or |
|
(nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])): |
|
pm(cli, nick, "You don't have any more bullets.") |
|
return |
|
victim = re.split(" +",rest)[0].strip().lower() |
|
if not victim: |
|
cli.notice(nick, "Not enough parameters") |
|
return |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(target)] |
|
if victim == nick: |
|
cli.notice(nick, "You are holding it the wrong way.") |
|
return |
|
|
|
wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"] |
|
|
|
if wolfshooter and nick in var.WOLF_GUNNERS: |
|
var.WOLF_GUNNERS[nick] -= 1 |
|
else: |
|
var.GUNNERS[nick] -= 1 |
|
|
|
rand = random.random() |
|
if nick in var.ROLES["village drunk"]: |
|
chances = var.DRUNK_GUN_CHANCES |
|
else: |
|
chances = var.GUN_CHANCES |
|
|
|
wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["werecrow"] |
|
if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide |
|
# and it's not a wolf shooting another wolf |
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+ |
|
"a silver bullet!").format(nick, victim)) |
|
var.LOGGER.logMessage("{0} shoots {1} with a silver bullet!".format(nick, victim)) |
|
victimrole = var.get_role(victim) |
|
if victimrole in ("wolf", "werecrow"): |
|
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+ |
|
"the silver bullet.").format(victim)) |
|
var.LOGGER.logMessage(("{0} is a wolf, and is dying from the "+ |
|
"silver bullet.").format(victim)) |
|
if not del_player(cli, victim): |
|
return |
|
elif random.random() <= var.MANSLAUGHTER_CHANCE: |
|
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+ |
|
"but was accidentally fatally injured.").format(victim)) |
|
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole)) |
|
var.LOGGER.logMessage("{0} is not a wolf but was accidentally fatally injured.".format(victim)) |
|
var.LOGGER.logMessage("Appears (s)he was a {0}.".format(victimrole)) |
|
if not del_player(cli, victim): |
|
return |
|
else: |
|
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+ |
|
"will have a full recovery. S/He will be resting "+ |
|
"for the day.").format(victim)) |
|
var.LOGGER.logMessage(("{0} is a villager and is injured but "+ |
|
"will have a full recovery. S/He will be resting "+ |
|
"for the day").format(victim)) |
|
if victim not in var.WOUNDED: |
|
var.WOUNDED.append(victim) |
|
lcandidates = list(var.VOTES.keys()) |
|
for cand in lcandidates: # remove previous vote |
|
if victim in var.VOTES[cand]: |
|
var.VOTES[cand].remove(victim) |
|
if not var.VOTES.get(cand): |
|
del var.VOTES[cand] |
|
break |
|
chk_decision(cli) |
|
chk_win(cli) |
|
elif rand <= chances[0] + chances[1]: |
|
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick)) |
|
var.LOGGER.logMessage("{0} is a lousy shooter. S/He missed!".format(nick)) |
|
else: |
|
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+ |
|
"The gun exploded and killed him/her!").format(nick)) |
|
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick))) |
|
var.LOGGER.logMessage(("{0} should clean his/her weapers more often. "+ |
|
"The gun exploded and killed him/her!").format(nick)) |
|
var.LOGGER.logMessage("Appears that (s)he was a {0}.".format(var.get_role(nick))) |
|
if not del_player(cli, nick): |
|
return # Someone won. |
|
|
|
|
|
|
|
@pmcmd("kill") |
|
def kill(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
role = var.get_role(nick) |
|
if role == "traitor": |
|
return # they do this a lot. |
|
if role not in ('wolf', 'werecrow'): |
|
pm(cli, nick, "Only a wolf may use this command.") |
|
return |
|
if var.PHASE != "night": |
|
pm(cli, nick, "You may only kill people at night.") |
|
return |
|
victim = re.split(" +",rest)[0].strip().lower() |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
if role == "werecrow": # Check if flying to observe |
|
if var.OBSERVED.get(nick): |
|
pm(cli, nick, ("You have already transformed into a crow; therefore, "+ |
|
"you are physically unable to kill a villager.")) |
|
return |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
|
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
|
|
victim = pl[pll.index(target)] |
|
if victim == nick: |
|
pm(cli, nick, "Suicide is bad. Don't do it.") |
|
return |
|
if victim in var.ROLES["wolf"]+var.ROLES["werecrow"]: |
|
pm(cli, nick, "You may only kill villagers, not other wolves.") |
|
return |
|
var.KILLS[nick] = victim |
|
pm(cli, nick, "You have selected \u0002{0}\u0002 to be killed.".format(victim)) |
|
var.LOGGER.logBare(nick, "SELECT", victim) |
|
chk_nightdone(cli) |
|
|
|
|
|
@pmcmd("guard", "protect", "save") |
|
def guard(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
role = var.get_role(nick) |
|
if role != 'guardian angel': |
|
pm(cli, nick, "Only a guardian angel may use this command.") |
|
return |
|
if var.PHASE != "night": |
|
pm(cli, nick, "You may only protect people at night.") |
|
return |
|
victim = re.split(" +",rest)[0].strip().lower() |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
if var.GUARDED.get(nick): |
|
pm(cli, nick, ("You are already protecting "+ |
|
"\u0002{0}\u0002.").format(var.GUARDED[nick])) |
|
return |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(target)] |
|
if victim == nick: |
|
pm(cli, nick, "You may not guard yourself.") |
|
return |
|
var.GUARDED[nick] = victim |
|
pm(cli, nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick])) |
|
pm(cli, var.GUARDED[nick], "You can sleep well tonight, for a guardian angel is protecting you.") |
|
var.LOGGER.logBare(var.GUARDED[nick], "GUARDED", nick) |
|
chk_nightdone(cli) |
|
|
|
|
|
|
|
@pmcmd("observe") |
|
def observe(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if not var.is_role(nick, "werecrow"): |
|
pm(cli, nick, "Only a werecrow may use this command.") |
|
return |
|
if var.PHASE != "night": |
|
pm(cli, nick, "You may only transform into a crow at night.") |
|
return |
|
victim = re.split(" +", rest)[0].strip().lower() |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(target)] |
|
if victim == nick.lower(): |
|
pm(cli, nick, "Instead of doing that, you should probably go kill someone.") |
|
return |
|
if nick in var.OBSERVED.keys(): |
|
pm(cli, nick, "You are already flying to \02{0}\02's house.".format(var.OBSERVED[nick])) |
|
return |
|
if var.get_role(victim) in ("werecrow", "traitor", "wolf"): |
|
pm(cli, nick, "Flying to another wolf's house is a waste of time.") |
|
return |
|
var.OBSERVED[nick] = victim |
|
if nick in var.KILLS.keys(): |
|
del var.KILLS[nick] |
|
pm(cli, nick, ("You transform into a large crow and start your flight "+ |
|
"to \u0002{0}'s\u0002 house. You will return after "+ |
|
"collecting your observations when day begins.").format(victim)) |
|
var.LOGGER.logBare(victim, "OBSERVED", nick) |
|
|
|
|
|
|
|
@pmcmd("id") |
|
def investigate(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if not var.is_role(nick, "detective"): |
|
pm(cli, nick, "Only a detective may use this command.") |
|
return |
|
if var.PHASE != "day": |
|
pm(cli, nick, "You may only investigate people during the day.") |
|
return |
|
if nick in var.INVESTIGATED: |
|
pm(cli, nick, "You may only investigate one person per round.") |
|
return |
|
victim = re.split(" +", rest)[0].strip().lower() |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(target)] |
|
|
|
var.INVESTIGATED.append(nick) |
|
pm(cli, nick, ("The results of your investigation have returned. \u0002{0}\u0002"+ |
|
" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim))) |
|
var.LOGGER.logBare(victim, "INVESTIGATED", nick) |
|
if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings) |
|
# Reveal his role! |
|
for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]: |
|
pm(cli, badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+ |
|
"that (s)he is the detective!").format(nick)) |
|
var.LOGGER.logBare(nick, "PAPERDROP") |
|
|
|
|
|
|
|
@pmcmd("visit") |
|
def hvisit(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if not var.is_role(nick, "harlot"): |
|
pm(cli, nick, "Only a harlot may use this command.") |
|
return |
|
if var.PHASE != "night": |
|
pm(cli, nick, "You may only visit someone at night.") |
|
return |
|
if var.HVISITED.get(nick): |
|
pm(cli, nick, ("You are already spending the night "+ |
|
"with \u0002{0}\u0002.").format(var.HVISITED[nick])) |
|
return |
|
victim = re.split(" +",rest)[0].strip().lower() |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
pll = [x.lower() for x in var.list_players()] |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = var.list_players()[pll.index(target)] |
|
if nick == victim: # Staying home |
|
var.HVISITED[nick] = None |
|
pm(cli, nick, "You have chosen to stay home for the night.") |
|
else: |
|
var.HVISITED[nick] = victim |
|
pm(cli, nick, ("You are spending the night with \u0002{0}\u0002. "+ |
|
"Have a good time!").format(var.HVISITED[nick])) |
|
pm(cli, var.HVISITED[nick], ("You are spending the night with \u0002{0}"+ |
|
"\u0002. Have a good time!").format(nick)) |
|
var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick) |
|
chk_nightdone(cli) |
|
|
|
|
|
def is_fake_nick(who): |
|
return not(re.search("^[a-zA-Z\\\_\]\[`]([a-zA-Z0-9\\\_\]\[`]+)?", who)) or who.lower().endswith("serv") |
|
|
|
|
|
|
|
@pmcmd("see") |
|
def see(cli, nick, rest): |
|
if var.PHASE in ("none", "join"): |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): |
|
cli.notice(nick, "You're not currently playing.") |
|
return |
|
if not var.is_role(nick, "seer"): |
|
pm(cli, nick, "Only a seer may use this command") |
|
return |
|
if var.PHASE != "night": |
|
pm(cli, nick, "You may only have visions at night.") |
|
return |
|
if nick in var.SEEN: |
|
pm(cli, nick, "You may only have one vision per round.") |
|
return |
|
victim = re.split(" +",rest)[0].strip().lower() |
|
pl = var.list_players() |
|
pll = [x.lower() for x in pl] |
|
if not victim: |
|
pm(cli, nick, "Not enough parameters") |
|
return |
|
matches = 0 |
|
for player in pll: |
|
if victim == player: |
|
target = player |
|
break |
|
if player.startswith(victim): |
|
target = player |
|
matches += 1 |
|
else: |
|
if matches != 1: |
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(target)] |
|
if victim in var.CURSED: |
|
role = "wolf" |
|
elif var.get_role(victim) == "traitor": |
|
role = "villager" |
|
else: |
|
role = var.get_role(victim) |
|
pm(cli, nick, ("You have a vision; in this vision, "+ |
|
"you see that \u0002{0}\u0002 is a "+ |
|
"\u0002{1}\u0002!").format(victim, role)) |
|
var.SEEN.append(nick) |
|
var.LOGGER.logBare(victim, "SEEN", nick) |
|
chk_nightdone(cli) |
|
|
|
|
|
|
|
@hook("featurelist") # For multiple targets with PRIVMSG |
|
def getfeatures(cli, nick, *rest): |
|
for r in rest: |
|
if r.startswith("TARGMAX="): |
|
x = r[r.index("PRIVMSG:"):] |
|
if "," in x: |
|
l = x[x.index(":")+1:x.index(",")] |
|
else: |
|
l = x[x.index(":")+1:] |
|
l = l.strip() |
|
if not l or not l.isdigit(): |
|
continue |
|
else: |
|
var.MAX_PRIVMSG_TARGETS = int(l) |
|
break |
|
|
|
|
|
|
|
def mass_privmsg(cli, targets, msg, notice = False): |
|
while targets: |
|
if len(targets) <= var.MAX_PRIVMSG_TARGETS: |
|
bgs = ",".join(targets) |
|
targets = () |
|
else: |
|
bgs = ",".join(targets[0:var.MAX_PRIVMSG_TARGETS]) |
|
targets = targets[var.MAX_PRIVMSG_TARGETS:] |
|
if not notice: |
|
cli.msg(bgs, msg) |
|
else: |
|
cli.notice(bgs, msg) |
|
|
|
|
|
|
|
@pmcmd("") |
|
def relay(cli, nick, rest): |
|
"""Let the wolves talk to each other through the bot""" |
|
if var.PHASE not in ("night", "day"): |
|
return |
|
|
|
badguys = var.ROLES["wolf"] + var.ROLES["traitor"] + var.ROLES["werecrow"] |
|
if len(badguys) > 1: |
|
if nick in badguys: |
|
badguys.remove(nick) # remove self from list |
|
|
|
if rest.startswith("\01ACTION"): |
|
rest = rest[7:-1] |
|
mass_privmsg(cli, [guy for guy in badguys |
|
if (guy in var.PLAYERS and |
|
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], nick+rest) |
|
mass_privmsg(cli, [guy for guy in badguys |
|
if (guy in var.PLAYERS and |
|
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], nick+rest, True) |
|
else: |
|
mass_privmsg(cli, [guy for guy in badguys |
|
if (guy in var.PLAYERS and |
|
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest)) |
|
mass_privmsg(cli, [guy for guy in badguys |
|
if (guy in var.PLAYERS and |
|
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest), True) |
|
|
|
|
|
|
|
def transition_night(cli): |
|
if var.PHASE == "night": |
|
return |
|
var.PHASE = "night" |
|
|
|
for x, tmr in var.TIMERS.items(): # cancel daytime timer |
|
tmr.cancel() |
|
var.TIMERS = {} |
|
|
|
# Reset nighttime variables |
|
var.KILLS = {} |
|
var.GUARDED = {} # key = by whom, value = the person that is visited |
|
var.KILLER = "" # nickname of who chose the victim |
|
var.SEEN = [] # list of seers that have had visions |
|
var.OBSERVED = {} # those whom werecrows have observed |
|
var.HVISITED = {} |
|
var.NIGHT_START_TIME = datetime.now() |
|
|
|
daydur_msg = "" |
|
|
|
if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day |
|
td = var.NIGHT_START_TIME - var.DAY_START_TIME |
|
var.DAY_START_TIME = None |
|
var.DAY_TIMEDELTA += td |
|
min, sec = td.seconds // 60, td.seconds % 60 |
|
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec) |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
if var.NIGHT_TIME_LIMIT > 0: |
|
var.NIGHT_ID = time.time() |
|
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID]) |
|
var.TIMERS["night"] = t |
|
var.TIMERS["night"].daemon = True |
|
t.start() |
|
|
|
if var.NIGHT_TIME_WARN > 0: |
|
t2 = threading.Timer(var.NIGHT_TIME_WARN, night_warn, [cli, var.NIGHT_ID]) |
|
var.TIMERS["night_warn"] = t2 |
|
var.TIMERS["night_warn"].daemon = True |
|
t2.start() |
|
|
|
# send PMs |
|
ps = var.list_players() |
|
wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"] |
|
for wolf in wolves: |
|
normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY |
|
|
|
if normal_notify: |
|
if wolf in var.ROLES["wolf"]: |
|
pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ |
|
'villagers. Use "kill <nick>" to kill a villager.')) |
|
elif wolf in var.ROLES["traitor"]: |
|
pm(cli, wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+ |
|
'villager and not even a seer can see your true identity. '+ |
|
'Only detectives can. ')) |
|
else: |
|
pm(cli, wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+ |
|
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+ |
|
'use "observe <nick>" to check if someone is in bed or not. '+ |
|
'Observing will prevent you from participating in a killing.')) |
|
if len(wolves) > 1: |
|
pm(cli, wolf, 'Also, if you PM me, your message will be relayed to other wolves.') |
|
else: |
|
pm(cli, wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple |
|
|
|
|
|
pl = ps[:] |
|
pl.sort(key=lambda x: x.lower()) |
|
pl.remove(wolf) # remove self from list |
|
for i, player in enumerate(pl): |
|
if player in var.ROLES["wolf"]: |
|
pl[i] = player + " (wolf)" |
|
elif player in var.ROLES["traitor"]: |
|
pl[i] = player + " (traitor)" |
|
elif player in var.ROLES["werecrow"]: |
|
pl[i] = player + " (werecrow)" |
|
pm(cli, wolf, "\u0002Players:\u0002 "+", ".join(pl)) |
|
|
|
for seer in var.ROLES["seer"]: |
|
pl = ps[:] |
|
pl.sort(key=lambda x: x.lower()) |
|
pl.remove(seer) # remove self from list |
|
|
|
if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_NOTIFY: |
|
pm(cli, seer, ('You are a \u0002seer\u0002. '+ |
|
'It is your job to detect the wolves, you '+ |
|
'may have a vision once per night. '+ |
|
'Use "see <nick>" to see the role of a player.')) |
|
else: |
|
pm(cli, seer, "You are a \02seer\02.") # !simple |
|
pm(cli, seer, "Players: "+", ".join(pl)) |
|
|
|
for harlot in var.ROLES["harlot"]: |
|
pl = ps[:] |
|
pl.sort(key=lambda x: x.lower()) |
|
pl.remove(harlot) |
|
if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_NOTIFY: |
|
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ |
|
'You may spend the night with one person per round. '+ |
|
'If you visit a victim of a wolf, or visit a wolf, '+ |
|
'you will die. Use !visit to visit a player.')) |
|
else: |
|
cli.notice(harlot, "You are a \02harlot\02.") # !simple |
|
pm(cli, harlot, "Players: "+", ".join(pl)) |
|
|
|
for g_angel in var.ROLES["guardian angel"]: |
|
pl = ps[:] |
|
pl.sort(key=lambda x: x.lower()) |
|
pl.remove(g_angel) |
|
if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_NOTIFY: |
|
cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+ |
|
'It is your job to protect the villagers. If you guard a'+ |
|
' wolf, there is a 50/50 chance of you dying, if you guard '+ |
|
'a victim, they will live. Use !guard to guard a player.')) |
|
else: |
|
cli.notice(g_angel, "You are a \02guardian angel\02.") # !simple |
|
pm(cli, g_angel, "Players: " + ", ".join(pl)) |
|
|
|
for dttv in var.ROLES["detective"]: |
|
pl = ps[:] |
|
pl.sort(key=lambda x: x.lower()) |
|
pl.remove(dttv) |
|
if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_NOTIFY: |
|
cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+ |
|
"It is your job to determine all the wolves and traitors. "+ |
|
"Your job is during the day, and you can see the true "+ |
|
"identity of all users, even traitors.\n"+ |
|
"But, each time you use your ability, you risk a 2/5 "+ |
|
"chance of having your identity revealed to the wolves. So be "+ |
|
"careful. Use \"!id\" to identify any player during the day.")) |
|
else: |
|
cli.notice(dttv, "You are a \02detective\02.") # !simple |
|
pm(cli, dttv, "Players: " + ", ".join(pl)) |
|
for d in var.ROLES["village drunk"]: |
|
if var.FIRST_NIGHT: |
|
pm(cli, d, 'You have been drinking too much! You are the \u0002village drunk\u0002.') |
|
|
|
for g in tuple(var.GUNNERS.keys()): |
|
if g not in ps: |
|
continue |
|
elif not var.GUNNERS[g]: |
|
continue |
|
norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY |
|
if norm_notify: |
|
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ |
|
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ |
|
"shoot a villager, that villager will likely survive. You get {0}.") |
|
else: |
|
gun_msg = ("You have a \02gun\02 with {0}.") |
|
if var.GUNNERS[g] == 1: |
|
gun_msg = gun_msg.format("1 bullet") |
|
elif var.GUNNERS[g] > 1: |
|
gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets") |
|
else: |
|
continue |
|
|
|
pm(cli, g, gun_msg) |
|
|
|
dmsg = (daydur_msg + "It is now nighttime. All players "+ |
|
"check for PMs from me for instructions. "+ |
|
"If you did not receive one, simply sit back, "+ |
|
"relax, and wait patiently for morning.") |
|
cli.msg(chan, dmsg) |
|
var.LOGGER.logMessage(dmsg.replace("\02", "")) |
|
var.LOGGER.logBare("NIGHT", "BEGIN") |
|
|
|
# cli.msg(chan, "DEBUG: "+str(var.ROLES)) |
|
if not var.ROLES["wolf"]: # Probably something interesting going on. |
|
chk_nightdone(cli) |
|
chk_traitor(cli) |
|
|
|
|
|
|
|
def cgamemode(cli, *args): |
|
chan = botconfig.CHANNEL |
|
if var.ORIGINAL_SETTINGS: # needs reset |
|
reset_settings() |
|
|
|
for arg in args: |
|
modeargs = arg.split("=", 1) |
|
|
|
if len(modeargs) < 2: # no equal sign in the middle of the arg |
|
cli.msg(botconfig.CHANNEL, "Invalid syntax.") |
|
return False |
|
|
|
modeargs[0] = modeargs[0].strip() |
|
if modeargs[0] in var.GAME_MODES.keys(): |
|
md = modeargs.pop(0) |
|
modeargs[0] = modeargs[0].strip() |
|
try: |
|
gm = var.GAME_MODES[md](modeargs[0]) |
|
for attr in dir(gm): |
|
val = getattr(gm, attr) |
|
if (hasattr(var, attr) and not callable(val) |
|
and not attr.startswith("_")): |
|
var.ORIGINAL_SETTINGS[attr] = getattr(var, attr) |
|
setattr(var, attr, val) |
|
return True |
|
except var.InvalidModeException as e: |
|
cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e)) |
|
return False |
|
else: |
|
cli.msg(chan, "Mode \u0002{0}\u0002 not found.".format(modeargs[0])) |
|
|
|
|
|
@cmd("start") |
|
def start(cli, nick, chann_, rest): |
|
"""Starts a game of Werewolf""" |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
villagers = var.list_players() |
|
pl = villagers[:] |
|
|
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if var.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
if nick not in villagers and nick != chan: |
|
cli.notice(nick, "You're currently not playing.") |
|
return |
|
|
|
now = datetime.now() |
|
var.GAME_START_TIME = now # Only used for the idler checker |
|
dur = int((var.CAN_START_TIME - now).total_seconds()) |
|
if dur > 0: |
|
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur)) |
|
return |
|
|
|
if len(villagers) < 4: |
|
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) |
|
return |
|
|
|
for pcount in range(len(villagers), 3, -1): |
|
addroles = var.ROLES_GUIDE.get(pcount) |
|
if addroles: |
|
break |
|
|
|
if var.ORIGINAL_SETTINGS: # Custom settings |
|
while True: |
|
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] + |
|
addroles[var.INDEX_OF_ROLE["traitor"]]) |
|
if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] - |
|
addroles[var.INDEX_OF_ROLE["cursed villager"]]): |
|
cli.msg(chan, "There are too few players in the "+ |
|
"game to use the custom roles.") |
|
elif not wvs: |
|
cli.msg(chan, "There has to be at least one wolf!") |
|
elif wvs > (len(villagers) / 2): |
|
cli.msg(chan, "Too many wolves.") |
|
else: |
|
break |
|
reset_settings() |
|
cli.msg(chan, "The default settings have been restored. Please !start again.") |
|
var.PHASE = "join" |
|
return |
|
|
|
|
|
if var.ADMIN_TO_PING: |
|
if "join" in COMMANDS.keys(): |
|
COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] |
|
if "start" in COMMANDS.keys(): |
|
COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] |
|
|
|
var.ROLES = {} |
|
var.CURSED = [] |
|
var.GUNNERS = {} |
|
var.WOLF_GUNNERS = {} |
|
|
|
villager_roles = ("gunner", "cursed villager") |
|
for i, count in enumerate(addroles): |
|
role = var.ROLE_INDICES[i] |
|
if role in villager_roles: |
|
var.ROLES[role] = [None] * count |
|
continue # We deal with those later, see below |
|
selected = random.sample(villagers, count) |
|
var.ROLES[role] = selected |
|
for x in selected: |
|
villagers.remove(x) |
|
|
|
# Now for the villager roles |
|
# Select cursed (just a villager) |
|
if var.ROLES["cursed villager"]: |
|
possiblecursed = pl[:] |
|
for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] + |
|
var.ROLES["seer"] + var.ROLES["village drunk"]): |
|
# traitor can be cursed |
|
possiblecursed.remove(cannotbe) |
|
|
|
var.CURSED = random.sample(possiblecursed, len(var.ROLES["cursed villager"])) |
|
del var.ROLES["cursed villager"] |
|
|
|
# Select gunner (also a villager) |
|
if var.ROLES["gunner"]: |
|
|
|
possible = pl[:] |
|
for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] + |
|
var.ROLES["traitor"]): |
|
possible.remove(cannotbe) |
|
|
|
for csd in var.CURSED: # cursed cannot be gunner |
|
if csd in possible: |
|
possible.remove(csd) |
|
|
|
for gnr in random.sample(possible, len(var.ROLES["gunner"])): |
|
if gnr in var.ROLES["village drunk"]: |
|
var.GUNNERS[gnr] = (var.DRUNK_SHOTS_MULTIPLIER * |
|
math.ceil(var.SHOTS_MULTIPLIER * len(pl))) |
|
else: |
|
var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) |
|
del var.ROLES["gunner"] |
|
|
|
var.ROLES["villager"] = villagers |
|
|
|
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ |
|
"game (a theme of Mafia).").format(", ".join(pl))) |
|
cli.mode(chan, "+m") |
|
|
|
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy |
|
|
|
var.DAY_TIMEDELTA = timedelta(0) |
|
var.NIGHT_TIMEDELTA = timedelta(0) |
|
var.DAY_START_TIME = None |
|
var.NIGHT_START_TIME = None |
|
|
|
var.LOGGER.log("Game Start") |
|
var.LOGGER.logBare("GAME", "BEGIN", nick) |
|
var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT") |
|
|
|
var.LOGGER.log("***") |
|
var.LOGGER.log("ROLES: ") |
|
for rol in var.ROLES: |
|
r = [] |
|
for rw in var.plural(rol).split(" "): |
|
rwu = rw[0].upper() |
|
if len(rw) > 1: |
|
rwu += rw[1:] |
|
r.append(rwu) |
|
r = " ".join(r) |
|
var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol]))) |
|
|
|
for plr in var.ROLES[rol]: |
|
var.LOGGER.logBare(plr, "ROLE", rol) |
|
|
|
if var.CURSED: |
|
var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED)) |
|
|
|
for plr in var.CURSED: |
|
var.LOGGER.logBare(plr+" ROLE cursed villager") |
|
if var.GUNNERS: |
|
var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()])) |
|
for plr in var.GUNNERS: |
|
var.LOGGER.logBare(plr, "ROLE gunner") |
|
|
|
var.LOGGER.log("***") |
|
|
|
var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS} |
|
|
|
if not var.START_WITH_DAY: |
|
var.FIRST_NIGHT = True |
|
transition_night(cli) |
|
else: |
|
transition_day(cli) |
|
|
|
# DEATH TO IDLERS! |
|
reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID)) |
|
reapertimer.daemon = True |
|
reapertimer.start() |
|
|
|
|
|
|
|
@hook("error") |
|
def on_error(cli, pfx, msg): |
|
if msg.endswith("(Excess Flood)"): |
|
restart_program(cli, "excess flood", "") |
|
elif msg.startswith("Closing Link:"): |
|
raise SystemExit |
|
|
|
|
|
|
|
@cmd("wait") |
|
def wait(cli, nick, chann_, rest): |
|
"""Increase the wait time (before !start can be used)""" |
|
pl = var.list_players() |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
|
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if var.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
if nick not in pl: |
|
cli.notice(nick, "You're currently not playing.") |
|
return |
|
if var.WAITED >= var.MAXIMUM_WAITED: |
|
cli.msg(chan, "Limit has already been reached for extending the wait time.") |
|
return |
|
|
|
now = datetime.now() |
|
if now > var.CAN_START_TIME: |
|
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT) |
|
else: |
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT) |
|
var.WAITED += 1 |
|
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+ |
|
"{1} seconds.").format(nick, var.EXTRA_WAIT)) |
|
|
|
|
|
|
|
@cmd("fwait", admin_only=True) |
|
def fwait(cli, nick, chann_, rest): |
|
|
|
pl = var.list_players() |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
|
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if var.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
|
|
rest = re.split(" +", rest.strip(), 1)[0] |
|
if rest and rest.isdigit(): |
|
if len(rest) < 4: |
|
extra = int(rest) |
|
else: |
|
cli.msg(chan, "{0}: We don't have all day!".format(nick)) |
|
return |
|
else: |
|
extra = var.EXTRA_WAIT |
|
|
|
now = datetime.now() |
|
if now > var.CAN_START_TIME: |
|
var.CAN_START_TIME = now + timedelta(seconds=extra) |
|
else: |
|
var.CAN_START_TIME += timedelta(seconds=extra) |
|
var.WAITED += 1 |
|
cli.msg(chan, ("\u0002{0}\u0002 forcibly increased the wait time by "+ |
|
"{1} seconds.").format(nick, extra)) |
|
|
|
|
|
@cmd("fstop",admin_only=True) |
|
def reset_game(cli, nick, chan, rest): |
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick)) |
|
var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick)) |
|
if var.PHASE != "join": |
|
stop_game(cli) |
|
else: |
|
reset(cli) |
|
|
|
|
|
@pmcmd("rules") |
|
def pm_rules(cli, nick, rest): |
|
cli.notice(nick, var.RULES) |
|
|
|
@cmd("rules") |
|
def show_rules(cli, nick, chan, rest): |
|
"""Displays the rules""" |
|
if var.PHASE in ("day", "night") and nick not in var.list_players(): |
|
cli.notice(nick, var.RULES) |
|
return |
|
cli.msg(botconfig.CHANNEL, var.RULES) |
|
var.LOGGER.logMessage(var.RULES) |
|
|
|
|
|
@pmcmd("help", raw_nick = True) |
|
def get_help(cli, rnick, rest): |
|
"""Gets help.""" |
|
nick, mode, user, cloak = parse_nick(rnick) |
|
fns = [] |
|
|
|
rest = rest.strip().replace(botconfig.CMD_CHAR, "", 1).lower() |
|
splitted = re.split(" +", rest, 1) |
|
cname = splitted.pop(0) |
|
rest = splitted[0] if splitted else "" |
|
found = False |
|
if cname: |
|
for c in (COMMANDS,PM_COMMANDS): |
|
if cname in c.keys(): |
|
found = True |
|
for fn in c[cname]: |
|
if fn.__doc__: |
|
if callable(fn.__doc__): |
|
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest)) |
|
if nick == botconfig.CHANNEL: |
|
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest)) |
|
else: |
|
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__) |
|
if nick == botconfig.CHANNEL: |
|
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__) |
|
return |
|
else: |
|
continue |
|
else: |
|
continue |
|
else: |
|
if not found: |
|
pm(cli, nick, "Command not found.") |
|
else: |
|
pm(cli, nick, "Documentation for this command is not available.") |
|
return |
|
# if command was not found, or if no command was given: |
|
for name, fn in COMMANDS.items(): |
|
if (name and not fn[0].admin_only and |
|
not fn[0].owner_only and name not in fn[0].aliases): |
|
fns.append("\u0002"+name+"\u0002") |
|
afns = [] |
|
if is_admin(cloak) or cloak in botconfig.OWNERS: # todo - is_owner |
|
for name, fn in COMMANDS.items(): |
|
if fn[0].admin_only and name not in fn[0].aliases: |
|
afns.append("\u0002"+name+"\u0002") |
|
cli.notice(nick, "Commands: "+", ".join(fns)) |
|
if afns: |
|
cli.notice(nick, "Admin Commands: "+", ".join(afns)) |
|
|
|
|
|
|
|
@cmd("help", raw_nick = True) |
|
def help2(cli, nick, chan, rest): |
|
"""Gets help""" |
|
if rest.strip(): # command was given |
|
get_help(cli, chan, rest) |
|
else: |
|
get_help(cli, nick, rest) |
|
|
|
|
|
@hook("invite", raw_nick = False, admin_only = True) |
|
def on_invite(cli, nick, something, chan): |
|
if chan == botconfig.CHANNEL: |
|
cli.join(chan) |
|
|
|
|
|
def is_admin(cloak): |
|
return bool([ptn for ptn in botconfig.OWNERS+botconfig.ADMINS if fnmatch.fnmatch(cloak.lower(), ptn.lower())]) |
|
|
|
|
|
@cmd("admins") |
|
def show_admins(cli, nick, chan, rest): |
|
"""Pings the admins that are available.""" |
|
admins = [] |
|
pl = var.list_players() |
|
|
|
if (var.LAST_ADMINS and |
|
var.LAST_ADMINS + timedelta(seconds=var.ADMINS_RATE_LIMIT) > datetime.now()): |
|
cli.notice(nick, ("This command is rate-limited. " + |
|
"Please wait a while before using it again.")) |
|
return |
|
|
|
if not (var.PHASE in ("day", "night") and nick not in pl): |
|
var.LAST_ADMINS = datetime.now() |
|
|
|
if var.ADMIN_PINGING: |
|
return |
|
var.ADMIN_PINGING = True |
|
|
|
@hook("whoreply", hookid = 4) |
|
def on_whoreply(cli, server, dunno, chan, dunno1, |
|
cloak, dunno3, user, status, dunno4): |
|
if not var.ADMIN_PINGING: |
|
return |
|
if (is_admin(cloak) and 'G' not in status and |
|
user != botconfig.NICK and cloak not in var.AWAY): |
|
admins.append(user) |
|
|
|
@hook("endofwho", hookid = 4) |
|
def show(*args): |
|
if not var.ADMIN_PINGING: |
|
return |
|
admins.sort(key=lambda x: x.lower()) |
|
|
|
if var.PHASE in ("day", "night") and nick not in pl: |
|
cli.notice(nick, "Available admins: "+" ".join(admins)) |
|
else: |
|
cli.msg(chan, "Available admins: "+" ".join(admins)) |
|
|
|
decorators.unhook(HOOKS, 4) |
|
var.ADMIN_PINGING = False |
|
|
|
cli.who(chan) |
|
|
|
|
|
|
|
@cmd("coin") |
|
def coin(cli, nick, chan, rest): |
|
"""It's a bad idea to base any decisions on this command.""" |
|
|
|
if var.PHASE in ("day", "night") and nick not in var.list_players(): |
|
cli.notice(nick, "You may not use this command right now.") |
|
return |
|
|
|
cli.msg(chan, "\2{0}\2 tosses a coin into the air...".format(nick)) |
|
var.LOGGER.logMessage("{0} tosses a coin into the air...".format(nick)) |
|
cmsg = "The coin lands on \2{0}\2.".format("heads" if random.random() < 0.5 else "tails") |
|
cli.msg(chan, cmsg) |
|
var.LOGGER.logMessage(cmsg) |
|
|
|
|
|
|
|
def aftergame(cli, rawnick, rest): |
|
"""Schedule a command to be run after the game by someone.""" |
|
chan = botconfig.CHANNEL |
|
nick = parse_nick(rawnick)[0] |
|
|
|
rst = re.split(" +", rest) |
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1).strip() |
|
|
|
if cmd in PM_COMMANDS.keys(): |
|
def do_action(): |
|
for fn in PM_COMMANDS[cmd]: |
|
fn(cli, rawnick, " ".join(rst)) |
|
elif cmd in COMMANDS.keys(): |
|
def do_action(): |
|
for fn in COMMANDS[cmd]: |
|
fn(cli, rawnick, botconfig.CHANNEL, " ".join(rst)) |
|
else: |
|
cli.notice(nick, "That command was not found.") |
|
return |
|
|
|
if var.PHASE == "none": |
|
do_action() |
|
return |
|
|
|
cli.msg(chan, ("The command \02{0}\02 has been scheduled to run "+ |
|
"after this game by \02{1}\02.").format(cmd, nick)) |
|
var.AFTER_FLASTGAME = do_action |
|
|
|
|
|
|
|
@cmd("faftergame", admin_only=True, raw_nick=True) |
|
def _faftergame(cli, nick, chan, rest): |
|
if not rest.strip(): |
|
cli.notice(parse_nick(nick)[0], "Incorrect syntax for this command.") |
|
return |
|
aftergame(cli, nick, rest) |
|
|
|
|
|
|
|
@pmcmd("faftergame", admin_only=True, raw_nick=True) |
|
def faftergame(cli, nick, rest): |
|
_faftergame(cli, nick, botconfig.CHANNEL, rest) |
|
|
|
|
|
@pmcmd("flastgame", admin_only=True, raw_nick=True) |
|
def flastgame(cli, nick, rest): |
|
"""This command may be used in the channel or in a PM, and it disables starting or joining a game. !flastgame <optional-command-after-game-ends>""" |
|
rawnick = nick |
|
nick, _, __, cloak = parse_nick(rawnick) |
|
|
|
chan = botconfig.CHANNEL |
|
if var.PHASE != "join": |
|
if "join" in COMMANDS.keys(): |
|
COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] |
|
if "start" in COMMANDS.keys(): |
|
COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] |
|
|
|
cli.msg(chan, "Starting a new game has now been disabled by \02{0}\02.".format(nick)) |
|
var.ADMIN_TO_PING = nick |
|
|
|
if rest.strip(): |
|
aftergame(cli, rawnick, rest) |
|
|
|
|
|
|
|
|
|
@cmd("flastgame", admin_only=True, raw_nick=True) |
|
def _flastgame(cli, nick, chan, rest): |
|
flastgame(cli, nick, rest) |
|
|
|
before_debug_mode_commands = list(COMMANDS.keys()) |
|
before_debug_mode_pmcommands = list(PM_COMMANDS.keys()) |
|
|
|
if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: |
|
|
|
@cmd("eval", owner_only = True) |
|
@pmcmd("eval", owner_only = True) |
|
def pyeval(cli, nick, chan, rest): |
|
try: |
|
a = str(eval(rest)) |
|
if len(a) < 500: |
|
cli.msg(chan, a) |
|
else: |
|
cli.msg(chan, a[0:500]) |
|
except Exception as e: |
|
cli.msg(chan, str(type(e))+":"+str(e)) |
|
|
|
|
|
|
|
@cmd("exec", owner_only = True) |
|
@pmcmd("exec", owner_only = True) |
|
def py(cli, nick, chan, rest): |
|
try: |
|
exec(rest) |
|
except Exception as e: |
|
cli.msg(chan, str(type(e))+":"+str(e)) |
|
|
|
|
|
|
|
@cmd("revealroles", admin_only=True) |
|
def revroles(cli, nick, chan, rest): |
|
if var.PHASE != "none": |
|
cli.msg(chan, str(var.ROLES)) |
|
if var.PHASE in ('night','day'): |
|
cli.msg(chan, "Cursed: "+str(var.CURSED)) |
|
cli.msg(chan, "Gunners: "+str(list(var.GUNNERS.keys()))) |
|
|
|
|
|
@cmd("fgame", admin_only=True) |
|
def game(cli, nick, chan, rest): |
|
pl = var.list_players() |
|
if var.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if var.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
if nick not in pl: |
|
cli.notice(nick, "You're currently not playing.") |
|
return |
|
rest = rest.strip().lower() |
|
if rest: |
|
if cgamemode(cli, *re.split(" +",rest)): |
|
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+ |
|
"game settings successfully.").format(nick)) |
|
|
|
def fgame_help(args = ""): |
|
args = args.strip() |
|
if not args: |
|
return "Available game mode setters: "+ ", ".join(var.GAME_MODES.keys()) |
|
elif args in var.GAME_MODES.keys(): |
|
return var.GAME_MODES[args].__doc__ |
|
else: |
|
return "Game mode setter {0} not found.".format(args) |
|
|
|
game.__doc__ = fgame_help |
|
|
|
|
|
# DO NOT MAKE THIS A PMCOMMAND ALSO |
|
@cmd("force", admin_only=True) |
|
def forcepm(cli, nick, chan, rest): |
|
rst = re.split(" +",rest) |
|
if len(rst) < 2: |
|
cli.msg(chan, "The syntax is incorrect.") |
|
return |
|
who = rst.pop(0).strip() |
|
if not who or who == botconfig.NICK: |
|
cli.msg(chan, "That won't work.") |
|
return |
|
if not is_fake_nick(who): |
|
ul = list(var.USERS.keys()) |
|
ull = [u.lower() for u in ul] |
|
if who.lower() not in ull: |
|
cli.msg(chan, "This can only be done on fake nicks.") |
|
return |
|
else: |
|
who = ul[ull.index(who.lower())] |
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1) |
|
did = False |
|
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only: |
|
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and |
|
not is_admin(var.USERS[nick]["cloak"])): |
|
# Not a full admin |
|
cli.notice(nick, "Only full admins can force an admin-only command.") |
|
return |
|
|
|
for fn in PM_COMMANDS[cmd]: |
|
if fn.raw_nick: |
|
continue |
|
fn(cli, who, " ".join(rst)) |
|
did = True |
|
if did: |
|
cli.msg(chan, "Operation successful.") |
|
else: |
|
cli.msg(chan, "Not possible with this command.") |
|
#if var.PHASE == "night": <- Causes problems with night starting twice. |
|
# chk_nightdone(cli) |
|
elif COMMANDS.get(cmd) and not COMMANDS[cmd][0].owner_only: |
|
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and |
|
not is_admin(var.USERS[nick]["cloak"])): |
|
# Not a full admin |
|
cli.notice(nick, "Only full admins can force an admin-only command.") |
|
return |
|
|
|
for fn in COMMANDS[cmd]: |
|
if fn.raw_nick: |
|
continue |
|
fn(cli, who, chan, " ".join(rst)) |
|
did = True |
|
if did: |
|
cli.msg(chan, "Operation successful.") |
|
else: |
|
cli.msg(chan, "Not possible with this command.") |
|
else: |
|
cli.msg(chan, "That command was not found.") |
|
|
|
|
|
@cmd("rforce", admin_only=True) |
|
def rforcepm(cli, nick, chan, rest): |
|
rst = re.split(" +",rest) |
|
if len(rst) < 2: |
|
cli.msg(chan, "The syntax is incorrect.") |
|
return |
|
who = rst.pop(0).strip().lower() |
|
who = who.replace("_", " ") |
|
|
|
if (who not in var.ROLES or not var.ROLES[who]) and (who != "gunner" |
|
or var.PHASE in ("none", "join")): |
|
cli.msg(chan, nick+": invalid role") |
|
return |
|
elif who == "gunner": |
|
tgt = list(var.GUNNERS.keys()) |
|
else: |
|
tgt = var.ROLES[who] |
|
|
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1) |
|
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only: |
|
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and |
|
not is_admin(var.USERS[nick]["cloak"])): |
|
# Not a full admin |
|
cli.notice(nick, "Only full admins can force an admin-only command.") |
|
return |
|
|
|
for fn in PM_COMMANDS[cmd]: |
|
for guy in tgt[:]: |
|
fn(cli, guy, " ".join(rst)) |
|
cli.msg(chan, "Operation successful.") |
|
#if var.PHASE == "night": <- Causes problems with night starting twice. |
|
# chk_nightdone(cli) |
|
elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd][0].owner_only: |
|
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and |
|
not is_admin(var.USERS[nick]["cloak"])): |
|
# Not a full admin |
|
cli.notice(nick, "Only full admins can force an admin-only command.") |
|
return |
|
|
|
for fn in COMMANDS[cmd]: |
|
for guy in tgt[:]: |
|
fn(cli, guy, chan, " ".join(rst)) |
|
cli.msg(chan, "Operation successful.") |
|
else: |
|
cli.msg(chan, "That command was not found.") |
|
|
|
|
|
|
|
@cmd("frole", admin_only=True) |
|
def frole(cli, nick, chan, rest): |
|
rst = re.split(" +",rest) |
|
if len(rst) < 2: |
|
cli.msg(chan, "The syntax is incorrect.") |
|
return |
|
who = rst.pop(0).strip() |
|
rol = " ".join(rst).strip() |
|
ul = list(var.USERS.keys()) |
|
ull = [u.lower() for u in ul] |
|
if who.lower() not in ull: |
|
if not is_fake_nick(who): |
|
cli.msg(chan, "Could not be done.") |
|
cli.msg(chan, "The target needs to be in this channel or a fake name.") |
|
return |
|
if not is_fake_nick(who): |
|
who = ul[ull.index(who.lower())] |
|
if who == botconfig.NICK or not who: |
|
cli.msg(chan, "No.") |
|
return |
|
if rol not in var.ROLES.keys(): |
|
pl = var.list_players() |
|
if var.PHASE not in ("night", "day"): |
|
cli.msg(chan, "This is only allowed in game.") |
|
return |
|
if rol.startswith("gunner"): |
|
rolargs = re.split(" +",rol, 1) |
|
if len(rolargs) == 2 and rolargs[1].isdigit(): |
|
if len(rolargs[1]) < 7: |
|
var.GUNNERS[who] = int(rolargs[1]) |
|
var.WOLF_GUNNERS[who] = int(rolargs[1]) |
|
else: |
|
var.GUNNERS[who] = 999 |
|
var.WOLF_GUNNERS[who] = 999 |
|
else: |
|
var.GUNNERS[who] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) |
|
if who not in pl: |
|
var.ROLES["villager"].append(who) |
|
elif rol == "cursed villager": |
|
var.CURSED.append(who) |
|
if who not in pl: |
|
var.ROLES["villager"].append(who) |
|
else: |
|
cli.msg(chan, "Not a valid role.") |
|
return |
|
cli.msg(chan, "Operation successful.") |
|
return |
|
if who in var.list_players(): |
|
var.del_player(who) |
|
var.ROLES[rol].append(who) |
|
cli.msg(chan, "Operation successful.") |
|
if var.PHASE not in ('none','join'): |
|
chk_win(cli) |
|
|
|
if botconfig.ALLOWED_NORMAL_MODE_COMMANDS and not botconfig.DEBUG_MODE: |
|
for comd in list(COMMANDS.keys()): |
|
if (comd not in before_debug_mode_commands and |
|
comd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS): |
|
del COMMANDS[comd] |
|
for pmcomd in list(PM_COMMANDS.keys()): |
|
if (pmcomd not in before_debug_mode_pmcommands and |
|
pmcomd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS): |
|
del PM_COMMANDS[pmcomd] |