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PING_WAIT = 300 # Seconds
MINIMUM_WAIT = 60 # debug, change to 60 for normal
EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2
MAX_PLAYERS = 30
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 90
DAY_TIME_LIMIT = 0
START_WITH_DAY = False
KILL_IDLE_TIME = 0 #300
WARN_IDLE_TIME = 0 #180
GAME_COMMAND_ADMIN_ONLY = True
AWAY = [] # cloaks of people who are away.
# HIT MISS SUICIDE
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
DRUNK_GUN_CHANCES = ( 4/7 , 2/7 , 1/7 )
MANSLAUGHTER_CHANCE = 1/5
GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 1/2
GUARDIAN_ANGEL_DIES_CHANCE = 1/2
DETECTIVE_REVEALED_CHANCE = 2/5
GAME_MODES = {}
#################################################################################################################
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ##
#################################################################################################################
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 ), ##
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ##
11 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 0 ), ##
15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ##
#################################################################################################################
# Notes: ##
#################################################################################################################
ROLE_INDICES = {0 : "seer",
1 : "wolf",
2 : "cursed",
3 : "village drunk",
4 : "harlot",
5 : "traitor",
6 : "gunner",
7 : "werecrow",
8 : "guardian angel",
9 : "detective"}
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
RULES = ("#wolfgame channel rules: 1) Be nice to others. 2) Do not share information "+
"after death. 3) No bots allowed. 4) Do not play with clones.\n"+
"5) Do not quit unless you need to leave. 6) No swearing and keep it "+
"family-friendly. 7) Do not paste PM's from the bot during the game. "+
"8) Use common sense.")
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
def plural(role):
if role == "wolf": return "wolves"
elif role == "person": return "people"
else: return role + "s"
def list_players():
pl = []
for x in ROLES.values():
pl.extend(x)
return pl
def list_players_and_roles():
plr = {}
for x in ROLES.keys():
for p in ROLES[x]:
plr[p] = x
return plr
get_role = lambda plyr: list_players_and_roles()[plyr]
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)
class InvalidModeException(Exception): pass
def game_mode(name):
def decor(c):
GAME_MODES[name] = c
return c
return decor
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
"wolves" : INDEX_OF_ROLE["wolf"],
"cursed" : INDEX_OF_ROLE["cursed"],
"drunks" : INDEX_OF_ROLE["village drunk"],
"harlots" : INDEX_OF_ROLE["harlot"],
"traitors" : INDEX_OF_ROLE["traitor"],
"gunners" : INDEX_OF_ROLE["gunner"],
"werecrows" : INDEX_OF_ROLE["werecrow"],
"angels" : INDEX_OF_ROLE["guardian angel"],
"detectives" : INDEX_OF_ROLE["detective"]}
@game_mode("normal")
class Normal(object):
pass
# Example !game roles=wolves:1,seers:0
# TODO: implement game modes
@game_mode("roles")
class ChangedRolesMode(object):
def __init__(self, arg):
self.ROLES_GUIDE = ROLES_GUIDE.copy()
lx = list(ROLES_GUIDE[None])
pairs = arg.split(",")
pl = list_players()
if not pairs:
raise InvalidModeException("Invalid syntax for mode roles.")
for pair in pairs:
change = pair.split(":")
if len(change) != 2:
raise InvalidModeException("Invalid syntax for mode roles.")
role, num = change
try:
num = int(num)
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException(("The role \u0002{0}\u0002 "+
"is not valid.").format(role))
except ValueError:
raise InvalidModeException("A bad value was used in mode roles.")
for k in ROLES_GUIDE.keys():
self.ROLES_GUIDE[k] = tuple(lx)