You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
259 lines
9.6 KiB
259 lines
9.6 KiB
PING_WAIT = 300 # Seconds |
|
PING_MIN_WAIT = 30 |
|
MINIMUM_WAIT = 60 |
|
EXTRA_WAIT = 20 |
|
MAXIMUM_WAITED = 2 # limit for amount of !wait's |
|
STATS_RATE_LIMIT = 15 |
|
VOTES_RATE_LIMIT = 15 |
|
ADMINS_RATE_LIMIT = 300 |
|
SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given |
|
MAX_PLAYERS = 30 |
|
DRUNK_SHOTS_MULTIPLIER = 3 |
|
NIGHT_TIME_LIMIT = 120 |
|
NIGHT_TIME_WARN = 0 # should be less than NIGHT_TIME_LIMIT |
|
DAY_TIME_LIMIT_WARN = 780 |
|
DAY_TIME_LIMIT_CHANGE = 120 # seconds after DAY_TIME_LIMIT_WARN has passed |
|
KILL_IDLE_TIME = 300 |
|
WARN_IDLE_TIME = 180 |
|
PART_GRACE_TIME = 7 |
|
QUIT_GRACE_TIME = 30 |
|
MAX_PRIVMSG_TARGETS = 1 |
|
|
|
LOG_FILENAME = "" |
|
BARE_LOG_FILENAME = "" |
|
|
|
# HIT MISS SUICIDE |
|
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 ) |
|
DRUNK_GUN_CHANCES = ( 2/7 , 4/7 , 1/7 ) |
|
MANSLAUGHTER_CHANCE = 1/5 # ACCIDENTAL HEADSHOT (FATAL) |
|
|
|
GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 0 |
|
GUARDIAN_ANGEL_DIES_CHANCE = 1/2 |
|
DETECTIVE_REVEALED_CHANCE = 2/5 |
|
|
|
################################################################################################################# |
|
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ## |
|
################################################################################################################# |
|
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ## |
|
6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), ## |
|
8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 ), ## |
|
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ## |
|
11 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 0 ), ## |
|
15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ## |
|
22 : ( 1 , 4 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ## |
|
29 : ( 1 , 5 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ## |
|
None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ## |
|
################################################################################################################# |
|
# Notes: ## |
|
################################################################################################################# |
|
|
|
GAME_MODES = {} |
|
AWAY = [] # cloaks of people who are away. |
|
SIMPLE_NOTIFY = [] # cloaks of people who !simple, who want everything /notice'd |
|
|
|
ROLE_INDICES = {0 : "seer", |
|
1 : "wolf", |
|
2 : "cursed villager", |
|
3 : "village drunk", |
|
4 : "harlot", |
|
5 : "traitor", |
|
6 : "gunner", |
|
7 : "werecrow", |
|
8 : "guardian angel", |
|
9 : "detective"} |
|
|
|
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items()) |
|
|
|
|
|
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.", |
|
"A pool of blood and wolf paw prints are found.", |
|
"Traces of wolf fur are found.") |
|
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.", |
|
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.", |
|
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.", |
|
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.") |
|
RULES = ("#wolfgame channel rules: 1) Be nice to others. 2) Do not share information "+ |
|
"after death. 3) No bots allowed. 4) Do not play with clones.\n"+ |
|
"5) Do not quit unless you need to leave. 6) No swearing and keep it "+ |
|
"family-friendly. 7) Do not paste PM's from the bot during the game. "+ |
|
"8) Use common sense. 9) Waiting for timeouts is discouraged.") |
|
|
|
# Other settings: |
|
START_WITH_DAY = False |
|
WOLF_STEALS_GUN = False # at night, the wolf can steal steal the victim's bullets |
|
|
|
OPT_IN_PING = False # instead of !away/!back, users can opt-in to be pinged |
|
PING_IN = [] # cloaks of users who have opted in for ping |
|
|
|
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol] |
|
|
|
def plural(role): |
|
if role == "wolf": return "wolves" |
|
elif role == "person": return "people" |
|
else: return role + "s" |
|
|
|
def list_players(): |
|
pl = [] |
|
for x in ROLES.values(): |
|
pl.extend(x) |
|
return pl |
|
|
|
def list_players_and_roles(): |
|
plr = {} |
|
for x in ROLES.keys(): |
|
for p in ROLES[x]: |
|
plr[p] = x |
|
return plr |
|
|
|
get_role = lambda plyr: list_players_and_roles()[plyr] |
|
|
|
|
|
def del_player(pname): |
|
prole = get_role(pname) |
|
ROLES[prole].remove(pname) |
|
|
|
|
|
|
|
class InvalidModeException(Exception): pass |
|
def game_mode(name): |
|
def decor(c): |
|
GAME_MODES[name] = c |
|
return c |
|
return decor |
|
|
|
|
|
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"], |
|
"wolves" : INDEX_OF_ROLE["wolf"], |
|
"cursed" : INDEX_OF_ROLE["cursed villager"], |
|
"drunks" : INDEX_OF_ROLE["village drunk"], |
|
"harlots" : INDEX_OF_ROLE["harlot"], |
|
"traitors" : INDEX_OF_ROLE["traitor"], |
|
"gunners" : INDEX_OF_ROLE["gunner"], |
|
"werecrows" : INDEX_OF_ROLE["werecrow"], |
|
"angels" : INDEX_OF_ROLE["guardian angel"], |
|
"detectives" : INDEX_OF_ROLE["detective"]} |
|
|
|
|
|
|
|
|
|
# TODO: implement game modes |
|
@game_mode("roles") |
|
class ChangedRolesMode(object): |
|
"""Example: !fgame roles=wolves:1,seers:0,angels:1""" |
|
|
|
def __init__(self, arg): |
|
self.ROLES_GUIDE = ROLES_GUIDE.copy() |
|
lx = list(ROLES_GUIDE[None]) |
|
pairs = arg.split(",") |
|
pl = list_players() |
|
if not pairs: |
|
raise InvalidModeException("Invalid syntax for mode roles.") |
|
for pair in pairs: |
|
change = pair.split(":") |
|
if len(change) != 2: |
|
raise InvalidModeException("Invalid syntax for mode roles.") |
|
role, num = change |
|
try: |
|
num = int(num) |
|
try: |
|
lx[CHANGEABLE_ROLES[role.lower()]] = num |
|
except KeyError: |
|
raise InvalidModeException(("The role \u0002{0}\u0002 "+ |
|
"is not valid.").format(role)) |
|
except ValueError: |
|
raise InvalidModeException("A bad value was used in mode roles.") |
|
for k in ROLES_GUIDE.keys(): |
|
self.ROLES_GUIDE[k] = tuple(lx) |
|
|
|
|
|
# Persistence |
|
|
|
|
|
# Load saved settings |
|
import sqlite3 |
|
import os |
|
|
|
conn = sqlite3.connect("data.sqlite3", check_same_thread = False) |
|
|
|
with conn: |
|
c = conn.cursor() |
|
c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)') # whoops, i mean cloak, not nick |
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS simple_role_notify (cloak TEXT)') # people who understand each role |
|
|
|
c.execute('SELECT * FROM away') |
|
for row in c: |
|
AWAY.append(row[0]) |
|
|
|
c.execute('SELECT * FROM simple_role_notify') |
|
for row in c: |
|
SIMPLE_NOTIFY.append(row[0]) |
|
|
|
# populate the roles table |
|
c.execute('DROP TABLE IF EXISTS roles') |
|
c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)') |
|
|
|
for x in ["villager"]+list(ROLE_INDICES.values()): |
|
c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,)) |
|
|
|
|
|
c.execute(('CREATE TABLE IF NOT EXISTS rolestats (player TEXT, role TEXT, '+ |
|
'teamwins SMALLINT, individualwins SMALLINT, totalgames SMALLINT, '+ |
|
'UNIQUE(player, role))')) |
|
|
|
if OPT_IN_PING: |
|
c.execute('CREATE TABLE IF NOT EXISTS ping (cloak text)') |
|
|
|
c.execute('SELECT * FROM ping') |
|
for row in c: |
|
PING_IN.append(row[0]) |
|
|
|
|
|
def remove_away(clk): |
|
with conn: |
|
c.execute('DELETE from away where nick=?', (clk,)) |
|
|
|
def add_away(clk): |
|
with conn: |
|
c.execute('INSERT into away VALUES (?)', (clk,)) |
|
|
|
def remove_simple_rolemsg(clk): |
|
with conn: |
|
c.execute('DELETE from simple_role_notify where cloak=?', (clk,)) |
|
|
|
def add_simple_rolemsg(clk): |
|
with conn: |
|
c.execute('INSERT into simple_role_notify VALUES (?)', (clk,)) |
|
|
|
def remove_ping(clk): |
|
with conn: |
|
c.execute('DELETE from ping where cloak=?', (clk,)) |
|
def add_ping(clk): |
|
with conn: |
|
c.execute('INSERT into ping VALUES (?)', (clk,)) |
|
|
|
|
|
def update_role_stats(acc, role, won, iwon): |
|
|
|
with conn: |
|
wins, iwins, totalgames = 0, 0, 0 |
|
|
|
c.execute(("SELECT teamwins, individualwins, totalgames FROM rolestats "+ |
|
"WHERE player=? AND role=?"), (acc, role)) |
|
row = c.fetchone() |
|
if row: |
|
wins, iwins, total = row |
|
else: |
|
wins, iwins, total = 0,0,0 |
|
|
|
if won: |
|
wins += 1 |
|
if iwon: |
|
iwins += 1 |
|
total += 1 |
|
|
|
c.execute("INSERT OR REPLACE INTO rolestats VALUES (?,?,?,?,?)", |
|
(acc, role, wins, iwins, total)) |
|
|
|
|
|
|
|
|