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{% extends 'player_base.html' %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
{% endblock %}
{% block player_app_content %}
<div class="row">
<div class="col-xs-0 col-md-1"></div>
<div class="col-xs-12 col-md-7">
<h2>Objective Locations:</h2>
{% if game.objectives %}
<div class="table">
<table class="table">
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Latitude</th>
<th scope="col">Longitude</th>
<th scope="col">Found</th>
</tr>
</thead>
<tbody>
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ objective.latitude }}</td>
<td>{{ objective.longitude }}</td>
<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endif %}
</div>
<div class="col-xs-12 col-md-3">
{% include '_game_player_info.html' %}
</div>
</div>
{% if game.objectives %}
<div class="row">
<div class="col-xs-1 col-md-1"></div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-xs-10 col-md-10"></div>
<div class="col-xs-1 col-md-1"></div>
</div>
{% endif %}
{% endblock %}
{% block scripts %}
{{ super() }}
<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script>
<script type="text/javascript", crossorigin="anonymous">
// Leaflet Map
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map = getMap()
markers = []
var objectives = JSON.parse('{{ current_user.player_in(game).encode_objectives() |safe }}')
for (var i = 0; i < objectives.length; i++){
addObjectiveMarker(map, objectives[i])
markers.push([objectives[i].latitude, objectives[i].longitude])
}
function updateSelf() {
getPosition(updateMyLocation)
}
setInterval(updateSelf, 10 * 1000);
updateSelf()
if (markers.length > 0) {
map.fitBounds(markers);
}
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</script>
{% endblock %}