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import json
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from datetime import datetime, timedelta
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from flask import render_template, redirect, url_for, request, abort, send_file, current_app
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from flask_login import current_user, login_required
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from werkzeug.security import safe_join
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from app import db
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from app.main import bp
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from app.utils import get_game_if_owner, get_caught_bunny_photo_directory, get_bunny_photo_filename
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from app.models import User, Game, Role, GamePlayer, ObjectiveMinimalEncoder, LocationEncoder, \
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PlayerCaughtPlayer, Review, Location
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@bp.before_app_request
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def before_request():
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if current_user.is_authenticated:
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current_user.last_login = datetime.utcnow()
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db.session.commit()
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@bp.route('/')
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@bp.route('/index')
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@login_required
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def index():
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if len(current_user.games) == 1:
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return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name))
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return render_template("index.html", title='Home')
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@bp.route('/game/<game_name>/dashboard')
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@login_required
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def game_dashboard(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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role = current_user.role_in_game(game)
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if role == Role.owner:
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return render_template('game_owner_dashboard.html', title='Game Dashboard', game=game,
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json=json, objective_encoder=ObjectiveMinimalEncoder,
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location_encoder=LocationEncoder)
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if role == Role.bunny:
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return render_template('game_bunny_dashboard.html', title='Game Dashboard', game=game,
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json=json, location_encoder=LocationEncoder)
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if role == Role.hunter:
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hunter_delay = current_app.config['HUNTER_LOCATION_DELAY']
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return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
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hunter_delay=hunter_delay, json=json,
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location_encoder=LocationEncoder)
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if role == Role.none:
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return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
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json=json, location_encoder=LocationEncoder)
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if role is None:
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abort(403)
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@bp.route('/game/<game_name>/caught_bunny_photo', methods=['GET'])
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@login_required
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def caught_bunny_photo(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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timestamp = request.args['timestamp']
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bunny_name = request.args['bunny_name']
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hunter_name = request.args['hunter_name']
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hunter = GamePlayer.query.join(User).filter(
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(GamePlayer.user_id == User.id) &
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(GamePlayer.game_id == game.id) &
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(User.name == hunter_name) &
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(GamePlayer.role == Role.hunter)).first_or_404()
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if not (game.owned_by(current_user) or current_user.player_in(game) == hunter):
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abort(403)
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directory = get_caught_bunny_photo_directory(game)
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filename = get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name)
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photo_path = safe_join(directory, filename)
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#TODO: Implement switch between serve self and serve by webserver
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return send_file(photo_path, conditional=True, as_attachment=False)
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@bp.route('/game/<game_name>/review')
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@login_required
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def review_caught_bunny_photos(game_name):
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game = get_game_if_owner(game_name)
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pcp_id = request.args.get('pcp_id', default=-1, type=int)
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action = request.args.get('action', default='none', type=str).lower()
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if pcp_id != -1:
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pcp = PlayerCaughtPlayer.query.filter_by(id=pcp_id).first_or_404()
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review = Review.parse_string(action)
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pcp.review = review
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db.session.commit()
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return render_template('review_caught_bunny_photos.html', game=game)
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@bp.route('/user/<username>/send_location', methods=['POST'])
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@login_required
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def send_location(username):
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user = User.query.filter_by(name=username).first_or_404()
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last_location = user.last_location()
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latitude = request.form.get('lat', default=None, type=float)
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longitude = request.form.get('long', default=None, type=float)
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if latitude is None or longitude is None:
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return '', 400
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# Check if previous two locations are exactly the same,
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# if so, only update timestamp of last location
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if last_location:
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if datetime.utcnow() - last_location.timestamp < timedelta(seconds=30):
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return '', 204
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if (latitude == last_location.latitude and
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longitude == last_location.longitude and
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len(user.locations) >= 2):
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before_last_location = user.locations[-2]
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if before_last_location:
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if (latitude == before_last_location.latitude and
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longitude == before_last_location.longitude):
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last_location.timestamp = datetime.utcnow()
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db.session.commit()
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return '', 204
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user.locations.append(Location(longitude=longitude, latitude=latitude))
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db.session.commit()
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return '', 204
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@bp.route('/game/<game_name>/get_locations', methods=['POST'])
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@login_required
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def poll_locations(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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role = current_user.role_in_game(game)
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if role is None or role == Role.none:
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abort(403)
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payload = request.get_json()
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if payload is None:
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abort(400)
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mode = get_value_if_key_exists(payload, 'mode', 'last')
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last_update = get_value_if_key_exists(payload, 'last_update', 'none')
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last_update = datetime.strptime(last_update, '%Y-%m-%d %H:%M:%S:%f') if last_update != 'none' else datetime.min
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requested_users = get_value_if_key_exists(payload, 'requested_users', 'none')
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#print(f'mode: {mode}\nlast_request: {last_update}\nrequested_users: {requested_users}')
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response_objects = []
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if role in (Role.owner, Role.hunter):
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for username in requested_users:
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locations = get_user_locations(game, username, mode, last_update, role == Role.hunter)
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#print(locations)
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if locations:
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response_objects.append(locations)
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response_objects = [obj for obj_list in response_objects for obj in obj_list]
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return json.dumps(response_objects, cls=LocationEncoder)
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def get_value_if_key_exists(dictionary, key, default=None):
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return dictionary[key] if key in dictionary else default
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def get_user_locations(game, username, mode, last_update, hunter=False):
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user = User.query.filter_by(name=username).first()
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if user is None:
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return None
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if hunter and user.role_in_game(game) != Role.bunny:
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return None
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if mode == 'accumulative':
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if game.end_time or datetime.max < last_update: # Don't return locations when the game is finished
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return []
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offset = current_app.config['HUNTER_LOCATION_DELAY'] if hunter else 0
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locations = user.locations_during_game(game, offset)
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if not locations:
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return None
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return [location for location in locations if location.timestamp - last_update > timedelta(milliseconds=1)]
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@bp.route('/user/<username>')
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@login_required
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def user_profile(username):
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user = User.query.filter_by(name=username).first_or_404()
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if current_user != user:
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abort(403)
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return render_template('user_profile.html', user=user)
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