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from flask import render_template, flash, redirect, url_for, request, abort, send_file
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from flask_login import login_user, logout_user, current_user, login_required
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from sqlalchemy import and_
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from app import app, db
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from app.models import Player, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder
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from app.forms import LoginForm, RegistrationForm, CreateGameForm, ObjectiveForm
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import json
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import qrcode
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from io import BytesIO
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@app.route('/')
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@app.route('/index')
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@login_required
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def index():
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return render_template("index.html", title='Home')
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@app.route('/login', methods=['GET', 'POST'])
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def login():
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if current_user.is_authenticated:
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return redirect(url_for('index'))
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form = LoginForm()
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if form.validate_on_submit():
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player = Player.query.filter_by(name=form.username.data).first()
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if player is None or not player.check_password(form.password.data):
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flash('Invalid username or password')
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return redirect(url_for('login'))
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login_user(player, remember=form.remember_me.data)
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return redirect(url_for('index'))
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return render_template('login.html', title='Sign In', form=form)
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@app.route('/logout')
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@login_required
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def logout():
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logout_user()
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return redirect(url_for('index'))
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@app.route('/register', methods=['GET', 'POST'])
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def register():
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if current_user.is_authenticated:
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return redirect(url_for('index'))
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form = RegistrationForm()
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if form.validate_on_submit():
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player = Player(name=form.username.data)
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player.set_password(form.password.data)
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player.set_auth_hash()
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db.session.add(player)
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db.session.commit()
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flash('Congratulations, you are now a registered user!')
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return redirect(url_for('login'))
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return render_template('register.html', title='Register', form=form)
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@app.route('/create_game', methods=['GET', 'POST'])
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@login_required
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def create_game():
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print(current_user.is_authenticated)
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form = CreateGameForm()
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if form.validate_on_submit():
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game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data)
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game.game_players.append(GamePlayer(player=current_user, role=Role['owner'])) #check if this works, otherwise use 'owner'
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db.session.add(game)
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db.session.commit()
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flash(f"'{game.name}' had been created!")
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return redirect(url_for('game_dashboard', game_name=game.name))
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return render_template('create_game.html', title='Create Game', form=form)
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@app.route('/game/<game_name>/dashboard')
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@login_required
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def game_dashboard(game_name):
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#game = Game.query.filter(Game.game_players.any(and_(GamePlayer.player.has(Player.name == current_user.name), GamePlayer.role == 'owner'))).first_or_404()
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game = Game.query.filter_by(name = game_name).first_or_404()
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if not is_game_owner(game): abort(403)
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return render_template('game_dashboard.html', title = 'Game Dashboard', game=game, json=json, encoder=ObjectiveMinimalEncoder)
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@app.route('/game/<game_name>/player/<player_name>')
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@login_required
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def game_player(game_name, player_name):
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return redirect(url_for('indsex'))
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def is_game_owner(game):
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return current_user in [gameplayer.player for gameplayer in game.game_players if gameplayer.role == Role.owner]
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def is_objective_owner(objective):
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return current_user in [gameplayer.player for gameplayer in objective.game.game_players if gameplayer.role == Role.owner]
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@app.route('/game/<game_name>/add_objective', methods=['GET', 'POST'])
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@login_required
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def add_objective(game_name):
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game = Game.query.filter_by(name = game_name).first_or_404()
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if not is_game_owner(game): abort(403)
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form = ObjectiveForm()
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objective = Objective(name='', latitude=52.0932, longitude=5.12405)
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if form.validate_on_submit():
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objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data)
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objective.set_hash()
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game.objectives.append(objective)
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db.session.commit()
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flash(f"Objective has been added!")
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return redirect(url_for('game_dashboard', game_name=game.name))
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return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True)
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def generate_objective_qr_code(objective):
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qr = qrcode.QRCode(
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version=None,
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error_correction=qrcode.constants.ERROR_CORRECT_M,
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box_size=30,
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border=4,
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)
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qr.add_data(url_for('objective', objective_hash=objective.hash, _external=True))
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qr.make(fit=True)
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return qr.make_image(fill_color='black', back_color='white')
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# Source: https://stackoverflow.com/questions/7877282/how-to-send-image-generated-by-pil-to-browser
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def serve_pil_image(pil_img):
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img_io = BytesIO()
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pil_img.save(img_io, 'PNG', quality=70)
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img_io.seek(0)
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return send_file(img_io, mimetype='image/png')
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@app.route('/objective/<objective_hash>/qrcode.png')
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@login_required
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def objective_qrcode(objective_hash):
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objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
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if not is_objective_owner(objective): abort(403)
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img = generate_objective_qr_code(objective)
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return serve_pil_image(img)
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@app.route('/objective/<objective_hash>', methods=['GET', 'POST'])
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@login_required
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def objective(objective_hash):
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objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
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owner = is_objective_owner(objective)
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qrcode = generate_objective_qr_code(objective) if owner else None
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form = ObjectiveForm()
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if form.submit.data and form.validate() and owner:
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objective.name = form.objective_name.data
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objective.longitude = form.longitude.data
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objective.latitude = form.latitude.data
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db.session.commit()
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return render_template('objective.html', title='Objective view', objective=objective, owner=owner, form=form, qrcode=qrcode)
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@app.route('/objective/<objective_hash>/delete', methods=['GET'])
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@login_required
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def objective_delete(objective_hash):
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objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
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if not is_objective_owner(objective): abort(403)
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if is_objective_owner(objective):
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db.session.delete(objective)
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db.session.commit()
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return redirect(url_for('game_dashboard', game_name=objective.game.name))
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