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from sqlalchemy.ext.associationproxy import association_proxy
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from sqlalchemy.schema import UniqueConstraint
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from app import db
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from .role import Role
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from .notification_player import NotificationPlayer
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from .player_found_objective import PlayerFoundObjective
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class GamePlayer(db.Model):
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__tablename__ = 'game_player'
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id = db.Column(db.Integer, primary_key=True)
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
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user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False)
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role = db.Column(db.Enum(Role), server_default=Role(0).name, nullable=False)
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game = db.relationship('Game', back_populates='players')
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user = db.relationship('User', back_populates='user_games')
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__table_args__ = (UniqueConstraint('game_id', 'user_id', name='_game_user_uc'),
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)
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player_notifications = db.relationship(
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'NotificationPlayer',
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back_populates='recipient',
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cascade='save-update, merge, delete, delete-orphan')
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notifications = association_proxy('player_notifications', 'notification',
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creator=lambda notification: NotificationPlayer(notification=notification))
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player_found_objectives = db.relationship(
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'PlayerFoundObjective',
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back_populates='game_player',
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cascade='save-update, merge, delete, delete-orphan')
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found_objectives = association_proxy('player_found_objectives', 'objective',
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creator=lambda objective: PlayerFoundObjective(objective=objective))
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caught_by_players = association_proxy('player_caught_by_players', 'catching_player')
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caught_players = association_proxy('player_caught_players', 'caught_player')
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def last_location(self):
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# pylint: disable=no-member
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return self.user.last_location(self.game)
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def locations_during_game(self):
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# pylint: disable=no-member
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return self.user.locations_during_game(self.game)
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