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import fnmatch
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import json
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from os import listdir
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from pathlib import Path
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from datetime import datetime, timedelta
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from flask import render_template, flash, redirect, url_for, request, abort, send_file, current_app, send_from_directory
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from flask_login import current_user, login_required
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from werkzeug.utils import secure_filename
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from werkzeug.security import safe_join
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from sqlalchemy import and_
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from app import db
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from app.main import bp
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from app.utils import generate_qr_code, serve_pil_image
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from app.models import User, Game, Role, GamePlayer, GameState, Objective, ObjectiveMinimalEncoder,\
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LocationEncoder, PlayerCaughtPlayer, Review, Location
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from app.main.forms import CreateGameForm, ObjectiveForm, PlayerAddForm, UserCreateForm, \
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PlayerUpdateForm, CatchBunnyForm
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@bp.before_app_request
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def before_request():
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if current_user.is_authenticated:
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current_user.last_login = datetime.utcnow()
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db.session.commit()
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@bp.route('/')
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@bp.route('/index')
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@login_required
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def index():
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if len(current_user.games) == 1:
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return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name))
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return render_template("index.html", title='Home')
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@bp.route('/create_game', methods=['GET', 'POST'])
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@login_required
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def create_game():
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form = CreateGameForm()
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form.state.choices = [(state.value, state.name) for state in GameState]
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if form.validate_on_submit():
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if Game.query.filter_by(name=form.game_name.data):
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flash('Please choose a different game name')
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return render_template('create_game.html', title='Create Game', form=form)
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game = Game(name=form.game_name.data, start_time=form.start_time.data,
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end_time=form.end_time.data, state=GameState(form.state.data))
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game.players.append(GamePlayer(user=current_user, role=Role['owner']))
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db.session.add(game)
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db.session.commit()
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flash(f"'{game.name}' had been created!")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('create_game.html', title='Create Game', form=form)
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@bp.route('/game/<game_name>/change_settings', methods=['GET', 'POST'])
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@login_required
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def change_game_settings(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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form = CreateGameForm()
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form.state.choices = [(state.value, state.name) for state in GameState]
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form.old_name = game.name
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if request.method == 'GET':
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form.state.default = game.state.value
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# pylint: disable=no-member
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form.process()
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form.game_name.data = game.name
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if game.start_time:
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form.start_time.data = game.start_time
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else:
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form.start_time_disabled.data = True
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form.start_time.data = None
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if game.end_time:
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form.end_time.data = game.end_time
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else:
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form.end_time_disabled.data = True
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form.end_time.data = None
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if form.validate_on_submit():
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game.name = form.game_name.data
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game.start_time = form.start_time.data
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game.end_time = form.end_time.data
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game.state = GameState(form.state.data)
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db.session.commit()
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flash(f"'{game.name}' had been updated!")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('create_game.html', title='Chage Game Settings', form=form)
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@bp.route('/game/<game_name>/delete')
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@login_required
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def delete_game(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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db.session.delete(game)
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for user in game.users:
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if not user.last_login:
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db.session.delete(user)
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db.session.commit()
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flash(f"Game '{game.name}' has been deleted!")
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return redirect(url_for('main.index'))
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@bp.route('/game/<game_name>/dashboard')
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@login_required
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def game_dashboard(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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role = current_user.role_in_game(game)
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if role == Role.owner:
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return render_template('game_owner_dashboard.html', title='Game Dashboard', game=game,
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json=json, objective_encoder=ObjectiveMinimalEncoder,
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location_encoder=LocationEncoder)
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if role == Role.bunny:
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return render_template('game_bunny_dashboard.html', title='Game Dashboard', game=game,
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json=json, location_encoder=LocationEncoder)
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if role == Role.hunter:
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hunter_delay = current_app.config['HUNTER_LOCATION_DELAY']
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return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
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hunter_delay=hunter_delay, json=json, location_encoder=LocationEncoder)
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if role == Role.none:
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return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
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json=json, location_encoder=LocationEncoder)
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if role is None:
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abort(403)
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@bp.route('/game/<game_name>/catch_bunny', methods=['GET', 'POST'])
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@login_required
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def catch_bunny(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if current_user.role_in_game(game) is not Role.hunter:
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flash('Only hunters can catch bunnies!')
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abort(403)
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if not game.is_active():
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flash("Its not possible to catch a bunny before or after a game, or if the game is not in 'started' mode.")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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game_bunnies = game.bunnies()
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form = CatchBunnyForm()
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form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies]
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if request.method == 'GET':
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parsed_bunny_name = request.args.get('bunny_name', default='', type=str)
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if parsed_bunny_name:
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bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.name == parsed_bunny_name]
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if bunny:
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# pylint: disable=no-member
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form.bunny.default = bunny[0].user.id
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form.process()
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if form.validate_on_submit():
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bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data]
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if not bunny:
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flash('Please choose a bunny')
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return request.url
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bunny = bunny[0]
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pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game), caught_player=bunny, timestamp=datetime.utcnow())
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save_player_caught_player_photo(form.photo.data, game, pcp)
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db.session.add(pcp)
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db.session.commit()
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flash(f"You caught {bunny.user.name}! The submitted photo will be reviewed by a game owner.")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game)
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def save_player_caught_player_photo(file_storage, game, pcp):
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timestamp = pcp.timestamp.strftime('%Y%m%d%H%M%S')
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extension = Path(file_storage.filename).suffix
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filename = secure_filename(f'{timestamp}_{pcp.catching_player.user.name}_caught_{pcp.caught_player.user.name}{extension}')
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path = get_caught_bunny_photo_directory(game)
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path.mkdir(parents=True, exist_ok=True)
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file_storage.save(path / filename)
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@bp.route('/game/<game_name>/caught_bunny_photo', methods=['GET'])
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@login_required
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def caught_bunny_photo(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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timestamp = request.args['timestamp']
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bunny_name = request.args['bunny_name']
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hunter_name = request.args['hunter_name']
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hunter = GamePlayer.query.join(User).filter(
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(GamePlayer.user_id == User.id) &
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(GamePlayer.game_id == game.id) &
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(User.name == hunter_name) &
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(GamePlayer.role == Role.hunter)).first_or_404()
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if not (game.owned_by(current_user) or current_user.player_in(game) == hunter):
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abort(403)
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directory = get_caught_bunny_photo_directory(game)
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filename = get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name)
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photo_path = safe_join(directory, filename)
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#TODO: Implement switch between serve self and serve by webserver
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return send_file(photo_path, conditional=True, as_attachment=False)
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def get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name):
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filename = secure_filename(f'{timestamp}_{hunter_name}_caught_{bunny_name}') + '.*'
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matches = fnmatch.filter(listdir(directory), filename)
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return matches[0] if matches else ''
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def get_caught_bunny_photo_directory(game):
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return Path(current_app.root_path).parent / \
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current_app.config['UPLOAD_FOLDER'] / \
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secure_filename(game.name) / \
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current_app.config['PLAYER_CAUGHT_PLAYER_PHOTO_DIR_NAME']
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@bp.route('/game/<game_name>/review')
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@login_required
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def review_caught_bunny_photos(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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pcp_id = request.args.get('pcp_id', default=-1, type=int)
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action = request.args.get('action', default='none', type=str).lower()
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if pcp_id != -1:
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pcp = PlayerCaughtPlayer.query.filter_by(id=pcp_id).first_or_404()
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review = Review.parse_string(action)
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pcp.review = review
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db.session.commit()
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return render_template('review_caught_bunny_photos.html', game=game)
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@bp.route('/game/<game_name>/adduser', methods=['GET', 'POST'])
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@bp.route('/game/<game_name>/addplayer', methods=['GET', 'POST'])
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@login_required
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def add_player(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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form_add = PlayerAddForm()
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form_add.role.choices = [(role.value, role.name) for role in Role]
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form_create = UserCreateForm()
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form_create.role.choices = [(role.value, role.name) for role in Role]
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if form_add.submit_add.data and form_add.validate_on_submit():
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user = User.query.filter_by(name=form_add.name.data).first_or_404()
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game.players.append(GamePlayer(user=user, role=Role(form_add.role.data)))
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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if form_create.submit_create.data and form_create.validate_on_submit():
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user = User(name=form_create.name.data)
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user.set_auth_hash()
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game.players.append(GamePlayer(user=user, role=Role(form_create.role.data)))
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('add_player.html', title=f'Add User for {game_name}',
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form_add=form_add, form_create=form_create, game=game)
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@bp.route('/game/<game_name>/removeuser/<username>')
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@bp.route('/game/<game_name>/removeplayer/<username>')
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@login_required
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def remove_player(game_name, username):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404()
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game.users.remove(user)
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if not user.last_login:
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db.session.delete(user)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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@bp.route('/game/<game_name>/user/<username>', methods=['GET', 'POST'])
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@bp.route('/game/<game_name>/player/<username>', methods=['GET', 'POST'])
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@login_required
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def game_player(game_name, username):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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user = User.query.filter((User.name == username) & (User.games.contains(game))).first_or_404()
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player = user.player_in(game)
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# pylint: disable=no-member
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form = PlayerUpdateForm(role=player.role.name)
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form.role.choices = [(role.value, role.name) for role in Role]
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if request.method == 'GET':
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form.role.default = player.role.value
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form.process()
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if form.validate_on_submit():
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player.role = Role(form.role.data)
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print(form.role.data)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('game_player.html', title=f'{user.name} in {game_name}', player=player, form=form, json=json, location_encoder=LocationEncoder)
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@bp.route('/game/<game_name>/add_objective', methods=['GET', 'POST'])
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@login_required
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def add_objective(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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form = ObjectiveForm()
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objective = Objective(name='', latitude=52.0932, longitude=5.12405)
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if form.validate_on_submit():
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objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data)
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objective.set_hash()
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game.objectives.append(objective)
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db.session.commit()
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flash(f"Objective has been added!")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('objective.html', title=f'Add Objective for {game_name}',
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form=form, objective=objective, owner=True)
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@bp.route('/objective/<objective_hash>/delete', methods=['GET'])
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@login_required
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def delete_objective(objective_hash):
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objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
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if not objective.owned_by(current_user):
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abort(403)
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else:
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db.session.delete(objective)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
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@bp.route('/objective/<objective_hash>/qrcode.png')
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|
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@login_required
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|
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def objective_qrcode(objective_hash):
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|
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objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
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|
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if not objective.owned_by(current_user):
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|
|
abort(403)
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|
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img = generate_qr_code(url_for('main.objective', objective_hash=objective.hash, _external=True))
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|
|
return serve_pil_image(img)
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@bp.route('/objective/<objective_hash>', methods=['GET', 'POST'])
|
|
|
|
@login_required
|
|
|
|
def objective(objective_hash):
|
|
|
|
objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
|
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|
|
if current_user.role_in_game(objective.game) == Role.bunny:
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|
|
if not objective.game.is_active():
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|
|
flash("Its not find an objective before or after a game, or if the game is not in 'started' mode.")
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|
|
return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
|
|
|
|
player = current_user.player_in(objective.game)
|
|
|
|
if not objective in player.found_objectives:
|
|
|
|
player.found_objectives.append(objective)
|
|
|
|
db.session.commit()
|
|
|
|
if objective.name:
|
|
|
|
flash(f'You found objective: {objective.name}!')
|
|
|
|
else:
|
|
|
|
flash('You found an objective!')
|
|
|
|
elif objective.name:
|
|
|
|
flash(f"You have already found objective '{objective.name}'")
|
|
|
|
else:
|
|
|
|
flash('You have already found this objective')
|
|
|
|
return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
|
|
|
|
if not objective.owned_by(current_user):
|
|
|
|
flash("Only bunnies in an objective's game can find objectives!")
|
|
|
|
abort(403)
|
|
|
|
|
|
|
|
qrcode = generate_qr_code(objective)
|
|
|
|
form = ObjectiveForm()
|
|
|
|
form.old_name = objective.name
|
|
|
|
if form.submit.data and form.validate():
|
|
|
|
objective.name = form.objective_name.data
|
|
|
|
objective.longitude = form.longitude.data
|
|
|
|
objective.latitude = form.latitude.data
|
|
|
|
db.session.commit()
|
|
|
|
return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
|
|
|
|
return render_template('objective.html', title='Objective view',
|
|
|
|
objective=objective, owner=True, form=form, qrcode=qrcode)
|
|
|
|
|
|
|
|
@bp.route('/user/<username>/send_location', methods=['POST'])
|
|
|
|
@login_required
|
|
|
|
def send_location(username):
|
|
|
|
user = User.query.filter_by(name=username).first_or_404()
|
|
|
|
last_location = user.last_location()
|
|
|
|
|
|
|
|
latitude = request.form.get('lat', default=None, type=float)
|
|
|
|
longitude = request.form.get('long', default=None, type=float)
|
|
|
|
if latitude is None or longitude is None:
|
|
|
|
return '', 400
|
|
|
|
|
|
|
|
# Check if previous two locations are exactly the same, if so, only update timestamp of last location
|
|
|
|
if last_location:
|
|
|
|
if datetime.utcnow() - last_location.timestamp < timedelta(minutes=1):
|
|
|
|
return '', 204
|
|
|
|
if latitude == last_location.latitude and longitude == last_location.longitude and len(user.locations) >= 2:
|
|
|
|
before_last_location = user.locations[-2]
|
|
|
|
if before_last_location:
|
|
|
|
if latitude == before_last_location.latitude and longitude == before_last_location.longitude:
|
|
|
|
last_location.timestamp = datetime.utcnow()
|
|
|
|
db.session.commit()
|
|
|
|
return '', 204
|
|
|
|
|
|
|
|
user.locations.append(Location(longitude=longitude, latitude=latitude))
|
|
|
|
db.session.commit()
|
|
|
|
return '', 204
|
|
|
|
|
|
|
|
@bp.route('/user/<username>')
|
|
|
|
@login_required
|
|
|
|
def user_profile(username):
|
|
|
|
user = User.query.filter_by(name=username).first_or_404()
|
|
|
|
if current_user != user:
|
|
|
|
abort(403)
|
|
|
|
return render_template('user_profile.html', user=user)
|