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Customize gamemode

QR-seachgame
Burathar 3 years ago
parent
commit
587ba23a5d
  1. 35
      app/templates/game_bunny_dashboard.html
  2. 45
      app/templates/game_player.html

35
app/templates/game_bunny_dashboard.html

@ -19,8 +19,6 @@ @@ -19,8 +19,6 @@
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Latitude</th>
<th scope="col">Longitude</th>
<th scope="col">Found</th>
</tr>
</thead>
@ -28,8 +26,6 @@ @@ -28,8 +26,6 @@
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ objective.latitude }}</td>
<td>{{ objective.longitude }}</td>
<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td>
</tr>
{% endfor %}
@ -44,39 +40,8 @@ @@ -44,39 +40,8 @@
</div>
</div>
{% if game.objectives %}
<div class="row">
<div class="col-xs-1 col-md-1"></div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-xs-10 col-md-10"></div>
<div class="col-xs-1 col-md-1"></div>
</div>
{% endif %}
{% endblock %}
{% block scripts %}
{{ super() }}
<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script>
<script type="text/javascript", crossorigin="anonymous">
// Leaflet Map
map = getMap()
markers = []
var objectives = JSON.parse('{{ current_user.player_in(game).encode_objectives() |safe }}')
for (var i = 0; i < objectives.length; i++){
markers.push(addObjectiveMarker(map, objectives[i]))
}
function updateSelf() {
getPosition(updateMyLocation)
}
setInterval(updateSelf, 10 * 1000);
updateSelf()
if (markers.length > 1) {
map.fitBounds(markers.map(m => m.getLatLng()));
} else if (markers.length == 1){
map.setView(markers[0].getLatLng(), 10);
}
</script>
{% endblock %}

45
app/templates/game_player.html

@ -68,6 +68,51 @@ @@ -68,6 +68,51 @@
</div>
</div>
{% endif %}
{% if player.found_objectives %}
<div class="row">
<h2>Found Objectives:</h2>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Objective name</th>
<th scope="col">Time</th>
<th scope="col">Coordiates</th>
</tr>
</thead>
<tbody>
{% for pfo in player.found_objectives %}
<tr>
<td>{{ pfo.objective.name }}</td>
<td>{{ moment(pfo.timestamp).fromNow() }}</td>
<td>{{ pfo.objective.latitude }}, {{ pfo.objective.longitude }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<div class="table">
<table class="table">
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Found</th>
</tr>
</thead>
<tbody>
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endif %}
{% endblock %}

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