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209 lines
6.9 KiB
209 lines
6.9 KiB
{% extends "base.html" %} |
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{% import 'bootstrap/wtf.html' as wtf %} |
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{% block head %} |
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{{ super() }} |
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<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" /> |
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<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script> |
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{% endblock %} |
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{% block app_content %} |
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<meta name="csrf-token" content="{{ csrf_token() }}"> |
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<h1>Player: {{ player.user.name }}</h1> |
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<hr> |
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<div class="row"> |
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<div class="col-md-4 col-sm-6 col-xs-8"> |
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<div class="row"> |
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{{ wtf.quick_form(form, button_map={'submit': 'primary'}) }} |
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</div> |
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{% if player.user.auth_hash and not player.user.password_hash %} |
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<div class="row"> |
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<a href="{{ url_for('auth.user_hash_login', auth_hash=player.user.auth_hash) }}"> |
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<img src="{{ url_for('auth.user_qrcode', auth_hash=player.user.auth_hash) }}" alt="qr_code_failed" width="80%" title="login code for {{ player.user.name }}"> |
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</a> |
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</div> |
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{% elif not player.user.password_hash %} |
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<br> |
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<div class="row"> |
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<a href="#" , id="generate_auth_hash"> |
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<button class="btn btn-success">Generate Login Code</button></a> |
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</div> |
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{% endif %} |
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</div> |
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<div id="map" style=" height: 400px; border-radius: 10px; " class="col-md-6 col-xs-12"></div> |
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</div> |
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{% if player.caught_players %} |
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<div class="row"> |
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<h2>Caught Players:</h2> |
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<div class="table-responsive"> |
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<table class="table"> |
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<thead> |
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<tr> |
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<th scope="col">Player Name</th> |
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<th scope="col">Review</th> |
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<th scope="col">Time</th> |
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<th scope="col"></th> |
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</tr> |
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</thead> |
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<tbody> |
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{% for pcp in player.player_caught_players %} |
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<tr> |
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<td><a |
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href="{{ url_for('main.game_player', game_name=player.game.name, username = pcp.caught_player.user.name) }}">{{ pcp.caught_player.user.name }}</a> |
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</td> |
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<td>{{ pcp.review.name.title() }}</td> |
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<td>{{ moment(pcp.timestamp).fromNow() }}</td> |
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<td><a href="{{ url_for('main.caught_bunny_photo', |
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game_name=player.game.name, |
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timestamp=pcp.timestamp.strftime('%Y%m%d%H%M%S'), |
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bunny_name=pcp.caught_player.user.name, |
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hunter_name=pcp.catching_player.user.name) }}"> |
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<button class="btn btn-primary">Photo</button></a> |
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</td> |
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</tr> |
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{% endfor %} |
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</tbody> |
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</table> |
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</div> |
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</div> |
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{% endif %} |
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{% if player.found_objectives %} |
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<div class="row"> |
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<h2>Found Objectives:</h2> |
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<div class="table-responsive"> |
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<table class="table"> |
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<thead> |
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<tr> |
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<th scope="col">Objective name</th> |
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<th scope="col">Time</th> |
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<th scope="col">Coordiates</th> |
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</tr> |
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</thead> |
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<tbody> |
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{% for pfo in player.found_objectives %} |
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<tr> |
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<td>{{ pfo.objective.name }}</td> |
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<td>{{ moment(pfo.timestamp).fromNow() }}</td> |
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<td>{{ pfo.objective.latitude }}, {{ pfo.objective.longitude }}</td> |
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</tr> |
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{% endfor %} |
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</tbody> |
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</table> |
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</div> |
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</div> |
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<div class="table"> |
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<table class="table"> |
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<thead> |
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<tr> |
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<th scope="col">Objective Name</th> |
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<th scope="col">Found</th> |
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</tr> |
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</thead> |
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<tbody> |
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{% for objective in game.objectives %} |
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<tr> |
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<td>{{ objective.name }}</td> |
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<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td> |
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</tr> |
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{% endfor %} |
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</tbody> |
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</table> |
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</div> |
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{% endif %} |
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{% endblock %} |
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{% block scripts %} |
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{{ super() }} |
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<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script> |
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<script type="text/javascript" , crossorigin="anonymous"> |
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// Leaflet Map |
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map = getMap() |
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var locations = JSON.parse('{{ json.dumps(player.locations_during_game(), cls=location_encoder)|safe }}') |
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if (locations == null) { |
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locations = []; |
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} |
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var markers = []; |
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var lastMarker; |
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updateMarkers(); |
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var polyline; |
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updatePolyline(); |
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// zoom the map to the polyline |
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if(polyline != undefined){ |
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map.fitBounds(polyline.getBounds(), { |
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maxZoom : 13 |
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}); |
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} |
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function updateMarkers(){ |
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if(markers != undefined){ |
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markers.forEach(function(marker){ |
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marker.remove() |
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}); |
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markers = [] |
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} |
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if(locations.length == 0){ return } |
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for (var i = 0; i < locations.length -1; i++) { |
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markers.push(addPlayerMarker(map, locations[i], bluePlayerIconMini)) |
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} |
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if(lastMarker != undefined){ |
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lastMarker.remove() |
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} |
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lastMarker = addPlayerMarker(map, locations[locations.length-1], bluePlayerIcon) |
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} |
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function updatePolyline(){ |
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if(polyline != undefined){ |
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map.removeLayer(polyline) |
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} |
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if (locations.length == 0) { return } |
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polyline = L.polyline(locations.map(l => [l.latitude, l.longitude]), { |
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color: 'blue', |
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opacity: 0.6, |
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}).addTo(map); |
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} |
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// Poll Locations |
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setInterval(function() { |
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pollLocations( |
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"{{ url_for('main.poll_locations', game_name=player.game.name) }}", |
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['{{ player.user.name }}'], |
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'accumulative', |
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locations, |
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handleResponse |
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)}, 30 * 1000); |
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function handleResponse(data){ |
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data.forEach(function (location) { |
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if (location.username == '{{ player.user.name }}' && new Date(location.timestamp_utc) > get_latest_date(locations) ){ |
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lastLocation = locations[locations.length-1] |
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if (lastLocation.latitude == location.latitude && lastLocation.longitude == location.longitude){ |
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lastLocation.timestamp_utc = location.timestamp_utc |
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} else{ |
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locations.push(location) |
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} |
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} |
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}); |
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updatePolyline() |
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updateMarkers() |
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} |
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//Ajax for Generate Code button |
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$(function () { |
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$('a#generate_auth_hash').bind('click', function () { |
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$.ajax({ |
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url: "{{ url_for('auth.generate_auth_hash', username=player.user.name) }}", |
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success: function (result) { |
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location.reload(); |
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} |
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}); |
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}); |
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}); |
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</script> |
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{% endblock %} |