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{% extends "base.html" %}
{% import 'bootstrap/wtf.html' as wtf %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
{% endblock %}
{% block app_content %}
<meta name="csrf-token" content="{{ csrf_token() }}">
<h1>Player: {{ player.user.name }}</h1>
<hr>
<div class="row">
<div class="col-md-4 col-sm-6 col-xs-8">
<div class="row">
{{ wtf.quick_form(form, button_map={'submit': 'primary'}) }}
</div>
{% if player.user.auth_hash and not player.user.password_hash %}
<div class="row">
<a href="{{ url_for('auth.user_hash_login', auth_hash=player.user.auth_hash) }}">
<img src="{{ url_for('auth.user_qrcode', auth_hash=player.user.auth_hash) }}" alt="qr_code_failed" width="80%" title="login code for {{ player.user.name }}">
</a>
</div>
{% elif not player.user.password_hash %}
<br>
<div class="row">
<a href="#" , id="generate_auth_hash">
<button class="btn btn-success">Generate Login Code</button></a>
</div>
{% endif %}
</div>
<div id="map" style=" height: 400px; border-radius: 10px; " class="col-md-6 col-xs-12"></div>
</div>
{% if player.caught_players %}
<div class="row">
<h2>Caught Players:</h2>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Player Name</th>
<th scope="col">Review</th>
<th scope="col">Time</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% for pcp in player.player_caught_players %}
<tr>
<td><a
href="{{ url_for('main.game_player', game_name=player.game.name, username = pcp.caught_player.user.name) }}">{{ pcp.caught_player.user.name }}</a>
</td>
<td>{{ pcp.review.name.title() }}</td>
<td>{{ moment(pcp.timestamp).fromNow() }}</td>
<td><a href="{{ url_for('main.caught_bunny_photo',
game_name=player.game.name,
timestamp=pcp.timestamp.strftime('%Y%m%d%H%M%S'),
bunny_name=pcp.caught_player.user.name,
hunter_name=pcp.catching_player.user.name) }}">
<button class="btn btn-primary">Photo</button></a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
{% endif %}
{% if player.found_objectives %}
<div class="row">
<h2>Found Objectives:</h2>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Objective name</th>
<th scope="col">Time</th>
<th scope="col">Coordiates</th>
</tr>
</thead>
<tbody>
{% for pfo in player.found_objectives %}
<tr>
<td>{{ pfo.objective.name }}</td>
<td>{{ moment(pfo.timestamp).fromNow() }}</td>
<td>{{ pfo.objective.latitude }}, {{ pfo.objective.longitude }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<div class="table">
<table class="table">
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Found</th>
</tr>
</thead>
<tbody>
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endif %}
{% endblock %}
{% block scripts %}
{{ super() }}
<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script>
<script type="text/javascript" , crossorigin="anonymous">
// Leaflet Map
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map = getMap()
var locations = JSON.parse('{{ json.dumps(player.locations_during_game(), cls=location_encoder)|safe }}')
if (locations == null) {
locations = [];
}
var markers = [];
var lastMarker;
updateMarkers();
var polyline;
updatePolyline();
// zoom the map to the polyline
if(polyline != undefined){
map.fitBounds(polyline.getBounds(), {
maxZoom : 13
});
}
function updateMarkers(){
if(markers != undefined){
markers.forEach(function(marker){
marker.remove()
});
markers = []
}
if(locations.length == 0){ return }
for (var i = 0; i < locations.length -1; i++) {
markers.push(addPlayerMarker(map, locations[i], bluePlayerIconMini))
}
if(lastMarker != undefined){
lastMarker.remove()
}
lastMarker = addPlayerMarker(map, locations[locations.length-1], bluePlayerIcon)
}
function updatePolyline(){
if(polyline != undefined){
map.removeLayer(polyline)
}
if (locations.length == 0) { return }
polyline = L.polyline(locations.map(l => [l.latitude, l.longitude]), {
color: 'blue',
opacity: 0.6,
}).addTo(map);
}
// Poll Locations
setInterval(function() {
pollLocations(
"{{ url_for('main.poll_locations', game_name=player.game.name) }}",
['{{ player.user.name }}'],
'accumulative',
locations,
handleResponse
)}, 30 * 1000);
function handleResponse(data){
data.forEach(function (location) {
if (location.username == '{{ player.user.name }}' && new Date(location.timestamp_utc) > get_latest_date(locations) ){
lastLocation = locations[locations.length-1]
if (lastLocation.latitude == location.latitude && lastLocation.longitude == location.longitude){
lastLocation.timestamp_utc = location.timestamp_utc
} else{
locations.push(location)
}
}
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});
updatePolyline()
updateMarkers()
}
//Ajax for Generate Code button
$(function () {
$('a#generate_auth_hash').bind('click', function () {
$.ajax({
url: "{{ url_for('auth.generate_auth_hash', username=player.user.name) }}",
success: function (result) {
location.reload();
}
});
});
});
</script>
{% endblock %}