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@ -19,6 +19,8 @@
@@ -19,6 +19,8 @@
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<thead> |
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<tr> |
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<th scope="col">Objective Name</th> |
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<th scope="col">Latitude</th> |
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<th scope="col">Longitude</th> |
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<th scope="col">Found</th> |
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</tr> |
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</thead> |
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@ -26,6 +28,8 @@
@@ -26,6 +28,8 @@
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{% for objective in game.objectives %} |
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<tr> |
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<td>{{ objective.name }}</td> |
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<td>{{ objective.latitude }}</td> |
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<td>{{ objective.longitude }}</td> |
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<td>{{ 'Yes' if objective in current_user.player_in(game).found_objectives else 'No' }}</td> |
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</tr> |
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{% endfor %} |
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@ -40,8 +44,39 @@
@@ -40,8 +44,39 @@
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</div> |
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</div> |
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{% if game.objectives %} |
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<div class="row"> |
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<div class="col-xs-1 col-md-1"></div> |
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<div id="map" style=" height: 500px; border-radius: 10px; " class="col-xs-10 col-md-10"></div> |
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<div class="col-xs-1 col-md-1"></div> |
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</div> |
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{% endif %} |
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{% endblock %} |
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{% block scripts %} |
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{{ super() }} |
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<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script> |
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<script type="text/javascript", crossorigin="anonymous"> |
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// Leaflet Map |
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map = getMap() |
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markers = [] |
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var objectives = JSON.parse('{{ current_user.player_in(game).encode_objectives() |safe }}') |
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for (var i = 0; i < objectives.length; i++){ |
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markers.push(addObjectiveMarker(map, objectives[i])) |
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} |
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function updateSelf() { |
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getPosition(updateMyLocation) |
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} |
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setInterval(updateSelf, 10 * 1000); |
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updateSelf() |
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if (markers.length > 1) { |
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map.fitBounds(markers.map(m => m.getLatLng())); |
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} else if (markers.length == 1){ |
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map.setView(markers[0].getLatLng(), 10); |
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} |
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</script> |
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{% endblock %} |
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