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330 lines
11 KiB
330 lines
11 KiB
11 years ago
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function TurkeyLayer( name, percentRadius, turkeyModel, ovenModel ){
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var that = this;
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this.name = name;
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this.percentRadius=percentRadius;
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this.initialTemp = 20;
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this.waterLost = 0;
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this.finalTemperature = 20;
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this.cookCondition = "Raw";
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return {
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updateTemperatureTick: function(){
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that.finalTemperature = UtilityFunctions.transientSphereSeries( turkeyModel.density,
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turkeyModel.thermalConduct,
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turkeyModel.heatConvection,
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turkeyModel.cp,
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percentRadius * turkeyModel.totalRadius,
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turkeyModel.totalRadius,
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that.initialTemp,
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ovenModel.steadyTemp,
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ovenModel.globalTime );
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that.waterLost = that.waterLost + UtilityFunctions.waterLoss( that.finalTemperature );
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that.cookCondition = UtilityFunctions.cookCondition(that.waterLost);
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if(DEBUG) console.log( that.name + ": "+ that.waterLost + " " + that.cookCondition);
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},
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resetLayerTemps: function(){
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that.initialTemp = that.finalTemperature;
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},
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getCondition: function(){
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return that.cookCondition;
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},
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getTemperature: function(){
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return that.finalTemperature;
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}
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}
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}
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function TurkeyModel( weight, ovenModel ){
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this.density = 1050; // kg/m3 Assuming Density of Water 1000 kg/m3
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this.cp = 2000; // 2810 J/kg K for Turkey. Extra is to semi-account for water evaporation energy
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this.heatConvection = 9; // W/m2 K Some Reasonable estimate for natural Convection. Change as needed. 5-25
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this.thermalConduct = 0.412; // W/m K // Chicken
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this.skin = {};
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this.body = {};
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this.core = {};
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this.totalRadius = UtilityFunctions.calculateRadius( weight, this.density );
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this.totalLayers = [ new TurkeyLayer("Skin", 0.85, this, ovenModel ),
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new TurkeyLayer("Body", 0.45, this, ovenModel ),
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new TurkeyLayer("Core", 0.01, this, ovenModel ) ];
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// Whenever temperature is changed
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this.updateLayerTemps = function(){
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for (var i in this.totalLayers ){
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this.totalLayers[i].updateTemperatureTick();
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}
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};
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this.resetLayerTemps = function(){
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for (var i in this.totalLayers ){
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this.totalLayers[i].resetLayerTemps();
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}
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};
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}
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function OvenModel( turkeyWeight, gameState ) {
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var that = this;
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this.tempInfini=20; //C
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this.setTemp = 20;
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this.steadyTemp = 20;
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this.steadyTimer = 0;
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this.globalTime = 0;
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var turkey = new TurkeyModel(9.07185, this );
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var proportional = 0.004; // This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
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var errorTolerance = 10; //Stove is accurate to 1 degree Celcius Should hopefully oscillate below that value.
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// Equalize temp will need to be sent each time iteration
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this.equalizeTemp= function(){
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var error = Math.abs(this.setTemp-this.tempInfini);
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if( this.setTemp>this.tempInfini ){
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this.tempInfini = this.tempInfini + error*proportional;
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}
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else if( this.setTemp<this.tempInfini ){
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this.tempInfini = this.tempInfini - error*proportional;
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}
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if( error>errorTolerance ) {
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if (this.steadyTimer>=80) {
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//Reset the model's time calculation if there are major changes in the tolerance of the temperature or the steady timer expires
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this.steadyTimer = 0;
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this.globalTime = 0;
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this.steadyTemp = this.tempInfini
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turkey.resetLayerTemps();
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}
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return(true);
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}
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}
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return {
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getTurkeyState: function(){
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return {
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"skin" : {
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"temp": turkey.totalLayers[0].getTemperature(),
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"cond": turkey.totalLayers[0].getCondition()
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},
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"body" : {
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"temp": turkey.totalLayers[1].getTemperature(),
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"cond": turkey.totalLayers[1].getCondition()
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},
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"core" : {
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"temp": turkey.totalLayers[2].getTemperature(),
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"cond": turkey.totalLayers[2].getCondition()
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}
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};
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},
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changeTemp: function(setTemp){
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if(DEBUG) console.log("temp changed to " + setTemp);
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that.setTemp = setTemp;
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},
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// set the tempInfini
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setRawTemp: function(newTemp){
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if(DEBUG) console.log("raw temp changed to" + that.tempInfini);
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that.tempInfini = newTemp;
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},
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getRawTemp: function(){
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return that.tempInfini;
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},
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getCookTime: function(){
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return that.globalTime;
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},
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secondTick: function(){
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that.globalTime = that.globalTime + 1;
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that.steadyTimer = that.steadyTimer + 1;
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if ( that.equalizeTemp() ) {
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// Turn on oven light
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gameState.pubsub.publish( "OvenLight", "On" );
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}
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else {
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that.steadyTemp = that.tempInfini;
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// Turn off oven light
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gameState.pubsub.publish( "OvenLight", "Off" );
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}
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if(DEBUG) console.log("Steady Temp " + that.steadyTemp)
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if(DEBUG) console.log("Steady Timer " + that.steadyTimer)
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if(DEBUG) console.log("Oven Temp " + that.tempInfini )
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turkey.updateLayerTemps();
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}
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}
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}
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UtilityFunctions = {
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// Cache the lambda if the Biot number does not change, to avoid expensive root-finding operations
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cachedBiot: null,
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cachedLambda: null,
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// Using Ratios for a rectangular Box Turkey
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calculateRadius: function(weight, density) {
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var ratioLvG=1.4; //1.4, Turkey length vs shoulder girth
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var ratioLvH=2; //2, Turkey length vs height from resting position
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var length = Math.pow(weight/((1/ratioLvG)*(1/ratioLvH)*density),(1/3))
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var depth = 1/(ratioLvG /length);
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var height = 1/(ratioLvH /length);
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var simpleRadius = length/2; //Doesn't take into account equal Volume
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var rectangleVolume = depth*height*length; //m^3 Multiple by 1/4 to account for triangular shape and empty Space
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var complexRadius = Math.pow(rectangleVolume/((4/3)*Math.PI), 1/3); //Volume of 3D Box = 3D Sphere
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//if(DEBUG) console.log("Simple Radius " + simpleRadius + " Meters")
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//if(DEBUG) console.log("Complex Radius " + complexRadius + " Meters")
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return complexRadius;
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},
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findAllRoots: function(min,max,splitsNum,Biot) {
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var step = ( max - min ) / ( splitsNum - 1 );
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var answer;
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var negativeTest;
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var storage = [];
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for (var i = step; i < max; i=i+step ) {
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negativeTest = this.lambdaFormula(i-step, Biot)*this.lambdaFormula(i, Biot);
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if (negativeTest <= 0) {
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answer = this.bisectionMethod(i-step,i,Biot);
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if (answer !=undefined) {
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storage.push(answer);
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}
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}
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else {
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//if(DEBUG) console.log("No Bracketed Root " + negativeTest)
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}
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}
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return storage;
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},
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sphereVolume: function(radius) {
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return((4/3)*Math.PI*Math.pow(radius,3))
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},
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waterLoss: function(temperature) {
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return (Math.pow(10,(temperature-20)/80)-1)
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},
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bisectionMethod: function(min,max,Biot) {
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errorTolerance = (1/Math.pow(10,8))
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result = Infinity // some large value to ensure the calculation goes through.
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negativeTest =this.lambdaFormula(min, Biot)*this.lambdaFormula(max, Biot)
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if (negativeTest <=0 ) {
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var antiFreeze=0;
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while (Math.abs(result) > errorTolerance && antiFreeze<=500) { //The greater the antiFreeze, the more wasted cycles around a singularity
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lambdaN = (min+max)/2
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result=this.lambdaFormula(lambdaN, Biot)
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if (Math.abs(result) <= errorTolerance && result<=errorTolerance) {
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return (lambdaN); //At Root
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}
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else if ((this.lambdaFormula(min, Biot)*this.lambdaFormula(lambdaN, Biot))>=0) {
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min=lambdaN;
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}
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else if ((this.lambdaFormula(max, Biot)*this.lambdaFormula(lambdaN, Biot))>=0) {
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max=lambdaN;
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}
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antiFreeze++
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}
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}
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},
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lambdaFormula: function( lambdaN, Biot ) {
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var result = 1-lambdaN*(1/Math.tan(lambdaN))-Biot;
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return(result)
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},
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transientSphereSeries: function( density, thermalConduct, heatConvection, cp, rPosition, rTotal, tempInitial, tempInfini, t ){
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var min = 0;
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var max = 10000; // This are for setting Lambda boundaries and nothing else
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var sum=0;
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var alpha = thermalConduct/(density*cp);
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var lambdaN;
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var sinPortion;
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var exponentialPortion;
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var frontCoefficientPortion;
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//if(DEBUG) console.log("Alpha is " + alpha)
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var Fourier = (alpha*t)/Math.pow(rTotal,2)
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//if(DEBUG) console.log("Fourier is " + Fourier)
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var biotNum = heatConvection * rTotal/thermalConduct
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if ( biotNum != this.cachedBiot ) {
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if(DEBUG) console.log("Recalculating Lambda Terms")
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this.cachedLambda = this.findAllRoots(min,max,max*Math.PI*10,biotNum)
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this.cachedBiot = biotNum;
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}
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//if(DEBUG) console.log("The Biot Value is " + biotNum)
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for (var i = 0; i<this.cachedLambda.length; i++) {
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var lambdaN = this.cachedLambda[i];
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var sinPortion= Math.sin(lambdaN*rPosition/rTotal)/(lambdaN*rPosition/rTotal);
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var exponentialPortion = (1/Math.exp(Math.pow(lambdaN,2)*Fourier));
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var frontCoefficientPortion = 4*(Math.sin(lambdaN)-(lambdaN*Math.cos(lambdaN)))/ (2*lambdaN-Math.sin(2*lambdaN));
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sum = frontCoefficientPortion*exponentialPortion*sinPortion + sum;
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}
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tempAtTimeAndRadius=(sum*(tempInitial-tempInfini))+tempInfini
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if(DEBUG) console.log("The Temperature at radius " + rPosition + " m and time " + t/60/60 + " hours is " + tempAtTimeAndRadius + " C or " + this.C2F(tempAtTimeAndRadius) + " F");
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return(tempAtTimeAndRadius)
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},
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/* Utility Functions */
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C2F: function( celsius ){
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return ( (celsius*(9/5)) + 32 );
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},
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F2C: function( farenheit ) {
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return ( (farenheit-32) *(5/9) );
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},
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lbs2kgs: function(pounds){
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return pounds * 0.453592
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},
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randRange: function(min, max){
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return Math.floor(Math.random()*(max-min+1))+min;
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},
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cookCondition: function(cookValue,volume){
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var multiplier = 1;
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if (cookValue>=multiplier*600000) {
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return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"];
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}
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else if(cookValue>=multiplier*250000) {
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return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"];
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}
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else if (cookValue>=multiplier*150000) {
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return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"];
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}
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else if (cookValue>=multiplier*85000){
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return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"];
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}
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else if (cookValue>=multiplier*12000) {
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return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"];
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}
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else if (cookValue>=multiplier*10000){
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return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"];
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}
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else if (cookValue>=multiplier*5000) {
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return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"];
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}
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else {
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return ["Raw", 1, "raw"];
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}
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}
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}
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//Running the Program Stuff
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/*
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var ovenObject = new OvenModel();
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var turkey = new TurkeyModel(9.07185, ovenObject );
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globalTime=0;
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setInterval(function(){ovenObject.secondTick();},10);
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*/
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