|
|
|
function TurkeyLayer( name, layerNumber1, turkeyModel, ovenModel ){
|
|
|
|
var that = this;
|
|
|
|
|
|
|
|
this.name = name;
|
|
|
|
this.layerNumber=layerNumber1;
|
|
|
|
this.waterLost = 0;
|
|
|
|
this.finalTemperature = 20;
|
|
|
|
this.cookCondition = "Raw";
|
|
|
|
|
|
|
|
return {
|
|
|
|
updateTemperatureTick: function(){
|
|
|
|
that.finalTemperature = turkeyModel.globTemp[that.layerNumber]
|
|
|
|
console.log(turkeyModel.globTemp)
|
|
|
|
that.waterLost = that.waterLost + UtilityFunctions.waterLoss( that.finalTemperature );
|
|
|
|
that.cookCondition = UtilityFunctions.cookCondition(that.waterLost, that.name);
|
|
|
|
if(DEBUG) console.log( that.name + ": "+ that.waterLost + " " + that.cookCondition + " " + that.finalTemperature + " C" );
|
|
|
|
},
|
|
|
|
getCondition: function(){
|
|
|
|
return that.cookCondition;
|
|
|
|
},
|
|
|
|
getTemperature: function(){
|
|
|
|
return that.finalTemperature;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function TurkeyModel( weight, ovenModel ){
|
|
|
|
this.density = 700; // kg/m3 Assuming Density of Water 1000 kg/m3
|
|
|
|
this.cp = 2810; // 2810 J/kg K for Turkey. Extra is to semi-account for water evaporation energy
|
|
|
|
this.heatConvection = 9; // W/m2 K Some Reasonable estimate for natural Convection. Change as needed. 5-25
|
|
|
|
this.thermalConduct = 0.412; // W/m K // Chicken
|
|
|
|
this.skin = {};
|
|
|
|
this.body = {};
|
|
|
|
this.core = {};
|
|
|
|
this.splitsNum = 20;
|
|
|
|
console.log(UtilityFunctions.lbs2kgs(weight))
|
|
|
|
this.totalRadius = UtilityFunctions.calculateRadius( UtilityFunctions.lbs2kgs(weight), this.density );
|
|
|
|
|
|
|
|
|
|
|
|
this.totalLayers = [ new TurkeyLayer("Skin", this.splitsNum-1, this, ovenModel ),
|
|
|
|
new TurkeyLayer("Body", this.splitsNum-4, this, ovenModel ),
|
|
|
|
new TurkeyLayer("Core", 0, this, ovenModel ) ];
|
|
|
|
|
|
|
|
// Whenever temperature is changed
|
|
|
|
this.updateLayerTemps = function() {
|
|
|
|
this.globTemp = UtilityFunctions.transientSphereSeries( this.density,
|
|
|
|
this.thermalConduct,
|
|
|
|
this.heatConvection,
|
|
|
|
this.cp,
|
|
|
|
this.totalRadius,
|
|
|
|
ovenModel.tempInfini,
|
|
|
|
this.splitsNum,
|
|
|
|
this.deltar,
|
|
|
|
this.globTemp,
|
|
|
|
this.pointRadius
|
|
|
|
);
|
|
|
|
for (var i in this.totalLayers ){
|
|
|
|
this.totalLayers[i].updateTemperatureTick();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
this.resetLayerTemps = function() {
|
|
|
|
for (var i in this.totalLayers ) {
|
|
|
|
this.totalLayers[i].resetLayerTemps();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//Sheen Model Stuff
|
|
|
|
this.globTemp=[];
|
|
|
|
this.pointRadius = []
|
|
|
|
this.splitsNum = 20;
|
|
|
|
this.deltar = this.totalRadius/this.splitsNum; //20 Data Points
|
|
|
|
|
|
|
|
this.initializePoints = function() {
|
|
|
|
var step = ( this.totalRadius - this.deltar ) / ( this.splitsNum - 1 );
|
|
|
|
for (var i = 0; i<this.splitsNum ; i++ ) {
|
|
|
|
this.pointRadius.push(step*i+this.deltar);
|
|
|
|
this.globTemp.push(20+step*i); //Starts at 20 C for initilizating
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.initializePoints()
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function OvenModel( turkeyWeight, gameState ) {
|
|
|
|
var that = this;
|
|
|
|
this.tempInfini=20; //C
|
|
|
|
this.setTemp = 20;
|
|
|
|
this.globalTime = 0;
|
|
|
|
|
|
|
|
var turkey = new TurkeyModel(turkeyWeight, this );
|
|
|
|
var proportional = 0.004; // This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
|
|
|
|
var errorTolerance = 10; //Stove is accurate to 1 degree Celcius Should hopefully oscillate below that value.
|
|
|
|
// Equalize temp will need to be sent each time iteration
|
|
|
|
this.equalizeTemp= function(){
|
|
|
|
var error = Math.abs(this.setTemp-this.tempInfini);
|
|
|
|
if( this.setTemp>this.tempInfini ){
|
|
|
|
this.tempInfini = this.tempInfini + error*proportional;
|
|
|
|
}
|
|
|
|
else if( this.setTemp<this.tempInfini ){
|
|
|
|
this.tempInfini = this.tempInfini - error*proportional;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( error>errorTolerance ) {
|
|
|
|
return(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
getTurkeyState: function(){
|
|
|
|
return {
|
|
|
|
"skin" : {
|
|
|
|
"temp": turkey.totalLayers[0].getTemperature(),
|
|
|
|
"cond": turkey.totalLayers[0].getCondition()
|
|
|
|
},
|
|
|
|
"body" : {
|
|
|
|
"temp": turkey.totalLayers[1].getTemperature(),
|
|
|
|
"cond": turkey.totalLayers[1].getCondition()
|
|
|
|
},
|
|
|
|
"core" : {
|
|
|
|
"temp": turkey.totalLayers[2].getTemperature(),
|
|
|
|
"cond": turkey.totalLayers[2].getCondition()
|
|
|
|
}
|
|
|
|
};
|
|
|
|
},
|
|
|
|
changeTemp: function(setTemp){
|
|
|
|
if(DEBUG) console.log("temp changed to " + setTemp);
|
|
|
|
that.setTemp = setTemp;
|
|
|
|
},
|
|
|
|
// set the tempInfini
|
|
|
|
setRawTemp: function(newTemp){
|
|
|
|
if(DEBUG) console.log("raw temp changed to" + that.tempInfini);
|
|
|
|
that.tempInfini = newTemp;
|
|
|
|
},
|
|
|
|
getRawTemp: function(){
|
|
|
|
return that.tempInfini;
|
|
|
|
},
|
|
|
|
getCookTime: function(){
|
|
|
|
return that.globalTime;
|
|
|
|
},
|
|
|
|
secondTick: function(){
|
|
|
|
that.globalTime = that.globalTime + 1;
|
|
|
|
if ( that.equalizeTemp() ) {
|
|
|
|
|
|
|
|
// Turn on oven light
|
|
|
|
gameState.pubsub.publish( "OvenLight", "On" );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// Turn off oven light
|
|
|
|
gameState.pubsub.publish( "OvenLight", "Off" );
|
|
|
|
}
|
|
|
|
if(DEBUG) console.log("Oven Temp " + that.tempInfini )
|
|
|
|
turkey.updateLayerTemps();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UtilityFunctions = {
|
|
|
|
|
|
|
|
// Cache the lambda if the Biot number does not change, to avoid expensive root-finding operations
|
|
|
|
cachedBiot: null,
|
|
|
|
cachedLambda: null,
|
|
|
|
|
|
|
|
// Using Ratios for a rectangular Box Turkey
|
|
|
|
calculateRadius: function(weight, density) {
|
|
|
|
|
|
|
|
var ratioLvG=1.4; //1.4, Turkey length vs shoulder girth
|
|
|
|
var ratioLvH=2; //2, Turkey length vs height from resting position
|
|
|
|
|
|
|
|
var length = Math.pow(weight/((1/ratioLvG)*(1/ratioLvH)*density),(1/3))
|
|
|
|
var depth = 1/(ratioLvG /length);
|
|
|
|
var height = 1/(ratioLvH /length);
|
|
|
|
var simpleRadius = length/2; //Doesn't take into account equal Volume
|
|
|
|
|
|
|
|
var rectangleVolume = depth*height*length; //m^3 Multiple by 1/4 to account for triangular shape and empty Space
|
|
|
|
var complexRadius = Math.pow(rectangleVolume/((4/3)*Math.PI), 1/3); //Volume of 3D Box = 3D Sphere
|
|
|
|
|
|
|
|
//if(DEBUG) console.log("Simple Radius " + simpleRadius + " Meters")
|
|
|
|
//if(DEBUG) console.log("Complex Radius " + complexRadius + " Meters")
|
|
|
|
return complexRadius;
|
|
|
|
},
|
|
|
|
|
|
|
|
sphereVolume: function(radius) {
|
|
|
|
return((4/3)*Math.PI*Math.pow(radius,3))
|
|
|
|
},
|
|
|
|
|
|
|
|
waterLoss: function(temperature) {
|
|
|
|
return (Math.pow(10,(temperature-20)/80)-1)
|
|
|
|
},
|
|
|
|
|
|
|
|
transientSphereSeries: function( density, thermalConduct, heatConvection, cp, rTotal, tempInfinity, splitsNum, deltar, globTemp,pointRadius) {
|
|
|
|
|
|
|
|
//Not Global Stuff
|
|
|
|
var r0 = rTotal;
|
|
|
|
var deltat = 0.1
|
|
|
|
|
|
|
|
var alpha = thermalConduct/(density*cp)
|
|
|
|
var h=heatConvection;
|
|
|
|
|
|
|
|
for (var j=0; j<(1/deltat); j++ ) {
|
|
|
|
var dTdr=[]
|
|
|
|
// globTemp[splitsNum-1] should be last entry in globtemp
|
|
|
|
for (var k=0; k<splitsNum; k++){
|
|
|
|
if (k==0) {
|
|
|
|
dTdr.push((globTemp[1] - globTemp[0])/deltar) }
|
|
|
|
else if (k==splitsNum-1) {
|
|
|
|
dTdr.push((globTemp[splitsNum-1] - globTemp[splitsNum-2])/deltar)}
|
|
|
|
else {
|
|
|
|
dTdr.push((globTemp[k+1] - globTemp[k-1])/(2*deltar))}
|
|
|
|
}
|
|
|
|
dTdr[splitsNum-1] = heatConvection*(tempInfinity-globTemp[splitsNum-1])/thermalConduct
|
|
|
|
|
|
|
|
var parenthesis = []
|
|
|
|
for (var k=0; k<splitsNum; k++){
|
|
|
|
parenthesis.push(dTdr[k]*Math.pow(pointRadius[k],2))
|
|
|
|
}
|
|
|
|
|
|
|
|
dPdr = []
|
|
|
|
for (var k=0; k<splitsNum; k++){
|
|
|
|
if (k==0) {
|
|
|
|
dPdr.push((parenthesis[1] - parenthesis[0])/deltar) }
|
|
|
|
else if (k==splitsNum-1) {
|
|
|
|
dPdr.push((parenthesis[splitsNum-1] - parenthesis[splitsNum-2])/deltar)}
|
|
|
|
else {
|
|
|
|
dPdr.push((parenthesis[k+1] - parenthesis[k-1])/(2*deltar))}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var k=0; k<splitsNum; k++){
|
|
|
|
globTemp[k]=alpha*dPdr[k]/Math.pow(pointRadius[k],2)*deltat + globTemp[k] //dTdr * deltaT in one loop
|
|
|
|
}
|
|
|
|
//dTdt(1)=dTdt(1)/2;
|
|
|
|
}
|
|
|
|
|
|
|
|
return(globTemp)
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Utility Functions */
|
|
|
|
C2F: function( celsius ){
|
|
|
|
return ( (celsius*(9/5)) + 32 );
|
|
|
|
},
|
|
|
|
F2C: function( farenheit ) {
|
|
|
|
return ( (farenheit-32) *(5/9) );
|
|
|
|
},
|
|
|
|
lbs2kgs: function(pounds){
|
|
|
|
return pounds * 0.453592
|
|
|
|
},
|
|
|
|
randRange: function(min, max){
|
|
|
|
return Math.floor(Math.random()*(max-min+1))+min;
|
|
|
|
},
|
|
|
|
cookCondition: function(cookValue, layerName){
|
|
|
|
|
|
|
|
if( layerName == "skin" ){
|
|
|
|
var multiplier = 1;
|
|
|
|
if (cookValue>=multiplier*600000) {
|
|
|
|
return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"];
|
|
|
|
}
|
|
|
|
else if(cookValue>=multiplier*250000) {
|
|
|
|
return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*150000) {
|
|
|
|
return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*85000){
|
|
|
|
return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*12000) {
|
|
|
|
return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*10000){
|
|
|
|
return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*5000) {
|
|
|
|
return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return ["Raw", 1, "raw"];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
var multiplier = 1;
|
|
|
|
if (cookValue>=multiplier*600000) {
|
|
|
|
return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"];
|
|
|
|
}
|
|
|
|
else if(cookValue>=multiplier*250000) {
|
|
|
|
return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*150000) {
|
|
|
|
return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*85000){
|
|
|
|
return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*12000) {
|
|
|
|
return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*10000){
|
|
|
|
return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"];
|
|
|
|
}
|
|
|
|
else if (cookValue>=multiplier*5000) {
|
|
|
|
return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return ["Raw", 1, "raw"];
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Running the Program Stuff
|
|
|
|
/*
|
|
|
|
var ovenObject = new OvenModel();
|
|
|
|
var turkey = new TurkeyModel(9, ovenObject);
|
|
|
|
|
|
|
|
globalTime=0;
|
|
|
|
setInterval(function(){ovenObject.secondTick();},1000);
|
|
|
|
*/
|