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290 lines
8.9 KiB
290 lines
8.9 KiB
11 years ago
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function TurkeyLayer( name, layerNumber1, turkeyModel, ovenModel ){
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var that = this;
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this.name = name;
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this.layerNumber=layerNumber1;
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this.waterLost = 0;
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this.finalTemperature = 20;
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this.cookCondition = "Raw";
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return {
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updateTemperatureTick: function(){
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that.finalTemperature = turkeyModel.globTemp[that.layerNumber]
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console.log(turkeyModel.globTemp)
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that.waterLost = that.waterLost + UtilityFunctions.waterLoss( that.finalTemperature );
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that.cookCondition = UtilityFunctions.cookCondition(that.waterLost);
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if(DEBUG) console.log( that.name + ": "+ that.waterLost + " " + that.cookCondition + " " + that.finalTemperature + " C" );
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},
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getCondition: function(){
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return that.cookCondition;
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},
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getTemperature: function(){
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return that.finalTemperature;
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}
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}
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}
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function TurkeyModel( weight, ovenModel ){
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this.density = 700; // kg/m3 Assuming Density of Water 1000 kg/m3
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this.cp = 2810; // 2810 J/kg K for Turkey. Extra is to semi-account for water evaporation energy
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this.heatConvection = 9; // W/m2 K Some Reasonable estimate for natural Convection. Change as needed. 5-25
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this.thermalConduct = 0.412; // W/m K // Chicken
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this.skin = {};
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this.body = {};
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this.core = {};
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this.splitsNum = 20;
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console.log(UtilityFunctions.lbs2kgs(weight))
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this.totalRadius = UtilityFunctions.calculateRadius( UtilityFunctions.lbs2kgs(weight), this.density );
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this.totalLayers = [ new TurkeyLayer("Skin", this.splitsNum-1, this, ovenModel ),
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new TurkeyLayer("Body", this.splitsNum-4, this, ovenModel ),
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new TurkeyLayer("Core", 0, this, ovenModel ) ];
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// Whenever temperature is changed
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this.updateLayerTemps = function() {
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this.globTemp = UtilityFunctions.transientSphereSeries( this.density,
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this.thermalConduct,
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this.heatConvection,
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this.cp,
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this.totalRadius,
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ovenModel.tempInfini,
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this.splitsNum,
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this.deltar,
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this.globTemp,
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this.pointRadius
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);
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for (var i in this.totalLayers ){
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this.totalLayers[i].updateTemperatureTick();
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}
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};
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this.resetLayerTemps = function() {
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for (var i in this.totalLayers ) {
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this.totalLayers[i].resetLayerTemps();
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}
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};
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//Sheen Model Stuff
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this.globTemp=[];
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this.pointRadius = []
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this.splitsNum = 20;
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this.deltar = this.totalRadius/this.splitsNum; //20 Data Points
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this.initializePoints = function() {
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var step = ( this.totalRadius - this.deltar ) / ( this.splitsNum - 1 );
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for (var i = 0; i<this.splitsNum ; i++ ) {
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this.pointRadius.push(step*i+this.deltar);
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this.globTemp.push(20+step*i); //Starts at 20 C for initilizating
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}
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};
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this.initializePoints()
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}
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function OvenModel( turkeyWeight, gameState ) {
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var that = this;
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this.tempInfini=20; //C
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this.setTemp = 20;
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this.globalTime = 0;
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var turkey = new TurkeyModel(turkeyWeight, this );
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var proportional = 0.004; // This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
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var errorTolerance = 10; //Stove is accurate to 1 degree Celcius Should hopefully oscillate below that value.
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// Equalize temp will need to be sent each time iteration
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this.equalizeTemp= function(){
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var error = Math.abs(this.setTemp-this.tempInfini);
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if( this.setTemp>this.tempInfini ){
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this.tempInfini = this.tempInfini + error*proportional;
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}
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else if( this.setTemp<this.tempInfini ){
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this.tempInfini = this.tempInfini - error*proportional;
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}
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if( error>errorTolerance ) {
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return(true);
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}
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}
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return {
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getTurkeyState: function(){
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return {
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"skin" : {
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"temp": turkey.totalLayers[0].getTemperature(),
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"cond": turkey.totalLayers[0].getCondition()
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},
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"body" : {
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"temp": turkey.totalLayers[1].getTemperature(),
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"cond": turkey.totalLayers[1].getCondition()
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},
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"core" : {
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"temp": turkey.totalLayers[2].getTemperature(),
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"cond": turkey.totalLayers[2].getCondition()
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}
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};
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},
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changeTemp: function(setTemp){
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if(DEBUG) console.log("temp changed to " + setTemp);
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that.setTemp = setTemp;
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},
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// set the tempInfini
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setRawTemp: function(newTemp){
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if(DEBUG) console.log("raw temp changed to" + that.tempInfini);
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that.tempInfini = newTemp;
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},
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getRawTemp: function(){
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return that.tempInfini;
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},
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getCookTime: function(){
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return that.globalTime;
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},
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secondTick: function(){
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that.globalTime = that.globalTime + 1;
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if ( that.equalizeTemp() ) {
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// Turn on oven light
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gameState.pubsub.publish( "OvenLight", "On" );
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}
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else {
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// Turn off oven light
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gameState.pubsub.publish( "OvenLight", "Off" );
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}
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if(DEBUG) console.log("Oven Temp " + that.tempInfini )
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turkey.updateLayerTemps();
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}
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}
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}
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UtilityFunctions = {
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// Cache the lambda if the Biot number does not change, to avoid expensive root-finding operations
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cachedBiot: null,
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cachedLambda: null,
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// Using Ratios for a rectangular Box Turkey
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calculateRadius: function(weight, density) {
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var ratioLvG=1.4; //1.4, Turkey length vs shoulder girth
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var ratioLvH=2; //2, Turkey length vs height from resting position
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var length = Math.pow(weight/((1/ratioLvG)*(1/ratioLvH)*density),(1/3))
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var depth = 1/(ratioLvG /length);
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var height = 1/(ratioLvH /length);
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var simpleRadius = length/2; //Doesn't take into account equal Volume
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var rectangleVolume = depth*height*length; //m^3 Multiple by 1/4 to account for triangular shape and empty Space
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var complexRadius = Math.pow(rectangleVolume/((4/3)*Math.PI), 1/3); //Volume of 3D Box = 3D Sphere
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//if(DEBUG) console.log("Simple Radius " + simpleRadius + " Meters")
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//if(DEBUG) console.log("Complex Radius " + complexRadius + " Meters")
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return complexRadius;
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},
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sphereVolume: function(radius) {
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return((4/3)*Math.PI*Math.pow(radius,3))
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},
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waterLoss: function(temperature) {
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return (Math.pow(10,(temperature-20)/80)-1)
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},
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transientSphereSeries: function( density, thermalConduct, heatConvection, cp, rTotal, tempInfinity, splitsNum, deltar, globTemp,pointRadius) {
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//Not Global Stuff
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var r0 = rTotal;
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var deltat = 0.1
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var alpha = thermalConduct/(density*cp)
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var h=heatConvection;
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for (var j=0; j<(1/deltat); j++ ) {
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var dTdr=[]
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// globTemp[splitsNum-1] should be last entry in globtemp
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for (var k=0; k<splitsNum; k++){
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if (k==0) {
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dTdr.push((globTemp[1] - globTemp[0])/deltar) }
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else if (k==splitsNum-1) {
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dTdr.push((globTemp[splitsNum-1] - globTemp[splitsNum-2])/deltar)}
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else {
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dTdr.push((globTemp[k+1] - globTemp[k-1])/(2*deltar))}
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}
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dTdr[splitsNum-1] = heatConvection*(tempInfinity-globTemp[splitsNum-1])/thermalConduct
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var parenthesis = []
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for (var k=0; k<splitsNum; k++){
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parenthesis.push(dTdr[k]*pointRadius[k])
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}
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dPdr = []
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for (var k=0; k<splitsNum; k++){
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if (k==0) {
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dPdr.push((parenthesis[1] - parenthesis[0])/deltar) }
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else if (k==splitsNum-1) {
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dPdr.push((parenthesis[splitsNum-1] - parenthesis[splitsNum-2])/deltar)}
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else {
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dPdr.push((parenthesis[k+1] - parenthesis[k-1])/(2*deltar))}
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}
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for (var k=0; k<splitsNum; k++){
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globTemp[k]=alpha*dPdr[k]/Math.pow(pointRadius[k],2)*deltat + globTemp[k] //dTdr * deltaT in one loop
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}
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//dTdt(1)=dTdt(1)/2;
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}
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console.log("dPdr" + dPdr)
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return(globTemp)
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},
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/* Utility Functions */
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C2F: function( celsius ){
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return ( (celsius*(9/5)) + 32 );
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},
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F2C: function( farenheit ) {
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return ( (farenheit-32) *(5/9) );
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},
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lbs2kgs: function(pounds){
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return pounds * 0.453592
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},
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randRange: function(min, max){
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return Math.floor(Math.random()*(max-min+1))+min;
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},
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cookCondition: function(cookValue,volume){
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var multiplier = 1;
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if (cookValue>=multiplier*600000) {
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return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"];
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}
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else if(cookValue>=multiplier*250000) {
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return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"];
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}
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else if (cookValue>=multiplier*150000) {
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return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"];
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}
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else if (cookValue>=multiplier*85000){
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return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"];
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}
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else if (cookValue>=multiplier*12000) {
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return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"];
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}
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else if (cookValue>=multiplier*10000){
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return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"];
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}
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else if (cookValue>=multiplier*5000) {
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return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"];
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}
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else {
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return ["Raw", 1, "raw"];
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}
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}
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}
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//Running the Program Stuff
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/*
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var ovenObject = new OvenModel();
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var turkey = new TurkeyModel(9, ovenObject);
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globalTime=0;
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setInterval(function(){ovenObject.secondTick();},1000);
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*/
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