|  |  |  | @ -152,34 +152,55 @@ function AlarmUI(stage, gameState){@@ -152,34 +152,55 @@ function AlarmUI(stage, gameState){ | 
			
		
	
		
			
				
					|  |  |  |  | 	var that = this; | 
			
		
	
		
			
				
					|  |  |  |  | 	this.showingConfirm = false; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/FinalConfirmation.png"); | 
			
		
	
		
			
				
					|  |  |  |  | 	var yesButton = new Button( stage, gameState, 355, 338, 388, 50, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		gameState.pubsub.publish( "Play", "Ding" ); | 
			
		
	
		
			
				
					|  |  |  |  | 		gameState.pubsub.publish( "SwitchScreen", "ScoreScreen" ); | 
			
		
	
		
			
				
					|  |  |  |  | 		that.hideFinalConfirm(); | 
			
		
	
		
			
				
					|  |  |  |  | 	var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/AlarmKitchen.png"); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var timerText = new createjs.Text("00:00", "24px Arial", "#ffffffff" ); | 
			
		
	
		
			
				
					|  |  |  |  | 	timerText.x = 372; | 
			
		
	
		
			
				
					|  |  |  |  | 	timerText.y = 290; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var clearButton = new Button( stage, gameState, 364, 327, 17, 13, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		gameState.alarmTimer = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		that.updateTimer(); | 
			
		
	
		
			
				
					|  |  |  |  | 	} ); | 
			
		
	
		
			
				
					|  |  |  |  | 	var noButton = new Button( stage, gameState, 355, 395, 388, 50, null, null, function(){that.hideFinalConfirm();} ); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	this.hideFinalConfirm = function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.removeChild( finalImg ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.removeChild( yesButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.removeChild( noButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 		that.showingConfirm = false; | 
			
		
	
		
			
				
					|  |  |  |  | 	}; | 
			
		
	
		
			
				
					|  |  |  |  | 	var hourButton = new Button( stage, gameState, 386, 327, 24, 13, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		gameState.alarmTimer +=3600; | 
			
		
	
		
			
				
					|  |  |  |  | 		that.updateTimer(); | 
			
		
	
		
			
				
					|  |  |  |  | 	} ); | 
			
		
	
		
			
				
					|  |  |  |  | 	var minuteButton = new Button( stage, gameState, 414, 327, 24, 13, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		gameState.alarmTimer +=300; | 
			
		
	
		
			
				
					|  |  |  |  | 		that.updateTimer(); | 
			
		
	
		
			
				
					|  |  |  |  | 	} ); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	this.updateTimer = function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		var colon = gameState.currentTime%2 ? ":" : " "; | 
			
		
	
		
			
				
					|  |  |  |  | 		var totalSec = gameState.alarmTimer; | 
			
		
	
		
			
				
					|  |  |  |  | 		var hours = parseInt( totalSec / 3600 ) % 24 | 
			
		
	
		
			
				
					|  |  |  |  | 		var minutes = parseInt( totalSec / 60 ) % 60; | 
			
		
	
		
			
				
					|  |  |  |  | 		var timeText = ("00"+hours).slice(-2) + colon + ("00"+minutes).slice(-2); | 
			
		
	
		
			
				
					|  |  |  |  | 		timerText.text = timeText; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	// Show core temperature
 | 
			
		
	
		
			
				
					|  |  |  |  | 	this.showFinalConfirm = function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		console.log("Showing final confirm"); | 
			
		
	
		
			
				
					|  |  |  |  | 		if( !that.showingConfirm ){ | 
			
		
	
		
			
				
					|  |  |  |  | 			that.showingConfirm = true; | 
			
		
	
		
			
				
					|  |  |  |  | 			stage.addChild( finalImg ); | 
			
		
	
		
			
				
					|  |  |  |  | 			stage.addChild( noButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 			stage.addChild( yesButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 	//this.showAlarmUI = function(){
 | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.addChild( finalImg ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.addChild( timerText ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.addChild( clearButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.addChild( hourButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 		stage.addChild( minuteButton ); | 
			
		
	
		
			
				
					|  |  |  |  | 	//};
 | 
			
		
	
		
			
				
					|  |  |  |  | 	//alarmTimer
 | 
			
		
	
		
			
				
					|  |  |  |  | 	this.updateTimer(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	return{ | 
			
		
	
		
			
				
					|  |  |  |  | 		secondTick: function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 			that.updateTimer(); | 
			
		
	
		
			
				
					|  |  |  |  | 		}, | 
			
		
	
		
			
				
					|  |  |  |  | 		tick:function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 	}; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	// change temperature, this one's for the UI
 | 
			
		
	
		
			
				
					|  |  |  |  |     gameState.pubsub.subscribe( "ShowFinalConfirm", this.showFinalConfirm ); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | function CookbookUI( stage, gameState ){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -253,7 +274,7 @@ function OvenUI( stage, gameState ){@@ -253,7 +274,7 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
					|  |  |  |  | 	this.ovenDoor = OVEN_CLOSED; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	// Important Model, dummy placeholder
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var ovenModel = { secondTick:function(){} }; | 
			
		
	
		
			
				
					|  |  |  |  | 	var ovenModel = { secondTick:function(){}, setRawTemp:function(){}, getRawTemp:function(){} }; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var ovenLight = new createjs.Shape(); | 
			
		
	
		
			
				
					|  |  |  |  | 	ovenLight.graphics.beginFill( "black" ).drawCircle( 181, 126, 2 ); | 
			
		
	
	
		
			
				
					|  |  |  | @ -387,9 +408,9 @@ function OvenUI( stage, gameState ){@@ -387,9 +408,9 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
					|  |  |  |  | 				var state = ovenModel.getTurkeyState(); | 
			
		
	
		
			
				
					|  |  |  |  | 				gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:"Hmm... Looks " + turkeyState["skin"]["cond"][2] + "." } ); | 
			
		
	
		
			
				
					|  |  |  |  | 				gameState.pubsub.publish( "AddRecord", {type:"Open ", text:"The turkey looked " + turkeyState["skin"]["cond"][2]} ); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 			if(ovenModel) | 
			
		
	
		
			
				
					|  |  |  |  | 				ovenModel.setRawTemp( (ovenModel.getRawTemp() - 25) < 150 ? 150 : ovenModel.getRawTemp() - 25 ); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			gameState.pubsub.publish( "Play", "Oven_Door_Full_Open" ); | 
			
		
	
		
			
				
					|  |  |  |  | 		}else if (that.ovenDoor == OVEN_OPEN ){ | 
			
		
	
		
			
				
					|  |  |  |  | 			that.ovenDoor = OVEN_PEEK; | 
			
		
	
	
		
			
				
					|  |  |  | @ -463,7 +484,6 @@ function OvenUI( stage, gameState ){@@ -463,7 +484,6 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
					|  |  |  |  |     			// incur -25 upon door open and penalty -5 degrees a second for opening the oven.
 | 
			
		
	
		
			
				
					|  |  |  |  |     			ovenModel.setRawTemp( (ovenModel.getRawTemp() - 5) < 150 ? 150 : ovenModel.getRawTemp() - 5 ); | 
			
		
	
		
			
				
					|  |  |  |  |     		} | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     		ovenModel.secondTick(); | 
			
		
	
		
			
				
					|  |  |  |  |     		gameState.currentTime += diff; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
	
		
			
				
					|  |  |  | @ -539,12 +559,13 @@ function OvenUI( stage, gameState ){@@ -539,12 +559,13 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
					|  |  |  |  | 					} | 
			
		
	
		
			
				
					|  |  |  |  | 					stage.addChild(panFront); | 
			
		
	
		
			
				
					|  |  |  |  | 				} | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			// Pan front goes here
 | 
			
		
	
		
			
				
					|  |  |  |  | 			stage.addChild( panFront ); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			//finalize button
 | 
			
		
	
		
			
				
					|  |  |  |  | 			if( gameState.turkeyBought ){ | 
			
		
	
		
			
				
					|  |  |  |  | 				stage.addChild( new Button( stage, gameState, 45, 250, 250, 175, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 				stage.addChild( new Button( stage, gameState, 45, 250, 250, 150, null, null, function(){ | 
			
		
	
		
			
				
					|  |  |  |  | 					gameState.pubsub.publish("Play", "Error"); | 
			
		
	
		
			
				
					|  |  |  |  | 					gameState.pubsub.publish("ShowFinalConfirm",""); | 
			
		
	
		
			
				
					|  |  |  |  | 				} ) ); | 
			
		
	
	
		
			
				
					|  |  |  | @ -826,7 +847,7 @@ function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg@@ -826,7 +847,7 @@ function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 	var button = new createjs.Shape(); | 
			
		
	
		
			
				
					|  |  |  |  |  	button.graphics.beginFill("#ffffff").drawRect(x_orig, y_orig, x_dest, y_dest); | 
			
		
	
		
			
				
					|  |  |  |  |  	button.alpha = 0.01; | 
			
		
	
		
			
				
					|  |  |  |  |  	button.alpha = 0.5; | 
			
		
	
		
			
				
					|  |  |  |  |  	button.addEventListener( "click", function(){ | 
			
		
	
		
			
				
					|  |  |  |  |  		gameState.pubsub.publish( "Play", "Click" ); | 
			
		
	
		
			
				
					|  |  |  |  | 		if( !altfunc ){ | 
			
		
	
	
		
			
				
					|  |  |  | 
 |