|  |  | @ -295,7 +295,7 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
		
			
				
					
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					|  |  |  |     this.secondTick = function(diff){ |  |  |  |     this.secondTick = function(diff){ | 
			
		
	
		
		
			
				
					
					|  |  |  |     		//ovenModel.secondTick();
 |  |  |  |     		ovenModel.secondTick(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     		gameState.currentTime += diff; |  |  |  |     		gameState.currentTime += diff; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	} |  |  |  | 	} | 
			
		
	
		
		
			
				
					
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					|  |  | @ -405,20 +405,20 @@ function WindowUI( stage, gameState ){ | 
			
		
	
		
		
			
				
					
					|  |  |  |      	animations: treeAnimations |  |  |  |      	animations: treeAnimations | 
			
		
	
		
		
			
				
					
					|  |  |  |  	}; |  |  |  |  	}; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	var spriteSheet = new createjs.SpriteSheet(data); |  |  |  | 	var spriteSheet = new createjs.SpriteSheet(data); | 
			
		
	
		
		
			
				
					
					|  |  |  |  	//var animation = new createjs.Sprite(spriteSheet, "treeAnimations");
 |  |  |  |  	var animation = new createjs.Sprite(spriteSheet, "treeAnimations"); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |  	//animation.x = 415;
 |  |  |  |  	animation.x = 415; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |  	//animation.y = 30;
 |  |  |  |  	animation.y = 30; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 	// Fast forward, move sky
 |  |  |  | 	// Fast forward, move sky
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					|  |  |  | 	gameState.pubsub.subscribe( "SkipTime", function(){ |  |  |  | 	gameState.pubsub.subscribe( "SkipTime", function(){ | 
			
		
	
		
		
			
				
					
					|  |  |  | 		dayNight.x -=  dayNight.x < -15583 ? 0 : (11.38 * 20); |  |  |  | 		dayNight.x -=  dayNight.x < -15583 ? 0 : (11.38 * 20); | 
			
		
	
		
		
			
				
					
					|  |  |  | 	}); |  |  |  | 	}); | 
			
		
	
		
		
			
				
					
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					|  |  |  |     //stage.addChild( dayNight );
 |  |  |  |     stage.addChild( dayNight ); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     stage.addChild( ground ); |  |  |  |     stage.addChild( ground ); | 
			
		
	
		
		
			
				
					
					|  |  |  |     stage.addChild( houses ); |  |  |  |     stage.addChild( houses ); | 
			
		
	
		
		
			
				
					
					|  |  |  |     stage.addChild( streetLight ); |  |  |  |     stage.addChild( streetLight ); | 
			
		
	
		
		
			
				
					
					|  |  |  |     //stage.addChild( animation );
 |  |  |  |     stage.addChild( animation ); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | return { |  |  |  | return { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 	tick: function(){ |  |  |  | 	tick: function(){ | 
			
		
	
	
		
		
			
				
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