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enable

Load_Fix
Robert Chen 11 years ago
parent
commit
3ea892b422
  1. 12
      js/ui.js

12
js/ui.js

@ -295,7 +295,7 @@ function OvenUI( stage, gameState ){
this.secondTick = function(diff){ this.secondTick = function(diff){
//ovenModel.secondTick(); ovenModel.secondTick();
gameState.currentTime += diff; gameState.currentTime += diff;
} }
@ -405,20 +405,20 @@ function WindowUI( stage, gameState ){
animations: treeAnimations animations: treeAnimations
}; };
var spriteSheet = new createjs.SpriteSheet(data); var spriteSheet = new createjs.SpriteSheet(data);
//var animation = new createjs.Sprite(spriteSheet, "treeAnimations"); var animation = new createjs.Sprite(spriteSheet, "treeAnimations");
//animation.x = 415; animation.x = 415;
//animation.y = 30; animation.y = 30;
// Fast forward, move sky // Fast forward, move sky
gameState.pubsub.subscribe( "SkipTime", function(){ gameState.pubsub.subscribe( "SkipTime", function(){
dayNight.x -= dayNight.x < -15583 ? 0 : (11.38 * 20); dayNight.x -= dayNight.x < -15583 ? 0 : (11.38 * 20);
}); });
//stage.addChild( dayNight ); stage.addChild( dayNight );
stage.addChild( ground ); stage.addChild( ground );
stage.addChild( houses ); stage.addChild( houses );
stage.addChild( streetLight ); stage.addChild( streetLight );
//stage.addChild( animation ); stage.addChild( animation );
return { return {
tick: function(){ tick: function(){

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