Robert Chen
11 years ago
6 changed files with 480 additions and 0 deletions
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<html> |
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<head> |
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<title>Turkey Banking Simulator</title> |
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</head> |
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<body> |
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<br/><br/><br/><br/> |
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<center> |
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<div class="canvasContainer"> |
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<canvas onmousemove="showXY(event)" id="demoCanvas" width="800" height="600" style="border:1px solid #000000"></canvas> |
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</div> |
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</center> |
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<script> |
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</script> |
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</body> |
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<script src="http://code.createjs.com/createjs-2013.09.25.min.js"></script> |
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<script src="js/main.js"></script> |
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<script> |
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new GameState(); |
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function showXY(e) |
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{ |
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var mouseX, mouseY; |
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if(e.offsetX) { |
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mouseX = e.offsetX; |
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mouseY = e.offsetY; |
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} |
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else if(e.layerX) { |
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mouseX = e.layerX; |
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mouseY = e.layerY; |
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} |
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console.log("x: " + mouseX + "y :" + mouseY); |
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/* do something with mouseX/mouseY */ |
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} |
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</script> |
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</html> |
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function GameState(){ |
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var that = this; |
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this.oldTime = new Date().getTime(); |
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this.mainUI = new GameUI( "demoCanvas" ); |
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createjs.Ticker.addEventListener( "tick", gameLoop ); |
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function gameLoop(){ |
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if( ( new Date().getTime() - that.oldTime ) > 1000 ){ |
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// It's been at least one second, do logic loop depending on difference
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console.log("One second"); |
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that.oldTime = new Date().getTime(); |
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} |
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that.mainUI.draw(); |
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} |
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return { |
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} |
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} |
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function GameUI( canvasElem ){ |
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var that = this; |
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this.stage = new createjs.Stage( canvasElem ); |
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this.activeScreenName = "EndingScreen"; |
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this.activeScreenObj = {}; |
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/* Initialize All Screens */ |
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this.screens = { |
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"LoadingTitleScreen" : LoadingTitleScreen, |
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"InfoHelpScreen" : InfoHelpScreen, |
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"MainScreen" : MainScreen, |
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"KitchenScreen" : KitchenScreen, |
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"MarketScreen" : MarketScreen, |
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"TurkeyOutScreen" : TurkeyOutScreen, |
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"EndingScreen" : EndingScreen, |
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"ScoreScreen" : ScoreScreen, |
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"CreditsScreen" : CreditsScreen |
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} |
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this.activeScreenObj = new MainScreen( this.stage ); |
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this.switchScreen = function( screenName ){ |
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console.log("Switch screen called with" + screenName); |
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that.stage.removeAllChildren(); |
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that.activeScreenObj = new that.screens[ screenName ]( that.stage ); |
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} |
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pubsub.subscribe( "SwitchScreen", this.switchScreen ); |
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return { |
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draw : function(){ |
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that.activeScreenObj.blit(); |
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that.stage.update(); |
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} |
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} |
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} |
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/* Screens, inheritance would be nice */ |
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function LoadingTitleScreen( stage ){ |
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var that = this; |
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this.picture = new createjs.Bitmap( "res/Loading-Title.png" ); |
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this.ovenLight = new createjs.Shape(); |
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this.ovenLight.graphics.beginFill( "red" ).drawCircle( 396, 318, 5 ); |
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this.ovenLight.addEventListener( "click", function(){alert("hello world")}); |
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stage.addChild( this.picture ); |
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stage.addChild( this.ovenLight ); |
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this.uiElems = []; |
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this.uiElems.push( new DialogUI( stage ) ); |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function InfoHelpScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function MainScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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// buttons info/credits/start
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var infoButton = new createjs.Shape(); |
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infoButton.graphics.beginFill("#ffffff").drawRect(13, 445, 222, 65); |
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infoButton.alpha = 0.1; |
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infoButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "InfoHelpScreen" ) } ); |
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var creditsButton = new createjs.Shape(); |
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creditsButton.graphics.beginFill("#ffffff").drawRect(13, 515, 222, 65); |
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creditsButton.alpha = 0.1; |
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creditsButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "CreditsScreen" ) } ); |
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var startButton = new createjs.Shape(); |
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startButton.graphics.beginFill("#ffffff").drawRect(564, 520, 222, 65); |
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startButton.alpha = 0.1; |
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startButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "KitchenScreen" ) } ); |
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stage.addChild( infoButton ); |
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stage.addChild( creditsButton ); |
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stage.addChild( startButton ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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//start button
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//difficulty selection
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} |
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function KitchenScreen( stage ){ |
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var that = this; |
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this.uiElems = []; |
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this.uiElems.push( new OvenUI( stage ) ); |
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this.uiElems.push( new DialogUI( stage ) ); |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function MarketScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function TurkeyOutScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function EndingScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function ScoreScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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// Retry Button
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} |
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function CreditsScreen( stage ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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//
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} |
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/* Object models */ |
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function TurkeyModel( weight ){ |
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this.weight = weight; |
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} |
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function OvenModel(){ |
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this.temperature = ""; |
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} |
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function GameModel(){ |
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this.timeElapsed = 0; |
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this.ovenModel = new OvenModel(); |
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this.turkeyModel = new TurkeyModel(); |
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} |
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function OvenUI( stage ){ |
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var that = this; |
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this.ovenLight = new createjs.Shape(); |
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this.analogClock = ""; |
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this.text = new createjs.Text( "325F", "50px Arial", "#ff7700" ); |
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this.text.x = 70; |
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this.text.y = 100; |
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this.text.textBaseline = "alphabetic"; |
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//Create a Shape DisplayObject.
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this.circle = new createjs.Shape(); |
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this.circle.graphics.beginFill( "red" ).drawCircle( 0, 0, 40 ); |
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this.ovenLight.graphics.beginFill( "red" ).drawCircle( 223, 73, 5 ); |
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//Set position of Shape instance.
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this.circle.x = this.circle.y = 50; |
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this.picture = new createjs.Bitmap( "res/Base_Game_Screen.png" ); |
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//this.picture.scaleX = this.picture.scaleY = 0.5;
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stage.addChild( this.picture ); |
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stage.addChild( this.circle ); |
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stage.addChild( this.ovenLight ); |
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stage.addChild( this.text ); |
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return { |
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tick: function(){ |
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// Circle will move 10 units to the right.
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that.circle.x += 1; |
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// Will cause the circle to wrap back
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if ( that.circle.x > stage.canvas.width ) { that.circle.x = 0; } |
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} |
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} |
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} |
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function DialogUI( stage ){ |
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var that = this; |
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// Dialog States
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var DIALOG_RECEDING = 0; |
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var DIALOG_SHOWING = 1; |
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var DIALOG_PAUSING = 2; |
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this.dialogSpeed = 25; |
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this.dialogState = DIALOG_PAUSING; |
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this.dialogMotionQueue = [DIALOG_RECEDING,DIALOG_SHOWING,DIALOG_RECEDING]; |
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dialogQueue = []; |
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// Replace with bitmap
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this.dialogBox = new createjs.Shape(); |
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this.dialogBox.graphics.beginFill( "#00ffff" ).drawRect( 0, 450, 800, 150 ); |
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stage.addChild( this.dialogBox ); |
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return { |
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tick: function(){ |
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if( that.dialogState == DIALOG_RECEDING ){ |
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that.dialogBox.y+=that.dialogSpeed; |
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console.log( "Receding" + that.dialogBox.y ); |
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} |
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if( that.dialogState == DIALOG_SHOWING ){ |
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that.dialogBox.y-=that.dialogSpeed; |
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console.log( "Advancing" + that.dialogBox.y ); |
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} |
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// toggle states
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if( that.dialogBox.y > 150 && that.dialogState == DIALOG_RECEDING ){ |
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that.dialogBox.y = 150; |
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that.dialogState = DIALOG_PAUSING; |
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console.log( "Pausing on recede" + that.dialogBox.y ); |
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} |
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if( that.dialogBox.y < 0 && that.dialogState == DIALOG_SHOWING ){ |
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that.dialogBox.y = 0; |
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that.dialogState = DIALOG_PAUSING; |
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console.log( "Pausing on showing" + that.dialogBox.y ); |
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} |
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/* next states if there are any on the queue */ |
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if( that.dialogMotionQueue.length > 0 && that.dialogState == DIALOG_PAUSING ){ |
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that.dialogState = that.dialogMotionQueue.pop(); |
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} |
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}, |
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minDialog: function(){ |
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that.dialogMotionQueue.push( DIALOG_RECEDING ); |
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}, |
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maxDialog: function(){ |
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that.dialogMotionQueue.push( DIALOG_SHOWING ); |
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}, |
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} |
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} |
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function Dialogue( character, text ){ |
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var that = this; |
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this.text = text; |
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this.character = character; |
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return { |
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getText: function(){ |
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return that.text; |
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}, |
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getCharacter: function(){ |
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return that.character; |
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}, |
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getDuration: function(){ |
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// length of text, for each dialog
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}, |
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} |
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// Render one character at a time
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} |
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var pubsub = {}; |
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(function(q) { |
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var topics = {}, subUid = -1; |
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q.subscribe = function(topic, func) { |
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if (!topics[topic]) { |
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topics[topic] = []; |
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} |
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var token = (++subUid).toString(); |
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topics[topic].push({ |
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token: token, |
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func: func |
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}); |
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return token; |
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}; |
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q.publish = function(topic, args) { |
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if (!topics[topic]) { |
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return false; |
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} |
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setTimeout(function() { |
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var subscribers = topics[topic], |
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len = subscribers ? subscribers.length : 0; |
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while (len--) { |
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subscribers[len].func(args); |
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} |
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}, 0); |
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return true; |
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}; |
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q.unsubscribe = function(token) { |
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for (var m in topics) { |
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if (topics[m]) { |
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for (var i = 0, j = topics[m].length; i < j; i++) { |
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if (topics[m][i].token === token) { |
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topics[m].splice(i, 1); |
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return token; |
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} |
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} |
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} |
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} |
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return false; |
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}; |
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}(pubsub)); |
After Width: | Height: | Size: 185 KiB |
After Width: | Height: | Size: 112 KiB |
After Width: | Height: | Size: 92 KiB |
After Width: | Height: | Size: 2.6 KiB |
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