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@ -74,9 +74,12 @@ function OvenUI( stage, gameState ){
@@ -74,9 +74,12 @@ function OvenUI( stage, gameState ){
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new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState4.svg" ), |
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new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState5.svg" ) |
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]; |
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// place turkeys in oven
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for (i in turkeyStates){ |
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turkeyStates[i].alpha = 0; |
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turkeyStates[i].scaleX = turkeyStates[i].scaleY = 0.2; |
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turkeyStates[i].x = 75; |
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turkeyStates[i].y = 258; |
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} |
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var temperatureText = new createjs.Text( "OFF", "40px Arial", "#ff7700" ); |
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@ -106,6 +109,7 @@ function OvenUI( stage, gameState ){
@@ -106,6 +109,7 @@ function OvenUI( stage, gameState ){
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redState.alpha = 0; |
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var panFront = new createjs.Bitmap( "res/screens/KitchenScreen/PanFront.png" ); |
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panFront.alpha = 0; |
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this.changeTemperature = function( direction ){ |
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@ -221,6 +225,11 @@ function OvenUI( stage, gameState ){
@@ -221,6 +225,11 @@ function OvenUI( stage, gameState ){
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// did the player actually buy a turkey? if so, determine its cooked state
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if( gameState.turkeyBought ){ |
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turkeyStates[0].alpha = 1; |
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panFront.alpha = 1; |
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for(i in turkeyStates){ |
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stage.addChild(turkeyStates[i]); |
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} |
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stage.addChild(panFront); |
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} |
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// Pan front goes here
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stage.addChild( panFront ); |
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@ -382,4 +391,4 @@ function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg
@@ -382,4 +391,4 @@ function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg
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button.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } ); |
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button.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } ); |
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return button; |
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} |
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} |
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