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Larger skip time button, longer dialog delay

Load_Fix
Robert Chen 11 years ago
parent
commit
578a33da8d
  1. 4
      js/ui.js

4
js/ui.js

@ -449,7 +449,7 @@ function OvenUI( stage, gameState ){
} }
gameState.oldTime = Date.now(); gameState.oldTime = Date.now();
} }
if( gameState.turkeyBought && dialoguediff > 10*1000 ){ if( gameState.turkeyBought && dialoguediff > 5*60*1000 ){
gameState.pubsub.publish( "ShowDialog", {seq:"Spouse gets surprise movie tickets", autoAdvance:true, random:true} ); gameState.pubsub.publish( "ShowDialog", {seq:"Spouse gets surprise movie tickets", autoAdvance:true, random:true} );
gameState.oldDialogueTime = Date.now(); gameState.oldDialogueTime = Date.now();
} }
@ -505,7 +505,7 @@ function OvenUI( stage, gameState ){
stage.addChild( new Button( stage, gameState, 95, 163, 41, 17, "ChangeTemperature", "Down" ) ); stage.addChild( new Button( stage, gameState, 95, 163, 41, 17, "ChangeTemperature", "Down" ) );
stage.addChild( new Button( stage, gameState, 145, 163, 41, 17, "OvenLightToggle", "" ) ); stage.addChild( new Button( stage, gameState, 145, 163, 41, 17, "OvenLightToggle", "" ) );
if( gameState.hard == false ) if( gameState.hard == false )
stage.addChild( new Button( stage, gameState, 220, 120, 50, 50, null, null, function(){ stage.addChild( new Button( stage, gameState, 205, 105, 80, 80, null, null, function(){
if( that.doneSkipTime ){ if( that.doneSkipTime ){
gameState.pubsub.publish("SkipTime",""); gameState.pubsub.publish("SkipTime","");
that.doneSkipTime = false; that.doneSkipTime = false;

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