Unless Otherwise noted, all sounds and music are in the public Domain.
---------------------------
<Turkey in the Straw>
turkey_in_the_straw
@ -12,8 +16,20 @@ Information presented on the United States Air Force Band site is considered pub
@@ -12,8 +16,20 @@ Information presented on the United States Air Force Band site is considered pub
UPLOADED by Sookietex
---------------------------
<Clicks>
Freesound.org
file name references the author name and file number.
file name references the author name and file number.
---------------------------
Title: Improved Ice Cream Truck
Artist: Kevin MacLeod
Genre: Folk
Length: 0:51
Bitrate: 320 kbps
Size: 1.93MB
An improved version of a traditional Ice Cream Truck melody… whose actual title I forget.
varproportional=0.1;// This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
varerrorTolerance=5;//Stove is accurate to 1 degree Celcius Should hopefully oscillate below that value.
this.steadyTemp=20;
this.steadyTimer=0;
varproportional=0.004;// This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
varerrorTolerance=25;//Stove is accurate to 25 degree Celcius Should hopefully oscillate below that value.
this.changeTemp=function(setTemp){
this.setTemp=setTemp;
@ -120,6 +124,9 @@ var errorTolerance = 5; //Stove is accurate to 1 degree Celcius Should hopefully
@@ -120,6 +124,9 @@ var errorTolerance = 5; //Stove is accurate to 1 degree Celcius Should hopefully
if(error>errorTolerance){
return(true)//Need to run the Heat Calculations again next cycle
}
else{
this.steadyTemp=this.tempInfini;
}
}
}
@ -128,7 +135,7 @@ function layerModel(name,radiusPercent) {
@@ -128,7 +135,7 @@ function layerModel(name,radiusPercent) {
this.radiusPercent=radiusPercent;
this.initialTemp=20;
this.waterContent=100000;
this.heat=0;
this.heatLost=0;
this.finalTemperature=20;
}
@ -141,13 +148,13 @@ this.body = new layerModel("Body",0.45)
@@ -141,13 +148,13 @@ this.body = new layerModel("Body",0.45)