|
|
|
@ -742,6 +742,8 @@ function WindowUI( stage, gameState ){
@@ -742,6 +742,8 @@ function WindowUI( stage, gameState ){
|
|
|
|
|
var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" ); |
|
|
|
|
var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" ); |
|
|
|
|
streetLight.alpha = 0; |
|
|
|
|
var stars = new createjs.Bitmap( "res/screens/Window/Stars.png" ); |
|
|
|
|
stars.alpha = 0; |
|
|
|
|
|
|
|
|
|
var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } }; |
|
|
|
|
var data = { |
|
|
|
@ -763,18 +765,17 @@ function WindowUI( stage, gameState ){
@@ -763,18 +765,17 @@ function WindowUI( stage, gameState ){
|
|
|
|
|
stage.addChild( dayNight ); |
|
|
|
|
stage.addChild( ground ); |
|
|
|
|
stage.addChild( houses ); |
|
|
|
|
stage.addChild( stars ); |
|
|
|
|
stage.addChild( animation ); |
|
|
|
|
stage.addChild( mood ); |
|
|
|
|
|
|
|
|
|
for( var i in smallWindows ){ |
|
|
|
|
smallWindows[i].visible = UtilityFunctions.randRange(0,1); |
|
|
|
|
streetLight.alpha= 1; |
|
|
|
|
stage.addChild( smallWindows[i] ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
for( var i in windows ){ |
|
|
|
|
windows[i].visible = UtilityFunctions.randRange(0,1); |
|
|
|
|
streetLight.alpha= 1; |
|
|
|
|
stage.addChild( windows[i] ); |
|
|
|
|
} |
|
|
|
|
stage.addChild( streetLight ); |
|
|
|
@ -804,6 +805,7 @@ return {
@@ -804,6 +805,7 @@ return {
|
|
|
|
|
|
|
|
|
|
// turn on random window lights
|
|
|
|
|
streetLight.alpha= 1; |
|
|
|
|
stars.alpha = 1; |
|
|
|
|
} |
|
|
|
|
else if( dayNight.x < -11687 ){ |
|
|
|
|
for( var i in smallWindows ){ |
|
|
|
@ -813,6 +815,7 @@ return {
@@ -813,6 +815,7 @@ return {
|
|
|
|
|
windows[i].visible = UtilityFunctions.randRange(0,1); |
|
|
|
|
} |
|
|
|
|
streetLight.alpha= 1; |
|
|
|
|
stars.alpha = 1; |
|
|
|
|
} |
|
|
|
|
// daytime, turn off all lights
|
|
|
|
|
else{ |
|
|
|
@ -824,6 +827,7 @@ return {
@@ -824,6 +827,7 @@ return {
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
streetLight.alpha= 0; |
|
|
|
|
stars.alpha = 0; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|