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					@ -431,7 +431,7 @@ function OvenUI( stage, gameState ){
				@@ -431,7 +431,7 @@ function OvenUI( stage, gameState ){
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									var state = gameState.ovenModel.getTurkeyState(); | 
				
			
			
		
	
		
			
				
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									gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } ); | 
				
			
			
		
	
		
			
				
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									gameState.pubsub.publish( "AddRecord", {type:"Open ", "The turkey looked " + turkeyState["skin"]["cond"][2]} ); | 
				
			
			
		
	
		
			
				
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									gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 ); | 
				
			
			
		
	
		
			
				
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									//gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 );
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									gameState.ovenOpened++; | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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					@ -501,11 +501,6 @@ function OvenUI( stage, gameState ){
				@@ -501,11 +501,6 @@ function OvenUI( stage, gameState ){
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					    this.secondTick = function(diff){ | 
				
			
			
		
	
		
			
				
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					    		// check if oven door is open
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					    		if( that.ovenDoor == OVEN_OPEN ){ | 
				
			
			
		
	
		
			
				
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					    			// incur -25 upon door open and penalty -5 degrees a second for opening the oven.
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					    			gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 5) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 5 ); | 
				
			
			
		
	
		
			
				
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					    		} | 
				
			
			
		
	
		
			
				
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					    		gameState.ovenModel.secondTick(); | 
				
			
			
		
	
		
			
				
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					    		gameState.currentTime += diff; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
	
		
			
				
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