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@ -431,7 +431,7 @@ function OvenUI( stage, gameState ){
@@ -431,7 +431,7 @@ function OvenUI( stage, gameState ){
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var state = gameState.ovenModel.getTurkeyState(); |
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gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } ); |
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gameState.pubsub.publish( "AddRecord", {type:"Open ", "The turkey looked " + turkeyState["skin"]["cond"][2]} ); |
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gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 ); |
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//gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 );
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gameState.ovenOpened++; |
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} |
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@ -501,11 +501,6 @@ function OvenUI( stage, gameState ){
@@ -501,11 +501,6 @@ function OvenUI( stage, gameState ){
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this.secondTick = function(diff){ |
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// check if oven door is open
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if( that.ovenDoor == OVEN_OPEN ){ |
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// incur -25 upon door open and penalty -5 degrees a second for opening the oven.
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gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 5) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 5 ); |
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} |
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gameState.ovenModel.secondTick(); |
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gameState.currentTime += diff; |
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} |
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