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@ -472,6 +472,8 @@ function OvenUI( stage, gameState ){
@@ -472,6 +472,8 @@ function OvenUI( stage, gameState ){
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if( gameState.turkeyBought ){ |
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var state = gameState.ovenModel.getTurkeyState(); |
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if(!evalSkin[turkeyState["skin"]["cond"][2]]) |
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gameState.pubsub.publish("Death",""); |
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gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } ); |
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gameState.pubsub.publish( "AddRecord", {type:"Open ", text:"The turkey looked " + turkeyState["skin"]["cond"][2]} ); |
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//gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 );
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@ -504,6 +506,8 @@ function OvenUI( stage, gameState ){
@@ -504,6 +506,8 @@ function OvenUI( stage, gameState ){
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handleBar.y = 48; |
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if( gameState.turkeyBought ){ |
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var state = gameState.ovenModel.getTurkeyState(); |
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if(!evalSkin[turkeyState["skin"]["cond"][2]]) |
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gameState.pubsub.publish("Death",""); |
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gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] } ); |
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gameState.pubsub.publish( "AddRecord", {type:"Peek ", text:"The turkey looked " +turkeyState["skin"]["cond"][2]} ); |
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} |
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