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1065 lines
35 KiB
1065 lines
35 KiB
function ClockUI( stage, gameState ){ |
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var that = this; |
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|
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this.minuteRadius = 30; |
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this.hourRadius = 0.7 * this.minuteRadius; |
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this.clockX = 246; |
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this.clockY = 146; |
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|
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this.getClockAngles = function( ){ |
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var currTime = new Date( gameState.currentTime ); |
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|
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var hourAngle = 720 * ( currTime.getHours() / 24 ) - 90; |
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var minuteAngle = 360 * ( currTime.getMinutes() / 60 ) - 90; |
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return [ hourAngle, minuteAngle ]; |
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} |
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|
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var minuteLine = new createjs.Shape(); |
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minuteWidth = this.minuteRadius; |
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minuteHeight = 1; |
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minuteLine.graphics.beginFill('black').drawRect( 0, 0, minuteWidth, minuteHeight ); |
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minuteLine.regX = 0; |
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minuteLine.regY = minuteHeight / 2; |
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minuteLine.x = this.clockX; |
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minuteLine.y = this.clockY; |
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|
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var hourLine = new createjs.Shape(); |
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hourWidth = this.hourRadius; |
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hourHeight = 1; |
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hourLine.graphics.beginFill('black').drawRect( 0, 0, hourWidth, hourHeight ); |
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hourLine.regX = 0; |
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hourLine.regY = hourHeight / 2; |
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hourLine.x = this.clockX; |
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hourLine.y = this.clockY; |
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|
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stage.addChild( minuteLine ); |
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stage.addChild( hourLine ); |
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return { |
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tick: function(){ |
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var angles = that.getClockAngles(); |
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hourLine.rotation = angles[0]; |
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minuteLine.rotation = angles[1]; |
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} |
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} |
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} |
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|
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function HelpUI( stage, gameState ){ |
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var that = this; |
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this.showingHelp = false; |
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var helpPages = [ |
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new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP1P2.png"), |
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new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP3P4.png"), |
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new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP5P6.png"), |
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new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP7P8.png"), |
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new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP9P10.png") |
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]; |
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var position = 0; |
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var helpImg = helpPages[0]; |
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var closeButton = new Button( stage, gameState, 708, 8, 80, 50,null, null, function(){ that.hideHelp(); } ); |
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var nextButton = new Button( stage, gameState, 645, 543, 80, 50, null,null, function(){ gameState.pubsub.publish("Play", "Open_Cookbook"); |
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if( helpImg ){ |
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position++; |
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helpImg.visible = false; |
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helpImg = helpPages[ position % 5 ]; |
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helpImg.visible = true; |
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} else{ |
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that.hideHelp(); |
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} |
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}); |
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var prevButton = new Button( stage, gameState, 77, 546, 80, 50, null,null, function(){ gameState.pubsub.publish("Play", "Open_Cookbook"); |
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if( helpImg ){ |
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position--; |
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helpImg.visible = false; |
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helpImg = helpPages[ Math.abs(position) % 5 ]; |
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helpImg.visible = true; |
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} else { |
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that.hideHelp(); |
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} |
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}); |
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this.hideHelp = function(){ |
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helpImg.visible=false; |
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stage.removeChild( closeButton ); |
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stage.removeChild( nextButton ); |
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stage.removeChild( prevButton ); |
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for( var i in helpPages ){ |
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helpPages[i].visible = false; |
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stage.removeChild( helpPages[i] ); |
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} |
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that.showingHelp = false; |
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gameState.pubsub.publish("Play", "Close_Cookbook"); |
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} |
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// Show core temperature |
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this.showHelp = function(){ |
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if( that.showingHelp ) return; |
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gameState.pubsub.publish("Play", "Open_Cookbook"); |
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for( var i in helpPages ){ |
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helpPages[i].visible = false; |
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stage.addChild( helpPages[i] ); |
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} |
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helpPages[0].visible = true; |
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stage.addChild( that.background ); |
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stage.addChild( closeButton ); |
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stage.addChild( nextButton ); |
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stage.addChild( prevButton ); |
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that.showingHelp = true; |
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|
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} |
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|
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// change temperature, this one's for the UI |
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gameState.pubsub.subscribe( "ShowHelp", this.showHelp ); |
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} |
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function FinalConfirmationUI(stage, gameState){ |
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var that = this; |
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this.showingConfirm = false; |
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var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/FinalConfirmation.png"); |
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var yesButton = new Button( stage, gameState, 355, 338, 388, 50, null, null, function(){ |
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gameState.pubsub.publish( "Play", "Ding" ); |
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gameState.pubsub.publish( "SwitchScreen", "ScoreScreen" ); |
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that.hideFinalConfirm(); |
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} ); |
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var noButton = new Button( stage, gameState, 355, 395, 388, 50, null, null, function(){that.hideFinalConfirm();} ); |
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this.hideFinalConfirm = function(){ |
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stage.removeChild( finalImg ); |
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stage.removeChild( yesButton ); |
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stage.removeChild( noButton ); |
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that.showingConfirm = false; |
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}; |
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// Show core temperature |
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this.showFinalConfirm = function(){ |
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if(DEBUG) console.log("Showing final confirm"); |
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if( !that.showingConfirm ){ |
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that.showingConfirm = true; |
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stage.addChild( finalImg ); |
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stage.addChild( noButton ); |
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stage.addChild( yesButton ); |
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} |
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}; |
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// change temperature, this one's for the UI |
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gameState.pubsub.subscribe( "ShowFinalConfirm", this.showFinalConfirm ); |
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} |
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function DeathUI(stage, gameState){ |
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var that = this; |
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this.showingConfirm = false; |
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var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/HouseFireRetry.png"); |
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var deathCount = new createjs.Text( UtilityFunctions.randRange(1,6), "24px Arial", "black" ); |
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deathCount.x = 695; |
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deathCount.y = 260; |
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var retryButton = new Button( stage, gameState, 578, 520, 200, 50, null, null, function(){ |
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document.location.reload(); |
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} ); |
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var explosion = { boom:{ frames:[35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0], next:false } }; |
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var data = { |
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images: ["res/screens/KitchenScreen/Explosion_AnimationLowRes.png"], |
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frames: { width:400, height:300 }, |
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animations: explosion |
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}; |
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var spriteSheet = new createjs.SpriteSheet(data); |
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var animation = new createjs.Sprite(spriteSheet, "treeAnimations"); |
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animation.x = 0; |
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animation.y = 0; |
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animation.scaleX = animation.scaleY = 2; |
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// Show core temperature |
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this.showDeath = function(){ |
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gameState.pubsub.publish( "Play", {name:"Explosion", volume:1} ); |
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stage.addChild( finalImg ); |
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animation.gotoAndPlay("boom"); |
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stage.addChild( deathCount ); |
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stage.addChild( animation ); |
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stage.addChild( retryButton ); |
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}; |
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// change temperature, this one's for the UI |
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gameState.pubsub.subscribe( "Death", this.showDeath ); |
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} |
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function AlarmUI(stage, gameState){ |
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var that = this; |
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this.showingConfirm = false; |
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var oldTime = Date.now(); |
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var showColon = true; |
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var timerText = new createjs.Text("00:00", "24px Arial", "black" ); |
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timerText.x = 372; |
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timerText.y = 290; |
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var clearButton = new Button( stage, gameState, 364, 327, 17, 13, null, null, function(){ |
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gameState.alarmTimer = 0; |
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gameState.alarmActivated = false; |
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that.updateTimer(); |
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} ); |
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var hourButton = new Button( stage, gameState, 386, 327, 24, 13, null, null, function(){ |
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gameState.alarmTimer +=3600; |
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gameState.alarmActivated = true; |
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that.updateTimer(); |
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} ); |
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var minuteButton = new Button( stage, gameState, 414, 327, 24, 13, null, null, function(){ |
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gameState.alarmTimer +=300; |
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gameState.alarmActivated = true; |
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that.updateTimer(); |
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} ); |
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this.updateTimer = function(){ |
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var colon = showColon ? ":" : " "; |
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var totalSec = gameState.alarmTimer; |
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var hours = parseInt( totalSec / 3600 ) % 24 |
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var minutes = parseInt( totalSec / 60 ) % 60; |
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var timeText = ("00"+hours).slice(-2) + colon + ("00"+minutes).slice(-2); |
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timerText.text = timeText; |
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} |
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this.activateTimer = function(){ |
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gameState.alarmActivated = true; |
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} |
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// Show core temperature |
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stage.addChild( timerText ); |
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stage.addChild( clearButton ); |
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stage.addChild( hourButton ); |
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stage.addChild( minuteButton ); |
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this.updateTimer(); |
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return{ |
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tick: function(){ |
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// IMPORTANT: SECOND TIMER |
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var diff = Date.now() - oldTime; |
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if( diff > 1000 ){ |
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if( gameState.alarmActivated && gameState.alarmTimer <=0 ){ |
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gameState.alarmTimer = 0; |
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gameState.pubsub.publish("Play", "BeepBeep") |
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} |
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that.updateTimer(); |
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showColon = !showColon; |
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if( gameState.alarmActivated ) |
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gameState.alarmTimer --; |
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oldTime = Date.now(); |
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} |
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} |
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} |
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} |
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function CookbookUI( stage, gameState ){ |
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var that = this; |
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this.showingCookbook = false; |
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var cookbookImg = new createjs.Bitmap("res/screens/KitchenScreen/Cookbook-Open.png"); |
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var closeButton = new Button( stage, gameState, 710, 10, 100, 50, null, null, function(){that.hideCookbook();} ); |
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var scrollUpBtn = new Button( stage, gameState, 710, 80, 100, 50, null, null, function(){that.scrollUp();} ); |
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var scrollDownBtn = new Button( stage, gameState, 710, 540, 100, 50, null, null, function(){that.scrollDown();} ); |
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var turkeyTypeText = new createjs.Text("", "18px Arial", "black" ); |
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turkeyTypeText.x = 535; |
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turkeyTypeText.y = 56; |
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var turkeyWeightText = new createjs.Text("", "18px Arial", "black" ); |
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turkeyWeightText.x = 553; |
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turkeyWeightText.y = 85; |
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var hiddenEntries = []; |
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var logEntries = []; |
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this.hideCookbook = function(){ |
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stage.removeChild( closeButton ); |
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stage.removeChild( cookbookImg ); |
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stage.removeChild( scrollUpBtn ); |
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stage.removeChild( scrollDownBtn ); |
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stage.removeChild( turkeyTypeText ); |
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stage.removeChild( turkeyWeightText ); |
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for( i in logEntries ){ |
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stage.removeChild(logEntries[i]); |
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} |
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for( i in hiddenEntries ){ |
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stage.removeChild(hiddenEntries[i]); |
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} |
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that.showingCookbook = false; |
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gameState.pubsub.publish("Play", "Close_Cookbook"); |
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} |
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this.scrollDown = function(){ |
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// move to hidden list |
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if( logEntries.length > 1 ){ |
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// Move all entries up by 50 pixels |
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for( i in logEntries ){ |
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logEntries[i].y -= 50; |
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} |
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var topEntry = logEntries.shift(); |
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topEntry.alpha = 0; |
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hiddenEntries.push( topEntry ); |
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} |
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} |
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this.scrollUp = function(){ |
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// pop and fill in top |
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if( hiddenEntries.length > 0 ){ |
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var topEntry = hiddenEntries.pop(); |
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topEntry.alpha = 1; |
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logEntries.unshift( topEntry ); |
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|
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// shift everything down by 50 pixels |
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for( i in logEntries ){ |
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logEntries[i].y += 50; |
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} |
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} |
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} |
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|
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// Show core temperature |
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this.showCookbook = function(){ |
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if( !that.showingCookbook ){ |
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// TODO: So this object is actually persistent: we should not remove/add children, just hide stuff visually |
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logEntries = []; |
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stage.addChild( cookbookImg ); |
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stage.addChild( closeButton ); |
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turkeyTypeText.text = gameState.turkeyType; |
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turkeyWeightText.text = gameState.turkeyWeight + " lbs"; |
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for( i in gameState.peekRecords ){ |
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var record = gameState.peekRecords[i]; |
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var time = new Date( gameState.peekRecords[i].getTime() ); |
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var logLine = new createjs.Text( "OFF", "12px Arial", "black" ); |
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logLine.x = 423; |
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logLine.y = 50 * i+ 165; |
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logLine.textBaseline = "alphabetic"; |
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logLine.text = record.getType() + " " + ("00"+time.getHours()).slice(-2) + ":" + ("00"+time.getMinutes()).slice(-2) + " " + record.getContent(); |
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logEntries.push(logLine); |
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stage.addChild(logLine); |
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} |
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stage.addChild(turkeyTypeText); |
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stage.addChild(turkeyWeightText); |
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|
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stage.addChild(scrollUpBtn); |
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stage.addChild(scrollDownBtn); |
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that.showingCookbook = true; |
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} |
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} |
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|
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// change temperature, this one's for the UI |
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gameState.pubsub.subscribe( "ShowCookbook", this.showCookbook ); |
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|
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} |
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|
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function OvenUI( stage, gameState ){ |
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var that = this; |
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var OVEN_CLOSED = 0; |
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var OVEN_PEEK = 1; |
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var OVEN_OPEN = 2; |
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this.ovenDoor = OVEN_CLOSED; |
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var ovenLight = new createjs.Shape(); |
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ovenLight.graphics.beginFill( "black" ).drawCircle( 181, 126, 2 ); |
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var confirmation = new FinalConfirmationUI(stage, gameState ); |
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var death = new DeathUI(stage,gameState); |
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|
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// Oven light control |
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this.changeOvenLight = function( state ){ |
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if( state == "On" ){ |
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ovenLight.visible = false; |
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} else { |
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ovenLight.visible = true; |
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} |
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} |
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this.doneSkipTime = true; |
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// place turkeys in oven |
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for (i in gameState.turkeyStates){ |
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gameState.turkeyStates[i].alpha = 0; |
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gameState.turkeyStates[i].scaleX = gameState.turkeyStates[i].scaleY =1; |
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gameState.turkeyStates[i].x = 75; |
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gameState.turkeyStates[i].y = 258; |
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} |
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|
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var temperatureText = new createjs.Text( "OFF", "40px Arial", "#ff7700" ); |
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temperatureText.x = 50; |
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temperatureText.y = 147; |
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temperatureText.textBaseline = "alphabetic"; |
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|
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var lightPressedImg = new createjs.Bitmap( "res/screens/KitchenScreen/LightButtonDepressed.png" ); |
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lightPressedImg.alpha = 0; |
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|
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var doorClosedLightOff = new createjs.Bitmap( "res/screens/KitchenScreen/DoorClosedLightOff.png" ); |
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doorClosedLightOff.alpha = 1; |
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|
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var doorClosedLightOn = new createjs.Bitmap( "res/screens/KitchenScreen/DoorClosedLightOn.png" ); |
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doorClosedLightOn.alpha = 0; |
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|
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var doorPeekLightOff = new createjs.Bitmap( "res/screens/KitchenScreen/DoorPeekLightOff.png" ); |
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doorPeekLightOff.alpha = 0; |
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|
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var doorPeekLightOn = new createjs.Bitmap( "res/screens/KitchenScreen/DoorPeekLightOn.png" ); |
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doorPeekLightOn.alpha = 0; |
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|
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var doorOpen = new createjs.Bitmap( "res/screens/KitchenScreen/DoorOpen.png" ); |
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doorOpen.alpha = 0; |
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|
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var redState = new createjs.Bitmap( "res/screens/KitchenScreen/OvenTurnRedState.png" ); |
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redState.alpha = 0; |
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|
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var panFront = new createjs.Bitmap( "res/screens/KitchenScreen/PanFront.png" ); |
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panFront.alpha = 0; |
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|
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this.changeTemperature = function( direction ){ |
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|
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if( gameState.turkeyBought ){ |
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if( temperatureText.text == "OFF" && direction == "Up" ) temperatureText.text = "125"; |
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if( !( temperatureText.text == "OFF" && direction == "Down" ) ){ |
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|
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var temp = ( direction == "Up" ? parseInt(temperatureText.text)+25 : parseInt(temperatureText.text)-25); |
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|
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// Check lower bound for OFF |
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temp = temp < 150 ? temp = "OFF" : temp; |
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|
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// Check upper bound |
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if( temp > 500 ){ |
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redState.alpha = ( temp - 500 )/( 1100 - 500 ); |
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} |
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|
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// if over 1100 F, burn house down |
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if( temp > 1100 ){ |
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gameState.pubsub.publish("Death",""); |
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return; |
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} |
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|
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temperatureText.text = temp; |
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} |
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|
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// Tell our model to set the actual temperature |
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gameState.ovenModel.changeTemp( UtilityFunctions.F2C( temperatureText.text == "OFF" ? 125 : parseInt( temperatureText.text ) ) ); |
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} |
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else{ |
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gameState.pubsub.publish("ShowDialog",{seq:"EmptyOven", autoAdvance: true}); |
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} |
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} |
|
|
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this.ovenLightToggle = function(){ |
|
|
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// Only work if the user bought an oven light |
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if( gameState.boughtOvenLight ){ |
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lightPressedImg.alpha = lightPressedImg.alpha == 0 ? 1 : 0; |
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if( that.ovenDoor == OVEN_CLOSED){ |
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doorClosedLightOn.alpha = lightPressedImg.alpha == 0 ? 0 : 1; |
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doorClosedLightOff.alpha = lightPressedImg.alpha == 0 ? 1 : 0; |
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doorOpen.alpha = 0; |
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} |
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else if( that.ovenDoor == OVEN_PEEK ){ |
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doorPeekLightOn.alpha = lightPressedImg.alpha == 0 ? 0 : 1; |
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doorPeekLightOff.alpha = lightPressedImg.alpha == 0 ? 1 : 0; |
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doorOpen.alpha = 0; |
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} |
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} |
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} |
|
|
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this.startTurkeyModel = function(){ |
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if(DEBUG) console.log("weight is" + gameState.turkeyWeight); |
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gameState.ovenModel = new OvenModel( gameState.turkeyWeight, gameState ); |
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} |
|
|
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var handleBar = new createjs.Shape(); |
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handleBar.graphics.beginFill("#ffffff").drawRect(20, 190, 300, 20); |
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handleBar.alpha = 0.01; |
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handleBar.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } ); |
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handleBar.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } ); |
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handleBar.addEventListener( "pressup", handlePress ); |
|
|
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var evalSkin = { |
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"raw": "The turkey looks no different from when I put it in", |
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"undercooked": "The skin looks pink", |
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"slightly cooked": "The turkey could use a couple more minutes", |
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"cooked": "The turkey looks good enough to eat", |
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"overcooked": "The turkey looks a bit shriveled", |
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"dry": "The turkey looks like cardboard", |
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"burnt": "The turkey looks burnt" |
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}; |
|
|
|
|
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// Look for a drag event |
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function handlePress(event) { |
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if( event.stageY > 300 && that.ovenDoor != OVEN_OPEN ){ |
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that.ovenDoor = OVEN_OPEN; |
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doorPeekLightOn.alpha = doorClosedLightOn.alpha = 0; |
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doorPeekLightOff.alpha = doorClosedLightOff.alpha = 0; |
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doorOpen.alpha = 1; |
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handleBar.graphics.clear(); |
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handleBar.graphics.beginFill("#ffffff").drawRect(5, 450, 400, 60); |
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handleBar.alpha = 0.01; |
|
|
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if( gameState.turkeyBought ){ |
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var state = gameState.ovenModel.getTurkeyState(); |
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if(!evalSkin[turkeyState["skin"]["cond"][2]]) |
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gameState.pubsub.publish("Death",""); |
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gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } ); |
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gameState.pubsub.publish( "AddRecord", {type:"Open ", text:"The turkey looked " + turkeyState["skin"]["cond"][2]} ); |
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gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 3 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 3 ); |
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gameState.ovenOpened++; |
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} |
|
|
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gameState.pubsub.publish( "Play", "Oven_Door_Full_Open" ); |
|
}else if (that.ovenDoor == OVEN_OPEN ){ |
|
that.ovenDoor = OVEN_PEEK; |
|
gameState.pubsub.publish( "Play", "Oven_Door_Full_Close" ); |
|
handleBar.graphics.clear(); |
|
handleBar.graphics.beginFill("#ffffff").drawRect(20, 190, 300, 20); |
|
handleBar.alpha = 0.01; |
|
ovenPeek(); |
|
} |
|
} |
|
|
|
handleBar.addEventListener( "click", ovenPeek ); |
|
|
|
function ovenPeek(){ |
|
if( that.ovenDoor == OVEN_CLOSED && that.ovenDoor != OVEN_OPEN ){ |
|
gameState.pubsub.publish( "Play", "Oven_Door_Peek_Open" ); |
|
doorPeekLightOn.alpha = lightPressedImg.alpha; |
|
doorPeekLightOff.alpha = !lightPressedImg.alpha; |
|
doorClosedLightOn.alpha = 0; |
|
doorClosedLightOff.alpha = 0; |
|
doorOpen.alpha = 0; |
|
that.ovenDoor = OVEN_PEEK; |
|
|
|
handleBar.y = 48; |
|
if( gameState.turkeyBought ){ |
|
var state = gameState.ovenModel.getTurkeyState(); |
|
if(!evalSkin[turkeyState["skin"]["cond"][2]]) |
|
gameState.pubsub.publish("Death",""); |
|
gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] } ); |
|
gameState.pubsub.publish( "AddRecord", {type:"Peek ", text:"The turkey looked " +turkeyState["skin"]["cond"][2]} ); |
|
} |
|
} |
|
else if (that.ovenDoor == OVEN_PEEK){ |
|
doorClosedLightOn.alpha = lightPressedImg.alpha; |
|
doorClosedLightOff.alpha = !lightPressedImg.alpha; |
|
doorPeekLightOn.alpha = 0; |
|
doorPeekLightOff.alpha = 0; |
|
that.ovenDoor = OVEN_CLOSED; |
|
gameState.pubsub.publish( "Play", "Oven_Door_Peek_Close" ); |
|
doorOpen.alpha = 0; |
|
handleBar.y = 0; |
|
} |
|
} |
|
|
|
// Show core temperature |
|
this.showTempDialog = function(){ |
|
if( that.ovenDoor != OVEN_OPEN ){ |
|
gameState.pubsub.publish("ShowDialog", {seq:"OpenDoor", autoAdvance:true}); |
|
} |
|
else{ |
|
state = gameState.ovenModel.getTurkeyState(); |
|
gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:"The core temperature of the turkey reads " + UtilityFunctions.C2F(state.core.temp).toFixed(2) + " F" } ); |
|
gameState.pubsub.publish( "AddRecord", {type:"Probe", text:"Core temperature measured: " + UtilityFunctions.C2F(state.core.temp).toFixed(2) + " F"} ); |
|
} |
|
} |
|
|
|
new CookbookUI( stage, gameState ); |
|
|
|
// change temperature, this one's for the UI |
|
gameState.pubsub.subscribe( "ChangeTemperature", this.changeTemperature ); |
|
gameState.pubsub.subscribe( "ShowTempDialog", this.showTempDialog ); |
|
gameState.pubsub.subscribe( "OvenLightToggle", this.ovenLightToggle ); |
|
gameState.pubsub.subscribe( "OvenLight", this.changeOvenLight ); |
|
gameState.pubsub.subscribe( "StartTurkeyModel", this.startTurkeyModel ); |
|
gameState.pubsub.subscribe("DoneSkipTime", function(){ that.doneSkipTime = true; }); |
|
|
|
this.secondTick = function(diff){ |
|
// check if oven door is open |
|
if( that.ovenDoor == OVEN_OPEN ){ |
|
gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 1 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 1 ); |
|
} |
|
|
|
gameState.ovenModel.secondTick(); |
|
gameState.currentTime += diff; |
|
gameState.turkeyCookCounter++; |
|
} |
|
|
|
gameState.pubsub.subscribe( "SkipTime", function(){ |
|
if(DEBUG) console.log("Skipping time"); |
|
for(var i = 0; i < 1200; i++){ |
|
that.secondTick( 1000 ); |
|
} |
|
if( gameState.alarmActivated ) |
|
gameState.alarmTimer -= 1200; |
|
gameState.pubsub.publish("DoneSkipTime",""); |
|
}); |
|
|
|
return { |
|
tick: function(){ |
|
// IMPORTANT: SECOND TIMER |
|
var diff = Date.now() - gameState.oldTime; |
|
var dialoguediff = Date.now() - gameState.oldDialogueTime; |
|
if( diff > 1000 ){ |
|
that.secondTick( diff ); |
|
|
|
if( gameState.turkeyBought ){ |
|
gameState.turkeyCookCounter++; |
|
// what's the state of the turkey |
|
turkeyState = gameState.ovenModel.getTurkeyState(); |
|
gameState.turkeyStates[0].alpha = 1; |
|
if( turkeyState["skin"]["cond"][0] == "Undercooked" ) |
|
gameState.turkeyStates[1].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"][0] == "Cooked" ) |
|
gameState.turkeyStates[2].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"][0] == "Dry" ) |
|
gameState.turkeyStates[3].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"][0] == "Burnt" ) |
|
gameState.turkeyStates[4].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"][0] == "Fire" ) |
|
gameState.turkeyStates[4].alpha = 1; |
|
} |
|
gameState.oldTime = Date.now(); |
|
} |
|
if( gameState.turkeyBought && dialoguediff > 2*60*1000 ){ |
|
gameState.pubsub.publish( "ShowDialog", {seq:"Spouse gets surprise movie tickets", autoAdvance:true, random:true} ); |
|
gameState.oldDialogueTime = Date.now(); |
|
} |
|
}, |
|
render: function(){ |
|
stage.addChild( redState ); |
|
stage.addChild( ovenLight ); |
|
stage.addChild( temperatureText ); |
|
|
|
stage.addChild( lightPressedImg); |
|
// Turkey goes here |
|
// did the player actually buy a turkey? if so, determine its cooked state |
|
if( gameState.turkeyBought ){ |
|
|
|
// what's the state of the turkey |
|
turkeyState = gameState.ovenModel.getTurkeyState(); |
|
gameState.turkeyStates[0].alpha = 1; |
|
if( turkeyState["skin"]["cond"] == "Undercooked" ) |
|
gameState.turkeyStates[1].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"] == "Cooked" ) |
|
gameState.turkeyStates[2].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"] == "Dry" ) |
|
gameState.turkeyStates[3].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"] == "Burnt" ) |
|
gameState.turkeyStates[4].alpha = turkeyState["skin"]["cond"][1]; |
|
if( turkeyState["skin"]["cond"] == "Fire" ) |
|
gameState.turkeyStates[4].alpha = 1; |
|
|
|
panFront.alpha = 1; |
|
stage.addChild(gameState.turkeyStates[0]); |
|
for(i in gameState.turkeyStates){ |
|
stage.addChild(gameState.turkeyStates[i]); |
|
} |
|
stage.addChild(panFront); |
|
} |
|
|
|
// Pan front goes here |
|
stage.addChild( panFront ); |
|
|
|
//finalize button |
|
if( gameState.turkeyBought ){ |
|
stage.addChild( new Button( stage, gameState, 45, 250, 250, 150, null, null, function(){ |
|
gameState.pubsub.publish("Play", "Error"); |
|
gameState.pubsub.publish("ShowFinalConfirm",""); |
|
} ) ); |
|
} |
|
|
|
stage.addChild( doorPeekLightOn); |
|
stage.addChild( doorPeekLightOff); |
|
|
|
stage.addChild( doorClosedLightOn); |
|
stage.addChild( doorClosedLightOff); |
|
|
|
stage.addChild( doorOpen); |
|
stage.addChild( new Button( stage, gameState, 45, 163, 41, 17, "ChangeTemperature", "Up" ) ); |
|
stage.addChild( new Button( stage, gameState, 95, 163, 41, 17, "ChangeTemperature", "Down" ) ); |
|
stage.addChild( new Button( stage, gameState, 145, 163, 41, 17, "OvenLightToggle", "" ) ); |
|
if( gameState.hard == false ) |
|
stage.addChild( new Button( stage, gameState, 205, 105, 80, 80, null, null, function(){ |
|
if( that.doneSkipTime ){ |
|
gameState.pubsub.publish("SkipTime",""); |
|
that.doneSkipTime = false; |
|
} |
|
}) ); |
|
stage.addChild( handleBar); |
|
|
|
return this; |
|
} |
|
} |
|
} |
|
|
|
function WindowUI( stage, gameState ){ |
|
|
|
var dayNight = new createjs.Bitmap("res/screens/Window/Test4-217.png"); |
|
var mood = new createjs.Bitmap("res/screens/Window/Test4TransparencyFull.png"); |
|
|
|
var smallWindows= [ new createjs.Bitmap("res/screens/Window/Small1.png"), |
|
new createjs.Bitmap("res/screens/Window/Small2.png"), |
|
new createjs.Bitmap("res/screens/Window/Small3.png"), |
|
new createjs.Bitmap("res/screens/Window/Small4.png"), |
|
new createjs.Bitmap("res/screens/Window/Small5.png") |
|
]; |
|
|
|
var windows= [ new createjs.Bitmap("res/screens/Window/Win1.png"), |
|
new createjs.Bitmap("res/screens/Window/Win2.png"), |
|
new createjs.Bitmap("res/screens/Window/Win3.png"), |
|
new createjs.Bitmap("res/screens/Window/Win4.png"), |
|
new createjs.Bitmap("res/screens/Window/Win5.png"), |
|
new createjs.Bitmap("res/screens/Window/Win6.png"), |
|
new createjs.Bitmap("res/screens/Window/Win7.png"), |
|
new createjs.Bitmap("res/screens/Window/Win8.png"), |
|
new createjs.Bitmap("res/screens/Window/Win9.png"), |
|
new createjs.Bitmap("res/screens/Window/Win10.png"), |
|
new createjs.Bitmap("res/screens/Window/Win11.png") |
|
]; |
|
|
|
mood.y=30; |
|
dayNight.y=30; |
|
|
|
var secondCounter = 0; |
|
mood.x = dayNight.x = -(new Date( gameState.currentTime ).getHours()*682.625); |
|
|
|
var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" ); |
|
var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" ); |
|
var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" ); |
|
streetLight.alpha = 1; |
|
var stars = new createjs.Bitmap( "res/screens/Window/Stars.png" ); |
|
stars.alpha = 1; |
|
|
|
var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } }; |
|
var data = { |
|
images: ["res/screens/Window/Tree_Animation.png"], |
|
frames: { width:386, height:287 }, |
|
animations: treeAnimations |
|
}; |
|
var spriteSheet = new createjs.SpriteSheet(data); |
|
var animation = new createjs.Sprite(spriteSheet); |
|
animation.x = 415; |
|
animation.y = 30; |
|
|
|
// Fast forward, move sky |
|
gameState.pubsub.subscribe( "SkipTime", function(){ |
|
var newpos = -(new Date( gameState.currentTime ).getHours()*682.625); |
|
dayNight.x = mood.x =newpos < -15583 ? 0 : newpos; |
|
}); |
|
|
|
stage.addChild( dayNight ); |
|
stage.addChild( ground ); |
|
stage.addChild( houses ); |
|
stage.addChild( stars ); |
|
stage.addChild( animation ); |
|
stage.addChild( mood ); |
|
|
|
|
|
for( var i in smallWindows ){ |
|
smallWindows[i].visible = UtilityFunctions.randRange(0,1); |
|
stage.addChild( smallWindows[i] ); |
|
} |
|
|
|
for( var i in windows ){ |
|
windows[i].visible = UtilityFunctions.randRange(0,1); |
|
stage.addChild( windows[i] ); |
|
} |
|
stage.addChild( streetLight ); |
|
return { |
|
|
|
tick: function(){ |
|
|
|
// move the sky |
|
secondCounter++; |
|
if( secondCounter > 600 ){ |
|
dayNight.x-=11.38; |
|
mood.x -= 11.38; |
|
secondCounter = 0; |
|
|
|
// move tree sometimes |
|
if( UtilityFunctions.randRange(0,1) ) |
|
animation.gotoAndPlay("rustle"); |
|
|
|
// turn on lights |
|
if( dayNight.x < 0 && dayNight.x > -4545 ){ |
|
for( var i in smallWindows ){ |
|
smallWindows[i].visible = UtilityFunctions.randRange(0,1); |
|
} |
|
for( var i in windows ){ |
|
windows[i].visible = UtilityFunctions.randRange(0,1); |
|
} |
|
|
|
// turn on random window lights |
|
streetLight.alpha= 1; |
|
stars.alpha = 1; |
|
} |
|
else if( dayNight.x < -11687 ){ |
|
for( var i in smallWindows ){ |
|
smallWindows[i].visible = UtilityFunctions.randRange(0,1); |
|
} |
|
for( var i in windows ){ |
|
windows[i].visible = UtilityFunctions.randRange(0,1); |
|
} |
|
streetLight.alpha= 1; |
|
stars.alpha = 1; |
|
} |
|
// daytime, turn off all lights |
|
else{ |
|
for( var i in smallWindows ){ |
|
smallWindows[i].visible = 0; |
|
} |
|
for( var i in windows ){ |
|
windows[i].visible = 0; |
|
} |
|
|
|
streetLight.alpha= 0; |
|
stars.alpha = 0; |
|
} |
|
} |
|
|
|
// if too many lights are causing an issue on your browser, turn them off |
|
if( createjs.Ticker.getMeasuredFPS().toFixed(1) < 13 ){ |
|
for( var i in windows ){ |
|
windows[i].visible = 0; |
|
} |
|
} |
|
|
|
if( dayNight.x < -15583 ) |
|
dayNight.x = 0; |
|
|
|
} |
|
} |
|
} |
|
|
|
function MarketItem( gameState, name, x, y, cost, mouseOutImg, mouseOverImg, mouseOutKitchenImg, mouseOverKitchenImg, funnyDescription, weight ){ |
|
var that = this; |
|
this.name = name; |
|
this.bought = false; |
|
|
|
var mouseOverKitchen = new createjs.Bitmap( mouseOverKitchenImg ); |
|
var mouseOutKitchen = new createjs.Bitmap( mouseOutKitchenImg ); |
|
|
|
var mouseOver = new createjs.Bitmap( mouseOverImg ); |
|
var mouseOut = new createjs.Bitmap( mouseOutImg ); |
|
|
|
mouseOver.x = mouseOut.x = x; |
|
mouseOver.y = mouseOut.y = y; |
|
mouseOut.addEventListener( "mouseover", function(){ |
|
document.body.style.cursor='pointer'; |
|
mouseOver.visible = true; |
|
mouseOut.visible = false; |
|
gameState.pubsub.publish("ShowPrice", cost ); |
|
gameState.pubsub.publish("ShowDesc", {title:that.name, desc:funnyDescription, weight:weight} ); |
|
}); |
|
mouseOut.addEventListener( "mouseout", function(){ |
|
document.body.style.cursor='default'; |
|
mouseOver.visible = false; |
|
mouseOut.visible = true; |
|
gameState.pubsub.publish("ClearClipboard", {}); |
|
} ); |
|
mouseOver.addEventListener( "mouseover", function(){ |
|
document.body.style.cursor='pointer'; |
|
mouseOver.visible = true; |
|
mouseOut.visible = false; |
|
gameState.pubsub.publish("ShowPrice", cost ); |
|
gameState.pubsub.publish("ShowDesc", {title:that.name, desc:funnyDescription, weight:weight} ); |
|
}); |
|
mouseOver.addEventListener( "mouseout", function(){ |
|
document.body.style.cursor='default'; |
|
mouseOver.visible = false; |
|
mouseOut.visible = true; |
|
gameState.pubsub.publish("ClearClipboard", {}); |
|
} ); |
|
|
|
|
|
mouseOutKitchen.addEventListener( "mouseover", function(){ |
|
document.body.style.cursor='pointer'; |
|
mouseOverKitchen.visible = true; |
|
mouseOutKitchen.visible = false; |
|
}); |
|
mouseOutKitchen.addEventListener( "mouseout", function(){ |
|
document.body.style.cursor='default'; |
|
mouseOverKitchen.visible = false; |
|
mouseOverKitchen.visible = true; |
|
} ); |
|
mouseOverKitchen.addEventListener( "mouseover", function(){ |
|
document.body.style.cursor='pointer'; |
|
mouseOverKitchen.visible = true; |
|
mouseOutKitchen.visible = false; |
|
}); |
|
mouseOverKitchen.addEventListener( "mouseout", function(){ |
|
document.body.style.cursor='default'; |
|
mouseOverKitchen.visible = false; |
|
mouseOutKitchen.visible = true; |
|
} ); |
|
|
|
// We've bought the item, now we click it in the Kitchen |
|
mouseOverKitchen.addEventListener("click",function(){ |
|
if ( that.name.indexOf("Temperature") != -1 ){ |
|
gameState.pubsub.publish( "ShowTempDialog", "" ); |
|
} |
|
|
|
if ( that.name.indexOf("Cookbook") != -1 ){ |
|
if(DEBUG) console.log("click, show cookbook"); |
|
gameState.pubsub.publish("ShowCookbook",""); |
|
gameState.pubsub.publish("Play", "Open_Cookbook"); |
|
} |
|
}); |
|
|
|
mouseOver.addEventListener( "click", function(){ |
|
if(!that.bought && cost <= gameState.wallet ){ |
|
|
|
if( that.name.indexOf("Turkey") != -1 && gameState.turkeyBought != true ){ |
|
gameState.turkeyBought = true; |
|
gameState.turkeyWeight = weight; |
|
gameState.turkeyType = that.name; |
|
gameState.marketItems[ that.name ].delete(); |
|
that.bought = true; |
|
|
|
// record time started |
|
gameState.pubsub.publish( "AddRecord", {type:"Note ", text:"Turkey bought and placed in oven"} ); |
|
|
|
|
|
gameState.pubsub.publish("Play", {name:"Buy", volume:0.7} ); |
|
gameState.pubsub.publish("WalletAmount", gameState.wallet - Math.abs(cost)) |
|
gameState.pubsub.publish("StartTurkeyModel",""); |
|
} |
|
// can we buy this? Only possible if you already bought a turkey |
|
else if( that.name.indexOf("Turkey") == -1 && gameState.turkeyBought == true ){ |
|
|
|
// if we bought an oven light, enable it! |
|
if( that.name.indexOf("Light") != -1 ) gameState.boughtOvenLight = true; |
|
|
|
// if we bought a clock, enable it! |
|
if( that.name.indexOf("Alarm") != -1 ) gameState.alarmBought = true; |
|
if( that.name.indexOf("Frills") != -1 ) gameState.frillsModifier = 5; |
|
|
|
if( that.name.indexOf("Exquisite") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.08 ? gameState.stuffingTypeModifier : 1.08; } |
|
if( that.name.indexOf("Special") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.17 ? gameState.stuffingTypeModifier : 1.17; } |
|
if( that.name.indexOf("Repurposed") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.05 ? gameState.stuffingTypeModifier : 1.05; } |
|
|
|
gameState.purchasedItems.push( objReturn ); |
|
gameState.marketItems[ that.name ].delete(); |
|
that.bought = true; |
|
gameState.pubsub.publish("Play", {name:"Buy", volume:0.7}); |
|
gameState.pubsub.publish("WalletAmount", gameState.wallet - Math.abs(cost)); |
|
} |
|
// One turkey only |
|
else if( that.name.indexOf("Turkey") != -1 && gameState.turkeyBought == true ){ |
|
gameState.pubsub.publish( "ShowDialog", {seq:"CannotBuyTurkey", autoAdvance:true} ); |
|
gameState.pubsub.publish( "Play", "Error" ); |
|
} |
|
// Buy turkey first |
|
else{ |
|
gameState.pubsub.publish( "ShowDialog", {seq:"BuyTurkeyFirst", autoAdvance:false} ); |
|
gameState.pubsub.publish( "Play", "Error" ); |
|
} |
|
} |
|
else{ |
|
gameState.pubsub.publish( "ShowDialog", {seq:"NoMoney", autoAdvance:true} ); |
|
gameState.pubsub.publish( "Play", "Error" ); |
|
} |
|
}); |
|
mouseOver.visible = false; |
|
|
|
var objReturn = { |
|
tick: function(){}, |
|
getName: function(){return that.name;}, |
|
delete: function( stage ){ |
|
that.visible = false; |
|
gameState.pubsub.publish("RemoveItems", [mouseOut, mouseOver]); |
|
}, |
|
draw: function( stage, newx, newy ){ |
|
if( newx && newy ){ |
|
mouseOut.x = mouseOver.x = newx; |
|
mouseOut.y = mouseOver.y = newy; |
|
} |
|
if(DEBUG) console.log("NewScreen for item "+that.name +" is " +gameState.newScreen ); |
|
if( gameState.newScreen == "KitchenScreen" ){ |
|
mouseOutKitchen.visible = true; |
|
stage.addChild( mouseOutKitchen ); |
|
mouseOverKitchen.visible = false; |
|
stage.addChild( mouseOverKitchen ); |
|
return; |
|
} |
|
|
|
if( !that.bought ){ |
|
stage.addChild( mouseOut ); |
|
stage.addChild( mouseOver ); |
|
} |
|
} |
|
} |
|
return objReturn; |
|
} |
|
|
|
|
|
|
|
function ImgButton( stage, gameState, x, y, mouseOutImg, mouseOverImg, eventCmd, arg, sound, altfunc ){ |
|
var mouseOver = new createjs.Bitmap( mouseOverImg ); |
|
var mouseOut = new createjs.Bitmap( mouseOutImg ); |
|
mouseOver.x = mouseOut.x = x; |
|
mouseOver.y = mouseOut.y = y; |
|
mouseOut.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; mouseOver.visible = true; mouseOut.visible = false; } ); |
|
mouseOut.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; mouseOver.visible = false; mouseOut.visible = true; } ); |
|
mouseOver.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; mouseOver.visible = true; mouseOut.visible = false; } ); |
|
mouseOver.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; mouseOver.visible = false; mouseOut.visible = true; } ); |
|
mouseOver.addEventListener( "click", function(){ |
|
if( sound ){ |
|
gameState.pubsub.publish("Play", sound ); |
|
} |
|
if( !altfunc){ |
|
gameState.pubsub.publish( eventCmd, arg ); |
|
return; |
|
} |
|
altfunc(); |
|
} ); |
|
mouseOver.visible = false; |
|
stage.addChild( mouseOut ); |
|
stage.addChild( mouseOver ); |
|
|
|
return { |
|
tick: function(){} |
|
} |
|
} |
|
|
|
function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg, altfunc ){ |
|
var that = this; |
|
if(DEBUG) console.log("button clicked with "+ arg); |
|
|
|
var button = new createjs.Shape(); |
|
button.graphics.beginFill("#ffffff").drawRect(x_orig, y_orig, x_dest, y_dest); |
|
button.alpha = 0.01; |
|
button.addEventListener( "click", function(){ |
|
gameState.pubsub.publish( "Play", "Click" ); |
|
if( !altfunc ){ |
|
gameState.pubsub.publish( eventCmd, arg ); |
|
return; |
|
} |
|
altfunc(); |
|
gameState.pubsub.publish( eventCmd, arg ); |
|
} ); |
|
button.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } ); |
|
button.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } ); |
|
return button; |
|
}
|
|
|