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function ClockUI( stage, gameState ){
var that = this;
this.minuteRadius = 30;
this.hourRadius = 0.7 * this.minuteRadius;
this.clockX = 246;
this.clockY = 146;
this.getClockAngles = function( ){
var currTime = new Date( gameState.currentTime );
var hourAngle = 720 * ( currTime.getHours() / 24 ) - 90;
var minuteAngle = 360 * ( currTime.getMinutes() / 60 ) - 90;
return [ hourAngle, minuteAngle ];
}
var minuteLine = new createjs.Shape();
minuteWidth = this.minuteRadius;
minuteHeight = 1;
minuteLine.graphics.beginFill('black').drawRect( 0, 0, minuteWidth, minuteHeight );
minuteLine.regX = 0;
minuteLine.regY = minuteHeight / 2;
minuteLine.x = this.clockX;
minuteLine.y = this.clockY;
var hourLine = new createjs.Shape();
hourWidth = this.hourRadius;
hourHeight = 1;
hourLine.graphics.beginFill('black').drawRect( 0, 0, hourWidth, hourHeight );
hourLine.regX = 0;
hourLine.regY = hourHeight / 2;
hourLine.x = this.clockX;
hourLine.y = this.clockY;
stage.addChild( minuteLine );
stage.addChild( hourLine );
return {
tick: function(){
var angles = that.getClockAngles();
hourLine.rotation = angles[0];
minuteLine.rotation = angles[1];
}
}
}
function HelpUI( stage, gameState ){
var that = this;
this.showingHelp = false;
var helpPages = [
new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP1P2.png"),
new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP3P4.png"),
new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP5P6.png"),
new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP7P8.png"),
new createjs.Bitmap("res/screens/HelpCreditsScreen/HelpP9P10.png")
];
var position = 0;
var helpImg = helpPages[0];
var closeButton = new Button( stage, gameState, 708, 8, 80, 50,null, null, function(){ that.hideHelp(); } );
var nextButton = new Button( stage, gameState, 645, 543, 80, 50, null,null, function(){ gameState.pubsub.publish("Play", "Open_Cookbook");
if( helpImg ){
position++;
helpImg.visible = false;
helpImg = helpPages[ position % 5 ];
helpImg.visible = true;
} else{
that.hideHelp();
}
});
var prevButton = new Button( stage, gameState, 77, 546, 80, 50, null,null, function(){ gameState.pubsub.publish("Play", "Open_Cookbook");
if( helpImg ){
position--;
helpImg.visible = false;
helpImg = helpPages[ Math.abs(position) % 5 ];
helpImg.visible = true;
} else {
that.hideHelp();
}
});
this.hideHelp = function(){
helpImg.visible=false;
stage.removeChild( closeButton );
stage.removeChild( nextButton );
stage.removeChild( prevButton );
for( var i in helpPages ){
helpPages[i].visible = false;
stage.removeChild( helpPages[i] );
}
that.showingHelp = false;
gameState.pubsub.publish("Play", "Close_Cookbook");
}
// Show core temperature
this.showHelp = function(){
if( that.showingHelp ) return;
gameState.pubsub.publish("Play", "Open_Cookbook");
for( var i in helpPages ){
helpPages[i].visible = false;
stage.addChild( helpPages[i] );
}
helpPages[0].visible = true;
stage.addChild( that.background );
stage.addChild( closeButton );
stage.addChild( nextButton );
stage.addChild( prevButton );
that.showingHelp = true;
}
// change temperature, this one's for the UI
gameState.pubsub.subscribe( "ShowHelp", this.showHelp );
}
function FinalConfirmationUI(stage, gameState){
var that = this;
this.showingConfirm = false;
var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/FinalConfirmation.png");
var yesButton = new Button( stage, gameState, 355, 338, 388, 50, null, null, function(){
gameState.pubsub.publish( "Play", "Ding" );
gameState.pubsub.publish( "SwitchScreen", "ScoreScreen" );
that.hideFinalConfirm();
} );
var noButton = new Button( stage, gameState, 355, 395, 388, 50, null, null, function(){that.hideFinalConfirm();} );
this.hideFinalConfirm = function(){
stage.removeChild( finalImg );
stage.removeChild( yesButton );
stage.removeChild( noButton );
that.showingConfirm = false;
};
// Show core temperature
this.showFinalConfirm = function(){
if(DEBUG) console.log("Showing final confirm");
if( !that.showingConfirm ){
that.showingConfirm = true;
stage.addChild( finalImg );
stage.addChild( noButton );
stage.addChild( yesButton );
}
};
// change temperature, this one's for the UI
gameState.pubsub.subscribe( "ShowFinalConfirm", this.showFinalConfirm );
}
function DeathUI(stage, gameState){
var that = this;
this.showingConfirm = false;
var finalImg = new createjs.Bitmap("res/screens/KitchenScreen/HouseFireRetry.png");
var deathCount = new createjs.Text( UtilityFunctions.randRange(1,6), "24px Arial", "black" );
deathCount.x = 695;
deathCount.y = 260;
var retryButton = new Button( stage, gameState, 578, 520, 200, 50, null, null, function(){
document.location.reload();
} );
var explosion = { boom:{ frames:[35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0], next:false } };
var data = {
images: ["res/screens/KitchenScreen/Explosion_AnimationLowRes.png"],
frames: { width:400, height:300 },
animations: explosion
};
var spriteSheet = new createjs.SpriteSheet(data);
var animation = new createjs.Sprite(spriteSheet, "treeAnimations");
animation.x = 0;
animation.y = 0;
animation.scaleX = animation.scaleY = 2;
// Show core temperature
this.showDeath = function(){
gameState.pubsub.publish( "Play", {name:"Explosion", volume:1} );
stage.addChild( finalImg );
animation.gotoAndPlay("boom");
stage.addChild( deathCount );
stage.addChild( animation );
stage.addChild( retryButton );
};
// change temperature, this one's for the UI
gameState.pubsub.subscribe( "Death", this.showDeath );
}
function AlarmUI(stage, gameState){
var that = this;
this.showingConfirm = false;
var oldTime = Date.now();
var showColon = true;
var timerText = new createjs.Text("00:00", "24px Arial", "black" );
timerText.x = 372;
timerText.y = 290;
var clearButton = new Button( stage, gameState, 364, 327, 17, 13, null, null, function(){
gameState.alarmTimer = 0;
gameState.alarmActivated = false;
that.updateTimer();
} );
var hourButton = new Button( stage, gameState, 386, 327, 24, 13, null, null, function(){
gameState.alarmTimer +=3600;
gameState.alarmActivated = true;
that.updateTimer();
} );
var minuteButton = new Button( stage, gameState, 414, 327, 24, 13, null, null, function(){
gameState.alarmTimer +=300;
gameState.alarmActivated = true;
that.updateTimer();
} );
this.updateTimer = function(){
var colon = showColon ? ":" : " ";
var totalSec = gameState.alarmTimer;
var hours = parseInt( totalSec / 3600 ) % 24
var minutes = parseInt( totalSec / 60 ) % 60;
var timeText = ("00"+hours).slice(-2) + colon + ("00"+minutes).slice(-2);
timerText.text = timeText;
}
this.activateTimer = function(){
gameState.alarmActivated = true;
}
// Show core temperature
stage.addChild( timerText );
stage.addChild( clearButton );
stage.addChild( hourButton );
stage.addChild( minuteButton );
this.updateTimer();
return{
tick: function(){
// IMPORTANT: SECOND TIMER
var diff = Date.now() - oldTime;
if( diff > 1000 ){
if( gameState.alarmActivated && gameState.alarmTimer <=0 ){
gameState.alarmTimer = 0;
gameState.pubsub.publish("Play", "BeepBeep")
}
that.updateTimer();
showColon = !showColon;
if( gameState.alarmActivated )
gameState.alarmTimer --;
oldTime = Date.now();
}
}
}
}
function CookbookUI( stage, gameState ){
var that = this;
this.showingCookbook = false;
var cookbookImg = new createjs.Bitmap("res/screens/KitchenScreen/Cookbook-Open.png");
var closeButton = new Button( stage, gameState, 710, 10, 100, 50, null, null, function(){that.hideCookbook();} );
var scrollUpBtn = new Button( stage, gameState, 710, 80, 100, 50, null, null, function(){that.scrollUp();} );
var scrollDownBtn = new Button( stage, gameState, 710, 540, 100, 50, null, null, function(){that.scrollDown();} );
var turkeyTypeText = new createjs.Text("", "18px Arial", "black" );
turkeyTypeText.x = 535;
turkeyTypeText.y = 56;
var turkeyWeightText = new createjs.Text("", "18px Arial", "black" );
turkeyWeightText.x = 553;
turkeyWeightText.y = 85;
var hiddenEntries = [];
var logEntries = [];
this.hideCookbook = function(){
stage.removeChild( closeButton );
stage.removeChild( cookbookImg );
stage.removeChild( scrollUpBtn );
stage.removeChild( scrollDownBtn );
stage.removeChild( turkeyTypeText );
stage.removeChild( turkeyWeightText );
for( i in logEntries ){
stage.removeChild(logEntries[i]);
}
for( i in hiddenEntries ){
stage.removeChild(hiddenEntries[i]);
}
that.showingCookbook = false;
gameState.pubsub.publish("Play", "Close_Cookbook");
}
this.scrollDown = function(){
// move to hidden list
if( logEntries.length > 1 ){
// Move all entries up by 50 pixels
for( i in logEntries ){
logEntries[i].y -= 50;
}
var topEntry = logEntries.shift();
topEntry.alpha = 0;
hiddenEntries.push( topEntry );
}
}
this.scrollUp = function(){
// pop and fill in top
if( hiddenEntries.length > 0 ){
var topEntry = hiddenEntries.pop();
topEntry.alpha = 1;
logEntries.unshift( topEntry );
// shift everything down by 50 pixels
for( i in logEntries ){
logEntries[i].y += 50;
}
}
}
// Show core temperature
this.showCookbook = function(){
if( !that.showingCookbook ){
// TODO: So this object is actually persistent: we should not remove/add children, just hide stuff visually
logEntries = [];
stage.addChild( cookbookImg );
stage.addChild( closeButton );
turkeyTypeText.text = gameState.turkeyType;
turkeyWeightText.text = gameState.turkeyWeight + " lbs";
for( i in gameState.peekRecords ){
var record = gameState.peekRecords[i];
var time = new Date( gameState.peekRecords[i].getTime() );
var logLine = new createjs.Text( "OFF", "12px Arial", "black" );
logLine.x = 423;
logLine.y = 50 * i+ 165;
logLine.textBaseline = "alphabetic";
logLine.text = record.getType() + " " + ("00"+time.getHours()).slice(-2) + ":" + ("00"+time.getMinutes()).slice(-2) + " " + record.getContent();
logEntries.push(logLine);
stage.addChild(logLine);
}
stage.addChild(turkeyTypeText);
stage.addChild(turkeyWeightText);
stage.addChild(scrollUpBtn);
stage.addChild(scrollDownBtn);
that.showingCookbook = true;
}
}
// change temperature, this one's for the UI
gameState.pubsub.subscribe( "ShowCookbook", this.showCookbook );
}
function OvenUI( stage, gameState ){
var that = this;
var OVEN_CLOSED = 0;
var OVEN_PEEK = 1;
var OVEN_OPEN = 2;
this.ovenDoor = OVEN_CLOSED;
var ovenLight = new createjs.Shape();
ovenLight.graphics.beginFill( "black" ).drawCircle( 181, 126, 2 );
var confirmation = new FinalConfirmationUI(stage, gameState );
var death = new DeathUI(stage,gameState);
// Oven light control
this.changeOvenLight = function( state ){
if( state == "On" ){
ovenLight.visible = false;
} else {
ovenLight.visible = true;
}
}
this.doneSkipTime = true;
// place turkeys in oven
for (i in gameState.turkeyStates){
gameState.turkeyStates[i].alpha = 0;
gameState.turkeyStates[i].scaleX = gameState.turkeyStates[i].scaleY =1;
gameState.turkeyStates[i].x = 75;
gameState.turkeyStates[i].y = 258;
}
var temperatureText = new createjs.Text( "OFF", "40px Arial", "#ff7700" );
temperatureText.x = 50;
temperatureText.y = 147;
temperatureText.textBaseline = "alphabetic";
var lightPressedImg = new createjs.Bitmap( "res/screens/KitchenScreen/LightButtonDepressed.png" );
lightPressedImg.alpha = 0;
var doorClosedLightOff = new createjs.Bitmap( "res/screens/KitchenScreen/DoorClosedLightOff.png" );
doorClosedLightOff.alpha = 1;
var doorClosedLightOn = new createjs.Bitmap( "res/screens/KitchenScreen/DoorClosedLightOn.png" );
doorClosedLightOn.alpha = 0;
var doorPeekLightOff = new createjs.Bitmap( "res/screens/KitchenScreen/DoorPeekLightOff.png" );
doorPeekLightOff.alpha = 0;
var doorPeekLightOn = new createjs.Bitmap( "res/screens/KitchenScreen/DoorPeekLightOn.png" );
doorPeekLightOn.alpha = 0;
var doorOpen = new createjs.Bitmap( "res/screens/KitchenScreen/DoorOpen.png" );
doorOpen.alpha = 0;
var redState = new createjs.Bitmap( "res/screens/KitchenScreen/OvenTurnRedState.png" );
redState.alpha = 0;
var panFront = new createjs.Bitmap( "res/screens/KitchenScreen/PanFront.png" );
panFront.alpha = 0;
this.changeTemperature = function( direction ){
if( gameState.turkeyBought ){
if( temperatureText.text == "OFF" && direction == "Up" ) temperatureText.text = "125";
if( !( temperatureText.text == "OFF" && direction == "Down" ) ){
var temp = ( direction == "Up" ? parseInt(temperatureText.text)+25 : parseInt(temperatureText.text)-25);
// Check lower bound for OFF
temp = temp < 150 ? temp = "OFF" : temp;
// Check upper bound
if( temp > 500 ){
redState.alpha = ( temp - 500 )/( 1100 - 500 );
}
// if over 1100 F, burn house down
if( temp > 1100 ){
gameState.pubsub.publish("Death","");
return;
}
temperatureText.text = temp;
}
// Tell our model to set the actual temperature
gameState.ovenModel.changeTemp( UtilityFunctions.F2C( temperatureText.text == "OFF" ? 125 : parseInt( temperatureText.text ) ) );
}
else{
gameState.pubsub.publish("ShowDialog",{seq:"EmptyOven", autoAdvance: true});
}
}
this.ovenLightToggle = function(){
// Only work if the user bought an oven light
if( gameState.boughtOvenLight ){
lightPressedImg.alpha = lightPressedImg.alpha == 0 ? 1 : 0;
if( that.ovenDoor == OVEN_CLOSED){
doorClosedLightOn.alpha = lightPressedImg.alpha == 0 ? 0 : 1;
doorClosedLightOff.alpha = lightPressedImg.alpha == 0 ? 1 : 0;
doorOpen.alpha = 0;
}
else if( that.ovenDoor == OVEN_PEEK ){
doorPeekLightOn.alpha = lightPressedImg.alpha == 0 ? 0 : 1;
doorPeekLightOff.alpha = lightPressedImg.alpha == 0 ? 1 : 0;
doorOpen.alpha = 0;
}
}
}
this.startTurkeyModel = function(){
if(DEBUG) console.log("weight is" + gameState.turkeyWeight);
gameState.ovenModel = new OvenModel( gameState.turkeyWeight, gameState );
}
var handleBar = new createjs.Shape();
handleBar.graphics.beginFill("#ffffff").drawRect(20, 190, 300, 20);
handleBar.alpha = 0.01;
handleBar.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } );
handleBar.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } );
handleBar.addEventListener( "pressup", handlePress );
var evalSkin = {
"raw": "The turkey looks no different from when I put it in",
"undercooked": "The skin looks pink",
"slightly cooked": "The turkey could use a couple more minutes",
"cooked": "The turkey looks good enough to eat",
"overcooked": "The turkey looks a bit shriveled",
"dry": "The turkey looks like cardboard",
"burnt": "The turkey looks burnt"
};
// Look for a drag event
function handlePress(event) {
if( event.stageY > 300 && that.ovenDoor != OVEN_OPEN ){
that.ovenDoor = OVEN_OPEN;
doorPeekLightOn.alpha = doorClosedLightOn.alpha = 0;
doorPeekLightOff.alpha = doorClosedLightOff.alpha = 0;
doorOpen.alpha = 1;
handleBar.graphics.clear();
handleBar.graphics.beginFill("#ffffff").drawRect(5, 450, 400, 60);
handleBar.alpha = 0.01;
if( gameState.turkeyBought ){
var state = gameState.ovenModel.getTurkeyState();
if(!evalSkin[turkeyState["skin"]["cond"][2]])
gameState.pubsub.publish("Death","");
gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } );
gameState.pubsub.publish( "AddRecord", {type:"Open ", text:"The turkey looked " + turkeyState["skin"]["cond"][2]} );
gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 3 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 3 );
gameState.ovenOpened++;
}
gameState.pubsub.publish( "Play", "Oven_Door_Full_Open" );
}else if (that.ovenDoor == OVEN_OPEN ){
that.ovenDoor = OVEN_PEEK;
gameState.pubsub.publish( "Play", "Oven_Door_Full_Close" );
handleBar.graphics.clear();
handleBar.graphics.beginFill("#ffffff").drawRect(20, 190, 300, 20);
handleBar.alpha = 0.01;
ovenPeek();
}
}
handleBar.addEventListener( "click", ovenPeek );
function ovenPeek(){
if( that.ovenDoor == OVEN_CLOSED && that.ovenDoor != OVEN_OPEN ){
gameState.pubsub.publish( "Play", "Oven_Door_Peek_Open" );
doorPeekLightOn.alpha = lightPressedImg.alpha;
doorPeekLightOff.alpha = !lightPressedImg.alpha;
doorClosedLightOn.alpha = 0;
doorClosedLightOff.alpha = 0;
doorOpen.alpha = 0;
that.ovenDoor = OVEN_PEEK;
handleBar.y = 48;
if( gameState.turkeyBought ){
var state = gameState.ovenModel.getTurkeyState();
if(!evalSkin[turkeyState["skin"]["cond"][2]])
gameState.pubsub.publish("Death","");
gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] } );
gameState.pubsub.publish( "AddRecord", {type:"Peek ", text:"The turkey looked " +turkeyState["skin"]["cond"][2]} );
}
}
else if (that.ovenDoor == OVEN_PEEK){
doorClosedLightOn.alpha = lightPressedImg.alpha;
doorClosedLightOff.alpha = !lightPressedImg.alpha;
doorPeekLightOn.alpha = 0;
doorPeekLightOff.alpha = 0;
that.ovenDoor = OVEN_CLOSED;
gameState.pubsub.publish( "Play", "Oven_Door_Peek_Close" );
doorOpen.alpha = 0;
handleBar.y = 0;
}
}
// Show core temperature
this.showTempDialog = function(){
if( that.ovenDoor != OVEN_OPEN ){
gameState.pubsub.publish("ShowDialog", {seq:"OpenDoor", autoAdvance:true});
}
else{
state = gameState.ovenModel.getTurkeyState();
gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:"The core temperature of the turkey reads " + UtilityFunctions.C2F(state.core.temp).toFixed(2) + " F" } );
gameState.pubsub.publish( "AddRecord", {type:"Probe", text:"Core temperature measured: " + UtilityFunctions.C2F(state.core.temp).toFixed(2) + " F"} );
}
}
new CookbookUI( stage, gameState );
// change temperature, this one's for the UI
gameState.pubsub.subscribe( "ChangeTemperature", this.changeTemperature );
gameState.pubsub.subscribe( "ShowTempDialog", this.showTempDialog );
gameState.pubsub.subscribe( "OvenLightToggle", this.ovenLightToggle );
gameState.pubsub.subscribe( "OvenLight", this.changeOvenLight );
gameState.pubsub.subscribe( "StartTurkeyModel", this.startTurkeyModel );
gameState.pubsub.subscribe("DoneSkipTime", function(){ that.doneSkipTime = true; });
this.secondTick = function(diff){
// check if oven door is open
if( that.ovenDoor == OVEN_OPEN ){
gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 1 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 1 );
}
gameState.ovenModel.secondTick();
gameState.currentTime += diff;
gameState.turkeyCookCounter++;
}
gameState.pubsub.subscribe( "SkipTime", function(){
if(DEBUG) console.log("Skipping time");
for(var i = 0; i < 1200; i++){
that.secondTick( 1000 );
}
if( gameState.alarmActivated )
gameState.alarmTimer -= 1200;
gameState.pubsub.publish("DoneSkipTime","");
});
return {
tick: function(){
// IMPORTANT: SECOND TIMER
var diff = Date.now() - gameState.oldTime;
var dialoguediff = Date.now() - gameState.oldDialogueTime;
if( diff > 1000 ){
that.secondTick( diff );
if( gameState.turkeyBought ){
gameState.turkeyCookCounter++;
// what's the state of the turkey
turkeyState = gameState.ovenModel.getTurkeyState();
gameState.turkeyStates[0].alpha = 1;
if( turkeyState["skin"]["cond"][0] == "Undercooked" )
gameState.turkeyStates[1].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"][0] == "Cooked" )
gameState.turkeyStates[2].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"][0] == "Dry" )
gameState.turkeyStates[3].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"][0] == "Burnt" )
gameState.turkeyStates[4].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"][0] == "Fire" )
gameState.turkeyStates[4].alpha = 1;
}
gameState.oldTime = Date.now();
}
if( gameState.turkeyBought && dialoguediff > 2*60*1000 ){
gameState.pubsub.publish( "ShowDialog", {seq:"Spouse gets surprise movie tickets", autoAdvance:true, random:true} );
gameState.oldDialogueTime = Date.now();
}
},
render: function(){
stage.addChild( redState );
stage.addChild( ovenLight );
stage.addChild( temperatureText );
stage.addChild( lightPressedImg);
// Turkey goes here
// did the player actually buy a turkey? if so, determine its cooked state
if( gameState.turkeyBought ){
// what's the state of the turkey
turkeyState = gameState.ovenModel.getTurkeyState();
gameState.turkeyStates[0].alpha = 1;
if( turkeyState["skin"]["cond"] == "Undercooked" )
gameState.turkeyStates[1].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"] == "Cooked" )
gameState.turkeyStates[2].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"] == "Dry" )
gameState.turkeyStates[3].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"] == "Burnt" )
gameState.turkeyStates[4].alpha = turkeyState["skin"]["cond"][1];
if( turkeyState["skin"]["cond"] == "Fire" )
gameState.turkeyStates[4].alpha = 1;
panFront.alpha = 1;
stage.addChild(gameState.turkeyStates[0]);
for(i in gameState.turkeyStates){
stage.addChild(gameState.turkeyStates[i]);
}
stage.addChild(panFront);
}
// Pan front goes here
stage.addChild( panFront );
//finalize button
if( gameState.turkeyBought ){
stage.addChild( new Button( stage, gameState, 45, 250, 250, 150, null, null, function(){
gameState.pubsub.publish("Play", "Error");
gameState.pubsub.publish("ShowFinalConfirm","");
} ) );
}
stage.addChild( doorPeekLightOn);
stage.addChild( doorPeekLightOff);
stage.addChild( doorClosedLightOn);
stage.addChild( doorClosedLightOff);
stage.addChild( doorOpen);
stage.addChild( new Button( stage, gameState, 45, 163, 41, 17, "ChangeTemperature", "Up" ) );
stage.addChild( new Button( stage, gameState, 95, 163, 41, 17, "ChangeTemperature", "Down" ) );
stage.addChild( new Button( stage, gameState, 145, 163, 41, 17, "OvenLightToggle", "" ) );
if( gameState.hard == false )
stage.addChild( new Button( stage, gameState, 205, 105, 80, 80, null, null, function(){
if( that.doneSkipTime ){
gameState.pubsub.publish("SkipTime","");
that.doneSkipTime = false;
}
}) );
stage.addChild( handleBar);
return this;
}
}
}
function WindowUI( stage, gameState ){
var dayNight = new createjs.Bitmap("res/screens/Window/Test4-217.png");
var mood = new createjs.Bitmap("res/screens/Window/Test4TransparencyFull.png");
var smallWindows= [ new createjs.Bitmap("res/screens/Window/Small1.png"),
new createjs.Bitmap("res/screens/Window/Small2.png"),
new createjs.Bitmap("res/screens/Window/Small3.png"),
new createjs.Bitmap("res/screens/Window/Small4.png"),
new createjs.Bitmap("res/screens/Window/Small5.png")
];
var windows= [ new createjs.Bitmap("res/screens/Window/Win1.png"),
new createjs.Bitmap("res/screens/Window/Win2.png"),
new createjs.Bitmap("res/screens/Window/Win3.png"),
new createjs.Bitmap("res/screens/Window/Win4.png"),
new createjs.Bitmap("res/screens/Window/Win5.png"),
new createjs.Bitmap("res/screens/Window/Win6.png"),
new createjs.Bitmap("res/screens/Window/Win7.png"),
new createjs.Bitmap("res/screens/Window/Win8.png"),
new createjs.Bitmap("res/screens/Window/Win9.png"),
new createjs.Bitmap("res/screens/Window/Win10.png"),
new createjs.Bitmap("res/screens/Window/Win11.png")
];
mood.y=30;
dayNight.y=30;
var secondCounter = 0;
mood.x = dayNight.x = -(new Date( gameState.currentTime ).getHours()*682.625);
var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" );
var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" );
var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" );
streetLight.alpha = 1;
var stars = new createjs.Bitmap( "res/screens/Window/Stars.png" );
stars.alpha = 1;
var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } };
var data = {
images: ["res/screens/Window/Tree_Animation.png"],
frames: { width:386, height:287 },
animations: treeAnimations
};
var spriteSheet = new createjs.SpriteSheet(data);
var animation = new createjs.Sprite(spriteSheet);
animation.x = 415;
animation.y = 30;
// Fast forward, move sky
gameState.pubsub.subscribe( "SkipTime", function(){
var newpos = -(new Date( gameState.currentTime ).getHours()*682.625);
dayNight.x = mood.x =newpos < -15583 ? 0 : newpos;
});
stage.addChild( dayNight );
stage.addChild( ground );
stage.addChild( houses );
stage.addChild( stars );
stage.addChild( animation );
stage.addChild( mood );
for( var i in smallWindows ){
smallWindows[i].visible = UtilityFunctions.randRange(0,1);
stage.addChild( smallWindows[i] );
}
for( var i in windows ){
windows[i].visible = UtilityFunctions.randRange(0,1);
stage.addChild( windows[i] );
}
stage.addChild( streetLight );
return {
tick: function(){
// move the sky
secondCounter++;
if( secondCounter > 600 ){
dayNight.x-=11.38;
mood.x -= 11.38;
secondCounter = 0;
// move tree sometimes
if( UtilityFunctions.randRange(0,1) )
animation.gotoAndPlay("rustle");
// turn on lights
if( dayNight.x < 0 && dayNight.x > -4545 ){
for( var i in smallWindows ){
smallWindows[i].visible = UtilityFunctions.randRange(0,1);
}
for( var i in windows ){
windows[i].visible = UtilityFunctions.randRange(0,1);
}
// turn on random window lights
streetLight.alpha= 1;
stars.alpha = 1;
}
else if( dayNight.x < -11687 ){
for( var i in smallWindows ){
smallWindows[i].visible = UtilityFunctions.randRange(0,1);
}
for( var i in windows ){
windows[i].visible = UtilityFunctions.randRange(0,1);
}
streetLight.alpha= 1;
stars.alpha = 1;
}
// daytime, turn off all lights
else{
for( var i in smallWindows ){
smallWindows[i].visible = 0;
}
for( var i in windows ){
windows[i].visible = 0;
}
streetLight.alpha= 0;
stars.alpha = 0;
}
}
// if too many lights are causing an issue on your browser, turn them off
if( createjs.Ticker.getMeasuredFPS().toFixed(1) < 13 ){
for( var i in windows ){
windows[i].visible = 0;
}
}
if( dayNight.x < -15583 )
dayNight.x = 0;
}
}
}
function MarketItem( gameState, name, x, y, cost, mouseOutImg, mouseOverImg, mouseOutKitchenImg, mouseOverKitchenImg, funnyDescription, weight ){
var that = this;
this.name = name;
this.bought = false;
var mouseOverKitchen = new createjs.Bitmap( mouseOverKitchenImg );
var mouseOutKitchen = new createjs.Bitmap( mouseOutKitchenImg );
var mouseOver = new createjs.Bitmap( mouseOverImg );
var mouseOut = new createjs.Bitmap( mouseOutImg );
mouseOver.x = mouseOut.x = x;
mouseOver.y = mouseOut.y = y;
mouseOut.addEventListener( "mouseover", function(){
document.body.style.cursor='pointer';
mouseOver.visible = true;
mouseOut.visible = false;
gameState.pubsub.publish("ShowPrice", cost );
gameState.pubsub.publish("ShowDesc", {title:that.name, desc:funnyDescription, weight:weight} );
});
mouseOut.addEventListener( "mouseout", function(){
document.body.style.cursor='default';
mouseOver.visible = false;
mouseOut.visible = true;
gameState.pubsub.publish("ClearClipboard", {});
} );
mouseOver.addEventListener( "mouseover", function(){
document.body.style.cursor='pointer';
mouseOver.visible = true;
mouseOut.visible = false;
gameState.pubsub.publish("ShowPrice", cost );
gameState.pubsub.publish("ShowDesc", {title:that.name, desc:funnyDescription, weight:weight} );
});
mouseOver.addEventListener( "mouseout", function(){
document.body.style.cursor='default';
mouseOver.visible = false;
mouseOut.visible = true;
gameState.pubsub.publish("ClearClipboard", {});
} );
mouseOutKitchen.addEventListener( "mouseover", function(){
document.body.style.cursor='pointer';
mouseOverKitchen.visible = true;
mouseOutKitchen.visible = false;
});
mouseOutKitchen.addEventListener( "mouseout", function(){
document.body.style.cursor='default';
mouseOverKitchen.visible = false;
mouseOverKitchen.visible = true;
} );
mouseOverKitchen.addEventListener( "mouseover", function(){
document.body.style.cursor='pointer';
mouseOverKitchen.visible = true;
mouseOutKitchen.visible = false;
});
mouseOverKitchen.addEventListener( "mouseout", function(){
document.body.style.cursor='default';
mouseOverKitchen.visible = false;
mouseOutKitchen.visible = true;
} );
// We've bought the item, now we click it in the Kitchen
mouseOverKitchen.addEventListener("click",function(){
if ( that.name.indexOf("Temperature") != -1 ){
gameState.pubsub.publish( "ShowTempDialog", "" );
}
if ( that.name.indexOf("Cookbook") != -1 ){
if(DEBUG) console.log("click, show cookbook");
gameState.pubsub.publish("ShowCookbook","");
gameState.pubsub.publish("Play", "Open_Cookbook");
}
});
mouseOver.addEventListener( "click", function(){
if(!that.bought && cost <= gameState.wallet ){
if( that.name.indexOf("Turkey") != -1 && gameState.turkeyBought != true ){
gameState.turkeyBought = true;
gameState.turkeyWeight = weight;
gameState.turkeyType = that.name;
gameState.marketItems[ that.name ].delete();
that.bought = true;
// record time started
gameState.pubsub.publish( "AddRecord", {type:"Note ", text:"Turkey bought and placed in oven"} );
gameState.pubsub.publish("Play", {name:"Buy", volume:0.7} );
gameState.pubsub.publish("WalletAmount", gameState.wallet - Math.abs(cost))
gameState.pubsub.publish("StartTurkeyModel","");
}
// can we buy this? Only possible if you already bought a turkey
else if( that.name.indexOf("Turkey") == -1 && gameState.turkeyBought == true ){
// if we bought an oven light, enable it!
if( that.name.indexOf("Light") != -1 ) gameState.boughtOvenLight = true;
// if we bought a clock, enable it!
if( that.name.indexOf("Alarm") != -1 ) gameState.alarmBought = true;
if( that.name.indexOf("Frills") != -1 ) gameState.frillsModifier = 5;
if( that.name.indexOf("Exquisite") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.08 ? gameState.stuffingTypeModifier : 1.08; }
if( that.name.indexOf("Special") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.17 ? gameState.stuffingTypeModifier : 1.17; }
if( that.name.indexOf("Repurposed") != -1 ){ gameState.stuffingTypeModifier = gameState.stuffingTypeModifier > 1.05 ? gameState.stuffingTypeModifier : 1.05; }
gameState.purchasedItems.push( objReturn );
gameState.marketItems[ that.name ].delete();
that.bought = true;
gameState.pubsub.publish("Play", {name:"Buy", volume:0.7});
gameState.pubsub.publish("WalletAmount", gameState.wallet - Math.abs(cost));
}
// One turkey only
else if( that.name.indexOf("Turkey") != -1 && gameState.turkeyBought == true ){
gameState.pubsub.publish( "ShowDialog", {seq:"CannotBuyTurkey", autoAdvance:true} );
gameState.pubsub.publish( "Play", "Error" );
}
// Buy turkey first
else{
gameState.pubsub.publish( "ShowDialog", {seq:"BuyTurkeyFirst", autoAdvance:false} );
gameState.pubsub.publish( "Play", "Error" );
}
}
else{
gameState.pubsub.publish( "ShowDialog", {seq:"NoMoney", autoAdvance:true} );
gameState.pubsub.publish( "Play", "Error" );
}
});
mouseOver.visible = false;
var objReturn = {
tick: function(){},
getName: function(){return that.name;},
delete: function( stage ){
that.visible = false;
gameState.pubsub.publish("RemoveItems", [mouseOut, mouseOver]);
},
draw: function( stage, newx, newy ){
if( newx && newy ){
mouseOut.x = mouseOver.x = newx;
mouseOut.y = mouseOver.y = newy;
}
if(DEBUG) console.log("NewScreen for item "+that.name +" is " +gameState.newScreen );
if( gameState.newScreen == "KitchenScreen" ){
mouseOutKitchen.visible = true;
stage.addChild( mouseOutKitchen );
mouseOverKitchen.visible = false;
stage.addChild( mouseOverKitchen );
return;
}
if( !that.bought ){
stage.addChild( mouseOut );
stage.addChild( mouseOver );
}
}
}
return objReturn;
}
function ImgButton( stage, gameState, x, y, mouseOutImg, mouseOverImg, eventCmd, arg, sound, altfunc ){
var mouseOver = new createjs.Bitmap( mouseOverImg );
var mouseOut = new createjs.Bitmap( mouseOutImg );
mouseOver.x = mouseOut.x = x;
mouseOver.y = mouseOut.y = y;
mouseOut.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; mouseOver.visible = true; mouseOut.visible = false; } );
mouseOut.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; mouseOver.visible = false; mouseOut.visible = true; } );
mouseOver.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; mouseOver.visible = true; mouseOut.visible = false; } );
mouseOver.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; mouseOver.visible = false; mouseOut.visible = true; } );
mouseOver.addEventListener( "click", function(){
if( sound ){
gameState.pubsub.publish("Play", sound );
}
if( !altfunc){
gameState.pubsub.publish( eventCmd, arg );
return;
}
altfunc();
} );
mouseOver.visible = false;
stage.addChild( mouseOut );
stage.addChild( mouseOver );
return {
tick: function(){}
}
}
function Button( stage, gameState, x_orig, y_orig, x_dest, y_dest, eventCmd, arg, altfunc ){
var that = this;
if(DEBUG) console.log("button clicked with "+ arg);
var button = new createjs.Shape();
button.graphics.beginFill("#ffffff").drawRect(x_orig, y_orig, x_dest, y_dest);
button.alpha = 0.01;
button.addEventListener( "click", function(){
gameState.pubsub.publish( "Play", "Click" );
if( !altfunc ){
gameState.pubsub.publish( eventCmd, arg );
return;
}
altfunc();
gameState.pubsub.publish( eventCmd, arg );
} );
button.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } );
button.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } );
return button;
}