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292 lines
7.3 KiB
292 lines
7.3 KiB
/* Screens, inheritance would be nice */ |
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function LoadingTitleScreen( stage, gameState ){ |
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var that = this; |
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this.picture = new createjs.Bitmap( "res/Loading-Title.png" ); |
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this.ovenLight = new createjs.Shape(); |
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this.ovenLight.graphics.beginFill( "red" ).drawCircle( 396, 318, 5 ); |
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stage.addChild( this.picture ); |
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stage.addChild( this.ovenLight ); |
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this.uiElems = []; |
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this.uiElems.push( new DialogUI( stage, gameState ) ); |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function InfoHelpScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function MainScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main-Screen.png" ); |
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stage.addChild( this.background ); |
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var turkeyAnimations = { peck:[14,24,"peck"], ruffle:[0,13,"ruffle"], stare:[25,35,"stare"] }; |
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var data = { |
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images: ["res/TurkeySprite.png"], |
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frames: { width:400, height:350 }, |
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animations: turkeyAnimations |
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}; |
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var spriteSheet = new createjs.SpriteSheet(data); |
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var animation = new createjs.Sprite(spriteSheet, "stare"); |
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animation.x = 200; |
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animation.y = 210; |
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animation.addEventListener("tick", handleTick); |
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function handleTick(event) { |
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if ( turkeyAnimations[event.currentTarget.currentAnimation][1] == event.currentTarget.currentFrame ){ |
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event.currentTarget.paused = true; |
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} |
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// Click happened. |
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} |
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stage.addChild(animation); |
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this.grassLayer = new createjs.Bitmap( "res/Grass.png" ); |
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stage.addChild( this.grassLayer ); |
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// buttons info/credits/start |
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new ImgButton( stage, gameState, 571,527, "res/MainScreen/ButtonStart.png", "res/MainScreen/ButtonStart.png","SwitchScreen", "DifficultyScreen", "Click" ); |
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new ImgButton( stage, gameState, 17,470, "res/MainScreen/ButtonHelp.png", "res/MainScreen/ButtonHelp.png","SwitchScreen", "InfoScreen", "Click" ); |
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new ImgButton( stage, gameState, 17,527, "res/MainScreen/ButtonCredits.png", "res/MainScreen/ButtonCredits.png","SwitchScreen", "CreditsScreen", "Click" ); |
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gameState.pubsub.publish( "BackgroundLoop", {name:"TitleMusic", pos:5650, volume:1} ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Randomly do stuff |
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if( createjs.Ticker.getTicks() %50 == 0 ){ |
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animation.gotoAndPlay(["peck", "ruffle", "stare"][UtilityFunctions.randRange(0,2)]); |
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} |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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//start button |
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} |
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function DifficultyScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Difficulty-Selection.png" ); |
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stage.addChild( this.background ); |
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// Easy/Hard Button |
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stage.addChild( new Button( stage, gameState, 170, 40, 450, 105, "SwitchScreen", "KitchenScreen" ) ); |
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stage.addChild( new Button( stage, gameState, 170, 150, 450, 105, "SwitchScreen", "KitchenScreen" ) ); |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function KitchenScreen( stage, gameState ){ |
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var that = this; |
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// Fade out any other sounds |
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gameState.pubsub.publish( "FadeOut", "" ); |
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this.background = new createjs.Bitmap( "res/kitchen.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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for(var i in gameState.purchasedItems ){ |
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console.log(gameState.purchasedItems); |
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gameState.purchasedItems[i].draw( stage, 403+100*i, 350 ); |
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} |
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this.uiElems.push( gameState.ovenUI ? gameState.ovenUI : ( gameState.ovenUI = new OvenUI( stage, gameState ) ) ); |
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this.uiElems.push( new ClockUI( stage, gameState ) ); |
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this.uiElems.push( new WindowUI( stage, gameState ) ) |
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stage.addChild( new Button( stage, gameState, 500, 40, 450, 105, "SwitchScreen", "MarketScreen" ) ); |
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// If player did not buy a turkey, tell them |
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if( !gameState.turkeyBought ){ |
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gameState.pubsub.publish( "ShowDialog", {seq:"KitchenInitial", autoAdvance:false} ); |
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} |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function MarketScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/screens/MarketScreen.png" ); |
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var price = new createjs.Text( "100", "24px Arial", "#00000000" ); |
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price.x = 725; |
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price.y = 500; |
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var wallet = new createjs.Text( gameState.wallet, "24px Arial", "#00000000" ); |
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wallet.x = 725; |
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wallet.y = 550; |
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// Play soundz |
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gameState.pubsub.publish( "Play", {name:"Entrance", volume:0.3} ); |
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gameState.pubsub.publish( "BackgroundLoop", {name:"MarketMusic", volume:1} ); |
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gameState.pubsub.publish( "BackgroundLoop", {name:"MarketSound", volume:0.4} ); |
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stage.addChild( this.background ); |
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stage.addChild(price); |
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stage.addChild(wallet); |
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this.uiElems = []; |
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this.uiElems.push( new ImgButton( stage, gameState, 690,0, "res/items/ExitSign.png", "res/items/ExitGlow.png","SwitchScreen", "KitchenScreen", "Click" ) ); |
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var marketItemKeys = Object.keys(gameState.marketItems); |
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for (var index in marketItemKeys ) { |
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gameState.marketItems[marketItemKeys[index]].draw( stage ); |
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} |
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this.topground = new createjs.Bitmap( "res/screens/MarketTopShelf.png" ); |
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stage.addChild( this.topground ); |
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this.showPrice = function( cost ){ |
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price.text = cost; |
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} |
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gameState.pubsub.subscribe( "ShowPrice", this.showPrice ); |
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this.setWalletAmount = function(newAmount){ |
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wallet.text=gameState.wallet=newAmount; |
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} |
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gameState.pubsub.subscribe("WalletAmount", this.setWalletAmount); |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function TurkeyOutScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function EndingScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function ScoreScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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// Retry Button |
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} |
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function CreditsScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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stage.addChild( this.background ); |
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this.uiElems = []; |
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return { |
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blit : function(){ |
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// Draw all the uiElements |
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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// |
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}
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