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/* Screens, inheritance would be nice */
function LoadingTitleScreen( stage, gameState ){
var that = this;
this.picture = new createjs.Bitmap( "res/Loading-Title.png" );
this.ovenLight = new createjs.Shape();
this.ovenLight.graphics.beginFill( "red" ).drawCircle( 396, 318, 5 );
this.ovenLight.addEventListener( "click", function(){alert("hello world")});
stage.addChild( this.picture );
stage.addChild( this.ovenLight );
this.uiElems = [];
this.uiElems.push( new DialogUI( stage ) );
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function InfoHelpScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function MainScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
// buttons info/credits/start
var infoButton = new createjs.Shape();
infoButton.graphics.beginFill("#ffffff").drawRect(13, 445, 222, 65);
infoButton.alpha = 0.1;
infoButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "InfoHelpScreen" ) } );
var creditsButton = new createjs.Shape();
creditsButton.graphics.beginFill("#ffffff").drawRect(13, 515, 222, 65);
creditsButton.alpha = 0.1;
creditsButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "CreditsScreen" ) } );
var startButton = new createjs.Shape();
startButton.graphics.beginFill("#ffffff").drawRect(564, 520, 222, 65);
startButton.alpha = 0.1;
startButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "DifficultyScreen" ) } );
stage.addChild( infoButton );
stage.addChild( creditsButton );
stage.addChild( startButton );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
//start button
}
function DifficultyScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Difficulty-Selection.png" );
stage.addChild( this.background );
var easyButton = new createjs.Shape();
easyButton.graphics.beginFill("#ffffff").drawRect(170, 40, 450, 105);
easyButton.alpha = 0.1;
easyButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "KitchenScreen" ) } );
var hardButton = new createjs.Shape();
hardButton.graphics.beginFill("#ffffff").drawRect(170, 150, 450, 105);
hardButton.alpha = 0.1;
hardButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "KitchenScreen" ) } );
stage.addChild( easyButton );
stage.addChild( hardButton );
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function KitchenScreen( stage, gameState ){
var that = this;
this.uiElems = [];
this.uiElems.push( new OvenUI( stage ) );
this.uiElems.push( new ClockUI( stage, gameState ) )
this.uiElems.push( new DialogUI( stage ) );
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function MarketScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function TurkeyOutScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function EndingScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
}
function ScoreScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
// Retry Button
}
function CreditsScreen( stage, gameState ){
var that = this;
this.background = new createjs.Bitmap( "res/Main.png" );
stage.addChild( this.background );
this.uiElems = [];
return {
blit : function(){
// Draw all the uiElements
for( var index in that.uiElems ){
that.uiElems[ index ].tick();
}
}
}
//
}