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from oyoyo.client import IRCClient
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from oyoyo.cmdhandler import DefaultCommandHandler
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from oyoyo import helpers
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from oyoyo.parse import parse_nick
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import logging
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import botconfig
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def connect_callback(cli):
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cli.identify(botconfig.PASS)
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cli.join(botconfig.CHANNEL)
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cli.msg("ChanServ", "op "+botconfig.CHANNEL)
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cli.msg(botconfig.CHANNEL, "\u0002Wolfbot2 is here.\u0002")
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G_PM_COMMAND = []
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G_COMMAND = []
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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def cmd(s, pm = False):
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def dec(f):
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if s is None and pm:
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G_PM_COMMAND = f
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elif s is None and not pm:
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G_COMMAND = f
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elif pm:
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PM_COMMANDS[s] = f
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else:
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COMMANDS[s] = f
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return f
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return dec
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def hook(s):
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def dec(f):
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HOOKS[s] = f
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return f
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return dec
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class WolfBotHandler(DefaultCommandHandler):
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def __init__(self, client):
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super().__init__(client)
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def privmsg(self, rawnick, chan, msg):
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if chan != botconfig.NICK: #not a PM
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for x in COMMANDS.keys():
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if msg.startswith(x):
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msg = msg.replace(x, "", 1)
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COMMANDS[x](self.client, rawnick, chan, msg.lstrip())
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else:
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for x in PM_COMMANDS.keys():
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if msg.startswith(x):
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msg = msg.replace(x, "", 1)
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PM_COMMANDS[x](self.client, rawnick, msg.lstrip())
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def nick(self, fro, to):
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print(fro, to)
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def main():
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logging.basicConfig(level=logging.DEBUG)
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cli = IRCClient(WolfBotHandler, host="irc.freenode.net", port=6667, nick="wolfbot2-alpha",
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connect_cb=connect_callback)
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conn = cli.connect()
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while True:
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next(conn)
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# Game Logic Begins:
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import vars
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def reset_game():
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vars.GAME_STARTED = False
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vars.ROLES = {"person" : []}
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vars.PHASE = "none"
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# Command Handlers:
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@cmd("!say", pm=True)
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def say(cli, rawnick, rest): # To be removed later
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(parse_nick(rawnick)[0], rest))
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@cmd("!bye", pm=True)
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@cmd("!bye", pm=False)
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def forced_exit(cli, rawnick, *rest): # Admin Only
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if parse_nick(rawnick)[0] in botconfig.ADMINS:
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cli.quit("Forced quit from admin")
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raise SystemExit
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@cmd("!join", pm=False)
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def join(cli, rawnick, chan, rest):
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if vars.PHASE != "none":
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return
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vars.GAME_STARTED = True
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nick = parse_nick(rawnick)[0]
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cli.msg(chan, '{0} has started a game of Werewolf. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!wait" to increase join wait time.'.format(nick))
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vars.ROLES["person"].append(nick)
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vars.PHASE = "join"
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@cmd("!stats", pm=False)
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def stats(cli, rawnick, chan, rest):
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if vars.PHASE == "none":
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return
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nick = parse_nick(rawnick)[0]
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pl = []
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for x in vars.ROLES.values(): pl.extend(x)
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cli.msg(chan, '{0}: {1} players: {2}'.format(nick,
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len(pl), ", ".join(pl)))
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# Game Logic Ends
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if __name__ == "__main__":
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main()
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