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from oyoyo.client import IRCClient
from oyoyo.cmdhandler import DefaultCommandHandler
from oyoyo import helpers
from oyoyo.parse import parse_nick
import logging
import botconfig
def connect_callback(cli):
cli.identify(botconfig.PASS)
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
cli.msg(botconfig.CHANNEL, "\u0002Wolfbot2 is here.\u0002")
G_PM_COMMAND = []
G_COMMAND = []
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
def cmd(s, pm = False):
def dec(f):
if s is None and pm:
G_PM_COMMAND = f
elif s is None and not pm:
G_COMMAND = f
elif pm:
PM_COMMANDS[s] = f
else:
COMMANDS[s] = f
return f
return dec
def hook(s):
def dec(f):
HOOKS[s] = f
return f
return dec
class WolfBotHandler(DefaultCommandHandler):
def __init__(self, client):
super().__init__(client)
def privmsg(self, rawnick, chan, msg):
if chan != botconfig.NICK: #not a PM
for x in COMMANDS.keys():
if msg.startswith(x):
msg = msg.replace(x, "", 1)
COMMANDS[x](self.client, rawnick, chan, msg.lstrip())
else:
for x in PM_COMMANDS.keys():
if msg.startswith(x):
msg = msg.replace(x, "", 1)
PM_COMMANDS[x](self.client, rawnick, msg.lstrip())
def nick(self, fro, to):
print(fro, to)
def main():
logging.basicConfig(level=logging.DEBUG)
cli = IRCClient(WolfBotHandler, host="irc.freenode.net", port=6667, nick="wolfbot2-alpha",
connect_cb=connect_callback)
conn = cli.connect()
while True:
next(conn)
# Game Logic Begins:
import vars
def reset_game():
vars.GAME_STARTED = False
vars.ROLES = {"person" : []}
vars.PHASE = "none"
# Command Handlers:
@cmd("!say", pm=True)
def say(cli, rawnick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(parse_nick(rawnick)[0], rest))
@cmd("!bye", pm=True)
@cmd("!bye", pm=False)
def forced_exit(cli, rawnick, *rest): # Admin Only
if parse_nick(rawnick)[0] in botconfig.ADMINS:
cli.quit("Forced quit from admin")
raise SystemExit
@cmd("!join", pm=False)
def join(cli, rawnick, chan, rest):
if vars.PHASE != "none":
return
vars.GAME_STARTED = True
nick = parse_nick(rawnick)[0]
cli.msg(chan, '{0} has started a game of Werewolf. \
Type "!join" to join. Type "!start" to start the game. \
Type "!wait" to increase join wait time.'.format(nick))
vars.ROLES["person"].append(nick)
vars.PHASE = "join"
@cmd("!stats", pm=False)
def stats(cli, rawnick, chan, rest):
if vars.PHASE == "none":
return
nick = parse_nick(rawnick)[0]
pl = []
for x in vars.ROLES.values(): pl.extend(x)
cli.msg(chan, '{0}: {1} players: {2}'.format(nick,
len(pl), ", ".join(pl)))
# Game Logic Ends
if __name__ == "__main__":
main()