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from oyoyo.parse import parse_nick
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import vars
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import botconfig
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import decorators
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import time
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import random
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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cmd = decorators.generate(COMMANDS)
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pmcmd = decorators.generate(PM_COMMANDS)
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hook = decorators.generate(HOOKS)
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# Game Logic Begins:
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def connect_callback(cli):
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cli.identify(botconfig.PASS)
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cli.join(botconfig.CHANNEL)
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cli.msg("ChanServ", "op "+botconfig.CHANNEL)
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def reset_game():
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vars.ROLES = {"person" : []}
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vars.PHASE = "none"
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# Command Handlers:
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@cmd("!say")
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def say(cli, nick, rest): # To be removed later
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
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@pmcmd("!bye", admin_only=True)
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@cmd("!bye", admin_only=True)
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def forced_exit(cli, nick, *rest): # Admin Only
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reset_game(cli, nick, rest[0], None)
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cli.quit("Forced quit from admin")
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raise SystemExit
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@cmd("!exec")
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def py(cli, nick, chan, rest):
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if nick in botconfig.ADMINS:
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exec(rest)
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@cmd("!ping")
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def pinger(cli, nick, chan, rest):
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if vars.LAST_PING + 300 > time.time():
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cli.notice(nick, "This command is ratelimited. \
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Please wait a while before using it again.")
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return
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vars.LAST_PING = time.time()
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vars.PINGING = True
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TO_PING = []
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@hook("whoreply")
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def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4):
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if not vars.PINGING: return
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if user in (botconfig.NICK, nick): return # Don't ping self.
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if vars.PINGING and 'G' not in status and '+' not in status:
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# TODO: check if the user has AWAY'D himself
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TO_PING.append(user)
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@hook("endofwho")
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def do_ping(*args):
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if not vars.PINGING: return
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chan = args[2]
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cli.msg(chan, "PING! "+" ".join(TO_PING))
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vars.PINGING = False
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HOOKS.pop("whoreply")
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HOOKS.pop("endofwho")
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cli.send("WHO "+chan)
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@cmd("!join")
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def join(cli, nick, chan, rest):
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if vars.PHASE == "none":
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cli.mode(chan, "+v", nick, nick+"!*@*")
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vars.ROLES["person"].append(nick)
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vars.PHASE = "join"
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vars.CAN_START_TIME = time.time() + vars.MINIMUM_WAIT
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!wait" to increase join wait time.'.format(nick))
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elif nick in vars.list_players():
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cli.notice(nick, "You're already playing!")
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elif vars.PHASE != "join":
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cli.notice(nick, "Sorry but the game is already running. Try again next time.")
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else:
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cli.mode(chan, "+v", nick, nick+"!*@*")
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vars.ROLES["person"].append(nick)
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
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@cmd("!stats")
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def stats(cli, nick, chan, rest):
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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pl = vars.list_players()
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if len(pl) > 1:
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cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
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len(pl), ", ".join(pl)))
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else:
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cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
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if vars.PHASE == "join":
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return
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message = []
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for role in ("wolf", "seer", "harlot"):
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count = len(vars.ROLES.get(role,[]))
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if count > 1:
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message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
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else:
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message.append("\u0002{0}\u0002 {1}".format(count, role))
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cli.msg(chan,
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"{0}: There are {1}, and {2}.".format(nick,
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", ".join(message[0:-1]),
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message[-1]))
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def transition_night(cli, chan):
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vars.PHASE = "night"
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@cmd("!start")
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def start(cli, nick, chan, rest):
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pl = vars.list_players()
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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if vars.PHASE != "join":
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cli.notice(nick, "Werewolf is already in play.")
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return
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if nick not in pl:
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cli.notice(nick, "You're currently not playing.")
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return
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now = time.time()
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if vars.CAN_START_TIME > now:
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cli.msg(chan, "Please wait at least {0} more seconds.".format(
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int(vars.CAN_START_TIME - now)))
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return
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if len(pl) < 4:
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cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
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return
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vars.ROLES = {}
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nharlots = 0
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nseers = 0
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nwolves = 0
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ndrunk = 0
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ncursed = 0
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if len(pl) >= 8:
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nharlots = 1
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nseers = 1
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nwolves = 2
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ndrunk = 1
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ncursed = 1
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elif(len(pl)) >= 6:
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nseers = 1
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nwolves = 1
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ndrunk = 1
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ncursed = 1
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else:
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nseers = 1
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nwolves = 1
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seer = random.choice(pl)
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vars.ROLES["seer"] = [seer]
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pl.remove(seer)
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if nharlots:
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harlots = random.sample(pl, nharlots)
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vars.ROLES["harlot"] = harlots
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for h in harlots:
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pl.remove(h)
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if nwolves:
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wolves = random.sample(pl, nwolves)
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vars.ROLES["wolf"] = wolves
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for w in wolves:
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pl.remove(w)
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if ndrunk:
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drunk = random.choice(pl)
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vars.ROLES["village drunk"] = [drunk]
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pl.remove(drunk)
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vars.ROLES["villager"] = pl
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if ncursed:
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CURSED = random.choice(var.ROLES["villager"] + \
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var.ROLES.get("harlot", []) +\
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var.ROLES.get("village drunk", []))
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cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \
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party game (a theme of Mafia).".format(", ".join(vars.list_players())))
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cli.mode(chan, "+m")
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vars.GAME_START_TIME = time.time()
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vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
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transition_night(cli, chan)
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@cmd("!wait")
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def wait(cli, nick, chan, rest):
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pl = vars.list_players()
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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if vars.PHASE != "join":
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cli.notice(nick, "Werewolf is already in play.")
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return
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if nick not in pl:
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cli.notice(nick, "You're currently not playing.")
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return
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if vars.WAITED >= vars.MAXIMUM_WAITED:
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cli.msg(chan, "Limit has already been reached for extending the wait time.")
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return
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now = time.time()
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if now > vars.CAN_START_TIME:
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vars.CAN_START_TIME = now + vars.EXTRA_WAIT
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else:
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vars.CAN_START_TIME += vars.EXTRA_WAIT
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vars.WAITED += 1
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cli.msg(chan, "{0} increased the wait \
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time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
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@cmd("!reset", admin_only = True)
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def reset_game(cli, nick, chan, rest):
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vars.PHASE = "none"
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cli.mode(chan, "-m")
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for pl in vars.list_players():
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cli.mode(chan, "-v", pl)
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vars.ROLES = {"person" : []}
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vars.ORIGINAL_ROLES = None
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vars.CURSED = ""
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vars.GAME_START_TIME = 0
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vars.CAN_START_TIME = 0
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vars.GUNNERS = {}
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vars.WAITED = 0
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