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120 lines
3.4 KiB
120 lines
3.4 KiB
14 years ago
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from oyoyo.parse import parse_nick
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import vars
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import botconfig
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import decorators
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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cmd = decorators.generate(COMMANDS)
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pmcmd = decorators.generate(PM_COMMANDS)
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hook = decorators.generate(HOOKS)
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# Game Logic Begins:
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def connect_callback(cli):
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cli.identify(botconfig.PASS)
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cli.join(botconfig.CHANNEL)
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cli.msg("ChanServ", "op "+botconfig.CHANNEL)
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cli.msg(botconfig.CHANNEL, "\u0002Wolfbot2 is here.\u0002")
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def reset_game():
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vars.GAME_STARTED = False
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vars.ROLES = {"person" : []}
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vars.PHASE = "none"
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# Command Handlers:
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@cmd("!say")
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def say(cli, rawnick, rest): # To be removed later
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(parse_nick(rawnick)[0], rest))
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@pmcmd("!bye")
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@cmd("!bye")
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def forced_exit(cli, rawnick, *rest): # Admin Only
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if parse_nick(rawnick)[0] in botconfig.ADMINS:
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cli.quit("Forced quit from admin")
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raise SystemExit
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@cmd("!exec")
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def py(cli, rawnick, chan, rest):
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if parse_nick(rawnick)[0] in botconfig.ADMINS:
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exec(rest)
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@cmd("!ping")
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def pinger(cli, rawnick, chan, rest):
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vars.PINGING = True
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TO_PING = []
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@hook("whoreply")
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def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4):
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if not vars.PINGING: return
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if user in (botconfig.NICK, parse_nick(rawnick)[0]): return # Don't ping self.
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if vars.PINGING and 'G' not in status and '+' not in status:
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# TODO: check if the user has AWAY'D himself
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TO_PING.append(user)
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@hook("endofwho")
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def do_ping(*args):
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if not vars.PINGING: return
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chan = args[2]
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cli.msg(chan, "PING! "+" ".join(TO_PING))
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vars.PINGING = False
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HOOKS.pop("whoreply")
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HOOKS.pop("endofwho")
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cli.send("WHO "+chan)
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@cmd("!join")
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def join(cli, rawnick, chan, rest):
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if vars.PHASE != "none":
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return
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vars.GAME_STARTED = True
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nick = parse_nick(rawnick)[0]
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cli.msg(chan, '{0} has started a game of Werewolf. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!wait" to increase join wait time.'.format(nick))
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vars.ROLES["person"].append(nick)
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vars.PHASE = "join"
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@cmd("!stats")
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def stats(cli, rawnick, chan, rest):
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if vars.PHASE == "none":
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return
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nick = parse_nick(rawnick)[0]
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pl = []
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for x in vars.ROLES.values(): pl.extend(x)
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if len(pl) > 1:
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cli.msg(chan, '{0}: {1} players: {2}'.format(nick,
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len(pl), ", ".join(pl)))
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else:
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cli.msg(chan, '{0}: 1 player: {1}'.format(nick, pl[0]))
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msg = []
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for role in vars.ROLES.keys():
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num = len(vars.ROLES[role])
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if num > 1:
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msg.append("{0} {1}".format(num, plural(role)))
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else:
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msg.append("{0} {1}".format(num, role))
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if len(msg) > 2: # More than 2 roles to say
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msg[-1] = "and "+msg[-1]+"."
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msg[0] = "{0}: There are ".format(nick) + msg[0]
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cli.msg(chan, ", ".join(msg))
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elif len(msg) == 2: # 2 roles to say
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cli.msg(chan, "{0}: There are ".format(nick) + msg[0],
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"and", msg[1] + ".")
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elif len(msg) == 1:
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cli.msg(chan, "{0}: There is ".format(nick) + msg[0] + ".")
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# Game Logic Ends
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