|
|
|
@ -36,6 +36,11 @@ def connect_callback(cli):
@@ -36,6 +36,11 @@ def connect_callback(cli):
|
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION = [] |
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = None |
|
|
|
|
|
|
|
|
|
var.LAST_SAID_TIME = {} |
|
|
|
|
|
|
|
|
|
var.GAME_START_TIME = datetime.now() # for idle checker only |
|
|
|
|
var.GRAVEYARD = [] |
|
|
|
|
var.GRAVEYARD_LOCK = threading.Lock() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("!say") |
|
|
|
@ -66,8 +71,6 @@ def reset_settings():
@@ -66,8 +71,6 @@ def reset_settings():
|
|
|
|
|
setattr(var, attr, var.ORIGINAL_SETTINGS[attr]) |
|
|
|
|
dict.clear(var.ORIGINAL_SETTINGS) |
|
|
|
|
|
|
|
|
|
var.ORIGINAL_SETTINGS = {} |
|
|
|
|
var.DENIED_SETTINGS_CHANGE = [] |
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION = [] |
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = None |
|
|
|
|
|
|
|
|
@ -96,8 +99,8 @@ def reset(cli):
@@ -96,8 +99,8 @@ def reset(cli):
|
|
|
|
|
|
|
|
|
|
reset_settings() |
|
|
|
|
var.DENIED_SETTINGS_CHANGE = [] |
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION = [] |
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = None |
|
|
|
|
|
|
|
|
|
dict.clear(var.LAST_SAID_TIME) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("!bye", admin_only=True) |
|
|
|
@ -123,20 +126,6 @@ def py(cli, nick, chan, rest):
@@ -123,20 +126,6 @@ def py(cli, nick, chan, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# A decorator for standard game commands |
|
|
|
|
def checks(f): |
|
|
|
|
def inner(*args): |
|
|
|
|
cli = args[0] |
|
|
|
|
nick = args[1] |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
f(*args) |
|
|
|
|
return inner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("!ping") |
|
|
|
@ -211,6 +200,27 @@ def join(cli, nick, chan, rest):
@@ -211,6 +200,27 @@ def join(cli, nick, chan, rest):
|
|
|
|
|
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("!fjoin") |
|
|
|
|
def fjoin(cli, nick, chan, rest): |
|
|
|
|
if nick in ("nyuszika7h", "jcao219"): |
|
|
|
|
for a in rest.split(" "): |
|
|
|
|
a = a.strip() |
|
|
|
|
if a != botconfig.NICK: |
|
|
|
|
join(cli, a.strip(), chan, "") |
|
|
|
|
|
|
|
|
|
@cmd("!fleave") |
|
|
|
|
def fleave(cli, nick, chan, rest): |
|
|
|
|
if nick in ("nyuszika7h", "jcao219"): |
|
|
|
|
for a in rest.split(" "): |
|
|
|
|
a = a.strip() |
|
|
|
|
if a.lower() != botconfig.NICK.lower(): |
|
|
|
|
del_player(cli, a.strip()) |
|
|
|
|
|
|
|
|
|
@cmd("!fstart") |
|
|
|
|
def fstart(cli, nick, chan, rest): |
|
|
|
|
if nick not in ("nyuszika7h", "jcao219"): return |
|
|
|
|
var.CAN_START_TIME = datetime.now() |
|
|
|
|
start(cli, nick, chan, rest) |
|
|
|
|
|
|
|
|
|
@cmd("!stats") |
|
|
|
|
def stats(cli, nick, chan, rest): |
|
|
|
@ -292,9 +302,14 @@ def chk_decision(cli):
@@ -292,9 +302,14 @@ def chk_decision(cli):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@cmd("!votes") |
|
|
|
|
def show_votes(cli, nick, chan, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if var.PHASE != "day": |
|
|
|
|
cli.notice(nick, "Voting is only during the day.") |
|
|
|
|
return |
|
|
|
@ -399,7 +414,6 @@ def chk_win(cli):
@@ -399,7 +414,6 @@ def chk_win(cli):
|
|
|
|
|
cli.msg(chan, " ".join(roles_msg)) |
|
|
|
|
|
|
|
|
|
reset(cli) |
|
|
|
|
# TODO: Reveal roles here |
|
|
|
|
return True |
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -453,9 +467,72 @@ def del_player(cli, nick, forced_death = False):
@@ -453,9 +467,72 @@ def del_player(cli, nick, forced_death = False):
|
|
|
|
|
def on_ping(cli, prefix, server): |
|
|
|
|
cli.send('PONG', server) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def reaper(cli): |
|
|
|
|
# check to see if idlers need to be killed. |
|
|
|
|
var.IDLE_KILLED = [] |
|
|
|
|
var.IDLE_WARNED = [] |
|
|
|
|
|
|
|
|
|
while var.PHASE != "none": |
|
|
|
|
to_warn = [] |
|
|
|
|
for nick in var.list_players(): |
|
|
|
|
lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME) |
|
|
|
|
tdiff = datetime.now() - lst |
|
|
|
|
if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and |
|
|
|
|
nick not in var.IDLE_WARNED): |
|
|
|
|
to_warn.append(nick) |
|
|
|
|
var.IDLE_WARNED.append(nick) |
|
|
|
|
var.LAST_SAID_TIME[nick] = (datetime.now() - |
|
|
|
|
timedelta(seconds=var.KILL_IDLE_TIME)) # Give him a chance |
|
|
|
|
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and |
|
|
|
|
nick not in var.IDLE_KILLED): |
|
|
|
|
with var.GRAVEYARD_LOCK: |
|
|
|
|
var.GRAVEYARD.append(("kill",nick)) |
|
|
|
|
var.IDLE_KILLED.append(nick) |
|
|
|
|
if to_warn: |
|
|
|
|
with var.GRAVEYARD_LOCK: |
|
|
|
|
var.GRAVEYARD.append(("warn", to_warn)) |
|
|
|
|
sleep(10) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def check_graveyard(cli): |
|
|
|
|
if not var.GRAVEYARD: return |
|
|
|
|
chan = botconfig.CHANNEL |
|
|
|
|
with var.GRAVEYARD_LOCK: |
|
|
|
|
for action, x in var.GRAVEYARD: |
|
|
|
|
if action=="kill": |
|
|
|
|
if x not in var.list_players(): |
|
|
|
|
continue |
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+ |
|
|
|
|
"for a very long time. S/He is declared dead. Appears "+ |
|
|
|
|
"(s)he was a \u0002{1}\u0002").format(x, var.get_role(x))) |
|
|
|
|
del_player(cli, x) |
|
|
|
|
elif action=="warn": |
|
|
|
|
pl = var.list_players() |
|
|
|
|
x = [a for a in x if a in pl] |
|
|
|
|
cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+ |
|
|
|
|
"Please remember to say something soon or you "+ |
|
|
|
|
"might be declared dead.\u0002").format(", ".join(x))) |
|
|
|
|
var.GRAVEYARD = [] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("") # update last said |
|
|
|
|
def update_last_said(cli, nick, *rest): |
|
|
|
|
if var.PHASE not in ("join", "none"): |
|
|
|
|
var.LAST_SAID_TIME[nick] = datetime.now() |
|
|
|
|
check_graveyard(cli) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("nick") |
|
|
|
|
def on_nick(cli, prefix, nick): |
|
|
|
|
prefix = parse_nick(prefix)[0] |
|
|
|
|
|
|
|
|
|
if prefix in var.DENIED_SETTINGS_CHANGE: |
|
|
|
|
var.DENIED_SETTINGS_CHANGE.append(nick) |
|
|
|
|
var.DENIED_SETTINGS_CHANGE.remove(prefix) |
|
|
|
|
|
|
|
|
|
if prefix in var.list_players(): |
|
|
|
|
r = var.ROLES[var.get_role(prefix)] |
|
|
|
|
r.append(nick) |
|
|
|
@ -528,7 +605,7 @@ def leave(cli, what, nick):
@@ -528,7 +605,7 @@ def leave(cli, what, nick):
|
|
|
|
|
cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick)) |
|
|
|
|
cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick)) |
|
|
|
|
#Functions decorated with hook do not parse the nick by default |
|
|
|
|
hook("part")(lambda cli, nick, *reset: leave(cli, "part", parse_nick(nick)[0])) |
|
|
|
|
hook("part")(lambda cli, nick, *rest: leave(cli, "part", parse_nick(nick)[0])) |
|
|
|
|
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", parse_nick(nick)[0])) |
|
|
|
|
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", parse_nick(nick)[0])) |
|
|
|
|
|
|
|
|
@ -648,9 +725,15 @@ def chk_nightdone(cli):
@@ -648,9 +725,15 @@ def chk_nightdone(cli):
|
|
|
|
|
transition_day(cli) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
|
|
|
|
|
@cmd("!lynch", "!vote") |
|
|
|
|
def vote(cli, nick, chan, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if var.PHASE != "day": |
|
|
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
|
|
|
"Please wait patiently for morning.")) |
|
|
|
@ -675,7 +758,7 @@ def vote(cli, nick, chan, rest):
@@ -675,7 +758,7 @@ def vote(cli, nick, chan, rest):
|
|
|
|
|
else: |
|
|
|
|
var.VOTES[voted].append(nick) |
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 votes for "+ |
|
|
|
|
"\u0002{1}\u0002.").format(nick, rest)) |
|
|
|
|
"\u0002{1}\u0002.").format(nick, voted)) |
|
|
|
|
chk_decision(cli) |
|
|
|
|
elif not rest: |
|
|
|
|
cli.notice(nick, "Not enough parameters.") |
|
|
|
@ -684,9 +767,14 @@ def vote(cli, nick, chan, rest):
@@ -684,9 +767,14 @@ def vote(cli, nick, chan, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@cmd("!retract") |
|
|
|
|
def retract(cli, nick, chan, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if var.PHASE != "day": |
|
|
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
|
|
|
"Please wait patiently for morning.")) |
|
|
|
@ -705,9 +793,14 @@ def retract(cli, nick, chan, rest):
@@ -705,9 +793,14 @@ def retract(cli, nick, chan, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@cmd("!shoot", "shoot") |
|
|
|
|
def shoot(cli, nick, chan, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if var.PHASE != "day": |
|
|
|
|
cli.notice(nick, ("Shooting is only allowed during the day. "+ |
|
|
|
|
"Please wait patiently for morning.")) |
|
|
|
@ -764,9 +857,16 @@ def shoot(cli, nick, chan, rest):
@@ -764,9 +857,16 @@ def shoot(cli, nick, chan, rest):
|
|
|
|
|
if not del_player(cli, nick): |
|
|
|
|
return # Someone won. |
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("!kill", "kill") |
|
|
|
|
def kill(cli, nick, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
role = var.get_role(nick) |
|
|
|
|
if role not in ('wolf', 'werecrow'): |
|
|
|
|
cli.msg(nick, "Only a wolf may use this command.") |
|
|
|
@ -792,7 +892,7 @@ def kill(cli, nick, rest):
@@ -792,7 +892,7 @@ def kill(cli, nick, rest):
|
|
|
|
|
if victim == nick.lower(): |
|
|
|
|
cli.msg(nick, "Suicide is bad. Don't do it.") |
|
|
|
|
return |
|
|
|
|
if victim in var.ROLES["wolf"]: |
|
|
|
|
if victim in var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]: |
|
|
|
|
cli.msg(nick, "You may only kill villagers, not other wolves") |
|
|
|
|
return |
|
|
|
|
var.VICTIM = pl[pll.index(victim)] |
|
|
|
@ -801,9 +901,14 @@ def kill(cli, nick, rest):
@@ -801,9 +901,14 @@ def kill(cli, nick, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@pmcmd("observe", "!observe") |
|
|
|
|
def observe(cli, nick, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if not var.is_role(nick, "werecrow"): |
|
|
|
|
cli.msg(nick, "Only a werecrow may use this command.") |
|
|
|
|
return |
|
|
|
@ -833,9 +938,14 @@ def observe(cli, nick, rest):
@@ -833,9 +938,14 @@ def observe(cli, nick, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@pmcmd("visit", "!visit") |
|
|
|
|
def hvisit(cli, nick, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if not var.is_role(nick, "harlot"): |
|
|
|
|
cli.msg(nick, "Only a harlot may use this command.") |
|
|
|
|
return |
|
|
|
@ -868,9 +978,14 @@ def hvisit(cli, nick, rest):
@@ -868,9 +978,14 @@ def hvisit(cli, nick, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@checks |
|
|
|
|
@pmcmd("see", "!see") |
|
|
|
|
def see(cli, nick, rest): |
|
|
|
|
if var.PHASE in ("none", "join"): |
|
|
|
|
cli.notice(nick, "No game is currently running.") |
|
|
|
|
return |
|
|
|
|
elif nick not in var.list_players(): |
|
|
|
|
cli.notice(nick, "You're not currently playing.") |
|
|
|
|
return |
|
|
|
|
if not var.is_role(nick, "seer"): |
|
|
|
|
cli.msg(nick, "Only a seer may use this command") |
|
|
|
|
return |
|
|
|
@ -1077,7 +1192,8 @@ def start(cli, nick, chan, rest):
@@ -1077,7 +1192,8 @@ def start(cli, nick, chan, rest):
|
|
|
|
|
while True: |
|
|
|
|
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] + |
|
|
|
|
addroles[var.INDEX_OF_ROLE["traitor"]]) |
|
|
|
|
if len(villagers) < sum(addroles): |
|
|
|
|
if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] - |
|
|
|
|
addroles[var.INDEX_OF_ROLE["cursed"]]): |
|
|
|
|
cli.msg(chan, "There are too few players in the "+ |
|
|
|
|
"game to use the custom roles.") |
|
|
|
|
elif not wvs: |
|
|
|
@ -1143,11 +1259,15 @@ def start(cli, nick, chan, rest):
@@ -1143,11 +1259,15 @@ def start(cli, nick, chan, rest):
|
|
|
|
|
var.DAY_START_TIME = None |
|
|
|
|
var.NIGHT_START_TIME = None |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if not var.START_WITH_DAY: |
|
|
|
|
transition_night(cli) |
|
|
|
|
else: |
|
|
|
|
transition_day(cli) |
|
|
|
|
|
|
|
|
|
# DEATH TO IDLERS! |
|
|
|
|
reapertimer = threading.Thread(None, reaper, args=(cli,)) |
|
|
|
|
reapertimer.start() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("!game") |
|
|
|
@ -1177,9 +1297,7 @@ def game(cli, nick, chan, rest):
@@ -1177,9 +1297,7 @@ def game(cli, nick, chan, rest):
|
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+ |
|
|
|
|
"game settings successfully. To "+ |
|
|
|
|
'oppose this change, use "!no".').format(nick)) |
|
|
|
|
if var.CAN_START_TIME > datetime.now(): |
|
|
|
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT) * 2 |
|
|
|
|
else: |
|
|
|
|
if var.CAN_START_TIME <= datetime.now(): |
|
|
|
|
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.EXTRA_WAIT) * 2 |
|
|
|
|
cli.msg(chan, "The wait time has also been extended.") |
|
|
|
|
|
|
|
|
@ -1204,12 +1322,13 @@ def nay(cli, nick, chan, rest):
@@ -1204,12 +1322,13 @@ def nay(cli, nick, chan, rest):
|
|
|
|
|
if len(var.SETTINGS_CHANGE_OPPOSITION) >= needed: |
|
|
|
|
cli.msg(chan, "The settings change request has been downvoted "+ |
|
|
|
|
"to oblivion. The default settings are restored.") |
|
|
|
|
var.DENIED_SETTINGS_CHANGE.append(var.SETTINGS_CHANGE_REQUESTER) |
|
|
|
|
reset_settings() |
|
|
|
|
else: |
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 has voted \u0002no\u0002. {1} more "+ |
|
|
|
|
"vote{2} are needed to deny the change.").format(nick, |
|
|
|
|
needed - len(var.SETTINGS_CHANGE_OPPOSITION), |
|
|
|
|
"s" if needed > 1 else "")) |
|
|
|
|
"s" if needed > len(var.SETTINGS_CHANGE_OPPOSITION) + 1 else "")) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1240,6 +1359,7 @@ def wait(cli, nick, chan, rest):
@@ -1240,6 +1359,7 @@ def wait(cli, nick, chan, rest):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("!reset", admin_only = True) |
|
|
|
|
@cmd("!reset") |
|
|
|
|
def reset_game(cli, nick, chan, rest): |
|
|
|
|
if nick in ("nyuszika7h", "jcao219"): |
|
|
|
|
reset(cli) |