|
|
|
@ -256,14 +256,38 @@ def show_votes(cli, nick, chan, rest):
@@ -256,14 +256,38 @@ def show_votes(cli, nick, chan, rest):
|
|
|
|
|
"to vote.").format(nick, len(pl), votesneeded, avail)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def chk_win(cli): |
|
|
|
|
chan = botconfig.CHANNEL |
|
|
|
|
if len(vars.ROLES["wolf"]) >= len(vars.list_players()) / 2: |
|
|
|
|
cli.msg(chan, ("Game over! There are the same number of wolves as "+ |
|
|
|
|
"villagers. The wolves eat everyone, and win.")) |
|
|
|
|
elif not len(vars.ROLES["wolf"]) and not vars.ROLES["traitor"]: |
|
|
|
|
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ |
|
|
|
|
"chop them up, BBQ them, and have a hearty meal.")) |
|
|
|
|
elif not len(vars.ROLES["wolf"]) and vars.ROLES["traitor"]: |
|
|
|
|
pass # WOLVES ARE NOT GONE :O |
|
|
|
|
# TODO: transform TRAITOR |
|
|
|
|
return |
|
|
|
|
else: |
|
|
|
|
return |
|
|
|
|
# TODO: Print the game time stats here |
|
|
|
|
reset(cli) |
|
|
|
|
# TODO: Reveal roles here |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def del_player(cli, nick, forced_death): |
|
|
|
|
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick)) |
|
|
|
|
if vars.PHASE != "join": |
|
|
|
|
cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick)) |
|
|
|
|
vars.DEAD.append(nick) |
|
|
|
|
vars.del_player(nick) |
|
|
|
|
chk_win(cli) |
|
|
|
|
if vars.VICTIM == nick: |
|
|
|
|
vars.VICTIM = "" |
|
|
|
|
if vars.PHASE == "day" and not forced_death: # didn't die from lynching |
|
|
|
|
if nick in vars.VOTES.keys(): |
|
|
|
|
del vars.VOTES[nick] # Delete his votes |
|
|
|
|
chk_decision(cli) |
|
|
|
|
return True |
|
|
|
|
|
|
|
|
@ -426,7 +450,7 @@ def see(cli, nick, rest):
@@ -426,7 +450,7 @@ def see(cli, nick, rest):
|
|
|
|
|
return |
|
|
|
|
if vars.CURSED == nick: |
|
|
|
|
role = "wolf" |
|
|
|
|
elif vars.TRAITOR == nick: |
|
|
|
|
if vars.get_role(victim) == "traitor": |
|
|
|
|
role = "villager" |
|
|
|
|
else: |
|
|
|
|
role = vars.get_role(victim) |
|
|
|
@ -544,31 +568,35 @@ def start(cli, nick, chan, rest):
@@ -544,31 +568,35 @@ def start(cli, nick, chan, rest):
|
|
|
|
|
seer = random.choice(pl) |
|
|
|
|
vars.ROLES["seer"] = [seer] |
|
|
|
|
pl.remove(seer) |
|
|
|
|
if nharlots: |
|
|
|
|
harlots = random.sample(pl, nharlots) |
|
|
|
|
vars.ROLES["harlot"] = harlots |
|
|
|
|
for h in harlots: |
|
|
|
|
pl.remove(h) |
|
|
|
|
if nwolves: |
|
|
|
|
wolves = random.sample(pl, nwolves) |
|
|
|
|
vars.ROLES["wolf"] = wolves |
|
|
|
|
for w in wolves: |
|
|
|
|
pl.remove(w) |
|
|
|
|
if ndrunk: |
|
|
|
|
drunk = random.choice(pl) |
|
|
|
|
vars.ROLES["village drunk"] = [drunk] |
|
|
|
|
pl.remove(drunk) |
|
|
|
|
|
|
|
|
|
harlots = random.sample(pl, nharlots) |
|
|
|
|
vars.ROLES["harlot"] = harlots |
|
|
|
|
for h in harlots: |
|
|
|
|
pl.remove(h) |
|
|
|
|
|
|
|
|
|
wolves = random.sample(pl, nwolves) |
|
|
|
|
vars.ROLES["wolf"] = wolves |
|
|
|
|
for w in wolves: |
|
|
|
|
pl.remove(w) |
|
|
|
|
|
|
|
|
|
drunk = random.choice(pl) |
|
|
|
|
vars.ROLES["village drunk"] = [drunk] |
|
|
|
|
pl.remove(drunk) |
|
|
|
|
|
|
|
|
|
vars.ROLES["villager"] = pl |
|
|
|
|
|
|
|
|
|
if ncursed: |
|
|
|
|
vars.CURSED = random.choice(vars.ROLES["villager"] + \ |
|
|
|
|
vars.ROLES.get("harlot", []) +\ |
|
|
|
|
vars.ROLES.get("village drunk", [])) |
|
|
|
|
else: |
|
|
|
|
vars.CURSED = "" |
|
|
|
|
|
|
|
|
|
if ntraitor: |
|
|
|
|
possible = vars.ROLES["villager"] |
|
|
|
|
if ncursed: |
|
|
|
|
if vars.CURSED: |
|
|
|
|
possible.remove(vars.CURSED) # Cursed traitors are not allowed |
|
|
|
|
vars.TRAITOR = random.choice(possible) |
|
|
|
|
vars.ROLES["traitor"] = random.sample(possible, ntraitor) |
|
|
|
|
|
|
|
|
|
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ |
|
|
|
|
"game (a theme of Mafia).").format(", ".join(vars.list_players()))) |
|
|
|
|