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finished day/night transitioning stuff

master
jcao219 13 years ago
parent
commit
e226a0968c
  1. 6
      vars.py
  2. 10
      wolfbot.py
  3. 226
      wolfgame.py

6
vars.py

@ -4,6 +4,7 @@ EXTRA_WAIT = 20 @@ -4,6 +4,7 @@ EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2
NIGHT_TIME_LIMIT = 90
DAY_TIME_LIMIT = 137
#######################################################################################
# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 @@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
# These change ingame

10
wolfbot.py

@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler): @@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler):
if chan != botconfig.NICK: #not a PM
for x in wolfgame.COMMANDS.keys():
if msg.startswith(x):
h = msg.replace(x, "", 1).lstrip()
wolfgame.COMMANDS[x](self.client, rawnick, chan, h)
h = msg.replace(x, "", 1)
if not h or h[0] == " " or not x:
wolfgame.COMMANDS[x](self.client, rawnick, chan, h.lstrip())
else:
for x in wolfgame.PM_COMMANDS.keys():
if msg.startswith(x):
h = msg.replace(x, "", 1).lstrip()
wolfgame.PM_COMMANDS[x](self.client, rawnick, h)
h = msg.replace(x, "", 1)
if not h or h[0] == " " or not x:
wolfgame.PM_COMMANDS[x](self.client, rawnick, h.lstrip())
@protected
def __unhandled__(self, cmd, *args):

226
wolfgame.py

@ -8,7 +8,7 @@ import random @@ -8,7 +8,7 @@ import random
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
HOOKS = {}
cmd = decorators.generate(COMMANDS)
pmcmd = decorators.generate(PM_COMMANDS)
@ -21,31 +21,31 @@ def connect_callback(cli): @@ -21,31 +21,31 @@ def connect_callback(cli):
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
@cmd("!say")
def say(cli, nick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
def reset(cli):
chan = botconfig.CHANNEL
vars.PHASE = "none"
if vars.TIMERS[0]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
if vars.TIMERS[1]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
cli.mode(chan, "-m")
for plr in vars.list_players():
cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
for deadguy in vars.DEAD:
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
vars.ROLES = {"person" : []}
vars.CURSED = ""
vars.CAN_START_TIME = timedelta(0)
@ -55,7 +55,7 @@ def reset(cli): @@ -55,7 +55,7 @@ def reset(cli):
vars.VOTES = {}
@pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
@ -63,8 +63,8 @@ def forced_exit(cli, nick, *rest): # Admin Only @@ -63,8 +63,8 @@ def forced_exit(cli, nick, *rest): # Admin Only
cli.quit("Forced quit from admin")
raise SystemExit
@cmd("!exec", admin_only=True)
def py(cli, nick, chan, rest):
exec(rest)
@ -84,56 +84,56 @@ def checks(f): @@ -84,56 +84,56 @@ def checks(f):
return
f(*args)
return inner
@cmd("!ping")
def pinger(cli, nick, chan, rest):
if (vars.LAST_PING and
if (vars.LAST_PING and
vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
cli.notice(nick, ("This command is ratelimited. " +
"Please wait a while before using it again."))
return
vars.LAST_PING = datetime.now()
vars.PINGING = True
TO_PING = []
@hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
if not vars.PINGING: return
if user in (botconfig.NICK, nick): return # Don't ping self.
if vars.PINGING and 'G' not in status and '+' not in status:
# TODO: check if the user has AWAY'D himself
TO_PING.append(user)
@hook("endofwho")
def do_ping(*args):
if not vars.PINGING: return
cli.msg(chan, "PING! "+" ".join(TO_PING))
vars.PINGING = False
HOOKS.pop("whoreply")
HOOKS.pop("endofwho")
cli.send("WHO "+chan)
@cmd("!sudo ping", admin_only=True)
def fpinger(cli, nick, chan, rest):
vars.LAST_PING = None
pinger(cli, nick, chan, rest)
@cmd("!join")
def join(cli, nick, chan, rest):
if vars.PHASE == "none":
@ -153,24 +153,24 @@ def join(cli, nick, chan, rest): @@ -153,24 +153,24 @@ def join(cli, nick, chan, rest):
vars.ROLES["person"].append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
@cmd("!stats")
def stats(cli, nick, chan, rest):
if vars.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
pl = vars.list_players()
if len(pl) > 1:
cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
len(pl), ", ".join(pl)))
else:
cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
if vars.PHASE == "join":
return
message = []
for role in ("wolf", "seer", "harlot"):
count = len(vars.ROLES.get(role,[]))
@ -186,8 +186,47 @@ def stats(cli, nick, chan, rest): @@ -186,8 +186,47 @@ def stats(cli, nick, chan, rest):
", ".join(message[0:-1]),
message[-1]),
vb)
def hurry_up(cli):
if vars.PHASE != "day": return
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
max = (0, "")
for votee, voters in iter(vars.VOTES.items()):
if len(voters) > max[0]:
max = (len(voters), votee)
found_dup = False
elif len(voters) == max[0]:
found_dup = True
if max[0] > 0 and not found_dup:
vars.VOTES[max[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
cli.msg(chan, "The sun is almost setting.")
for plr in pl:
vars.VOTES[plr] = [None] * (votesneeded - 1)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
for votee, voters in iter(vars.VOTES.items()):
if len(voters) >= votesneeded:
cli.msg(botconfig.CHANNEL,
random.choice(vars.LYNCH_MESSAGES).format(
votee, vars.get_role(votee)))
if del_player(cli, votee, True):
transition_night(cli)
@checks
@cmd("!votes")
@ -198,39 +237,45 @@ def show_votes(cli, nick, chan, rest): @@ -198,39 +237,45 @@ def show_votes(cli, nick, chan, rest):
elif vars.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
if None in [x for voter in vars.VOTES.values() for x in voter]:
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
"receives the next vote will be lynched."))
return
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
for votee in vars.VOTES.keys()]
for votee in votes_copy.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
"required to lynch, \u0002{3}\u0002 players available " +
"to vote.").format(nick, len(pl), votesneeded, avail))
def del_player(cli, nick, died_in_game = True):
def del_player(cli, nick, forced_death):
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
if vars.PHASE != "join" and died_in_game:
if vars.PHASE != "join":
cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
vars.DEAD.append(nick)
vars.DEAD.append(nick)
vars.del_player(nick)
if vars.PHASE == "day" and not forced_death: # didn't die from lynching
chk_decision(cli)
return True
def leave(cli, what, nick):
if nick not in vars.list_players(): # not playing
return
msg = ""
died_in_game = False
if what in ("!quit", "!leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
"S/He was a \u0002{1}\u0002.")
died_in_game = True
elif what == "part":
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
"Appears (s)he was a \u0002{1}\u0002.")
@ -242,16 +287,16 @@ def leave(cli, what, nick): @@ -242,16 +287,16 @@ def leave(cli, what, nick):
"Appears (s)he was a \u0002{1}\u0002.")
msg = msg.format(nick, vars.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
del_player(cli, nick, died_in_game)
del_player(cli, nick, False)
cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
def transition_day(cli):
vars.PHASE = "day"
chan = botconfig.CHANNEL
@ -260,7 +305,7 @@ def transition_day(cli): @@ -260,7 +305,7 @@ def transition_day(cli):
td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
vars.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
message = ("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
"The villagers awake, thankful for surviving the night, "+
"and search the village... ").format(min, sec)
@ -277,26 +322,31 @@ def transition_day(cli): @@ -277,26 +322,31 @@ def transition_day(cli):
dead.append(vars.VICTIM)
cli.msg(chan, message)
# TODO: check if harlot also died
for deadperson in dead:
del_player(cli, deadperson, True)
if not del_player(cli, deadperson, True):
return
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
vars.TIMERS[1] = t
t.start()
def chk_nightdone(cli):
if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
vars.VICTIM and vars.PHASE == "night"):
if vars.TIMERS[0]:
vars.TIMERS[0].cancel() # cancel timer
vars.TIMERS[0] = None
if vars.PHASE == "night": # Double check
transition_day(cli)
@checks
@cmd("!lynch", "!vote")
def vote(cli, nick, chan, rest):
@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest): @@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest):
if rest in pl_l:
voted = pl[pl_l.index(rest)]
candidates = vars.VOTES.keys()
for voters in candidates: # remove previous vote
for voters in list(candidates): # remove previous vote
if nick in vars.VOTES[voters]:
vars.VOTES[voters].remove(nick)
if not vars.VOTES[voters]:
if not vars.VOTES[voters] and voters != voted:
del vars.VOTES[voters]
if voted not in vars.VOTES.keys():
vars.VOTES[voted] = [nick]
@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest): @@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest):
vars.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, rest))
chk_decision(cli)
elif not rest:
cli.notice(nick, "Not enough parameters.")
else:
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@pmcmd("!kill", "kill")
def kill(cli, nick, rest):
@ -352,8 +404,8 @@ def kill(cli, nick, rest): @@ -352,8 +404,8 @@ def kill(cli, nick, rest):
vars.VICTIM = victim
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
chk_nightdone(cli)
@checks
@pmcmd("see", "!see")
def see(cli, nick, rest):
@ -383,9 +435,9 @@ def see(cli, nick, rest): @@ -383,9 +435,9 @@ def see(cli, nick, rest):
"\u0002{1}\u0002!").format(victim, role))
vars.SEEN.append(nick)
chk_nightdone(cli)
@pmcmd("")
def relay(cli, nick, rest):
badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
@ -395,24 +447,34 @@ def relay(cli, nick, rest): @@ -395,24 +447,34 @@ def relay(cli, nick, rest):
for badguy in badguys:
cli.msg(badguy, "{0} says: {1}".format(nick, rest))
def transition_night(cli):
vars.PHASE = "night"
# Reset daytime variables
vars.VOTES = {}
if vars.TIMERS[1]: # cancel daytime-limit timer
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
vars.WOUNDED = ""
# Reset nighttime variables
vars.VICTIM = "" # nickname of cursed villager
vars.SEEN = [] # list of seers that have had visions
vars.NIGHT_START_TIME = datetime.now()
chan = botconfig.CHANNEL
cli.msg(chan, ("It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
t.start()
if vars.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
t.start()
# send PMs
ps = vars.list_players()
for wolf in vars.ROLES["wolf"]:
@ -437,8 +499,8 @@ def transition_night(cli): @@ -437,8 +499,8 @@ def transition_night(cli):
'Use "see <nick>" to see the role of a player.'))
cli.msg(seer, "Players: "+", ".join(pl))
@cmd("!start")
def start(cli, nick, chan, rest):
pl = vars.list_players()
@ -456,7 +518,7 @@ def start(cli, nick, chan, rest): @@ -456,7 +518,7 @@ def start(cli, nick, chan, rest):
if dur > 0:
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
return
if len(pl) < 4:
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
return
@ -468,7 +530,7 @@ def start(cli, nick, chan, rest): @@ -468,7 +530,7 @@ def start(cli, nick, chan, rest):
ndrunk = 0
ncursed = 0
ntraitor = 0
for pcount in range(4, len(pl)+1):
addroles = vars.ROLES_GUIDE.get(pcount)
if addroles:
@ -478,7 +540,7 @@ def start(cli, nick, chan, rest): @@ -478,7 +540,7 @@ def start(cli, nick, chan, rest):
ndrunk += addroles[3]
nharlots += addroles[4]
ntraitor += addroles[5]
seer = random.choice(pl)
vars.ROLES["seer"] = [seer]
pl.remove(seer)
@ -497,7 +559,7 @@ def start(cli, nick, chan, rest): @@ -497,7 +559,7 @@ def start(cli, nick, chan, rest):
vars.ROLES["village drunk"] = [drunk]
pl.remove(drunk)
vars.ROLES["villager"] = pl
if ncursed:
vars.CURSED = random.choice(vars.ROLES["villager"] + \
vars.ROLES.get("harlot", []) +\
@ -507,19 +569,19 @@ def start(cli, nick, chan, rest): @@ -507,19 +569,19 @@ def start(cli, nick, chan, rest):
if ncursed:
possible.remove(vars.CURSED) # Cursed traitors are not allowed
vars.TRAITOR = random.choice(possible)
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(vars.list_players())))
cli.mode(chan, "+m")
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
vars.DAY_TIMEDELTA = timedelta(0)
vars.NIGHT_TIMEDELTA = timedelta(0)
vars.DEAD = []
transition_night(cli)
@cmd("!wait")
def wait(cli, nick, chan, rest):
pl = vars.list_players()

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