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finished day/night transitioning stuff

master
jcao219 14 years ago
parent
commit
e226a0968c
  1. 6
      vars.py
  2. 10
      wolfbot.py
  3. 84
      wolfgame.py

6
vars.py

@ -4,6 +4,7 @@ EXTRA_WAIT = 20 @@ -4,6 +4,7 @@ EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2
NIGHT_TIME_LIMIT = 90
DAY_TIME_LIMIT = 137
#######################################################################################
# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 @@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
# These change ingame

10
wolfbot.py

@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler): @@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler):
if chan != botconfig.NICK: #not a PM
for x in wolfgame.COMMANDS.keys():
if msg.startswith(x):
h = msg.replace(x, "", 1).lstrip()
wolfgame.COMMANDS[x](self.client, rawnick, chan, h)
h = msg.replace(x, "", 1)
if not h or h[0] == " " or not x:
wolfgame.COMMANDS[x](self.client, rawnick, chan, h.lstrip())
else:
for x in wolfgame.PM_COMMANDS.keys():
if msg.startswith(x):
h = msg.replace(x, "", 1).lstrip()
wolfgame.PM_COMMANDS[x](self.client, rawnick, h)
h = msg.replace(x, "", 1)
if not h or h[0] == " " or not x:
wolfgame.PM_COMMANDS[x](self.client, rawnick, h.lstrip())
@protected
def __unhandled__(self, cmd, *args):

84
wolfgame.py

@ -37,8 +37,8 @@ def reset(cli): @@ -37,8 +37,8 @@ def reset(cli):
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
if vars.TIMERS[1]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
cli.mode(chan, "-m")
for plr in vars.list_players():
@ -189,6 +189,45 @@ def stats(cli, nick, chan, rest): @@ -189,6 +189,45 @@ def stats(cli, nick, chan, rest):
def hurry_up(cli):
if vars.PHASE != "day": return
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
max = (0, "")
for votee, voters in iter(vars.VOTES.items()):
if len(voters) > max[0]:
max = (len(voters), votee)
found_dup = False
elif len(voters) == max[0]:
found_dup = True
if max[0] > 0 and not found_dup:
vars.VOTES[max[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
cli.msg(chan, "The sun is almost setting.")
for plr in pl:
vars.VOTES[plr] = [None] * (votesneeded - 1)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
for votee, voters in iter(vars.VOTES.items()):
if len(voters) >= votesneeded:
cli.msg(botconfig.CHANNEL,
random.choice(vars.LYNCH_MESSAGES).format(
votee, vars.get_role(votee)))
if del_player(cli, votee, True):
transition_night(cli)
@checks
@cmd("!votes")
def show_votes(cli, nick, chan, rest):
@ -198,10 +237,15 @@ def show_votes(cli, nick, chan, rest): @@ -198,10 +237,15 @@ def show_votes(cli, nick, chan, rest):
elif vars.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
if None in [x for voter in vars.VOTES.values() for x in voter]:
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
"receives the next vote will be lynched."))
return
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
for votee in vars.VOTES.keys()]
for votee in votes_copy.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = vars.list_players()
@ -213,12 +257,15 @@ def show_votes(cli, nick, chan, rest): @@ -213,12 +257,15 @@ def show_votes(cli, nick, chan, rest):
def del_player(cli, nick, died_in_game = True):
def del_player(cli, nick, forced_death):
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
if vars.PHASE != "join" and died_in_game:
if vars.PHASE != "join":
cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
vars.DEAD.append(nick)
vars.del_player(nick)
if vars.PHASE == "day" and not forced_death: # didn't die from lynching
chk_decision(cli)
return True
@ -226,11 +273,9 @@ def leave(cli, what, nick): @@ -226,11 +273,9 @@ def leave(cli, what, nick):
if nick not in vars.list_players(): # not playing
return
msg = ""
died_in_game = False
if what in ("!quit", "!leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
"S/He was a \u0002{1}\u0002.")
died_in_game = True
elif what == "part":
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
"Appears (s)he was a \u0002{1}\u0002.")
@ -242,7 +287,7 @@ def leave(cli, what, nick): @@ -242,7 +287,7 @@ def leave(cli, what, nick):
"Appears (s)he was a \u0002{1}\u0002.")
msg = msg.format(nick, vars.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
del_player(cli, nick, died_in_game)
del_player(cli, nick, False)
cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
@ -279,12 +324,17 @@ def transition_day(cli): @@ -279,12 +324,17 @@ def transition_day(cli):
# TODO: check if harlot also died
for deadperson in dead:
del_player(cli, deadperson, True)
if not del_player(cli, deadperson, True):
return
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
vars.TIMERS[1] = t
t.start()
def chk_nightdone(cli):
@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest): @@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest):
if rest in pl_l:
voted = pl[pl_l.index(rest)]
candidates = vars.VOTES.keys()
for voters in candidates: # remove previous vote
for voters in list(candidates): # remove previous vote
if nick in vars.VOTES[voters]:
vars.VOTES[voters].remove(nick)
if not vars.VOTES[voters]:
if not vars.VOTES[voters] and voters != voted:
del vars.VOTES[voters]
if voted not in vars.VOTES.keys():
vars.VOTES[voted] = [nick]
@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest): @@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest):
vars.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, rest))
chk_decision(cli)
elif not rest:
cli.notice(nick, "Not enough parameters.")
else:
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@pmcmd("!kill", "kill")
def kill(cli, nick, rest):
@ -399,6 +451,15 @@ def relay(cli, nick, rest): @@ -399,6 +451,15 @@ def relay(cli, nick, rest):
def transition_night(cli):
vars.PHASE = "night"
# Reset daytime variables
vars.VOTES = {}
if vars.TIMERS[1]: # cancel daytime-limit timer
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
vars.WOUNDED = ""
# Reset nighttime variables
vars.VICTIM = "" # nickname of cursed villager
vars.SEEN = [] # list of seers that have had visions
vars.NIGHT_START_TIME = datetime.now()
@ -409,6 +470,7 @@ def transition_night(cli): @@ -409,6 +470,7 @@ def transition_night(cli):
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
if vars.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
t.start()

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