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fixed a bug that happens if all the wolves/seers don't act at all in a large game

master
jcao219 13 years ago
parent
commit
50cbc11f8d
  1. 3
      wolfgame.py

3
wolfgame.py

@ -909,8 +909,7 @@ def transition_day(cli, gameid=0):
"were both found dead in their beds.").format(var.ROLES["wolf"][0], "were both found dead in their beds.").format(var.ROLES["wolf"][0],
var.ROLES["seer"][0])) var.ROLES["seer"][0]))
for x in (var.ROLES["wolf"][0],var.ROLES["seer"][0]): for x in (var.ROLES["wolf"][0],var.ROLES["seer"][0]):
del_player(cli, x, True) # kill them. if not del_player(cli, x, True):
chk_win(cli) # force to end
return return
# Reset daytime variables # Reset daytime variables

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