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fixed some bugs with database connection, and fixed a grammar mistake

master
jcao219 14 years ago
parent
commit
7e0a61d405
  1. 2
      var.py
  2. 3
      wolfgame.py

2
var.py

@ -157,7 +157,7 @@ class ChangedRolesMode(object):
import sqlite3 import sqlite3
import os import os
conn = sqlite3.connect("data.sqlite3") conn = sqlite3.connect("data.sqlite3", check_same_thread = False)
c = conn.cursor() c = conn.cursor()
c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)') c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)')

3
wolfgame.py

@ -395,7 +395,7 @@ def stats(cli, nick, chan, rest):
for role in rs: for role in rs:
count = len(var.ROLES[role]) count = len(var.ROLES[role])
if not f and count>1: if not f or count > 1 or not count:
vb = "are" vb = "are"
f = True f = True
elif not f: elif not f:
@ -737,7 +737,6 @@ def reaper(cli, gameid):
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
nick in var.IDLE_WARNED): nick in var.IDLE_WARNED):
to_kill.append(nick) to_kill.append(nick)
print("WILL KILL "+nick)
elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
nick in var.IDLE_WARNED): nick in var.IDLE_WARNED):
var.IDLE_WARNED.remove(nick) # he saved himself from death var.IDLE_WARNED.remove(nick) # he saved himself from death

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