|  |  |  | @ -451,7 +451,11 @@ def stats(cli, nick, chan, rest):@@ -451,7 +451,11 @@ def stats(cli, nick, chan, rest): | 
			
		
	
		
			
				
					|  |  |  |  |           if var.ROLES[k]] | 
			
		
	
		
			
				
					|  |  |  |  |     l2 = [k for k in var.ORIGINAL_ROLES.keys() | 
			
		
	
		
			
				
					|  |  |  |  |           if var.ORIGINAL_ROLES[k]] | 
			
		
	
		
			
				
					|  |  |  |  |     for role in set(l1+l2): | 
			
		
	
		
			
				
					|  |  |  |  |     rs = set(l1+l2) | 
			
		
	
		
			
				
					|  |  |  |  |     if "village drunk" in rs: | 
			
		
	
		
			
				
					|  |  |  |  |         rs.remove("village drunk")  # drunk is not displayed | 
			
		
	
		
			
				
					|  |  |  |  |      | 
			
		
	
		
			
				
					|  |  |  |  |     for role in rs: | 
			
		
	
		
			
				
					|  |  |  |  |         count = len(var.ROLES[role]) | 
			
		
	
		
			
				
					|  |  |  |  |         if not f and count>1: | 
			
		
	
		
			
				
					|  |  |  |  |             vb = "are" | 
			
		
	
	
		
			
				
					|  |  |  | @ -603,6 +607,8 @@ def stop_game(cli):@@ -603,6 +607,8 @@ def stop_game(cli): | 
			
		
	
		
			
				
					|  |  |  |  |     lroles.remove("wolf") | 
			
		
	
		
			
				
					|  |  |  |  |     lroles.insert(0, "wolf")   # picky, howl consistency | 
			
		
	
		
			
				
					|  |  |  |  |      | 
			
		
	
		
			
				
					|  |  |  |  |     lroles.remove("village drunk") | 
			
		
	
		
			
				
					|  |  |  |  |      | 
			
		
	
		
			
				
					|  |  |  |  |     for role in lroles: | 
			
		
	
		
			
				
					|  |  |  |  |         if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager": | 
			
		
	
		
			
				
					|  |  |  |  |             continue | 
			
		
	
	
		
			
				
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