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@ -14,13 +14,14 @@ MANSLAUGHTER_CHANCE = 1/5 |
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GAME_MODES = {} |
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GAME_MODES = {} |
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############################################################################################ |
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################################################################################################ |
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW # |
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW # |
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ROLES_GUIDE = { 4 : ( 0 , 1 , 0 , 0 , 0 , 0 , 2 , 0), # |
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ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), # |
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6 : ( 0 , 1 , 0 , 0 , 0 , 0 , 4 , 0), # |
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6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ), # |
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8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 ), # |
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8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 ), # |
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0)} # |
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 ), # |
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############################################################################################ |
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None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} # |
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################################################################################################ |
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ROLE_INDICES = {0 : "seer", |
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ROLE_INDICES = {0 : "seer", |
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1 : "wolf", |
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1 : "wolf", |
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@ -70,7 +71,7 @@ def del_player(pname): |
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class InvalidModeException(object): pass |
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class InvalidModeException(Exception): pass |
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def game_mode(name): |
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def game_mode(name): |
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def decor(c): |
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def decor(c): |
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GAME_MODES[name] = c |
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GAME_MODES[name] = c |
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@ -78,41 +79,40 @@ def game_mode(name): |
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return decor |
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return decor |
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CHANGEABLE_ROLES = { "seer" : 0, |
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CHANGEABLE_ROLES = { "seers" : 0, |
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"wolf" : 1, |
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"wolves" : 1, |
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"drunk" : 3, |
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"drunks" : 3, |
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"harlot" : 4, |
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"harlots" : 4, |
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"traitor" : 5, |
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"traitors" : 5, |
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"gunner" : 6, |
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"gunners" : 6, |
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"werecrow" : 7 } |
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"werecrows" : 7 } |
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# !game roles wolves:1 seers:0 |
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# !game roles=wolves:1 seers:0, x=1 |
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# TODO: implement game modes |
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# TODO: implement game modes |
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@game_mode("roles") |
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@game_mode("roles") |
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class ChangedRolesMode(object): |
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class ChangedRolesMode(object): |
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ROLES_GUIDE = ROLES_GUIDE.copy() |
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ROLES_GUIDE = ROLES_GUIDE.copy() |
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def __init__(self, arg): |
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def __init__(self, arg): |
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pairs = arg.split(" ") |
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pairs = arg.split(",") |
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if len(parts) == 1: |
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pl = list_players() |
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raise InvalidModeException("Invalid syntax for !game roles.") |
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if not pairs: |
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raise InvalidModeException("Invalid syntax for mode roles.") |
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for pair in pairs: |
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for pair in pairs: |
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change = pair.split(":") |
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change = pair.split(":") |
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if len(change) != 2: |
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if len(change) != 2: |
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raise InvalidModeException("Invalid syntax for !game roles.") |
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raise InvalidModeException("Invalid syntax for mode roles.") |
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role, num = change |
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role, num = change |
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try: |
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try: |
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num = int(num) |
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num = int(num) |
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except ValueError: |
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except ValueError: |
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raise InvalidModeException("A bad value was used in !game roles.") |
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raise InvalidModeException("A bad value was used in mode roles.") |
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for x in self.ROLES_GUIDE.keys(): |
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lx = list(ROLES_GUIDE[None]) |
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lx = list(x) |
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try: |
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try: |
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lx[CHANGEABLE_ROLES[role.lower()]] = num |
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lx[CHANGEABLE_ROLES[role.lower()]] = num |
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except KeyError: |
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except KeyError: |
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raise InvalidModeException('"{0}" is not a changeable role.'.format(role)) |
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raise InvalidModeException('"{0}" is not a changeable role.'.format(role)) |
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self.ROLES_GUIDE[x] = tuple(lx) |
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self.ROLES_GUIDE[len(pl)] = tuple(lx) |
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pl = list_players() |
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if len(pl) < sum(self.ROLES_GUIDE[len(pl)]): |
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if len(pl) < sum(self.ROLES_GUIDE[4]): |
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raise InvalidModeException("Too few players for such these custom roles.") |
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raise InvalidModeException("Too few players for such these custom roles.") |
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