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renamed a module, fixed some bugs and added !game (not in the other wolfbot)

--HG--
rename : vars.py => var.py
master
jcao219 14 years ago
parent
commit
fef6d85d0c
  1. 48
      var.py
  2. 678
      wolfgame.py

48
vars.py → var.py

@ -14,13 +14,14 @@ MANSLAUGHTER_CHANCE = 1/5
GAME_MODES = {} GAME_MODES = {}
############################################################################################ ################################################################################################
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW # # ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW #
ROLES_GUIDE = { 4 : ( 0 , 1 , 0 , 0 , 0 , 0 , 2 , 0), # ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), #
6 : ( 0 , 1 , 0 , 0 , 0 , 0 , 4 , 0), # 6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ), #
8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 ), # 8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 ), #
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0)} # 10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 ), #
############################################################################################ None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} #
################################################################################################
ROLE_INDICES = {0 : "seer", ROLE_INDICES = {0 : "seer",
1 : "wolf", 1 : "wolf",
@ -70,7 +71,7 @@ def del_player(pname):
class InvalidModeException(object): pass class InvalidModeException(Exception): pass
def game_mode(name): def game_mode(name):
def decor(c): def decor(c):
GAME_MODES[name] = c GAME_MODES[name] = c
@ -78,41 +79,40 @@ def game_mode(name):
return decor return decor
CHANGEABLE_ROLES = { "seer" : 0, CHANGEABLE_ROLES = { "seers" : 0,
"wolf" : 1, "wolves" : 1,
"drunk" : 3, "drunks" : 3,
"harlot" : 4, "harlots" : 4,
"traitor" : 5, "traitors" : 5,
"gunner" : 6, "gunners" : 6,
"werecrow" : 7 } "werecrows" : 7 }
# !game roles wolves:1 seers:0 # !game roles=wolves:1 seers:0, x=1
# TODO: implement game modes # TODO: implement game modes
@game_mode("roles") @game_mode("roles")
class ChangedRolesMode(object): class ChangedRolesMode(object):
ROLES_GUIDE = ROLES_GUIDE.copy() ROLES_GUIDE = ROLES_GUIDE.copy()
def __init__(self, arg): def __init__(self, arg):
pairs = arg.split(" ") pairs = arg.split(",")
if len(parts) == 1: pl = list_players()
raise InvalidModeException("Invalid syntax for !game roles.") if not pairs:
raise InvalidModeException("Invalid syntax for mode roles.")
for pair in pairs: for pair in pairs:
change = pair.split(":") change = pair.split(":")
if len(change) != 2: if len(change) != 2:
raise InvalidModeException("Invalid syntax for !game roles.") raise InvalidModeException("Invalid syntax for mode roles.")
role, num = change role, num = change
try: try:
num = int(num) num = int(num)
except ValueError: except ValueError:
raise InvalidModeException("A bad value was used in !game roles.") raise InvalidModeException("A bad value was used in mode roles.")
for x in self.ROLES_GUIDE.keys(): lx = list(ROLES_GUIDE[None])
lx = list(x)
try: try:
lx[CHANGEABLE_ROLES[role.lower()]] = num lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError: except KeyError:
raise InvalidModeException('"{0}" is not a changeable role.'.format(role)) raise InvalidModeException('"{0}" is not a changeable role.'.format(role))
self.ROLES_GUIDE[x] = tuple(lx) self.ROLES_GUIDE[len(pl)] = tuple(lx)
pl = list_players() if len(pl) < sum(self.ROLES_GUIDE[len(pl)]):
if len(pl) < sum(self.ROLES_GUIDE[4]):
raise InvalidModeException("Too few players for such these custom roles.") raise InvalidModeException("Too few players for such these custom roles.")

678
wolfgame.py

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