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236 lines
7.0 KiB
236 lines
7.0 KiB
from oyoyo.parse import parse_nick |
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import vars |
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import botconfig |
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import decorators |
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import time |
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import random |
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COMMANDS = {} |
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PM_COMMANDS = {} |
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HOOKS = {} |
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cmd = decorators.generate(COMMANDS) |
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pmcmd = decorators.generate(PM_COMMANDS) |
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hook = decorators.generate(HOOKS) |
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# Game Logic Begins: |
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def connect_callback(cli): |
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cli.identify(botconfig.PASS) |
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cli.join(botconfig.CHANNEL) |
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cli.msg("ChanServ", "op "+botconfig.CHANNEL) |
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def reset_game(): |
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vars.ROLES = {"person" : []} |
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vars.PHASE = "none" |
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# Command Handlers: |
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@cmd("!say") |
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def say(cli, nick, rest): # To be removed later |
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) |
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@pmcmd("!bye", admin_only=True) |
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@cmd("!bye", admin_only=True) |
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def forced_exit(cli, nick, *rest): # Admin Only |
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reset_game(cli, nick, rest[0], None) |
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cli.quit("Forced quit from admin") |
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raise SystemExit |
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@cmd("!exec") |
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def py(cli, nick, chan, rest): |
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if nick in botconfig.ADMINS: |
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exec(rest) |
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@cmd("!ping") |
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def pinger(cli, nick, chan, rest): |
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vars.PINGING = True |
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TO_PING = [] |
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@hook("whoreply") |
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def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4): |
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if not vars.PINGING: return |
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if user in (botconfig.NICK, nick): return # Don't ping self. |
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if vars.PINGING and 'G' not in status and '+' not in status: |
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# TODO: check if the user has AWAY'D himself |
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TO_PING.append(user) |
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@hook("endofwho") |
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def do_ping(*args): |
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if not vars.PINGING: return |
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chan = args[2] |
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cli.msg(chan, "PING! "+" ".join(TO_PING)) |
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vars.PINGING = False |
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HOOKS.pop("whoreply") |
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HOOKS.pop("endofwho") |
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cli.send("WHO "+chan) |
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@cmd("!join") |
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def join(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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vars.ROLES["person"].append(nick) |
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vars.PHASE = "join" |
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vars.CAN_START_TIME = time.time() + vars.MINIMUM_WAIT |
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \ |
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Type "!join" to join. Type "!start" to start the game. \ |
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Type "!wait" to increase join wait time.'.format(nick)) |
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elif nick in vars.list_players(): |
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cli.notice(nick, "You're already playing!") |
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elif vars.PHASE != "join": |
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cli.notice(nick, "Sorry but the game is already running. Try again next time.") |
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else: |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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vars.ROLES["person"].append(nick) |
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
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@cmd("!stats") |
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def stats(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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pl = vars.list_players() |
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if len(pl) > 1: |
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cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick, |
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len(pl), ", ".join(pl))) |
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else: |
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cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])) |
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if vars.PHASE == "join": |
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return |
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message = [] |
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for role in ("wolf", "seer", "harlot"): |
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count = len(vars.ROLES.get(role,[])) |
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if count > 1: |
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message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role))) |
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else: |
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message.append("\u0002{0}\u0002 {1}".format(count, role)) |
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cli.msg(chan, |
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"{0}: There are {1}, and {2}.".format(nick, |
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", ".join(message[0:-1]), |
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message[-1])) |
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def transition_night(cli, chan): |
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vars.PHASE = "night" |
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@cmd("!start") |
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def start(cli, nick, chan, rest): |
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pl = vars.list_players() |
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if vars.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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if vars.PHASE != "join": |
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cli.notice(nick, "Werewolf is already in play.") |
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return |
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if nick not in pl: |
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cli.notice(nick, "You're currently not playing.") |
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return |
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now = time.time() |
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if vars.CAN_START_TIME > now: |
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cli.msg(chan, "Please wait at least {0} more seconds.".format( |
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int(vars.CAN_START_TIME - now))) |
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return |
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if len(pl) < 4: |
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cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) |
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return |
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vars.ROLES = {} |
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nharlots = 0 |
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nseers = 0 |
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nwolves = 0 |
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ndrunk = 0 |
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ncursed = 0 |
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if len(pl) >= 8: |
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nharlots = 1 |
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nseers = 1 |
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nwolves = 2 |
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ndrunk = 1 |
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ncursed = 1 |
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elif(len(pl)) >= 6: |
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nseers = 1 |
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nwolves = 1 |
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ndrunk = 1 |
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ncursed = 1 |
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else: |
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nseers = 1 |
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nwolves = 1 |
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seer = random.choice(pl) |
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vars.ROLES["seer"] = [seer] |
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pl.remove(seer) |
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if nharlots: |
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harlots = random.sample(pl, nharlots) |
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vars.ROLES["harlot"] = harlots |
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for h in harlots: |
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pl.remove(h) |
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if nwolves: |
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wolves = random.sample(pl, nwolves) |
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vars.ROLES["wolf"] = wolves |
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for w in wolves: |
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pl.remove(w) |
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if ndrunk: |
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drunk = random.choice(pl) |
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vars.ROLES["village drunk"] = [drunk] |
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pl.remove(drunk) |
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vars.ROLES["villager"] = pl |
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if ncursed: |
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CURSED = random.choice(var.ROLES["villager"] + \ |
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var.ROLES.get("harlot", []) +\ |
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var.ROLES.get("village drunk", [])) |
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cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \ |
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party game (a theme of Mafia).".format(", ".join(vars.list_players()))) |
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cli.mode(chan, "+m") |
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vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy |
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transition_night(cli, chan) |
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@cmd("!wait") |
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def wait(cli, nick, chan, rest): |
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pl = vars.list_players() |
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if vars.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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if vars.PHASE != "join": |
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cli.notice(nick, "Werewolf is already in play.") |
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return |
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if nick not in pl: |
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cli.notice(nick, "You're currently not playing.") |
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return |
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if vars.WAITED >= vars.MAXIMUM_WAITED: |
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cli.msg(chan, "Limit has already been reached for extending the wait time.") |
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return |
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now = time.time() |
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if now > vars.CAN_START_TIME: |
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vars.CAN_START_TIME = now + vars.EXTRA_WAIT |
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else: |
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vars.CAN_START_TIME += vars.EXTRA_WAIT |
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vars.WAITED += 1 |
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cli.msg(chan, "{0} increased the wait \ |
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time by {1} seconds.".format(nick, vars.EXTRA_WAIT)) |
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@cmd("!reset", admin_only = True) |
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def reset_game(cli, nick, chan, rest): |
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vars.PHASE = "none" |
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cli.mode(chan, "-m") |
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for pl in vars.list_players(): |
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cli.mode(chan, "-v", pl) |
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vars.ROLES = {"person" : []} |
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vars.ORIGINAL_ROLES = None |
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vars.CURSED = "" |
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vars.GAME_START_TIME = 0 |
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vars.CAN_START_TIME = 0 |
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vars.GUNNERS = {} |
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vars.WAITED = 0 |
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