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1009 lines
38 KiB
1009 lines
38 KiB
from oyoyo.parse import parse_nick |
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import vars |
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import botconfig |
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import decorators |
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from datetime import datetime, timedelta |
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import threading |
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import random |
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import copy |
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from time import sleep |
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import re |
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COMMANDS = {} |
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PM_COMMANDS = {} |
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HOOKS = {} |
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cmd = decorators.generate(COMMANDS) |
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pmcmd = decorators.generate(PM_COMMANDS) |
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hook = decorators.generate(HOOKS) |
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# Game Logic Begins: |
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def connect_callback(cli): |
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cli.identify(botconfig.PASS) |
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cli.join(botconfig.CHANNEL) |
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cli.msg("ChanServ", "op "+botconfig.CHANNEL) |
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vars.LAST_PING = 0 # time of last !ping |
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vars.ROLES = {"person" : []} |
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vars.PHASE = "none" # "join", "day", or "night" |
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vars.TIMERS = [None, None] |
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vars.DEAD = [] |
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@cmd("!say") |
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def say(cli, nick, rest): # To be removed later |
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) |
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def mass_mode(cli, md): |
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""" Example: mass_mode((('+v', 'asdf'), ('-v','wobosd'))) """ |
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lmd = len(md) # store how many mode changes to do |
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for start_i in range(0, lmd, 4): # 4 mode-changes at a time |
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if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4) |
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z = list(zip(*md[start_i:])) # zip this remainder |
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ei = lmd % 4 # len(z) |
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else: |
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z = list(zip(*md[start_i:start_i+4])) # zip four |
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ei = 4 # len(z) |
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# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')] |
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arg1 = "".join(z[0]) |
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arg2 = " ".join(z[1]) + " " + " ".join([x+"!*@*" for x in z[1]]) |
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cli.mode(botconfig.CHANNEL, arg1, arg2) |
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def reset(cli): |
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chan = botconfig.CHANNEL |
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vars.PHASE = "none" |
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if vars.TIMERS[0]: |
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vars.TIMERS[0].cancel() |
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vars.TIMERS[0] = None |
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if vars.TIMERS[1]: |
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vars.TIMERS[1].cancel() |
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vars.TIMERS[1] = None |
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cli.mode(chan, "-m") |
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cmodes = [] |
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for plr in vars.list_players(): |
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cmodes.append(("-v", plr)) |
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for deadguy in vars.DEAD: |
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cmodes.append(("-q", deadguy)) |
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mass_mode(cli, cmodes) |
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vars.DEAD = [] |
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vars.ROLES = {"person" : []} |
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@pmcmd("!bye", admin_only=True) |
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@cmd("!bye", admin_only=True) |
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def forced_exit(cli, nick, *rest): # Admin Only |
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reset(cli) |
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print("Quitting in 5 seconds.") |
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dict.clear(COMMANDS) |
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dict.clear(PM_COMMANDS) |
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dict.clear(PM_COMMANDS) |
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sleep(5) |
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cli.quit("Forced quit from admin") |
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raise SystemExit |
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@cmd("!exec", admin_only=True) |
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def py(cli, nick, chan, rest): |
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exec(rest) |
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# A decorator for standard game commands |
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def checks(f): |
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def inner(*args): |
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cli = args[0] |
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nick = args[1] |
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if vars.PHASE in ("none", "join"): |
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cli.notice(nick, "No game is currently running.") |
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return |
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elif nick not in vars.list_players(): |
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cli.notice(nick, "You're not currently playing.") |
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return |
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f(*args) |
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return inner |
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@cmd("!ping") |
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def pinger(cli, nick, chan, rest): |
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if (vars.LAST_PING and |
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vars.LAST_PING + timedelta(seconds=300) > datetime.now()): |
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cli.notice(nick, ("This command is ratelimited. " + |
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"Please wait a while before using it again.")) |
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return |
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vars.LAST_PING = datetime.now() |
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vars.PINGING = True |
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TO_PING = [] |
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@hook("whoreply") |
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def on_whoreply(cli, server, dunno, chan, dunno1, |
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dunno2, dunno3, user, status, dunno4): |
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if not vars.PINGING: return |
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if user in (botconfig.NICK, nick): return # Don't ping self. |
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if vars.PINGING and 'G' not in status and '+' not in status: |
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# TODO: check if the user has !AWAY'D himself |
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TO_PING.append(user) |
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@hook("endofwho") |
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def do_ping(*args): |
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if not vars.PINGING: return |
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cli.msg(chan, "PING! "+" ".join(TO_PING)) |
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vars.PINGING = False |
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HOOKS.pop("whoreply") |
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HOOKS.pop("endofwho") |
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cli.send("WHO "+chan) |
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#def chk_bed |
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@cmd("!sudo ping", admin_only=True) |
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def fpinger(cli, nick, chan, rest): |
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vars.LAST_PING = None |
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pinger(cli, nick, chan, rest) |
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@cmd("!join") |
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def join(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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vars.ROLES["person"].append(nick) |
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vars.PHASE = "join" |
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vars.WAITED = 0 |
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vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT) |
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cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+ |
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'Type "!join" to join. Type "!start" to start the game. '+ |
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'Type "!wait" to increase join wait time.').format(nick)) |
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elif nick in vars.list_players(): |
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cli.notice(nick, "You're already playing!") |
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elif vars.PHASE != "join": |
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cli.notice(nick, "Sorry but the game is already running. Try again next time.") |
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else: |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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vars.ROLES["person"].append(nick) |
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
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@cmd("!stats") |
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def stats(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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pl = vars.list_players() |
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if len(pl) > 1: |
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cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick, |
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len(pl), ", ".join(pl))) |
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else: |
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cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])) |
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if vars.PHASE == "join": |
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return |
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message = [] |
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for role in vars.ORIGINAL_ROLES.keys(): |
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if not vars.ORIGINAL_ROLES[role]: |
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continue # Never had this role, don't list it. |
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count = len(vars.ROLES[role]) |
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if count > 1 or count == 0: |
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message.append("\u0002{0}\u0002 {1}".format(count, vars.plural(role))) |
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else: |
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message.append("\u0002{0}\u0002 {1}".format(count, role)) |
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if len(vars.ROLES["wolf"]) > 1 or not vars.ROLES["wolf"]: |
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vb = "are" |
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else: |
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vb = "is" |
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cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick, |
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", ".join(message[0:-1]), |
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message[-1], |
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vb)) |
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def hurry_up(cli): |
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if vars.PHASE != "day": return |
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chan = botconfig.CHANNEL |
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pl = vars.list_players() |
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avail = len(pl) - len(vars.WOUNDED) |
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votesneeded = avail // 2 + 1 |
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found_dup = False |
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maxfound = (0, "") |
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for votee, voters in iter(vars.VOTES.items()): |
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if len(voters) > maxfound[0]: |
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maxfound = (len(voters), votee) |
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found_dup = False |
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elif len(voters) == maxfound[0]: |
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found_dup = True |
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if max[0] > 0 and not found_dup: |
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cli.msg(chan, "The sun sets.") |
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vars.VOTES[maxfound[1]] = [None] * votesneeded |
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chk_decision(cli) # Induce a lynch |
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else: |
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cli.msg(chan, "The sun is almost setting.") |
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for plr in pl: |
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vars.VOTES[plr] = [None] * (votesneeded - 1) |
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def chk_decision(cli): |
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chan = botconfig.CHANNEL |
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pl = vars.list_players() |
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avail = len(pl) - len(vars.WOUNDED) |
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votesneeded = avail // 2 + 1 |
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for votee, voters in iter(vars.VOTES.items()): |
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if len(voters) >= votesneeded: |
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cli.msg(botconfig.CHANNEL, |
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random.choice(vars.LYNCH_MESSAGES).format( |
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votee, vars.get_role(votee))) |
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if del_player(cli, votee, True): |
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transition_night(cli) |
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@checks |
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@cmd("!votes") |
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def show_votes(cli, nick, chan, rest): |
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if vars.PHASE != "day": |
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cli.notice(nick, "Voting is only during the day.") |
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return |
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elif not vars.VOTES.values(): |
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cli.msg(chan, nick+": No votes yet.") |
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return |
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if None in [x for voter in vars.VOTES.values() for x in voter]: |
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cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+ |
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"receives the next vote will be lynched.")) |
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return |
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votelist = ["{0}: {1} ({2})".format(votee, |
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len(vars.VOTES[votee]), |
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" ".join(vars.VOTES[votee])) |
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for votee in vars.VOTES.keys()] |
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cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist))) |
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pl = vars.list_players() |
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avail = len(pl) - len(vars.WOUNDED) |
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votesneeded = avail // 2 + 1 |
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cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+ |
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"required to lynch, \u0002{3}\u0002 players available " + |
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"to vote.").format(nick, len(pl), votesneeded, avail)) |
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def chk_win(cli): |
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""" Returns True if someone won """ |
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chan = botconfig.CHANNEL |
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lpl = len(vars.list_players()) |
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if lpl == 0: |
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cli.msg(chan, "No more players remaining. Game ended.") |
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reset(cli) |
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return True |
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elif (len(vars.ROLES["wolf"])+ |
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len(vars.ROLES["traitor"])+ |
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len(vars.ROLES["werecrow"])) >= lpl / 2: |
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cli.msg(chan, ("Game over! There are the same number of wolves as "+ |
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"villagers. The wolves eat everyone, and win.")) |
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elif (not vars.ROLES["wolf"] and |
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not vars.ROLES["traitor"] and |
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not vars.ROLES["werecrow"]): |
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cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ |
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"chop them up, BBQ them, and have a hearty meal.")) |
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elif not len(vars.ROLES["wolf"]) and vars.ROLES["traitor"]: |
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for tt in vars.ROLES["traitor"]: |
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vars.ROLES["wolf"].append(tt) |
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vars.ROLES["traitor"].remove(tt) |
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cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+ |
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'It is up to you to avenge your fallen leaders!')) |
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cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+ |
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'frightened as they hear a loud howl. The wolves are not gone!\u0002')) |
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return False |
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else: |
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return False |
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if vars.DAY_START_TIME: |
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now = datetime.now() |
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td = now - vars.DAY_START_TIME |
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vars.DAY_TIMEDELTA += td |
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if vars.NIGHT_START_TIME: |
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now = datetime.now() |
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td = now - vars.NIGHT_START_TIME |
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vars.NIGHT_TIMEDELTA += td |
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daymin, daysec = vars.DAY_TIMEDELTA.seconds // 60, vars.DAY_TIMEDELTA.seconds % 60 |
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nitemin, nitesec = vars.NIGHT_TIMEDELTA.seconds // 60, vars.NIGHT_TIMEDELTA.seconds % 60 |
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total = vars.DAY_TIMEDELTA + vars.NIGHT_TIMEDELTA |
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tmin, tsec = total.seconds // 60, total.seconds % 60 |
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cli.msg(chan, ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " + |
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"\u0002{2:0>2}:{3:0>2}\u0002 was day. " + |
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"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec, |
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daymin, daysec, |
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nitemin, nitesec)) |
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roles_msg = [] |
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vars.ORIGINAL_ROLES["cursed villager"] = vars.CURSED |
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for role in vars.ORIGINAL_ROLES.keys(): |
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if len(vars.ORIGINAL_ROLES[role]) == 0 or role == "villager": |
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continue |
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elif len(vars.ORIGINAL_ROLES[role]) == 2: |
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msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002." |
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roles_msg.append(msg.format(vars.ORIGINAL_ROLES[role], vars.plural(role))) |
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elif len(vars.ORIGINAL_ROLES[role]) == 1: |
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roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(vars.ORIGINAL_ROLES[role], |
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role)) |
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else: |
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msg = "The {2} were {0}, and \u0002{1}\u0002." |
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nickslist = ["\u0002"+x+"\u0002" for x in vars.ORIGINAL_ROLES[role][0:-1]] |
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roles_msg.append(msg.format(", ".join(nickslist), |
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vars.ORIGINAL_ROLES[role][-1], |
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vars.plural(role))) |
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cli.msg(chan, " ".join(roles_msg)) |
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reset(cli) |
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# TODO: Reveal roles here |
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return True |
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def del_player(cli, nick, forced_death): |
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""" |
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forced_death = True if death is from a natural game process |
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Returns False if one side won. forced_death = True when lynched or killed |
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""" |
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cmode = [] |
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cmode.append(("-v", nick)) |
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vars.del_player(nick) |
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ret = True |
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if vars.PHASE == "join": |
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mass_mode(cli, cmode) |
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return not chk_win(cli) |
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if vars.PHASE != "join" and ret: # Died during the game |
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cmode.append(("+q", nick)) |
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mass_mode(cli, cmode) |
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vars.DEAD.append(nick) |
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ret = not chk_win(cli) |
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if vars.PHASE in ("night", "day") and ret: |
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if vars.VICTIM == nick: |
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vars.VICTIM = "" |
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for x in (vars.OBSERVED, vars.HVISITED): |
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keys = list(x.keys()) |
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for k in keys: |
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if k == nick: |
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del x[k] |
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elif x[k] == nick: |
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del x[k] |
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if vars.PHASE == "day" and not forced_death and ret: # didn't die from lynching |
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if nick in vars.VOTES.keys(): |
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del vars.VOTES[nick] # Delete his votes |
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for k in vars.VOTES.keys(): |
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if nick in vars.VOTES[k]: |
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vars.VOTES[k].remove(nick) |
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chk_decision(cli) |
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return ret |
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def leave(cli, what, nick): |
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if vars.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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if nick not in vars.list_players(): # not playing |
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cli.notice(nick, "You're not currently playing.") |
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return |
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msg = "" |
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if what in ("!quit", "!leave"): |
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+ |
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"S/He was a \u0002{1}\u0002.") |
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elif what == "part": |
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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elif what == "quit": |
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msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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elif what == "kick": |
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msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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msg = msg.format(nick, vars.get_role(nick)) |
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cli.msg(botconfig.CHANNEL, msg) |
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del_player(cli, nick, False) |
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cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick)) |
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cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick)) |
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hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) |
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick)) |
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) |
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def transition_day(cli): |
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vars.PHASE = "day" |
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chan = botconfig.CHANNEL |
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vars.DAY_START_TIME = datetime.now() |
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME |
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vars.NIGHT_START_TIME = None |
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vars.NIGHT_TIMEDELTA += td |
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min, sec = td.seconds // 60, td.seconds % 60 |
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message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+ |
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"The villagers awake, thankful for surviving the night, "+ |
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"and search the village... ").format(min, sec)] |
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dead = [] |
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crowonly = vars.ROLES["werecrow"] and not vars.ROLES["wolf"] |
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for crow, target in iter(vars.OBSERVED.items()): |
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if target in vars.ROLES["harlot"]+vars.ROLES["seer"]: |
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cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+ |
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"bed at night, and you fly back to your house.").format(target)) |
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elif target not in vars.ROLES["village drunk"]: |
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cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+ |
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"all night long, and you fly back to your house.").format(target)) |
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if not vars.VICTIM: |
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message.append(random.choice(vars.NO_VICTIMS_MESSAGES) + |
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" All villagers, however, have survived.") |
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elif vars.VICTIM in vars.ROLES["harlot"]: # Attacked harlot, yay no deaths |
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if vars.HVISITED.get(vars.VICTIM): |
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message.append("The wolves' selected victim was a harlot, "+ |
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"but she wasn't home.") |
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if vars.VICTIM and (vars.VICTIM not in vars.ROLES["harlot"] or # not a harlot |
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not vars.HVISITED.get(vars.VICTIM)): # harlot stayed home |
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message.append(("The dead body of \u0002{0}\u0002, a "+ |
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"\u0002{1}\u0002, is found. Those remaining mourn his/her "+ |
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"death.").format(vars.VICTIM, vars.get_role(vars.VICTIM))) |
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dead.append(vars.VICTIM) |
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if vars.VICTIM in vars.HVISITED.values(): # victim was visited by some harlot |
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for hlt in vars.HVISITED.keys(): |
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if vars.HVISITED[hlt] == vars.VICTIM: |
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message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+ |
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"visiting the victim's house last night and is "+ |
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"now dead.").format(hlt)) |
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dead.append(hlt) |
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# TODO: check if harlot also died |
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for harlot in vars.ROLES["harlot"]: |
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if vars.HVISITED.get(harlot) in vars.ROLES["wolf"]: |
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message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+ |
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"visiting a wolf's house last night and is "+ |
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"now dead.").format(harlot)) |
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dead.append(harlot) |
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for crow, target in iter(vars.OBSERVED.items()): |
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if (target in vars.ROLES["harlot"] and |
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target in vars.HVISITED.keys() and |
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target not in dead): |
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# Was visited by a crow |
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cli.msg(target, ("You suddenly remember that you were startled by the loud "+ |
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"sound of the flapping of wings during the walk back home.")) |
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elif target in vars.ROLES["village drunk"]: |
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# Crow dies because of tiger (HANGOVER) |
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cli.msg(chan, ("The bones of \u0002{0}\u0002, a werecrow, "+ |
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"were found near the village drunk's house. "+ |
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"The drunk's pet tiger probably ate him.").format(crow)) |
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dead.append(crow) |
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for deadperson in dead: |
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if not del_player(cli, deadperson, True): |
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return |
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cli.msg(chan, "\n".join(message)) |
|
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+ |
|
'Use "!lynch <nick>" to cast your vote. 3 votes '+ |
|
'are required to lynch.')) |
|
|
|
if vars.DAY_TIME_LIMIT > 0: # Time limit enabled |
|
t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli]) |
|
vars.TIMERS[1] = t |
|
t.start() |
|
|
|
|
|
def chk_nightdone(cli): |
|
if (len(vars.SEEN) == len(vars.ROLES["seer"]) and # Seers have seen. |
|
len(vars.HVISITED.keys()) == len(vars.ROLES["harlot"]) and # harlots have visited. |
|
(vars.VICTIM or (vars.ROLES["werecrow"] == 1 and # Wolves have done their stuff |
|
not vars.ROLES["wolf"] and |
|
vars.OBSERVED)) and |
|
vars.PHASE == "night"): # It is night time |
|
if vars.TIMERS[0]: |
|
vars.TIMERS[0].cancel() # cancel timer |
|
vars.TIMERS[0] = None |
|
if vars.PHASE == "night": # Double check |
|
transition_day(cli) |
|
|
|
|
|
@checks |
|
@cmd("!lynch", "!vote") |
|
def vote(cli, nick, chan, rest): |
|
if vars.PHASE != "day": |
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
pl = vars.list_players() |
|
pl_l = [x.strip().lower() for x in pl] |
|
rest = re.split("\s+",rest)[0].strip().lower() |
|
if rest in pl_l: |
|
voted = pl[pl_l.index(rest)] |
|
lcandidates = list(vars.VOTES.keys()) |
|
for voters in lcandidates: # remove previous vote |
|
if nick in vars.VOTES[voters]: |
|
vars.VOTES[voters].remove(nick) |
|
if not vars.VOTES.get(voters) and voters != voted: |
|
del vars.VOTES[voters] |
|
break |
|
if voted not in vars.VOTES.keys(): |
|
vars.VOTES[voted] = [nick] |
|
else: |
|
vars.VOTES[voted].append(nick) |
|
cli.msg(chan, ("\u0002{0}\u0002 votes for "+ |
|
"\u0002{1}\u0002.").format(nick, rest)) |
|
chk_decision(cli) |
|
elif not rest: |
|
cli.notice(nick, "Not enough parameters.") |
|
else: |
|
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest)) |
|
|
|
|
|
|
|
@checks |
|
@cmd("!retract") |
|
def retract(cli, nick, chan, rest): |
|
if vars.PHASE != "day": |
|
cli.notice(nick, ("Lynching is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
|
|
candidates = vars.VOTES.keys() |
|
for voter in list(candidates): |
|
if nick in vars.VOTES[voter]: |
|
vars.VOTES[voter].remove(nick) |
|
if not vars.VOTES[voter]: |
|
del vars.VOTES[voter] |
|
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick)) |
|
break |
|
else: |
|
cli.notice(nick, "You haven't voted yet.") |
|
|
|
|
|
|
|
@checks |
|
@cmd("!shoot", "shoot") |
|
def shoot(cli, nick, chan, rest): |
|
if vars.PHASE != "day": |
|
cli.notice(nick, ("Shooting is only allowed during the day. "+ |
|
"Please wait patiently for morning.")) |
|
return |
|
if nick not in vars.GUNNERS.keys(): |
|
cli.msg(nick, "You don't have a gun.") |
|
return |
|
elif not vars.GUNNERS[nick]: |
|
cli.msg(nick, "You don't have any more bullets.") |
|
return |
|
victim = re.split("\s+",rest)[0].strip().lower() |
|
if not victim: |
|
cli.notice(nick, "Not enough parameters") |
|
return |
|
pl = vars.list_players() |
|
pll = [x.lower() for x in pl] |
|
if victim not in pll: |
|
cli.notice(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(victim)] |
|
rand = random.random() |
|
if nick in vars.ROLES["village drunk"]: |
|
chances = vars.DRUNK_GUN_CHANCES |
|
else: |
|
chances = vars.GUN_CHANCES |
|
if rand <= chances[0]: |
|
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+ |
|
"a silver bullet!").format(nick, victim)) |
|
victimrole = vars.get_role(victim) |
|
if victimrole in ("wolf", "werecrow"): |
|
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+ |
|
"the silver bullet.").format(victim)) |
|
if not del_player(cli, victim, True): |
|
return |
|
elif random.random() <= vars.MANSLAUGHTER_CHANCE: |
|
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+ |
|
"but was accidentally fatally injured.").format(victim)) |
|
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole)) |
|
if not del_player(cli, victim, True): |
|
return |
|
else: |
|
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+ |
|
"will have a full recovery. S/He will be resting "+ |
|
"for the day.").format(victim)) |
|
vars.WOUNDED.append(victim) |
|
chk_decision(cli) |
|
elif rand <= chances[0] + chances[1]: |
|
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick)) |
|
vars.GUNNERS[nick] -= 1 |
|
else: |
|
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+ |
|
"The gun exploded and killed him/her!").format(nick)) |
|
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(vars.get_role(nick))) |
|
if not del_player(cli, nick, True): |
|
return # Someone won. |
|
|
|
@checks |
|
@pmcmd("!kill", "kill") |
|
def kill(cli, nick, rest): |
|
role = vars.get_role(nick) |
|
if role not in ('wolf', 'werecrow'): |
|
cli.msg(nick, "Only a wolf may use this command.") |
|
return |
|
if vars.PHASE != "night": |
|
cli.msg(nick, "You may only kill people at night.") |
|
return |
|
victim = re.split("\s+",rest)[0].strip().lower() |
|
if not victim: |
|
cli.msg(nick, "Not enough parameters") |
|
return |
|
if role == "werecrow": # Check if flying to observe |
|
if vars.OBSERVED.get(nick): |
|
cli.msg(nick, ("You are flying to \u0002{0}'s\u0002 house, and "+ |
|
"therefore you don't have the time "+ |
|
"and energy to kill a villager.").format(vars.OBSERVED[nick])) |
|
return |
|
pl = vars.list_players() |
|
pll = [x.lower() for x in pl] |
|
if victim not in pll: |
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
if victim == nick.lower(): |
|
cli.msg(nick, "Suicide is bad. Don't do it.") |
|
return |
|
if victim in vars.ROLES["wolf"]: |
|
cli.msg(nick, "You may only kill villagers, not other wolves") |
|
return |
|
vars.VICTIM = pl[pll.index(victim)] |
|
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(vars.VICTIM)) |
|
chk_nightdone(cli) |
|
|
|
|
|
|
|
@checks |
|
@pmcmd("observe", "!observe") |
|
def observe(cli, nick, rest): |
|
if not vars.is_role(nick, "werecrow"): |
|
cli.msg(nick, "Only a werecrow may use this command.") |
|
return |
|
if vars.PHASE != "night": |
|
cli.msg(nick, "You may only transform into a crow at night.") |
|
return |
|
victim = re.split("\s+", rest)[0].strip().lower() |
|
if not victim: |
|
cli.msg(nick, "Not enough parameters") |
|
return |
|
pl = vars.list_players() |
|
pll = [x.lower() for x in pl] |
|
if victim not in pll: |
|
cli.msg(nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(victim)] |
|
if victim == nick.lower(): |
|
cli.msg(nick, "Instead of doing that, you should probably go kill someone.") |
|
return |
|
if vars.get_role(victim) in ("werecrow", "traitor", "wolf"): |
|
cli.msg(nick, "Flying to another wolf's house is a waste of time.") |
|
return |
|
vars.OBSERVED[nick] = victim |
|
cli.msg(nick, ("You transform into a large crow and start your flight "+ |
|
"to \u0002{0}'s\u0002 house. You will return after "+ |
|
"collecting your observations when day begins.").format(victim)) |
|
|
|
|
|
|
|
@checks |
|
@pmcmd("visit", "!visit") |
|
def hvisit(cli, nick, rest): |
|
if not vars.is_role(nick, "harlot"): |
|
cli.msg(nick, "Only a harlot may use this command.") |
|
return |
|
if vars.PHASE != "night": |
|
cli.msg(nick, "You may only visit someone at night.") |
|
return |
|
if vars.HVISITED.get(nick): |
|
cli.msg(nick, ("You are already spending the night "+ |
|
"with \u0002{0}\u0002.").format(vars.HVISITED[nick])) |
|
return |
|
victim = re.split("\s+",rest)[0].strip().lower() |
|
if not victim: |
|
cli.msg(nick, "Not enough parameters") |
|
return |
|
pl = [x.lower() for x in vars.list_players()] |
|
if victim not in pl: |
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
if nick.lower() == victim: # Staying home |
|
vars.HVISITED[nick] = None |
|
cli.msg(nick, "You have chosen to stay home for the night.") |
|
else: |
|
vars.HVISITED[nick] = vars.list_players()[pl.index(victim)] |
|
cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+ |
|
"Have a good time!").format(victim)) |
|
if vars.HVISITED[nick] not in vars.ROLES["wolf"]: |
|
cli.msg(vars.HVISITED[nick], ("You are spending the night with \u0002{0}"+ |
|
"\u0002. Have a good time!").format(nick)) |
|
chk_nightdone(cli) |
|
|
|
|
|
|
|
@checks |
|
@pmcmd("see", "!see") |
|
def see(cli, nick, rest): |
|
if not vars.is_role(nick, "seer"): |
|
cli.msg(nick, "Only a seer may use this command") |
|
return |
|
if vars.PHASE != "night": |
|
cli.msg(nick, "You may only have visions at night.") |
|
return |
|
if nick in vars.SEEN: |
|
cli.msg(nick, "You may only have one vision per round.") |
|
victim = re.split("\s+",rest)[0].strip().lower() |
|
pl = vars.list_players() |
|
pll = [x.lower() for x in pl] |
|
if not victim: |
|
cli.msg(nick, "Not enough parameters") |
|
return |
|
if victim not in pll: |
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
|
return |
|
victim = pl[pll.index(victim)] |
|
if nick in vars.CURSED: |
|
role = "wolf" |
|
elif vars.get_role(victim) == "traitor": |
|
role = "villager" |
|
else: |
|
role = vars.get_role(victim) |
|
cli.msg(nick, ("You have a vision; in this vision, "+ |
|
"you see that \u0002{0}\u0002 is a "+ |
|
"\u0002{1}\u0002!").format(victim, role)) |
|
vars.SEEN.append(nick) |
|
chk_nightdone(cli) |
|
|
|
|
|
|
|
@pmcmd("") |
|
def relay(cli, nick, rest): |
|
badguys = vars.ROLES["wolf"] + vars.ROLES["traitor"] + vars.ROLES["werecrow"] |
|
if len(badguys) > 1: |
|
if vars.get_role(nick) in ("wolf","traitor","werecrow"): |
|
badguys.remove(nick) # remove self from list |
|
for badguy in badguys: |
|
cli.msg(badguy, "{0} says: {1}".format(nick, rest)) |
|
|
|
|
|
|
|
def transition_night(cli): |
|
vars.PHASE = "night" |
|
|
|
# Reset daytime variables |
|
vars.VOTES = {} |
|
if vars.TIMERS[1]: # cancel daytime-limit timer |
|
vars.TIMERS[1].cancel() |
|
vars.TIMERS[1] = None |
|
vars.WOUNDED = [] |
|
|
|
# Reset nighttime variables |
|
vars.VICTIM = "" # nickname of kill victim |
|
vars.KILLER = "" # nickname of who chose the victim |
|
vars.SEEN = [] # list of seers that have had visions |
|
vars.OBSERVED = {} # those whom werecrows have observed |
|
vars.HVISITED = {} |
|
vars.NIGHT_START_TIME = datetime.now() |
|
|
|
daydur_msg = "" |
|
|
|
if vars.NIGHT_TIMEDELTA: # transition from day |
|
td = vars.NIGHT_START_TIME - vars.DAY_START_TIME |
|
vars.DAY_START_TIME = None |
|
vars.DAY_TIMEDELTA += td |
|
min, sec = td.seconds // 60, td.seconds % 60 |
|
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec) |
|
|
|
chan = botconfig.CHANNEL |
|
|
|
if vars.NIGHT_TIME_LIMIT > 0: |
|
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli]) |
|
vars.TIMERS[0] = t |
|
t.start() |
|
|
|
# send PMs |
|
ps = vars.list_players() |
|
wolves = vars.ROLES["wolf"]+vars.ROLES["traitor"]+vars.ROLES["werecrow"] |
|
for wolf in wolves: |
|
if wolf in vars.ROLES["wolf"]: |
|
cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ |
|
'villagers. Use "kill <nick>" to kill a villager.')) |
|
elif wolf in vars.ROLES["traitor"]: |
|
cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+ |
|
'villager and not even a seer can see your true identity. '+ |
|
'Only detectives can. ')) |
|
else: |
|
cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+ |
|
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+ |
|
'use "observe <nick>" to check if someone is in bed or not. '+ |
|
'Observing will prevent you participating in a killing.')) |
|
if len(wolves) > 1: |
|
cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.') |
|
pl = ps[:] |
|
pl.remove(wolf) # remove self from list |
|
for i, player in enumerate(pl): |
|
if player in vars.ROLES["wolf"]: |
|
pl[i] = player + " (wolf)" |
|
elif player in vars.ROLES["traitor"]: |
|
pl[i] = player + " (traitor)" |
|
elif player in vars.ROLES["werecrow"]: |
|
pl[i] = player + " (werecrow)" |
|
cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl)) |
|
|
|
for seer in vars.ROLES["seer"]: |
|
pl = ps[:] |
|
pl.remove(seer) # remove self from list |
|
cli.msg(seer, ('You are a \u0002seer\u0002. '+ |
|
'It is your job to detect the wolves, you '+ |
|
'may have a vision once per night. '+ |
|
'Use "see <nick>" to see the role of a player.')) |
|
cli.msg(seer, "Players: "+", ".join(pl)) |
|
|
|
for harlot in vars.ROLES["harlot"]: |
|
pl = ps[:] |
|
pl.remove(harlot) |
|
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ |
|
'You may spend the night with one person per round. '+ |
|
'If you visit a victim of a wolf, or visit a wolf, '+ |
|
'you will die. Use !visit to visit a player.')) |
|
cli.msg(harlot, "Players: "+", ".join(pl)) |
|
|
|
for d in vars.ROLES["village drunk"]: |
|
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.') |
|
|
|
for g in tuple(vars.GUNNERS.keys()): |
|
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ |
|
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ |
|
"shoot a villager, that villager will likely survive. You get {0}.") |
|
if vars.GUNNERS[g] == 1: |
|
gun_msg = gun_msg.format("1 bullet") |
|
elif vars.GUNNERS[g] > 1: |
|
gun_msg = gun_msg.format(str(vars.GUNNERS[g]) + " bullets") |
|
else: |
|
continue |
|
cli.msg(g, gun_msg) |
|
|
|
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+ |
|
"check for PMs from me for instructions. "+ |
|
"If you did not receive one, simply sit back, "+ |
|
"relax, and wait patiently for morning.")) |
|
|
|
|
|
|
|
@cmd("!start") |
|
def start(cli, nick, chan, rest): |
|
villagers = vars.list_players() |
|
if vars.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if vars.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
if nick not in villagers: |
|
cli.notice(nick, "You're currently not playing.") |
|
return |
|
now = datetime.now() |
|
vars.GAME_START_TIME = now # Only used for the idler checker |
|
dur = int((vars.CAN_START_TIME - now).total_seconds()) |
|
if dur > 0: |
|
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur)) |
|
return |
|
|
|
if len(villagers) < 4: |
|
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) |
|
return |
|
|
|
vars.ROLES = {} |
|
vars.CURSED = [] |
|
vars.GUNNERS = {} |
|
|
|
addroles = None |
|
for pcount in range(len(villagers), 3, -1): |
|
addroles = vars.ROLES_GUIDE.get(pcount) |
|
if addroles: |
|
break |
|
villager_roles = ("gunner", "cursed") |
|
for i, count in enumerate(addroles): |
|
role = vars.ROLE_INDICES[i] |
|
if role in villager_roles: |
|
vars.ROLES[role] = [None] * count |
|
continue # We deal with those later, see below |
|
selected = random.sample(villagers, count) |
|
vars.ROLES[role] = selected |
|
for x in selected: |
|
villagers.remove(x) |
|
|
|
# Now for the villager roles |
|
# Select cursed (just a villager) |
|
if vars.ROLES["cursed"]: |
|
vars.CURSED = random.sample((villagers + # harlot and drunk can be cursed |
|
vars.ROLES["harlot"] + |
|
vars.ROLES["village drunk"]), |
|
len(vars.ROLES["cursed"])) |
|
del vars.ROLES["cursed"] |
|
# Select gunner (also a villager) |
|
if vars.ROLES["gunner"]: |
|
possible = (villagers + |
|
vars.ROLES["harlot"] + |
|
vars.ROLES["village drunk"] + |
|
vars.ROLES["seer"]) |
|
for csd in vars.CURSED: |
|
if csd in possible: |
|
possible.remove(csd) |
|
for gnr in random.sample(possible, len(vars.ROLES["gunner"])): |
|
if vars.ROLES["village drunk"] == gnr: |
|
vars.GUNNERS[gnr] = vars.DRUNK_SHOTS_MULTIPLIER * vars.MAX_SHOTS |
|
else: |
|
vars.GUNNERS[gnr] = vars.MAX_SHOTS |
|
del vars.ROLES["gunner"] |
|
|
|
vars.ROLES["villager"] = villagers |
|
|
|
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ |
|
"game (a theme of Mafia).").format(", ".join(vars.list_players()))) |
|
cli.mode(chan, "+m") |
|
|
|
vars.ORIGINAL_ROLES = copy.deepcopy(vars.ROLES) # Make a copy |
|
vars.DAY_TIMEDELTA = timedelta(0) |
|
vars.NIGHT_TIMEDELTA = timedelta(0) |
|
vars.DAY_START_TIME = None |
|
vars.NIGHT_START_TIME = None |
|
transition_night(cli) |
|
|
|
|
|
|
|
@cmd("!wait") |
|
def wait(cli, nick, chan, rest): |
|
pl = vars.list_players() |
|
if vars.PHASE == "none": |
|
cli.notice(nick, "No game is currently running.") |
|
return |
|
if vars.PHASE != "join": |
|
cli.notice(nick, "Werewolf is already in play.") |
|
return |
|
if nick not in pl: |
|
cli.notice(nick, "You're currently not playing.") |
|
return |
|
if vars.WAITED >= vars.MAXIMUM_WAITED: |
|
cli.msg(chan, "Limit has already been reached for extending the wait time.") |
|
return |
|
|
|
now = datetime.now() |
|
if now > vars.CAN_START_TIME: |
|
vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT) |
|
else: |
|
vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT) |
|
vars.WAITED += 1 |
|
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+ |
|
"{1} seconds.").format(nick, vars.EXTRA_WAIT)) |
|
|
|
|
|
|
|
@cmd("!reset", admin_only = True) |
|
def reset_game(cli, nick, chan, rest): |
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reset(cli) |